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& add all the civil wars events New mechnics and all that that happened hehe in this 25 year time peroid perhaps even extend it back a 1990s start date or a 1950s start date or a 1900 start date but full of hundreds /thousands of events, scripted wars,civil wars events & descions to take place and a few New mechnics like the un among others hehe and make it be the best mod ever!
Last reply by xox, -
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- 434 views
Maybe mods from steam can have a mobile Version which the app can have a mod Browser built in which allows u to browse what other users have uploaded of files & modifictions then download them from the inbuilt mod Browser & downloader @Łukasz Jakowski
Last reply by xox, -
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- 96 views
Please respond to my following inquires whether or not they will be added whether now or later in future dlc, thx! 1. The first is the missing Button thing in the demand and also dipolomatic interface it seems like there is space for 1 more Action for each so please add one so the interface can feel complelte otherwise it feels like its missing a Button so please fix that Lukas (yk what im talking about i cant send images cuz it says the Max total size of image is low but i did make a post about it on my other account you dont need to comepeltly reorganizd the layout just add 1 more action for each & it will feel symterical) so please add the what feels li…
Last reply by xox, -
- 0 replies
- 468 views
Is it possible to add a search function to see all instances of something across the map? E.g., quickly view all: > Instances of paper or grain resources > Barracks > Armies > Rebels > Diseases > Active wars Resources in particular would be handy. Would tell me who to conquer or vassal next
Last reply by PiePants, -
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- 176 views
Exploration Mode was available in AoH2 but not in AoH3 This mod would be an important factor in the make colonization of both AI and us
Last reply by xox, -
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- 232 views
If not there already, you could maybe add an option to enable nuclear environmental damage. This means every nuke detonated could damage the global environment, resulting in economic and social decline due to atmospheric damage. And the provinces around the nuclear explosion would have a dust cloud or something to show the effect of radiation. On a mass scale, such as nuclear war, this could potentially destroy the world due to many nukes going off and nuclear winter. I feel this would add suspense to scenarios, and would make both the player and the AI scared to use nukes, and might use it as a last resort. Maybe also nuclear treaties would help limit it a bit.…
Last reply by Gosling, -
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- 104 views
It would be really nice if it was possible to organize scenarios using folders. Especially in mods that add a lot of scenarios, the AoH II scenario menu can become difficult to navigate. If for example there is a separate folder for alt history scenarios and/or every age gets its own folder then finding scenarios becomes a lot easier. This will hopefully also encourage adding scenarios that are not many years apart (e.g. 1919 and 1922) but still very different from each other.
Last reply by Gosling, -
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- 126 views
Like modding was huge in AoH2 but us IOS players cant mod we should change it AoH2 wrote everything in the .IPA file meaning you needed to jailbreak to access it and jailbreaking will probably kill our phones so please allow us to mod the game
Last reply by YouravaragebrazilianAoCfan, -
- 4 replies
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Nobody is talking about adding naval units to the game. AOH3 will be so much better if there were naval units that is ships like there are in EU4. I know that it will be difficult to create and design a naval sysyrm from scratch.But aoh3 will not be complete without it. I just ask for these 2 things 1.Transport ships-For transport of troops over body of water. 2.Battleship-They will do the fighting There can be many types of warships with different fighting capability.Like gallows,light ships,heavy ships etc. I really want Lukas to add ships to the game.We can also just take ideas from games like eu4.
Last reply by Manhattan86, -
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This forum is a great idea, and I greatly appreciate that it has been added. Here are some QoL improvements which I think would improve the player's gameplay: User Interface: Searchable Menus: Implementing a search bar (similar to something like a city finder) to find key menus using key words such as, economy, infrastructure or military. Streamlined Notification System: Provide a way for the player to control what is within the notification feed. Let the player decide whether he wants to completely remove market updates and focus on diplomatic events, such as countries around them declaring wars on each other or the other way round. …
Last reply by Wayne23lololh, -
Можно добавить систему долгов будет возможность брать у других стран и в течение времени если не платить то они предубеждение дадут потом объявят войну и возьмут экономику и некоторые провинции
Last reply by Степа, -
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I think that an option to form some civilizations shouldn't block an option to change the type of government as it was in AoH2. (For example we couldn't change Russia's type of government to communism because of the USSR formable.)
Last reply by Bargor, -
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Hello; I'm Vis from the 11:59 Development Team. (And, yes, I've come out of the dark to express a few issues I'd hope to raise on behalf of the AOH2 modding community). For those not used to modding, I'll provide a quick glossary. Conditionals are what determines when an Event triggers, essentially functioning as an if-statement. If this, then do that. Effects are commands that change things about the game. (E.g. province_economy=15.4 is an effect that currently gives a random province 15,4 economy points). Scopes determine the game objects for which effects are applied. For example, if France is currently scoped to, all effects are applied at the civi…
Last reply by eNeXPii, -
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The Ideas for Quality of Life Improvements forum is a place for players to propose smaller-scale changes that can significantly improve the overall gaming experience.
Last reply by Łukasz Jakowski, -
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Sistema de árvore genealógica, herdeiros e ideologia política! Reis tendo seus herdeiros e podendo ter filhos onde o jogador escolhe com quem se casar e ter filhos, e escolhe seus nomes. O jogador terá uma mesa de vários parceiros de diferentes países com personalidades que afetam o reino, e a habilidade de escolher quem herdará e modificará o nome. Presidentes são escolhidos de acordo com a ideologia dominante do povo, um sistema partidário com candidatos presidenciais, e o jogador tem o poder de criar presidentes e outras posições também.
Last reply by Yvolution, -
- 2 replies
- 174 views
Because the map is based on our modern world there are several provinces present that did not exist during the medieval scenario's or earlier. The most prominent examples of this I believe are the provinces of Almere and Urk (the latter used to be a small island), the former Aral Sea and also the lowest parts of Mesopotamia and the ancient Lake Moeris (https://en.wikipedia.org/wiki/Lake_Moeris). I propose that instead of making separate maps for each scenario or century (which would be very inconvenient), these provinces are turned into a special type of wasteland called flooded or submerged lands. This wasteland type would have the same color as water on the map and wo…
Last reply by Wayne23lololh, -
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Can you make some formables for Colonies so when they declare independence, they immediately can form them (British Raj -> India) @Lukasz jakowska
Last reply by EuroballProductions, -
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Lowland terrains can be used to create waterways, a specific technology needs to be researched to do this.
Last reply by ISyncradar, -
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As I was reading the steam page, I saw that low morale can lead to retreat and reduced effectiveness. I think that this should also happen when units are overcrowded in a single battlefield because (1) not all of them are actively fighting, and (2) retreats are a huge scramble, resulting in bigger casualties. Another thing, I think that overcrowding would result in friendly fires or friendly casualties.
Last reply by ISyncradar, -
Iit ahouldnt be too hard just a few percentages displayed on a ui that simply change the governement type after each eelction & even if they dont they atleast can change ruiling party while staying the same ideology Democratic nations & nations of similer ideoliges get elections once per 4 years yk so a elections mechnic is needed PLEASE ADD A POLTICAL /POLICTAL PARTY & ELECTIONS SYSTEM it shoudlnt be too hard wheter before launch/final Release next month or in some future update/dlc if possible thank you! @Łukasz Jakowski
Last reply by Austrian empire, -
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- 2.8k views
Can u & can they?
Last reply by Joaoj, -
- 6 replies
- 265 views
1. Like the images feel like there is 1 missing Button it feels so unsatstyfying please add something to fix it or make the ui symterical instead 2.Furthermore, i rememebe in ur last translation post there were features like embragos & holy wars, Why havwnt we seen them so far is it cuz they havent been added yet or are they going to be shown soon? Or if not shown but they r in the game whether on Release or eventually hopefully? @Łukasz Jakowski
Last reply by Joaoj, -
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- 117 views
Now that the game is only a month out, let's take a moment to appreciate what a monumental achievement this is for Lukas, and for the map gaming community as a whole. To receive a game of this quality from a single person is mind boggling! Thank you for all your hard work!
Last reply by Tdrr, -
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- 158 views
I would like to suggest that, in addition to the current requirements established by Mr. @Łukasz Jakowski, additional requirements be considered for forming a civilization. Specifically, I believe that ideology and religion should be key factors. For example: - The Russian Empire cannot be formed with modern-day Russia, which is a republic, unless you change your ideology to monarchy. - Bavaria, being Catholic, cannot form the German Empire, which was officially Protestant. - If Bavaria forms the German Empire, the empire becomes Catholic, leading to revolts among Protestants. I hope it's not too late to incorporate this mechanic into the game.
Last reply by Taquito_Dictador, -
Then thru events the demilitarized zone can change back to normal But basically either a New terrian type or a terrians may have a impassable Status in which can be applied to territoires that r demiliratized & also others for example thick deserts, jungles & mountians which are impassable such as Sahara, Himalaya & amazon! Also make crossing rivers take slightly more time ingame @Łukasz Jakowski
Last reply by usernamelplol,