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Please add a minimum opinion requirement for rivalry and increase the amount of opinion loss from declaring rivals. It's pretty weird to see someone you have good opinion with declaring you their rival.
Last reply by GuyNamedKortak, -
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- 0 replies
- 102 views
I think it would be a cool Idea to make a system where a civilization can collapse in multiple ways. For instance, for larger empires instead of turning into dozens of smaller states It can do an Eastern / Western split that is commonly seen among historical empires in turmoil. Of course this shouldn't happen every single time as that would get old very quickly, but it would definitely be pretty cool to see some variation in how countries collapse. It would also be cool so see Parent and offspring nations, kind of like how Britain's colonization of America led to the United States, or how the dissolution of the Mongol Empire led to the Ilkhanate and various other hor…
Last reply by Zathriscm, -
- 5 replies
- 202 views
Mainly for roleplay purposes, please make it impossible for vassals to declare any wars besides their independence wars.
Last reply by Question, -
- 2 replies
- 138 views
When I conquer a country and I vassalize it, it still has it's old alliances. Because of that fact when I attack it's ally, my vassal declare war on me and even if I win the war it stays independent. To solve this problem I would block the alliance option to the vassals.
Last reply by Przemol, -
- 1 reply
- 202 views
Android user here. Loading the game takes around 3 or 4 minutes. It is a lot. During the loading of a game, it loads every scenario and this process takes the longest time. How about removing this part of loading straight into a map loading part. It would save a lot of time because most of players open the game to play one scenario so loading every other is unnecessary. To conclude. Loading the game would be much quicker. And the loading of a map would be a little more longer because of the whole process of loading the map. The whole loading process (game + map) would still take less time because the game would have to load only one scenario instead of every other o…
Last reply by Taquito_Dictador, -
- 1 reply
- 83 views
The only way I found to do this is to manually overwrite false to true in the details.json file, which is not something that the more "casual" people want to do. Just add some sort of console command and/or switch to toggle it.
Last reply by Question, -
- 35 replies
- 2.3k views
Guys, I figured out how to replace the national spirits (you can see them when choosing a country, there are 3 pictures) with more interesting mechanics You can enter into the game (I have not yet figured out how to end them) the features of civilization, the country will have 3 features in the standard settings, but in the settings you can determine from 1-5. They can be viewed in the form of a board and by clicking on the flag. You can replace them with legacy points and money, but we won't get a bonus right away, and if we constantly change them, we'll get debuffs and riots will grow. There will be 7 categories of features: military, economic, administrativ…
Last reply by Денис Живков, -
- 0 replies
- 62 views
Unions can be made only once per game (don't know if it already was like this in aoh2) and would not be possible anyway if the combined provinces of the unifying civilizations exceeded a certain threshold. Ultimatums are always rejected if they demand all the civilization's provinces or a considerable amount of those. I think these features are reasonable and not too hard to implement since they would probably require some simple "if" functions. Lukasz, I hope that you take my advice into consideration.
Last reply by RennyTheSimpatic, -
- 0 replies
- 135 views
This would be great for modding, basically adding files that we can use to make new demands and change current demands, for example: We can create demands like "Dismantle the Empire" whose outcome would be to free all civilization cores in our rival's territory. Or change the outcome of current demands like War Reparations and add new outcomes for this. This would be a great addition for modding and we can do a lot of things with this!
Last reply by Evis7, -
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- 171 views
@Łukasz Jakowski Cześć, czy możesz proszę zrobić tak, aby można było tworzyć więcej unikalnych identyfikatorów dla ideologii w grze, aby można było tworzyć więcej ideologii w modyfikacji!
Last reply by ckobbrf, -
- 0 replies
- 70 views
Since Lukasz Jakowski made the game exclusively for ancient times, many mechanics, and not only, are not compatible with modern scenarios and not only. 1. I agree with the combat system, if you try, even from this combat system you can make a front line without mods, just if Lukasz slightly changes the behavior of the AI with the help of technology. So that the divisions can line up in a front. 2. Selling provinces, let's say I captured Poland for Germany and as history give Vilnius to Lithuania, and the east of the USSR, and in the tab there you will have to manually search for each province to give them. This is so inconvenient that it is better not to give them to anyo…
Last reply by Indepci, -
- 0 replies
- 66 views
You can add this as a feature Mr @Łukasz Jakowski Like a menu for them,Who can pass?,Pass Tax,passing limit and income from them.The income calculated with provience economic status.
Last reply by hakan_03022011, -
- 105 replies
- 14.3k views
In this topic, share your ideas for Campaign scenarios. These scenarios focus on a small part of the map, with the rest designated as wasteland. For example, a scenario of the Reconquista in 1054, where gameplay takes place only on the Iberian Peninsula. What are your ideas for small historical scenarios?
Last reply by Frisk Bloodbun, -
- 2 replies
- 139 views
I will present this idea in a very specific way to expose exactly what I mean; the details are actually of little importance. war_score "war_score" trigger would make event check if the sides are at war AND one side is winning with a specific war score advantage Example of code: war_score=ger=pol=50 This trigger would check if Germany is winning with Poland with at least 50+ war score. War score would be checked from the perspective of the first tag. If we swapped tags, for example: war_score=pol=ger=50 It would mean that Poland has to be winning with at least 50+ war score in a war against Germany. Optionally we could be able to i…
Last reply by Leemon, -
- 1 reply
- 92 views
hello I'm from Türkiye and have a really basic improvement for you.It really takes Reality to another level. Its really simple to do. You can use this as a War Goal for RPs And Good relationship reason in your games. The straits and Channels So the channels was made by some modders past in Aoh2. But Strait is my idea. So basically you need to get military access to pass though channels and strait's of belonging county. Example: Military access from Egypt to pass the Suez channel. Access from Türkiye for passing the straits.Like Bosporus(İstanbul) and Dardanelles(Çanakkale) HOW TO. So actually,I don't see anyone used this menu for this. You can do the same thi…
Last reply by hakan_03022011, -
- 0 replies
- 596 views
1. Issue with Forming the Second Bulgarian Empire Problem: A player controlling Bulgaria in 2024 should not have the ability to form the Second Bulgarian Empire, as historically this state arose after the fall of the First Bulgarian Empire. Logically, after its collapse, the Third Bulgarian Empire should be formed. Proposed Solutions: The Second Bulgarian Empire can only be formed after the collapse of the First Bulgarian Empire. Players should establish conditions where this possibility is available only within specific timeframes. If the Second Bulgarian Empire is captured by AI, the player should not immediately lose…
Last reply by SamDerminji, -
- 3 replies
- 322 views
Nations should be able to change religions. This affects historicity in scenerios. One exmple, Circassia is still orthodox in 1800s while it should be Sunni from 1500s onwards.
Last reply by Banana, -
- 5 replies
- 254 views
Nowadays, the tax efficiency is very overpower since the percentage of upgrade is infinity, allowing to make like 1000% of efficiency. This leads to creating a huge rank civ points and breaks some features, for example, the colonization, since only top 7 AIs can colonize. If you Prevent to make a infinity tax efficiency, like a condicional to disable the button when the efficiency of a provínce is higher than 100%, the game would be more balanced Edit: My issue was because I changed a file and got ridiculous tax efficiency lol. In comments I show how to fix tax efficiency if you think that default configs is overpowered for your game.
Last reply by Brunoo1103, -
- 3 replies
- 324 views
@Łukasz Jakowski Your game is epic... BUT... we [android users] can't do things like: adding the formables, importing our scenarios to "Mods" folder. Pls enable us to do that soon. After all I think that like at least 15% of mod makers from AoH2 was doing they projects on phones
Last reply by Taquito_Dictador, -
- 6 replies
- 719 views
Its frustrating to attack a country that is allied with one of your puppets. You either cant attack that country or your puppet will attack you aswell, you immediately losing them and you cant even turn them back into your puppet at the end of the war because of the current feature lacking peace tready system. I have two solutions for this: -Your puppet prefers you over their ally if their rebellion chance is at 0% -Your puppet cant make allies/guarantee independence of other countries on their own
Last reply by MikeyMoon, -
- 0 replies
- 94 views
Czy usprawnisz system sprzedawania prowincji? Chcę sprzedać kilka prowincji mojemu wasalowi, a szukanie ich na liście i klikanie w każdą z nich jest męczące. Dobrym pomysłem byłaby możliwość zaznaczania prowincji za pomocą pędzla.
Last reply by Bargor, -
- 3 replies
- 436 views
Sorry if my suggestion might be too much or too hard to implement, but could it perhaps be possible for AOH3 to use a custom file type for mods which can be downloaded for both mobile and pc? I mean, Minecraft does something similar with mcpacks which makes downloading mods easy for mobile. While yes I understand that Mojang is a giant company and that AOH3 is an indie game, but could it perhaps be possible to implement custom file types which can be opened with AOH3, similar to what Minecraft does to make installing mods on android/ios easier?
Last reply by Taquito_Dictador, -
- 0 replies
- 138 views
Here is my QoL idea to make an "Installed Mods" category more useful, than it's now. I'm attached some picture examples of all of my ideas. Red numbers are need to relate information in the text to a specific part of the picture. 1. Load mods logos for the left side instead of placeholder. To indicate state of mod (loaded / not loaded), green or red highlight can be used on mod's name. This is will be more useful utilization of ui space for each mod, and will help with searching of exact mod. For now, it's can be hard to find exact mod in all this bunch without pictures. 2. Pin favorite mods, so they're at the top of the list. On my example, "pin" is shown as …
Last reply by justiamtgm, -
- 0 replies
- 86 views
Hi, i wonder: could Lukasz please add a way of releasing nations without them having cores in your coutry like it had in AOH2? If he won't, could the community make a mod for it?
Last reply by IleiroLuoz99, -
- 0 replies
- 79 views
You can make an optional choice between the system of peace negotiations: as in AOC2 (at any time you can send a peace proposal and the other side can decide for itself: accept peace or reject it), or turn on the system as in AOC3
Last reply by ckobbrf,