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Hello my people, today we'll be talking about the flag editor. Something I feel has been neglected. I'll divide this this into multiple segments. Starting with User Interface: The UI of AOH2 in the flag editor was "meh" at worst. But we can make it better with these three features Search (each flag and symbol have an I'd and Name so we can search by those) Daignols (a daignol axis, by being able to make icons turn diagnoly) And text (being able too add letters and text to a flag) With these new features and UI (user Interface), this allows much more flexability with the flags. I think it could be like cod decals as shown here. Second, Mo…
Last reply by YouravaragebrazilianAoCfan, -
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- 1 reply
- 291 views
I think the game needs something like Iron Hearts 4 focus tree to make the game better what is your opinion? It would be better for each country to have its own focus tree, but this might be a little difficult for Łukasz. If Łukasz can make a focus tree for all countries, the game will be great, but if not, that's fine, I'm just giving you the idea I had. I said
Last reply by YouravaragebrazilianAoCfan, -
- 11 replies
- 887 views
Hello mein people, today we'll be talking about different flags, and how we can implement them into the flag editor. I will divide this topic into multiple parts to make it more organized. Other post. Starting with, Banners: Through out history vertical banners were used instead horizontal flags. Like Dynastical Zhou. And since AOH3 flags are gonna have slightly more space we could do this. I would make an example but that takes too much time. Or if it's too long to put the full flag with the new flag format, we could make it short. [DETOUR] There should be more flag shape options, banner, prolonged tips, ect will give multiple example below …
Last reply by YouravaragebrazilianAoCfan, -
- 54 replies
- 5k views
PIRACY! piracy can easily stop deveolpment for the same reason it had a hand in stopping aoh2 development, its simple economics money = new content new content = updates updates = new buyers for the game the issue comes when you remove the first part, money, out of the equation, the whole infrastructure collapses and soon enough: no more new content, no more new updates, no more new buyers, meaning even less money is earned now, lukasz hasn't realized that this was the fatal mistake he made with aoh2, making a new game with the same mistake won't change anything, it will just be a new victim, and all this work will go down the…
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 261 views
Country mission system: Hi! I came here with an idea for AOH3, which would be a mission system. For example: Prussia, in 1836, gets a event called Reunify Germany. When they accept it, a new mission appears. In that mission, you should, obviously, annex all german provinces. When Prussia finished that, a event pops out announcing German reunification, and Prussia forms Germany. The mission would be below the time thing, and there would be a progress bar. Of course, this could be customizable and is not only limited to form nations, but also economic growth, buildings constructed, etc. I'm pretty sure this would add a lot of flavor to game, spec…
Last reply by Fire Quickly, -
- 0 replies
- 192 views
The main advantages would be: What has a greater increase in acceptance, as well as to a certain extent would be quite powerful "colonies" with which they would have better trade instead of just exploiting their lands, Disadvantages: If they reach a point where they are quite powerful they would have a greater probability of rebellion, and canonically if France invaded Spain (or another country) they would have an even greater chance of independence That would be my idea, maybe you add other advantages or disadvantages to them
Last reply by euro, -
- 1 reply
- 224 views
Historically, some rulers, especially early leaders until the 1850s, were also great generals. It's a shame that we can't have these rulers be a general such as Napoleon, Caesar, and much more. As options for hiring a general, the first option would be the leader. Also a military advisor could lead a division too.
Last reply by Das Moss Man, -
- 1 reply
- 269 views
Please forgive me if someone has already posted this exact same idea before. I often don’t read all of the posts on the forum. My suggestion is to change the primary way province stability is permanently increased to increasing the ‘compliance’ of the province’s population instead of assimilating the population to your own culture. One of the most popular requests it seems is the addition of a culture system. One of the main reasons for this is that in AOH II it is virtually impossible to create long term multi ethnic empires. If one, for example, wanted to add a 1900 scenario with a realistic Austro-Hungarian Empire where the Austrian(-Hungarian) culture is onl…
Last reply by Gosling, -
- 0 replies
- 243 views
It would be good if leaders could be exchanged according to decisions made in events, for example, due to a decision, a coup d'état is created as an event, and the leader of the country changes to another.
Last reply by Ezsteban, -
- 0 replies
- 198 views
It would be pretty cool if some countries had exclusive songs in a period of time, this will make the game more immersive for people that puts music on Example: if the player is USA during 1890-1940 and is at peace then jazz will play, but if at war then a patriotic song will play this can be just for some nations but it would still be a nice feature specially for modders
Last reply by selenhogamer, -
- 0 replies
- 217 views
If the country we are attacking has no army left, let the country surrender when we capture its capital.
Last reply by Wuthrad, -
- 0 replies
- 180 views
lukas Let trade be very, very important, people will not be able to find food, they will buy food from other countries or there will be a famine. ships or a Let's trade with horses overland, gold, bread, milk trade, for example, when we request trade, we will trade for 2 years, for example, we will give bread, we will get 20 gold.
Last reply by HUN İMPARATORLUĞU, -
- 0 replies
- 203 views
I know I'm late but I have a suggestion it's similar to the HRE except it can be formed in game and nations in the federation can't attack each other. All members vote on what happens in the federation and your vassels will auto join if you join. Also your vassels will always vote the way you vote which would give players a chance to centralize the federation under their control. it'd be similar to the US which would mean once you join you can't leave.
Last reply by Turtley, -
- 1 reply
- 247 views
It will be great if we will have possibility to create custom ui tabs for mod mechanics that can be created in game, without decompiling, redacting and decompiling. I can give example of such code, but made for combination of html and java
Last reply by maksur, -
- 6 replies
- 755 views
What about adding special forms of alliances, which will last forever, will be able to have flags and leaders (civilisation) who would have the exclusive right to declare war on behalf of the entire alliance, exclude from the alliance and accept into it. Such an alliance can be created on the basis of an existing default alliance. Also these alliances will be marked on the map. The addition of special forms of alliances makes it possible to make some civilizations from AOH2 alliances that are supposed to be, like The Soviet Union, The United States, The United Kingdom, The United Provinces, Switzerland. HRE can also be such an alliance.
Last reply by anthonyedward6754, -
- 9 replies
- 837 views
Its in Ideas topic cuz there is no topic for bugs. This is just bug that I wanted to report because it jumpscared me 😭 @Łukasz Jakowski
Last reply by Mirolit, -
- 14 replies
- 1.3k views
Hello meine people today were talking about the trenches I hope you enjoy, now lets get on with it. Trenches: I don't really know how to start this so ill just jump in, trenches will cost 200-300 gold. Depending on the terrain, for example plains would be great for trenches as they are flat, while mountains and marshes would be bad places to build trenches. There would be three levels of trenches, one, two, and three they would boost the defense by 5%. I have made a very rough moc up of what I want the battles to look like, there are many things wrong with this moc up. But eh. I hope you enjoyed this topic please comment and react it would make me real happ…
Last reply by Das Moss Man, -
- 0 replies
- 185 views
Lukasz, We saw Lithuania and we want same things for Seljuq Empire, Seljuq Empire has so many Atabeydoms and So many small Seljuq State like İraq Seljuqs, Syrian Seljuqs, Atabeydom of Fars like. There will be more mechanics for the game and you will be able to explain the Seljuk state administration in the best possible way. Best regards, some AoH lovers.
Last reply by CājratiDea, -
- 3 replies
- 303 views
I would really enjoy having focus trees and the option to turn on historical AI.
Last reply by Guguge, -
- 7 replies
- 534 views
the idea is really simple, civilizations can't just construct cores and magically expect the people to assimilate within 50 years, instead the process of assimilation will be really slow, so to stabilize provinces and possibly make them your core you must send settlers, yep, the same settler units you send for colonization, these settlers will arrive into the provinces and begin to slowly make a dent in the demographics, this could cause instability and give you an event where your settlers are being attacked in X provinces, allowing you to justify a massacure and kill 20-40% of the native population, this CAN however cause massive instability in the surrounding provinces…
Last reply by JohnnyDoe000, -
- 0 replies
- 236 views
As in when making a scenario will we be able to edit population numbers of areas?
Last reply by Diego, -
- 3 replies
- 539 views
easy modifiability: technology, buildings, ages
Last reply by Das Moss Man, -
- 1 reply
- 269 views
Add descriptions for ideologies! 新增意識形態的描述! Beschreibungen für Ideologien hinzufügen!
Last reply by Naval, -
- 0 replies
- 208 views
I would like there to be a way, either through the scenario editor or through the game files in Earth/scenarios/ww2/national_condition... where the user creates a folder with the TAG of the civilization and from there somehow creates a national spirit similar to HoI4. That would be perfect. I don't think the Aztecs should surpass Spain in buildings quickly, so to avoid this, you could give the Aztecs a national spirit indicating that they don't build as fast or have a 60% reduction in construction speed. A national spirit would be something that shows up when selecting the nation. For example, let's take Mexico in 2020. Spirit name: Bastion of Crim…
Last reply by GalacticCakes, -
- 7 replies
- 689 views
Hey, Lukas, how about adding artillery, as a separate branch of the military, it will be able to attack enemy positions/troops before direct contact. I.e., being in province A, artillery will be able to attack the enemy in province B.
Last reply by bleu,