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ON HIS YOUTUBE, HE SAID OCT 23RD WE ARE SO READY MY MANS
Last reply by Popooy, -
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- 0 replies
- 234 views
The idea is to not have country names and flags be associated with ideologies. For example, when the nazis took control of germany, they changed it back to the imperial flag. Although it was brief, the governments using the flag were completely apart. Despite that, the game limits you to one flag per nation & ideology. Instead of using many of the same flag for different countries, why not have one flag file for multiple civilizations?
Last reply by Lta, -
- 17 replies
- 1.1k views
Last reply by Wayne23lololh, -
Will there be an Embargo feature in the game?
Last reply by Comrade_Parrot, -
- 64 replies
- 3.2k views
Here's the definitive Culture List. I will edit the list on this topic. Any suggestions ?
Last reply by Das Moss Man, -
please add at least LAN Multiplayer, i want to destroy my friend in this game
Last reply by Naval, -
- 0 replies
- 416 views
Here's my ideas for events in AoH3 that could greatly help future AoH3 modders -Be able to select more than one country to receive a certain event (or all of the countries) -Be able to have no specific country to receive a certain event, so that any country that best suits the conditions to trigger the event receives it -Being able to do other more dynamic stuff with provinces in outcomes and conditions, for example:[country] will spawn in atleast [X] provinces that have less than 30% happiness. -Being able to make decisions "Hidden" in events, but have them show up if [thing] happens before/after. Or have the AI Chance% in the decision to change if [t…
Last reply by LCM, -
- 0 replies
- 316 views
Hi I have an idea about Autonomy. The more interrogated the subject is the more similar color they are going to have with the overlord and the less interrogated subject have less similar colour with the overlord.
Last reply by Dipto479, -
- 0 replies
- 411 views
Knowing that the game is not finished yet, I want to propose the idea of adding an easy-to-implement election system for democratic forms of government President/Prime Minister will change randomly every 4 years There is a 25% chance that he will be elected for a second term A reform could be added where the period between elections could be regulated: 1) 1 year (for countries like Switzerland) 2) 4 years (for most of countries) 3) 6 years (for countries like Russia, Austria, Venezuela) 4) Until the ruler dies (for dictatorship) I'm open to discussion, democracy is the mechanic that I would like to…
Last reply by Fire Quickly, -
- 2 replies
- 1.1k views
The translation is finished, i have already re-checked to make sure the translation is suitable with the dictionary and language feature. I hope this translation will be helpful and useful for all indonesia players that have trouble with english language, i trying the best i can to simplify translation so its easy to understand and readable. i hope this translation will be added to Age of History 3 that will be my pleasure. I think maybe there is gonna be more text need to be translated? no problem! Cant wait to buy and play Age Of History 3 but of course when it's ready 😛 if you guys want to check the translation results to see if there is anything…
Last reply by Frisk Bloodbun, -
- 2 replies
- 457 views
i know im very late, since the last one of these was posted in January, but i thought, maybe we could get an air thingy for Age of History 3? like, you could research planes, and it unlocks the sky regions for you, that could work like in HoI4. it'd also be funny to research it in the middle ages and terrorize other nations with your airforce
Last reply by maxia, -
- 20 replies
- 2.2k views
Hi Lucas!👋 My team and I saw that Age of Civilization 3 has many fans in Iran!!🇮🇷🇮🇷🇮🇷 So we decided to translate the game into Persian! Today, my team and I finished the work! We hope you will add Persian language to the game!❤️🙏 Persian language 👇👇👇👇 Persian language .txt
Last reply by Mamad, -
- 1 reply
- 332 views
The attributes of leaders are a mechanic that could work very well in the game, as they would make civil wars and changes in presidents and rulers more frequent. In other words, the attributes of leaders will be crucial for their popularity (if democratic), their loyalty (if non-democratic or a dictatorship), and their political stance. For example, if a leader is a protectionist, you cannot reform the country into a free market or a state without intervention, because the leader supports state intervention. An example is what happens in Venezuela: Leader: Maduro Loyalty: (Paranoid -2 Criminal -1 I…
Last reply by DRM, -
- 2 replies
- 264 views
There are very few BC scenarios in the game and almost no scenarios about Egyptians, Babylonians and Lydians. If a scenario about 650 BC is added, it can add a different atmosphere to the game.
Last reply by DRM, -
- 4 replies
- 333 views
Hi there should be atleast for 3 religions twmples should change names: For Christian countries rename it to church, muslims mosque, jews syrnagogue As for holy wars: call it a crusade for Christian nations and a jihad if playing as a Muslim country Thats all thx @Łukasz Jakowski
Last reply by usernamelplol, -
- 0 replies
- 301 views
The Danish translation is done, and I have sent an email. 🙂
Last reply by Jakob, -
- 1 reply
- 386 views
Was wondering if it could be possible to add the possibility in events to appear on the bottom right corner of the screen ( would have to be done in the editor so that players can choose wich one ) where it could tell significant events for exemple the auschluss, the unification of Germany or the American war of independence, this way the player doesn’t have to look around the map to see the events unfolding, feel like it would be liked by the community and it doesn’t add too much as the game is almost ready
Last reply by DRM, -
- 0 replies
- 397 views
@Łukasz Jakowski I just send to you the definitive version. It's the third message. Have a nice day/night
Last reply by Wayne23lololh, -
- 0 replies
- 318 views
I would like if a country could declare neutrality like Switzerland. You know,like I couldn't declare war on nobody and nobody can declare war on me for a period of time. And in that period of time,you could develop and trade goods with other countries and make the economy better. And maybe you could do like a vote for neutrality,the citizens of the country decides first and the the neighbours will. "Correct me if I'm wrong" (✷‿✷)
Last reply by xeindoru, -
- 1 reply
- 360 views
Hello guys! I thought about having a focus tree like in HOI4. The focus trees should be able to be modded.
Last reply by Casual, -
- 20 replies
- 1.1k views
Hello. I love creating scenarios🙂. In fact, my 300 hours on the Steam version of Age of History 2 are spent creating and editing my own scenarios. I've watched all the videos about the new editor and would like to express my wishes for some improvements that I think are missing. Religion. I saw that the religion of a civilization cannot be changed in the editor. Instead, it is determined during the creation of the civilization. This worries me, because I am sure that there will be situations when the religion of a civilization does not correspond to the historical date (see the conversion of Rome, Kievan Rus, Khazar Judaism, European states during the Reformati…
Last reply by Marerjh, -
- 0 replies
- 323 views
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Last reply by alovgrack, -
- 1 reply
- 406 views
It might make sense to sell resources or make trade deals. The game shouldn't just be about war and maybe a navy could be added.
Last reply by OwnM3Z0, -
- 16 replies
- 855 views
The Idea Is Really simple, civs wont have individual cores anymore, instead, you will have a shared core like system called Peoples.. Pretty Much, each civilization has it's assigned ethnic peoples that it shares with all civlizations with the same ethnic peoples, meaning there is no reason to assimilate them just like in real life, example below of germanic region and all the civs inside it sharing the same peoples, meaning saxony wont have to assimilate bavaria for example this essentially means, no more annoying core placement, and no more having to worry about cores sticking around 3234234234 years after a civilization is gone, an…
Last reply by OwnM3Z0, -
- 0 replies
- 381 views
It would be good if in age of history 3 one of the many causes of revelations and the one that would be most likely to occur if the right events occur is living standards, in which if the population lives badly and having a good life is a challenge, that's where living standards come in, where in the lowest the country will live in constant revelations and anger of the population, and in the highest the country will grow more both economically and in population. Levels could range from 1 to level 10. Low levels would be 4 through 1 The intermediate on the 5th And high levels 6 to 10 This implementation would be good so that the populati…
Last reply by euro,