Suggestions
Forums
-
- 10.6k
- posts
-
- 493
- posts
-
- 1k
- posts
-
- 2 replies
- 252 views
Homeland Territory is going to be territory for every nation which it considers its ''homeland'', for a territory to be homeland territory 3 conditions need to be met: 1- Territory must be cored (Obviously) 2- Territory Must Have Atleast 80% Of Your People 3- Territory Must Not Have Any Other Cores (Optional) 4- Territory Must Be Same Culture (IF THEY ARE EVER ADDED/THIS SYSTEM DOES NOT REPLACE CULTURES) you may ask: How Will this prevent Bordergore? And How Will it Replace Cultures well the answer To Those Questions boils down to two things 1- How Civs Will Treat Their Homeland Territory 2- How This System Will Work Point 1…
Last reply by AmericanLiberia, -
-
This effect will slow down the progress of colonization, you can also add quinine technology (a cure for malaria), after which the effect will lose its power. Or do it through a chain of systemic events, following which you can get a vaccine against malaria
Last reply by Naval, -
- 5 replies
- 409 views
I had wondered about a feature that I think it's quite interesting, (I don't know how to call, so I'll call it as) "Conscription Kidnapping". How it works After you declare war on the enemy, they will naturally start to recruit new troops, and these new troops must be recruited somewhere, right?... Based on this point, this feature will work... What if you occupy the place of recruiting before they are ready? The feature would work something like this: Randomly, 20% ~ 80% of their forces would retreat to get ready in another place and be deployed, on the other hand, the remaining would be captured or join to your army. the effectiveness could increase in ar…
Last reply by Naval, -
- 2 replies
- 547 views
Diplomatic actions form a coalition: - political power you can invite countrys to fight along side you basically a short time alliance threaten to intevene: - political power - relations if a nation is at war you can threaten to intervene the country is more likely to make peace if they make peace, you will get legacy points and if not, you can choose to do nothing, declare war or form a coalition recognise country: - political power normally all nations will be recognised from the start and only newly released nations can be recognised you won't be able to do several diplomatic act…
Last reply by Naval, -
- 1 reply
- 292 views
Deleted
Last reply by Naval, -
- 4 replies
- 385 views
This topic is mostly a rewrite of a previous one i had made that got zero attention because it happened to be posted right as lukasz revealed the 1440 scenario, i remembered the concept and thought why not make it reach more people: Separation of Ideology and ruling system is an Overhaul concept meant to make ideologies more flexible and make more sense, Ideologies like monarchy and democracy don't really say much about the actual ideology of the civilizations, more about their ruling system/how the Civ's choose a ruler, for example you have communist dictatorships like north korea, china and the USSR, or Capitalist Constitutional Monarchies Like The UK etc...…
Last reply by Naval, -
- 2 replies
- 214 views
Something that I didn't really like about AOH2, was how detached areas of land didn't have their own unique name from their parent nation, for example a british territory on the east coast still being called "The United Kingdom". It's stupid, and there's already mechanics that could make this a bit less ugly. AOH2 had regions, if a non-contiguous territory is in a different region, it'll apply that region's name as a suffix, and use the country's culture group as a prefix. For example if south germany somehow took a bite out of portugal, it'd have "South German Portugal" as it's display name (on the map). This doesn't create a new nation at all, just pretties up…
Last reply by Naval, -
- 1 reply
- 326 views
Hello, We all know how colonization works for now in AoH3. I propose to bring more depth to this feature, because it still seems to be to OP and simple. Firstly to bring more depth, is when you colonize a province, there should be a form of resistance by the local population (tribes), before you control it. This would work like sieges, but with a risk of failed conquest according to the local population. Settlers should travel with the protection of units to make conquests successful, because settlers should be protected. The second point is the Colonial Act should be renamed to the Expansionary Act, due to the change that I will propose right now. The Expa…
Last reply by Wayne23lololh, -
- 1 reply
- 351 views
It would be so much more convenient if there was capitulation. Let's say I'm Russia and in a war with China. It's very time-consuming to capture every single province belonging to China, but if I occupy around 90% of China, they will surrender the rest of their territory and I will occupy it until a peace treaty is made. Doing this will make the game more realistic and more fun, as you don't have to spend the next 30 minutes trying to capture the rest of China.
Last reply by qxz, -
- 8 replies
- 1.3k views
the extermination of the civilian population is supposed to work in such a way that, for example, there is a special option for extermination and after pressing the option, it would be possible to determine what nationality of people should be removed, this option would be useful both for the World War II scenario and to create a coherent single national state
Last reply by YouravaragebrazilianAoCfan, -
- 0 replies
- 192 views
how
Last reply by EdgeLord, -
- 0 replies
- 266 views
𝐏𝐋𝐀𝐆𝐔𝐄𝐒 The Guy Who Read This,You Probably Know We Have Plagues In AohIII, We can Have More And Advanced Plagues for scenarios,it can effect soldiers,cost of farm/income,Also it can harm population more,with economy,we have plagues age by age. 𝐋𝐎𝐎𝐊𝐈𝐍𝐆 We can make flags with animated by using gif,also make moving generals/leaders on country profile,when we open the menu we can hear their sound Also. 𝐀𝐃𝐕𝐀𝐍𝐂𝐄𝐃 𝐓𝐔𝐓𝐎𝐑𝐈𝐀𝐋 We can select different tutorials when we log in game first time. They can be Basic-Detailed-Advanced Also Auto skip and 1.25/1.5/2/0.5x speed for all tutorials. 𝐌𝐄𝐍𝐔 You can add a text for what added for game,more detail…
Last reply by AgeOfHistorySuggester2025, -
- 9 replies
- 649 views
We Saw Portugal Literally Split Into Two Monarchies After A SUCCESFUL REBELLION THAT CAPTURED THE CAPITAL, which is unrealistic, so i suggest making it so that if a rebellion happens in the mainland and captures the capital/largest city after some time it is automatically successful and forms a democracy or a republic (post napoleonic wars ofc) also We saw in the video that portugese controlled emirates were 100% portugese christian yet when they were rebelled they formed the UAE, will there be a system that works to make it so that rebellions will form certain nations based on where they are? cus that sounds sick but it wouldnt make sense for the UAE t…
Last reply by Das Moss Man, -
- 7 replies
- 1k views
Please add some kind of Description that appears on the country selection screen, similar to Victoria 3, so we can add lore and stuff to it!
Last reply by Mirolit, -
Trade between countries is necessary.
Last reply by korea, -
- 0 replies
- 331 views
the world with ww1 borders
Last reply by ww1 scenario, -
- 0 replies
- 239 views
Hello, This topic is about creating colonies by default. The main reason to think about this is to avoid the recent flag for colonies. When an AI country colonizes from 5 provinces which are in another continent then the country will be automatically transferred into a newly established colony with its first colonized province as its capital, it could be changed by the colonizer. Establishing a colony option would be a new feature aside from releasing a vassal. It should be available when a country adopts the colonial law. Settlers and a mobilized army would still be directed by the colonizer, but its provinces colonized by th…
Last reply by Wayne23lololh, -
When we play against a country, other countries need to make progress as in history, instead of growing ridiculously.
Last reply by WeaseLL, -
- 0 replies
- 148 views
Please allow the country to be formed in this game as in Age of History 2.(castile-spain,turkey-ottoman)
Last reply by WeaseLL, -
- 2 replies
- 398 views
Hello Mr.Jakowski , I have a few suggestions about the game, I hope they will be useful. First of all, you can make sea mechanics inspired by Victoria 3. When two armies at war meet at sea on the route points of navy and merchant ships, war breaks out depending on the characteristics of the commanders. navy levels. Since there was no navy, transport ships were burned. Secondly, from the game. You should remove the Atomic Bomb Feature. This feature will not only spoil the fun of the game in Hoi4, but will also not be liked in this game. Thirdly, you can take inspiration from Crusader Kings3 for the provincial environments and buildings in the provinces in the game. I also …
Last reply by WeaseLL, -
- 0 replies
- 204 views
so you see how lukazs showed that instead of gaining one tile when attacking you gain the tiles next to the attack area too? well i suggest lukazs adds a setting called Slow combat: basically you only gain one tile when attacking so wars are longer pls adddddd
Last reply by Mike13533, -
- 1 reply
- 253 views
What if after the player's nation was conquered they can still continue to play.For example United Kingdom (Computer enemy) conquered South Africa (Player).Then the player has the option to incite nationalist ideas in the territories that was conquered by the enemy. A rebellion would happen that will be control by the player. The player task is to hold out and defend. Until the enemy either gave up or the player's rebellion gets decimated.
Last reply by YouravaragebrazilianAoCfan, -
- 0 replies
- 252 views
defensive or offensive alliances against common enemies in Age of History 3. this will work as follows, if 2 countries A and B have bad relations with country C and also have a border with it/have a common border (between each other), then countries A and B, provided that their common economic potential is less than or equal to country C, will conclude a defensive alliance against country C. If If the total economic potential of countries A and B is greater than that of country C, then in this case they will conclude an offensive alliance and either immediately or as relations with country C deteriorate, they will enter into a military confrontation with it. Thus, we …
Last reply by mrx, -
- 3 replies
- 306 views
Welcome! So, it's a small idea, which have a big potential for modding I propose a decision system, in this system it will be possible to make decisions; they can be either standard for each country or unique Why is this necessary if there are missions? Unlike a mission, decisions are more flexible and less important, decisions will differ from missions: 1)Possibility to use decision several times 2)Possibility to accept/cancel a decision 3)Opportunity to influence a country less significantly than through missions Decision conditions The main element for making a decision can be legacy points To make a dec…
Last reply by andry202222, -
- 0 replies
- 227 views
so i think that AOH3 needs a Mission or you may call it Focus tree, it would be a tree just like the tech tree just with little images like the events of EU4, it would be editable and use mechanics from events such as has_tech_level, is_at_war_with etc etc, they would be phenomenal especially in flavouring the game, so that if editable we can have gameplays that are more deep EX: we could create a mission tree to form germany as brandenburg. I am not saying Lukasz needs to do all nations but only request nations and major powers, thanks bye!
Last reply by andry202222,