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Is it possible for you to post a time-lapse of 1440?
Last reply by Kiwi, -
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central bank
by ARWD- 0 replies
- 304 views
Add a central bank It's good to have some money for emergencies.
Last reply by ARWD, -
- 3 replies
- 1.6k views
Vassals should change their ideology to match that of their suzerain. For example, if you're playing as a monarchist country and change your ideology to communist, it would be strange if the vassal remains monarchist. Alternatively, it could be made so that if the ideologies of the vassal and suzerain differ, the suzerain could pressure or request the vassal to change their ideology. "Can't vouch for my English, I translated it using ChatGPT."
Last reply by Yorkites, -
- 1 reply
- 334 views
There should be an option for events or in the event's text file to remove "event in (city)", because it doesnt make sense for the ming collapse to happen in Daugavpils ?
Last reply by Wayne23lololh, -
- 2 replies
- 441 views
Please respond to my following inquires whether or not they will be added whether now or later in future dlc, thx: 1. The first is the missing Button thing in the demand and also dipolomatic interface it seems like there is space for 1 more Action for each so please add one so the interface can feel complelte otherwise it feels like its missing a Button so please fix that Lukas (yk what im talking about i cant send images cuz it says the Max total size of image is low but i did make a post about it on my other account you dont need to comepeltly reorganizd the layout just add 1 more action for each & it will feel symterical) so please add the what feels li…
Last reply by xox, -
- 1 reply
- 313 views
Will you add province governors to own some provinces? The more experienced the governor is, the more income and resources you can gain, and buildings are faster to build.
Last reply by Wronislaw, -
- 6 replies
- 910 views
In one of the latest videos where Lukasz played as Livonian Order, I saw a flaw that comes from AoH2: no matter what type of government your nation has, when you form a new state, it changes to democracy. It would be logical if the formed nation had a government like your current one. For example monarchical Sweden forms monarchical Scandinavia, etc. Plus I noticed that the leader of country does not change with the type government. I don't know why the developer didn't add such an obvious feature to the game as changing the leader with the government. I think this is worth adding, and many will agree with me
Last reply by Shiite, -
- 6 replies
- 655 views
I'd like to quickly be able to see what is contributing to my stockpile of gold, manpower, diplomatic points, etc. E.g., hover over gold stockpile and see: > +30 p/m from trade hubs > +15 p/m from government type > +28 p/m from wonders within empire > -53 p/m from army size > - 10 p/m from economy investments in provinces x, y, & z Would be nice to quickly what are the largest contributors or drainers on each of the resources to make planning for the future more streamlined
Last reply by Łukasz Jakowski, -
- 0 replies
- 260 views
can you add army unit Experience, training?
Last reply by Dipto479, -
- 0 replies
- 275 views
add the death of presidents affect relations between countries add the president change every four years in republican or democratic countries add the old empires be revived in a modern scenario I think the option of freedom of information and press should be added. There is a nice idea that I hope you will add, which is to add an indicator of the dictatorship of the state. If the dictatorship increases, making decisions becomes easier and cheaper, such as construction or the like, but that affects popularity. However, if the indicator increases, making decisions becomes slower and more expensive, but it maintains the stability of the country. Tha…
Last reply by ARWD, -
- 0 replies
- 258 views
Self explanatory!
Last reply by xox, -
- 0 replies
- 253 views
& add all the civil wars events New mechnics and all that that happened hehe in this 25 year time peroid perhaps even extend it back a 1990s start date or a 1950s start date or a 1900 start date but full of hundreds /thousands of events, scripted wars,civil wars events & descions to take place and a few New mechnics like the un among others hehe and make it be the best mod ever!
Last reply by xox, -
- 0 replies
- 586 views
Maybe mods from steam can have a mobile Version which the app can have a mod Browser built in which allows u to browse what other users have uploaded of files & modifictions then download them from the inbuilt mod Browser & downloader @Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 176 views
Please respond to my following inquires whether or not they will be added whether now or later in future dlc, thx! 1. The first is the missing Button thing in the demand and also dipolomatic interface it seems like there is space for 1 more Action for each so please add one so the interface can feel complelte otherwise it feels like its missing a Button so please fix that Lukas (yk what im talking about i cant send images cuz it says the Max total size of image is low but i did make a post about it on my other account you dont need to comepeltly reorganizd the layout just add 1 more action for each & it will feel symterical) so please add the what feels li…
Last reply by xox, -
- 0 replies
- 568 views
Is it possible to add a search function to see all instances of something across the map? E.g., quickly view all: > Instances of paper or grain resources > Barracks > Armies > Rebels > Diseases > Active wars Resources in particular would be handy. Would tell me who to conquer or vassal next
Last reply by PiePants, -
- 1 reply
- 290 views
Exploration Mode was available in AoH2 but not in AoH3 This mod would be an important factor in the make colonization of both AI and us
Last reply by xox, -
- 1 reply
- 470 views
If not there already, you could maybe add an option to enable nuclear environmental damage. This means every nuke detonated could damage the global environment, resulting in economic and social decline due to atmospheric damage. And the provinces around the nuclear explosion would have a dust cloud or something to show the effect of radiation. On a mass scale, such as nuclear war, this could potentially destroy the world due to many nukes going off and nuclear winter. I feel this would add suspense to scenarios, and would make both the player and the AI scared to use nukes, and might use it as a last resort. Maybe also nuclear treaties would help limit it a bit.…
Last reply by Gosling, -
- 0 replies
- 282 views
It would be really nice if it was possible to organize scenarios using folders. Especially in mods that add a lot of scenarios, the AoH II scenario menu can become difficult to navigate. If for example there is a separate folder for alt history scenarios and/or every age gets its own folder then finding scenarios becomes a lot easier. This will hopefully also encourage adding scenarios that are not many years apart (e.g. 1919 and 1922) but still very different from each other.
Last reply by Gosling, -
- 0 replies
- 319 views
Like modding was huge in AoH2 but us IOS players cant mod we should change it AoH2 wrote everything in the .IPA file meaning you needed to jailbreak to access it and jailbreaking will probably kill our phones so please allow us to mod the game
Last reply by YouravaragebrazilianAoCfan, -
- 4 replies
- 1.2k views
Nobody is talking about adding naval units to the game. AOH3 will be so much better if there were naval units that is ships like there are in EU4. I know that it will be difficult to create and design a naval sysyrm from scratch.But aoh3 will not be complete without it. I just ask for these 2 things 1.Transport ships-For transport of troops over body of water. 2.Battleship-They will do the fighting There can be many types of warships with different fighting capability.Like gallows,light ships,heavy ships etc. I really want Lukas to add ships to the game.We can also just take ideas from games like eu4.
Last reply by Manhattan86, -
- 2 replies
- 365 views
This forum is a great idea, and I greatly appreciate that it has been added. Here are some QoL improvements which I think would improve the player's gameplay: User Interface: Searchable Menus: Implementing a search bar (similar to something like a city finder) to find key menus using key words such as, economy, infrastructure or military. Streamlined Notification System: Provide a way for the player to control what is within the notification feed. Let the player decide whether he wants to completely remove market updates and focus on diplomatic events, such as countries around them declaring wars on each other or the other way round. …
Last reply by Wayne23lololh, -
Можно добавить систему долгов будет возможность брать у других стран и в течение времени если не платить то они предубеждение дадут потом объявят войну и возьмут экономику и некоторые провинции
Last reply by Степа, -
- 0 replies
- 315 views
I think that an option to form some civilizations shouldn't block an option to change the type of government as it was in AoH2. (For example we couldn't change Russia's type of government to communism because of the USSR formable.)
Last reply by Bargor, -
- 4 replies
- 724 views
Hello; I'm Vis from the 11:59 Development Team. (And, yes, I've come out of the dark to express a few issues I'd hope to raise on behalf of the AOH2 modding community). For those not used to modding, I'll provide a quick glossary. Conditionals are what determines when an Event triggers, essentially functioning as an if-statement. If this, then do that. Effects are commands that change things about the game. (E.g. province_economy=15.4 is an effect that currently gives a random province 15,4 economy points). Scopes determine the game objects for which effects are applied. For example, if France is currently scoped to, all effects are applied at the civi…
Last reply by eNeXPii, -
- 0 replies
- 1.3k views
The Ideas for Quality of Life Improvements forum is a place for players to propose smaller-scale changes that can significantly improve the overall gaming experience.
Last reply by Łukasz Jakowski,