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Countries can have the option to create companies, and those companies can expand throughout the world through trade. Many of them being arms companies, motor companies etc. This could lead to allies using each-other's companies to create different types of weapons, companies can also boost the speed a weapon is made/a vehicle/soldier is created. Also the better/more popular a company is, the more stronger the soldiers will be. These companies can be custom or already existing ones (depending on player choice.)
Last reply by HistoryFan14, -
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- 5 replies
- 366 views
Currently it is the Soviet Union which does not make sense, when it is not a union of multiple nations. Instead it should be Russian Soviet Federative Socialist Republic OR Russian SFSR for short The same could (in theory) apply to other nations, especially the post-soviet ones.
Last reply by Mirolit, -
- 4 replies
- 321 views
Isn't there a feature to change the flag in the game? What I mean is,We can change ideologies when playing games, or even change names in the previous AOH2 series.. So maybe it would be better to add a feature to change flags during the game, I usually release a vassal country and play as a vassal country because there is no this feature, right... I'm not forcing, I'm just sharing ideas😁
Last reply by Mirolit, -
- 0 replies
- 167 views
The game could have the ability in which a leader can either step down when stability is low and be replaced (or get assassinated by spies using the spy network feature, they can also meet their end by natural causes). What I mean by this is that the player can choose a successor to the previous leader that has their own advantages and disadvantages. As for heirs, leaders can marry a local within their country or from another country. (this can improve relations with said country). And they can have children in which the player can choose as heir. And like successors they can have their own benefits. Players can also recruit their heirs as generals in the b…
Last reply by HistoryFan14, -
- 1 reply
- 705 views
Provinces translation - names of the cities translated to the language you are using toggle translation - possibility to toggle the translation of the names of cities (to mimic aoh2)
Last reply by Naval, -
- 2 replies
- 1.4k views
In recent trailers, we can see that the types of government (like in AoC2) include completely different (from the point of view of social science) characteristics of government: in addition to ideologies (communism, fascism, etc.), there're also forms of government (monarchy, republic and their types), types of political regimes (democracy and dictatorship, which can be implied as totalitarianism or authoritarianism) and other special characteristics: for example, type of administrative-territorial organization (city-state), methods of power sharing (daimyo), other types (theocracy). This creates a heterogeneity of government types and, among other things, leads to d…
Last reply by Naval, -
- 1 reply
- 324 views
Happy birthday, Łukasz. Will there be a United Nations to make decisions, make peace, and stop wars? You can also put a proposal to the United Nations, for example preventing Germany from arming. It would be very useful if you added it and it would make the game more realistic.
Last reply by Naval, -
🙂
Last reply by Naval, -
- 1 reply
- 192 views
Last reply by Naval, -
- 3 replies
- 1.3k views
I'm wondering if Age of History 3 will feature multiplayer or any similar mode? I'm eagerly awaiting its release and sincerely hope it does! Please, Luskas, don't let us down.
Last reply by chichus, -
- 3 replies
- 320 views
Trade between coutries, for example gold for manpower
Last reply by Naval, -
- 2 replies
- 186 views
LPR & DPR NagaroKarabakh Somaliland Western Sahara & All civil wars
Last reply by Naval, -
- 1 reply
- 255 views
Happy Birthday Lukasz, i wish you a very big success with AoH3 and many other things in life! but most importantly take a big break. Wish you all the best Lukasz!
Last reply by Naval, -
- 1 reply
- 256 views
Trade System: Create a dynamic trade system where players can exchange resources. The value of resources can fluctuate based on supply and demand, encouraging players to strategically trade for maximum profit. Army Supply System: Implement a system where armies need a continuous supply of resources to maintain their strength. This includes weapons, armor, and other equipment. Players must ensure their supply lines are secure and efficient to keep their armies at peak performance. Food and Production Mechanics: Incorporate the need for food for both civilian population and armies. Players need to manage th…
Last reply by Naval, -
- 2 replies
- 218 views
Add national spirits, like in HOI4. So that you can set buffs and debuffs (like rulers), and so that you can set up an event to remove or add the national spirit. It would be cool
Last reply by Naval, -
- 1 reply
- 264 views
My idea for the development of the game is to add the possibility of controlling the seas by given countries, along with the export and import of goods through the seas, thanks to which the countries that own them will be able to earn money.
Last reply by Naval, -
- 1 reply
- 143 views
Focus tree for every country and for vasals it will be nice.
Last reply by Naval, -
- 3 replies
- 923 views
Some recommended tool add brushes for the buildings also for putting units because you'll just end up clicking one by one in the Scenario Editor
Last reply by Naval, -
- 1 reply
- 149 views
1 missing ideology: socialism
Last reply by Naval, -
- 4 replies
- 769 views
The justification for war is really very simple and does not prevent an American tribe from declaring war on me I think it could be a better war justification system Example: We can create a justification for war by throwing cores into the territory of the country we are going to fight. In a peace treaty, we can only take the lands where we throw core. (It will be a little irrelevant, but I think our diplomatic points should also go when throwing core) Example: We must first identify the country we are going to fight and it may take some time to identify the rivaly. Example: Justification time should vary depending on what your ideology is, and s…
Last reply by Naval, -
- 1 reply
- 204 views
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Last reply by Naval, -
- 2 replies
- 227 views
a nation alongside a flag can have a symbol/coat of arms @Łukasz Jakowski what do u think lol this idea has never been done in most or any stragey game that i can think of and is unique what do u think is it a good idea or no also for mapmodes can we have for example paradox like mapmodes for example govt type names not only colors on map and religion names on map not jsut color if you know what i meat kindoff like how civilization names are on the map but if u switch to another map mode it shows whatver u switched over to on the map as text not just as colors on the map
Last reply by Naval, -
- 1 reply
- 194 views
The Idea Is: when two empires Are Bordering And Nearly Equal Or Close In Power, They Will Avoid Direct Conflict As Much As They Can Due To Higher Chance Of Losing The War Or It Might Be Too Expensive To Initiate, Instead Opting To Wait For The Other One To Be Weakened Or Collapse to attack
Last reply by Naval, -
- 1 reply
- 205 views
I propose that changing the country religion is possible only when none of our provinces has a religion of our country religion or second possibility is change religion if we lose rebelion. Example: The national religion of Nigeria is Islam, but, for example, as a result of the war, only provinces with Catholic and local African religions remained within its borders. Then a window appears to change the national religion to one of those present in our provinces When it comes to religious rebellions, they can lead to a change only to religions that are available in our provinces (so that as a result of the rebellion in Nigeria, Shinto will not become the national …
Last reply by Naval, -
- 1 reply
- 160 views
There are still some changes to do for the modern scenario, it concerns dependencies : Britain, France, USA, Netherlands, Australia, New Zealand and Norway must have its dependencies, Incorporated in the countries, with sometimes a dependency status. https://en.wikipedia.org/wiki/Dependent_territory
Last reply by xox,