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it's pretty simple: i think you should make it so that puppet states are taken in as part of the land for the formable provinces needed since they pretty much are, this feature should be implemented but balanced when a future centralization/autonomy system is added, but until then it makes no sense to keep puppets as unowned land for formables, they arent annexed when forming the civilization or anything btw
Last reply by HaSa, -
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The best way to avoid piracy is multiplayer, people will have the only solution to buy the game.
Last reply by Wilhelm the 2nd duh, -
- 3 replies
- 767 views
Events are important tools in modding in both Age of History II and Age of History III, so I'd like to offer a few ideas for implementing events in a future game, namely: Music during events or superevent. They are native to Hearts of Iron IV, but are also implemented in some modifications of AoH2. Their addition will allow modders to provide atmosphere to their mods. Change of rulers by decision of the event. As the rulers started to play a bigger role than in the second part, this addition will become extremely important. It will avoid adding duplicate countries for other rulers. World events. Events can come not only to one country, but to all civi…
Last reply by Wilhelm the 2nd duh, -
- 4 replies
- 426 views
Dear Łukasz, I love how the game turned out and I m impress how you manage to make each province have historical accurate names. You even made titles of leaders change according to ideology of country. But there is one thing that's I think should be improved to make game more realistic. There's a need to modify the current sea warfare and invasion mechanics because troops fight on see the same way as on land and that is unrealistic and just bad looking, imagine a medieval army fighting in the middle of the ocean. I believe a game as Age of History 3 deserves better mechanics. And here is the solution: Addition of ships. Ships will be produced like troops but only in …
Last reply by Wilhelm the 2nd duh, -
- 0 replies
- 130 views
If its not added already, thx
Last reply by usernamelplol, -
- 2 replies
- 142 views
Maybe this can work as impassable Terrain type kinda like hoi4 idk but it wouldnt be too hard making Terrain thats physically there so like not a wasteland but simply milliatrally impassable and can also be applied to areas like Sahara, rub al khali, thick jungles like Amazon or himayalas region basically impassable zone which soliders cant pass thru @Łukasz Jakowski
Last reply by Wilhelm the 2nd duh, -
- 0 replies
- 90 views
Because it makes up a few states in the Western part of the usa as images attached below: It also is seperate from Protestantism & cathocalism so ya
Last reply by usernamelplol, -
like it was in aoh2 when u ended the game u saw ur country progress till the point the prsn decided to end the game is that Mode in aoh3 as it was cool @Łukasz Jakowski
Last reply by usernamelplol, -
- 2 replies
- 199 views
Idea is if you had vassal in require land you don't need to annex them.you can form the civilization you like and you vassal will be still your vassal
Last reply by EuroballProductions, -
- 1 reply
- 178 views
Hi Lukas 3 countries r inaccurate in the ww2 scnerio The biggest is china which is missing alot of warlord states that existed back then, that should be added either before Launch or as a future ww2 dlc or something Furthmore, Oman should be divided into 2, the normal Oman which is sunni ig plus the imamate which is ibadi And yemen, the british part of it should also be abit more fragmeneted since there are things like the Kathri state, mahra & Qu'aiti State of Shihr and Mukalla Yes these r the main 3 @Łukasz Jakowski Also ik canals arent a thing ingame but it would still be nice to have a province or two under brit…
Last reply by usernamelplol, -
¿Naval War In DLC?
Last reply by Guguge, -
age of history3 multi playable??
Last reply by Guguge, -
- 6 replies
- 602 views
@Łukasz Jakowski is it?
Last reply by Rodak Polak, -
Please do thx as these 3 start dates r missing whether u add them now or as future dlc Also a black plague start date would be cool too
Last reply by usernamelplol, -
- 1 reply
- 211 views
Family language branches assigned to each country or territory, each country can choose what language to teach people to speak. If the territory comes from different language family branch, then it means that it will take longer time to learn it. After all, players expect the game to be realistic as possible, and I hope this suggestion can make the game more realistic and fun.
Last reply by panszop, -
- 55 replies
- 2.9k views
https://lukaszjakowski.pl/DL/FinalText_ToTranslate.txt CHECK THIS FILE OUT, pretty much lukasz asked for this file to be translated as the ''final file to finish game translation'' and it contains massive stuff that i had to share, i'll start with the less crazy and go up as we go along 1- centralization, colonies, and embargo's 2- ability to play as released civlization and control civs (likely in the sandbox mode) 3 - Ability to Revoke Cores 4- all the Scenarios coming to the game with their descriptions (Might be bad quality but you can read still) IT GETS REALLY CRAZY FROM …
Last reply by Денис Живков, -
- 1 reply
- 172 views
have not seen enough navy and air force units when they have seen so far, for example, naval battles with ships can also have a great impact on wars with aircraft
Last reply by Suhao, -
It can kindoff work like how plague Inc did it where most popular or uploaded Mods are able to be browsed a brief desciptiom & title tjen in App u select mods and click on one to download if u have Internet access to access that and it Downloads then, it can work by either making the Player be able to download mods from steam Workshop and it automatically converts their Features to mobile or it can be seprete as in mods can get uplloaded onto the app and the app in itself has a unique mod downloader where ppl upload browse & download mods from there like plague Inc on mobile had @Łukasz Jakowski this is so mods can be easily acessed & downloaden th…
Last reply by Taquito_Dictador, -
- 1 reply
- 131 views
Please add it thx, so ppl like queen Victoria & stuff yk can be present
Last reply by OwnM3Z0, -
- 0 replies
- 138 views
I think that the humiliation option, in addition to legacy points, should also take away diplomatic points from the losing side - you are humiliated, so you should have lower diplomatic powers
Last reply by Rodak Polak, -
- 4 replies
- 400 views
In age of History 2 the leaders of the game are literally immortal, I would love a leader editor mode that would add their death date so it's not so surreal
Last reply by Warnnexx, -
- 2 replies
- 283 views
@Lukasz Jakowski Considere agregar una función que permita a los jugadores cambiar la bandera de su nación a voluntad, sin alterar su ideología. Esto podría incluir una opción para crear banderas personalizadas dentro del juego o importarlas desde archivos. Esto aumentaría el realismo, ya que las banderas suelen cambiar con el tiempo. Por ejemplo, a partir de México en 1936, los jugadores podrían actualizar su bandera para reflejar los cambios históricos, lo que implicaría costos políticos y monetarios. Esto reflejaría mejor la evolución de los símbolos nacionales a lo largo de la historia y daría mayor realismo al juego.
Last reply by Braiman, -
- 1 reply
- 152 views
Coup d'état system: if your country is very unstable, there will be a chance that the current leader will suffer a coup and perhaps an eventual change of government. Elections: would be the system of succession in presidential and parliamentary systems, in which an election would be made every period of time and thus changing the leader Dynasty system: this would be the form of succession in monarchical governments, in which the same family governs the country, and before the king dies he would appoint a successor to take over the government, the dynasties can change if a coup occurs. Civil war system: this would be the case if your nation is very unstable,…
Last reply by Fire Quickly, -
- 0 replies
- 101 views
I still think that for a game covering all periods there should be a mechanic of elections in democratic countries, my suggestion on how to do it is as simple as possible Every 4 years in democratic countries the leader will be replaced by a random president This is already enough to add interest to the game, because now every 4 years with a new leader there are new bonuses, which will add more interactivity and will not burden the game
Last reply by Fire Quickly, -
Please make a system so that countries cannot create enclaves during negotiations
Last reply by YouravaragebrazilianAoCfan,