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- Puppet States
- By panszop,
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- 1k
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Hello, here is a list of quality of life improvements that I thought of: Add command queueing like how every RTS game has (you shift+right click on province A and then province B and C, the army then moves to A then automatically moves the B then automatically moves to C) Allow it so you can select mutliple armies and split them all in half because right now you have to do it one by one Related to the previous point, after you have all these split armies and you have a backlog of generals ready, the process of assigning all of them generals should be faster Lots of times when you have the game paused and more than one divison on a province, movin…
Last reply by m88bois, -
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- 0 replies
- 193 views
A trigger like is REQUIRED, only in the format That is, the province must be controlled by the recipient of the event, and not a predefined civilization. The absence of such a trigger does not allow creating many possible important events. Or am I wrong?
Last reply by Pnompenb, -
- 5 replies
- 536 views
In late game, nuke is very annoying. AI spam nuke a lot. It would be better to have a button to turn off nuke in game setting tab (tab has sandbox, difficulty mode)
Last reply by angamo123, -
- 0 replies
- 207 views
The middle mouse button should be used a lot more. For example: Map editor, Selling provinces, Nuclear bombings, Unit recruitement and any others where you can use the brush, but not the middle mouse click. @Łukasz Jakowski
Last reply by Wronislaw, -
- 4 replies
- 412 views
AI creating formable civilizations I think that AI should be able to form a civilization when having control under all required provinces. Selling Provinces We should be able to sell a province by double clicking at it or use a brush to select multiple provinces. Searching provinces using the list is very annoying and time consuming. Peace treaty There should be an ability when releasing conquered civilizations to select provinces that the civilization will get. There should be also an ability to give some land to our vassals or allies. Fractions I think there should be fractions (like NATO or Warsaw Pact) in AoH3. The fractions would be creat…
Last reply by Thee OG Emerald EYE, -
- 0 replies
- 577 views
1.Hiệp ước Hiệp ước là một thỏa thuận pháp lý quốc tế, được ký kết giữa các quốc gia hoặc các tổ chức quốc tế. Nội dung của hiệp ước rất đa dạng, từ các vấn đề chính trị, kinh tế, văn hóa, xã hội đến các vấn đề kỹ thuật. Phân loại các hiệp ước Có nhiều cách phân loại hiệp ước, tùy thuộc vào góc nhìn mà chúng được xem xét. Sau đây là một số phân loại phổ biến: Theo số lượng các bên tham gia Hiệp ước song phương: Giữa hai quốc gia. Hiệp ước đa phương: Giữa nhiều quốc gia. Theo nội dung Hiệp ước chính trị: Bao gồm các vấn đề như thiết lập quan hệ ngoại giao, giải quyết tranh chấp, hợp tác quốc phòng, v.v. Hiệp ước kinh tế: Liên q…
Last reply by khang, -
- 288 replies
- 75.3k views
Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3. The buildings will be grouped into four categories: 1. Administration 2. Military 3. Economy 4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization All of the buildings can be upgraded, here is example: Library -> University -> Academy Each building costs differently and gives different bonuses. This is what your building idea post should look like, example Building Group: Adm…
Last reply by khang, -
- 60 replies
- 13.5k views
In this topic you can share your ideas about how spies should work in the game and what they can do. I'm really interested in your ideas.
Last reply by khang, -
- 94 replies
- 17.2k views
Role of the religion in the game What religion should do in the game? Every civilization and every province has a religion. If a province has a different religion than civilization, the province's income will be reduced by X% Civilization can convert religion in province. Relations between civilizations having different religions are worse. Religion should have unique bonuses? I'm looking for your ideas!
Last reply by khang, -
- 94 replies
- 13.5k views
Here in this topic you can write your ideas for a peace treaty. It might work like that: The war leader must have 100% war points and can make any demands. There will be a limit to how many provinces can be annexed in a peace treaty. It will depend on the size of the civilization compared to the civilization it is fighting against If a civilization's war exhaustion is high, the ticking war score will increase faster. The ticking war score will only increase for the currently winning side of the war.
Last reply by khang, -
- 0 replies
- 309 views
@Łukasz Jakowski Thanks for caring about the game after release. This ideas could be also released in nearest update with better provinces transfer and multiplayer(?). I know that all these features couldn't be added but who knows... Suport rebels Forgotten feature from AoH2. Would be glad to see it again in AoH3 and I'm sure that many peoples would agree with my opinion. I also think it could be made somehow with spies(spies could become more useful) Create own HRE type alliance(defensive alliance) during the game + option to join existing HRE alliance(defensive alliance). Why I couldn't join NATO for example? I think HRE alliances should be corrected…
Last reply by Casual, -
- 2 replies
- 554 views
It feels weird seeing all the Chinese warlords in the Fall of the Han Dynasty scenario having ancient Greek hoplites in their starting armies. (and don't think about the Battle of Zhizhi, there's no way Lukasz is referencing that) I think modders would be overjoyed if we could add unique army units specifically for different civs or scenarios. Perhaps this could be done in a manner similar to adding custom mission trees for said scenarios. Now with civ-specific army units would come the issue of linking them to the tech tree, which itself is not civ-specific. We (the players who support this feature) would have to brainstorm a solution before Lukasz can add it. There…
Last reply by Ilovethisgame2, -
- 0 replies
- 329 views
I have an idea for a constant that can be modified in diplomacy. Here is my suggestion: LIMIT_OF_ALLIANCES_WITH_GREAT_POWERS_IF_YOU_ARE_GREAT_POWER=1 This constant makes the limit of alliances with great powers 1 if we are a great power. Since we can modify the number of alliances that nations can have, I think it could be added. It could also be an outcome so that during the game, through events, the number of alliances with great powers can be modified. And, if you are a great power but you go down in rank, you can ally with another great power, but if you go up again, your last alliance with a great power will be erased. @Łukasz Jakowski
Last reply by Evis7, -
- 2 replies
- 756 views
Hi, Lukasz. Please read this email and I will thank you very much. @Łukasz Jakowski First of all: I am a player from China and I love your games very much. There is no doubt that AOH2 and AOH3 is a fascinating game. But it has many bugs in Chinese language input method. I have a request that I want you to fix these program errors in AOH3. So I wrote this email. and players come from China will thank you very much. Bugs in Chinese language input method: (I will replace "Chinese Language" with "CN" , and replace ''English Language" with "ENG" in the following text) As we all know, Chinese Language i…
Last reply by eNeXPii, -
- 0 replies
- 183 views
This was originally supposed to be in the game, but I suppose that the developer forgot about this. Anyways, I'd like to present an idea for this game: Which that, depending on the group of the nation, like Chinese or Turks, have their own special-buildings and units. That'd be it, I guess?
Last reply by Popooy, -
- 7 replies
- 850 views
The official version of the local editor will be released within a month after the release of the calendar three to be compatible with the calendar three, and it will not be released before that (thousands of lines of code are being refactored to support more editing functions and bug fixes, at least it cannot be completed before the National Day, but after completion, it can be edited and even automatically generated with a provincial link, and exported to a form that can be used directly, so stay tuned.) @Brianman@BurgerMan@ExistenceDaVitaReduxDev@Historyk@TheAngryProgressive@JurMax@bun_dha4@BigCrow@davidcalebe
Last reply by Historyk, -
- 0 replies
- 272 views
o jogo precisa de um botão de investimento na economia, tô com 130 horas de jogo e é simplesmente exaustivo melhorar a economia e a insfraestritura exemplo: tenho 700 províncias e quero melhorar a infraestrutura do de todas tenho que clicar 2/3 vezes por província e deve, em atualizações futuras, ter uma configuração de orçamento fazer tudo manualmente é maçante, nem precisa ser muito complexo só de poder usar parte do ganho mensal para reinvestir automaticamente na economia já ajuda muito
Last reply by EDUribeiro, -
- 0 replies
- 186 views
hi guys can someone please make a mod for the world of ice and fire with different scenario
Last reply by Abdulraheem1999, -
- 1 reply
- 330 views
I think it would be nice to add the event editor ( a better version if possible because it was a little buggy ) because those like me who loved making scenarios with events and were excited to be able to publish them on the steam workshop can’t and since we aren’t all good with coding or just can’t with what we have I think that would be a nice thing to add to the game to help create a real community
Last reply by hehddhgd, -
Czy mógłby Pan dodać opcję, dzięki której możemy ustalić maksymalną ilość armii? Pasowało by to do bardziej współczesnych scenariuszy . Chciałbym jeszcze zgłosić (chyba błąd) mianowicie chodzi mi o to, że gdy zaatakujemy jakieś państwo nawet gdy armia przeciwnika w nas wchodzi w polu bitwy jesteśmy ustawieni jako atakujący. Myślę, że AI w żadnym wypadku nie powinno atakować gracza bez generała i przewagi liczebnej.
Last reply by marszalek, -
- 0 replies
- 203 views
As above. Though it should somewhat be similar to of the Steam's Workshop.
Last reply by Popooy, -
- 8 replies
- 2k views
Here you will find the Catalan translation of AoH3 Progrés: 100% The translation is finished let's goo, now I just need to check spaces and well translated words. In a few days I will have it ready to send and publish. 🥳🥳
Last reply by Tresji, -
@Łukasz Jakowski
Last reply by hehddhgd, -
- 0 replies
- 275 views
I noticed that due to the fact that when adding a new technology ID, the entire technology tree is rewritten, which makes it impossible to run 2 mods with technologies I propose to make it so that the technology IDs do not rewrite the entire technology tree, but only the technology IDs
Last reply by Fire Quickly, -
- 0 replies
- 272 views
It could be very helpful if recently added vassals appeared first in the list by default. Sort vassals by recently added, by relations and by country rank (as default now?) It would also be cool to have buttons in the vassal tab to improve relations for each vassal.
Last reply by MikeyMoon,