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Hi, in this topic, I am interested in your ideas for events that can happen for every Civilization in the game. Civilization have to do something or the level of something will be higher or lower. It is also possible to create a chain of events. I'm also interested in Missions for every Civilization. Missions, unlike events, will be shown in a special menu with a list of missions to complete. Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest producer of some resource in the world, unlock 5 Civilization legacies etc. You can co…
Last reply by Wayne23lololh, -
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- 1 reply
- 194 views
What can you form as ?
Last reply by Casual, -
- 1 reply
- 189 views
Basically, after watching almost 2 hours of gameplay I'm really concerned about 2 things: 1. AI acts weirdly. I understand that it's really hard to implement competent AI in a game that's made by 1 guy on self-made engine but still. I saw that the AI tends to defend and rarely attacks, while also probably building low-quality armies. 2. Combat system. Whether it's the problem of a combat system itself (which is really hard to make) or an AI, the player seems to have and advantage. Seeing 40k Anhalt army being torn by 38k army of a player WHILE he's sieging really concerned me. 3. Buildings seem overpowered. They boost production real high while being quite …
Last reply by Matvey, -
Було б непогано зробити як у crusader kings Коли ви васалізуєте країну, вона входить до вашого складу і замість її кордону є просто прапор на карті, а в іншому режимі карти нею можна керувати
Last reply by MamPytanie, -
- 7 replies
- 369 views
we need to know this, we HAVE to know this LUKASZ, ANSWER THIS QUESTION AND MY LIFE IS YOURS @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
- 0 replies
- 520 views
Ps help me release 17.09.2024
Last reply by muhoaga, -
- 2 replies
- 233 views
The game's launch trailer shows a very large inequality in the amount of technology being developed. Some countries developed much faster than others, and since this is associated with access to better units, I believe that technological development should be somewhat limited. In my opinion, this is how: Technologies with IDs: 0 to 8 can be discovered from the beginning of the world 9 to 19 can only be discovered from 753 BC 20 to 26 can be only discovered from 476 AD 27 to 38 can be only discovered from 1453 AD 39 to 48 can be only discovered from 1548 AD 49 to 58 can be only discovered from 1688 AD 59 to 65 can only be di…
Last reply by Wayne23lololh, -
- 5 replies
- 1.8k views
Hello Łukasz, I have finally finished my Georgian translation of Age of History III Here it is: translation_ge.txt I did all my best translating all of this manually, all alone with help of sources on internet BTW, if you need AOH2 Georgian translation too, here it is: Bundle_ge.properties (More info about aoh2 translation: georgian font is called Georgian.ttf, i could have done mistake in charset and sadly i couldn't make keyboard work [it is all blank letters], i hope you will be able to fix it)
Last reply by Thee OG Emerald EYE, -
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1-When an army besieges a city, the more soldiers there are, the shorter the siege will last 2-When an army besieges a city, it suffers losses and compensates for them with manpower 3-An army can fail when besieging a city (this depends on how big and strong the city is) 4-Small armies (1K-15K) cannot/always fail to capture large and rich cities 5-The army can be assigned to cities and when the enemy army besieges the city, the soldiers can try to defend the city.(No battle takes place) The army assigned to a city gets extra defense buffs . Example drawing: Can someone tag the lukasz?
Last reply by Dipto479, -
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- 164 views
The name of the provinces should be changeable for example - ottomans capture Constantinople and changes it name to Istanbul etc. but it should be saved for that particular game not like aoh2. (Sorry if my English is incorrect)
Last reply by Nirmala, -
- 4 replies
- 240 views
The migration from Europe to the American colonies should be done without railroads. So, for example, if Lithuania survives and takes over Alabama, it could establish the colony state of Nemuno Sala and send Lithuanian Ruthenian immigrants there, treating the local population either well or poorly. --- Distant colonies should not have the same label as the homeland. Both artificial intelligence and player colonies should be willing to create separate colony labels. The process of colonies becoming independent should apply directly to the situations in which the colony is located. For example, consider 13 colonies: if a strong state with self-…
Last reply by Das Moss Man, -
- 2 replies
- 659 views
I was rewatching the Sandbox mode video and got a simple idea that would improve it a bit. In the Provinces tab, add an "Owner" option to allow the player to change the owner of a province. This would be useful, for example, to correct undesirable borders after AI peace treaties. In the same Provinces tab, add an "Add core" and "Remove core" to add/remove cores. This would be useful to add new cores mid-game or remove cores of extinct civilizations.
Last reply by Wayne23lololh, -
- 5 replies
- 464 views
Lukasz, come on, this'll be just a real time strategy Aoh2 with a slightly bigger map. Please fix the relations goddamn, use Victoria's interest feature or something
Last reply by Wayne23lololh, -
- 0 replies
- 163 views
During peace time, Ai will build nukes at a rate proportional to their economic capacity to do so. Upon entering a war, the AI will create a list of the top 10-15 enemy provinces with the highest economic value It will a nuke on each of these cities, from highest to lowest moving through the list until their arsenal is empty
Last reply by Tdrr, -
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- 168 views
1:For example, if you are playing 1444 and you colonize a place, it is shown with a population of indigenous people living there instead of neutral people. 2: Representation of today's minorities in the game, such as Scottish Catalonian Kurdish Uyghur Maori 3:Divide colonization into 2 main types Settler colonization and Resource colonization. For example, in a united kingdom game we should be able to make Canada a settler colony and Egypt a resource colony. Settler colonialism: Adds a certain base value and then the new value increases immigration by 50% Resource colonization:Increases the resource output by 35
Last reply by Mirac44, -
- 3 replies
- 254 views
@Łukasz Jakowskipls if you'll respond then respond for them all not for one like you always do 1. Event descriptions in other files In AoH2 adding event decs with enters is pain. You have to 300 times check in game how it looks and if you have to add one or more Tab. It would looks like this (in my opinion): { (here is description) }, 2. Holy Roman Empire System It should be like this: There are three types of members of HRE: • Prince • Elector • Emperor Emperor is choosen by electors. Every prince can become elector if prince is stronger then any of current electors (like have …
Last reply by Mirac44, -
- 1 reply
- 216 views
Hi Got a suggestion for this game. Realistic population in nations and nation's lands. A population pyramid style thing would also be a nice thing for examble this: 0-4, 5-9, 10-14 style so u can see how many children u have in ur nation and other aged people. + with this u cant just conscript new soldiers but have limited number of soldier, (like u cant conscript +45 years olds for instance).
Last reply by ISyncradar, -
- 31 replies
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Now the only way to expand peacefully is to conclude a union. But we need more ways to expand. 1. Upgrade unions. In aoh 3, when creating a union, the ruler and advisers must be replaced, because this is a new state. Also, countries with different ideologies cannot create a union. So, a union is if you want to unite with a state that is approximately equal to you in power. 2. Peaceful accession of vassals. In aoh 2 we can only attach vassals through an ultimatum, but this is not a peaceful way. I have already written an article about vassals (read it) and I expressed an idea that has been proposed for a long time: we can invest in a vassal and develop it technological…
Last reply by Wayne23lololh, -
- 3 replies
- 628 views
Suggestion for armies at the start of each scenario. In Age of History 2 (AoH2), when starting a new game, all countries begin with the same army in the capital. My idea is that there should be a way for each country to have larger or smaller armies depending on how strong a country is or not, and that they could be spread across the entire territory, not just in the capital. For example: - Top world powers: Very large army. - Secondary world powers: Large army. - Small powers: Medium army. - Average countries: Small army. - Weaker countries and last places: Very small army. This would depend on the cou…
Last reply by Taquito_Dictador, -
- 0 replies
- 174 views
I think that it would be nice to ask the community about theirs ideas for interesting achievements in AoH3. I would also like to propose "Ironman" system for new game, it would be nice method to prevent cheating and to attach achievement to scenario if its necessary. I know that relase is soon, so that could be introduced in some update.
Last reply by Free City of Łódź, -
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- 117 views
As of now, (if I understand correctly) vassals will become colonies, and colonies will become puppets. To differentiate between the three I suggest: Colonies will have leaders from the same file as their lords Vassals and puppets will draw from their own files Colonies will be the same color as their lords, while vassals and puppets will be slightly different colors.
Last reply by Tdrr, -
- 0 replies
- 133 views
Hi, Lukasz! I propose 1) to remove the "Decentralized States", which are most likely not to be used in comparison with federations, confederations and unitary states, and 2) to remove the flags of the metropolis in the corner of the flag of the subject and the effects of old flags that may overlap their important parts. Sorry for possibly bad English(((
Last reply by Nizhegorodets, -
- 4 replies
- 659 views
Please add a effect (that will also be visible in scenario editor and scenario choosing) of a border in "fire" when two countries that borders each other are in war.
Last reply by Wayne23lololh, -
- 752 replies
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Final text to translate! To complete the translation, I still need the final texts translated. Could you translate this file? File: https://lukaszjakowski.pl/DL/FinalText_ToTranslate.txt Send the translated version to my email address: jakowskidev@gmail.com // Previous message! Hi, I need your help translating the Age of History 3 to your native language. Your translation into your native language would be very helpful! ❤️ Email: jakowskidev@gmail.com In the attachment is a file with new texts in the game to be translated. How to make translation: In the file there is list of texts i…
Last reply by DigiAOH3, -
- 1 reply
- 275 views
I thought it would be nice to have the ability to name each army in the game, so that the player could identify the different armies they have.
Last reply by dhdhshd,