Suggestions
Forums
-
- 10.6k
- posts
-
- 526
- posts
-
- 1k
- posts
-
- 2 replies
- 263 views
1:For example, if you are playing 1444 and you colonize a place, it is shown with a population of indigenous people living there instead of neutral people. 2: Representation of today's minorities in the game, such as Scottish Catalonian Kurdish Uyghur Maori 3:Divide colonization into 2 main types Settler colonization and Resource colonization. For example, in a united kingdom game we should be able to make Canada a settler colony and Egypt a resource colony. Settler colonialism: Adds a certain base value and then the new value increases immigration by 50% Resource colonization:Increases the resource output by 35
Last reply by Mirac44, -
-
- 3 replies
- 440 views
@Łukasz Jakowskipls if you'll respond then respond for them all not for one like you always do 1. Event descriptions in other files In AoH2 adding event decs with enters is pain. You have to 300 times check in game how it looks and if you have to add one or more Tab. It would looks like this (in my opinion): { (here is description) }, 2. Holy Roman Empire System It should be like this: There are three types of members of HRE: • Prince • Elector • Emperor Emperor is choosen by electors. Every prince can become elector if prince is stronger then any of current electors (like have …
Last reply by Mirac44, -
- 1 reply
- 396 views
Hi Got a suggestion for this game. Realistic population in nations and nation's lands. A population pyramid style thing would also be a nice thing for examble this: 0-4, 5-9, 10-14 style so u can see how many children u have in ur nation and other aged people. + with this u cant just conscript new soldiers but have limited number of soldier, (like u cant conscript +45 years olds for instance).
Last reply by ISyncradar, -
- 31 replies
- 4.5k views
Now the only way to expand peacefully is to conclude a union. But we need more ways to expand. 1. Upgrade unions. In aoh 3, when creating a union, the ruler and advisers must be replaced, because this is a new state. Also, countries with different ideologies cannot create a union. So, a union is if you want to unite with a state that is approximately equal to you in power. 2. Peaceful accession of vassals. In aoh 2 we can only attach vassals through an ultimatum, but this is not a peaceful way. I have already written an article about vassals (read it) and I expressed an idea that has been proposed for a long time: we can invest in a vassal and develop it technological…
Last reply by Wayne23lololh, -
- 3 replies
- 828 views
Suggestion for armies at the start of each scenario. In Age of History 2 (AoH2), when starting a new game, all countries begin with the same army in the capital. My idea is that there should be a way for each country to have larger or smaller armies depending on how strong a country is or not, and that they could be spread across the entire territory, not just in the capital. For example: - Top world powers: Very large army. - Secondary world powers: Large army. - Small powers: Medium army. - Average countries: Small army. - Weaker countries and last places: Very small army. This would depend on the cou…
Last reply by Taquito_Dictador, -
- 0 replies
- 324 views
I think that it would be nice to ask the community about theirs ideas for interesting achievements in AoH3. I would also like to propose "Ironman" system for new game, it would be nice method to prevent cheating and to attach achievement to scenario if its necessary. I know that relase is soon, so that could be introduced in some update.
Last reply by Free City of Łódź, -
- 0 replies
- 202 views
As of now, (if I understand correctly) vassals will become colonies, and colonies will become puppets. To differentiate between the three I suggest: Colonies will have leaders from the same file as their lords Vassals and puppets will draw from their own files Colonies will be the same color as their lords, while vassals and puppets will be slightly different colors.
Last reply by Tdrr, -
- 0 replies
- 212 views
Hi, Lukasz! I propose 1) to remove the "Decentralized States", which are most likely not to be used in comparison with federations, confederations and unitary states, and 2) to remove the flags of the metropolis in the corner of the flag of the subject and the effects of old flags that may overlap their important parts. Sorry for possibly bad English(((
Last reply by Nizhegorodets, -
- 4 replies
- 846 views
Please add a effect (that will also be visible in scenario editor and scenario choosing) of a border in "fire" when two countries that borders each other are in war.
Last reply by Wayne23lololh, -
- 752 replies
- 109.6k views
Final text to translate! To complete the translation, I still need the final texts translated. Could you translate this file? File: https://lukaszjakowski.pl/DL/FinalText_ToTranslate.txt Send the translated version to my email address: jakowskidev@gmail.com // Previous message! Hi, I need your help translating the Age of History 3 to your native language. Your translation into your native language would be very helpful! ❤️ Email: jakowskidev@gmail.com In the attachment is a file with new texts in the game to be translated. How to make translation: In the file there is list of texts i…
Last reply by DigiAOH3, -
- 1 reply
- 380 views
I thought it would be nice to have the ability to name each army in the game, so that the player could identify the different armies they have.
Last reply by dhdhshd, -
- 6 replies
- 670 views
i dunno if this idea is even applicable, but the concept is that upon installing the game and opening it you're unable to play the game unless you access this website (or section of the forums here if u want) where you have to either provide your epic store reciept or steam purchase code (i think thats how it works in steam idk) and you then have to pin those codes to an email that you can use for logging in on other devices like mobile or another computer maybe
Last reply by Shiite, -
- 1 reply
- 366 views
In AOH2, theres autosave bug, it repeat every turns but actually it doesn't save anything. I hope it will be fixed in AOH3
Last reply by angamo123, -
- 5 replies
- 913 views
The reason of why I suggest this is so your saved scenarios,gameplays and more can be accessed on different devices if you sign in! I would also like on mobile to import custom flags as this would be a good addition to the game! I would also like to add mods into iOS
Last reply by OwnM3Z0, -
- 4 replies
- 1.2k views
Too bad upgrading the capital is a cheap number like 250 gold, The other upgrades are the same way and my suggestion is this: Upgrades should be priced according to the country's scores Example: The price of upgrading the capital city (Berlin): 8000 gold Capital(Trieste) upgrade price:1000 gold Military academy (Ottomans) upgrade price:9000 gold Military academy (Byzantine) upgrade price:4000 gold These values can be priced with a specific calculation. As the country grows (income and scores), the price increases @Lukasz Jakowski
Last reply by YusufAliDE, -
- 19 replies
- 1.5k views
Hello my vassals and my fellow lords, today we are talking about mercenaries and them rising up. Now before we get into the meat of this manuscript, I hope you enjoy. Now lets us begin. Hiring There will be tab in the recruitment section which has mercenaries. Now I will give you two ways to do this and you will decide which one you like more. Hiring from companies or regular simple hiring. Lets start with hiring from companies, clicking the mercenary tab you'll see mercenary groups. (Examples: Wagner, Swiss Guard). And choose one and soon the army give chosen will arrive in your capitol for you to order. Now the simple one, hire mercenaries in the mercenary tab…
Last reply by Wayne23lololh, -
- 3 replies
- 523 views
Each country should have a "rage score" in addition to normal relations, which would reflect how angry a nation is with another, on a scale of 0-100. This rage score would increase based on the following: Invading a neighboring country Invading an ally Invading a country of similar strength For example, if France annexes a small African country in 1850, Europe should care little, but if it annexes Belgium, both Austria and the United Kingdom should experience a significant rise in their rage score and form a coalition. The relationship system should also affect this; for example, if France and the Ottoman Empire have +80 relations, the Ottomans w…
Last reply by Mirac44, -
- 4 replies
- 449 views
AI aggressiveness being different for countries is a very good feature for AI diversity. But it can be extended by adding something similar for diplomacy and economy. Each opposition is complementary, so if the country is aggressive by 1800 points, the peaceful point is -200. And it can also be related to government. Aggressiveness: Diplomacy : This will decide if the civilization would like to interact with other ones. Open Diplomacy: The civilization would like to create an alliance and have an open diplomatic tab, which could interact with bordering and non-bordering civilizations. Isolationist Diplomacy: The civilization wou…
Last reply by Wayne23lololh, -
- 1 reply
- 286 views
Post your ideas for vassals (Annexation options, Cores, Peace Deals, etc)
Last reply by Mirac44, -
- 9 replies
- 849 views
Hi. New video revealed AI behavior to us. Let's discuss it here! So my observations are: Lukasz destroyed all the armies with no problem. England and France are both extremely passive. Spain conquered Portugal, and Aragon conquered Spain. Ottoman disappeared from the map. It looks like Lukasz once again tried to make the game "balanced" by reducing some economies, resulting in civilizations being +- same in terms of power.🙂 I'm not sure if Lithuania is able to manage its vassals well. Also, if conquered provinces have no border with the main domain, the conqueror should create a new vassal rather than taking provinces to himself. I'm curious if AI has …
Last reply by kurdebalans, -
- 6 replies
- 632 views
let Russia be called the RSFSR under communism because USSR is not only Russia is union of 15 countries
Last reply by AmericanLiberia, -
I think that bulidings gives a bit too big bonuses. Maybe the are also to cheap. And I have a request. In AoH 2, along with the economic growth, the building prices went up. I really liked this mechanism. Would it be possible to make it so that in AoH 3, along with the economic growth, the building prices would also go up slightly (but not as much as in AoH 2)? Or with inflation
Last reply by Rodak Polak, -
- 0 replies
- 391 views
So if you are building something it should require manpower after you press build it should take 100/200~ manpower away from you and when building is built then the 100/200~ manpower cames back
Last reply by Xenodll, -
- 0 replies
- 243 views
the 1440 scenario printout is so outdated that it doesn't have neither puppets, small island nations, the new world, or even all the new weird puppet stuff added to Lithuania for example, it's so outdated and weird and all it would take is to just make a new printout and edit the title to emphasize that the scenario is done also blease do that for the rest of the scenarios @Łukasz Jakowski PLEASE BRO IT'S SO EASY BUT SO NICE TO DO
Last reply by OwnM3Z0, -
- 8 replies
- 1.5k views
(Im Brazillian, sorry for my bad english) Hi im a little late now, but pillaging is my favorite mechanic in the game and i don't really see it in the AoH3 videos nor i see it being debated on here. I can't see it if it was removed entirely from the third game but it seems so. The game already has a release date so maybe it is too late for Mr Łukasz to work this out but it would be really appreciated if he would. Most importantly, it should be made in a way to make it more worth doing (pillaging in AoH2 rewards little gold for the amount of destruction it causes) like PHZanoni has done in Megamod, in which pillaging efficiency rises up to 2000% instead of just 100%, m…
Last reply by discretemiddleman,