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You can improve the sikh empire
Last reply by Naval, -
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- 1 reply
- 233 views
I propose to separate the forms of government and ideologies. Now it looks strange that the "Presidential Republic" is on a par with "National Socialism". The same presidential republic can be both communist and nationalist
Last reply by Matvey, -
- 0 replies
- 240 views
Add flag_change and cityname_change as event outcomes. The city names will be dynamic according to the civilization controlling the province, but sometimes the city name changes within the same civilization. An example of that is the current city of Volgograd that had three different names during the soviet era. The same for flags. USA changed the flag multiple times to add more stars. How it would work in the text files: flag_change=civtag=newflagfilename (without .png) Example: flag_change=usa=usa50 cityname_change=provinceID=newname Example: cityname_change=123=Jakowski City
Last reply by Iceman, -
- 2 replies
- 377 views
pretty much the title, this is pretty annoying honestly since historical mods for example would have to deal with the fact that the timurids would be rebelling in 1940 (still exist as a core) which is ridicilous by all means and makes zero sense, additionally this would really help for civilizations that wouldn't really be defined until the rise of nationalism: ie ukraine, belgium, pakistan, etc etc there are also ALOT of missing event outcomes from aoh2 (aside from the removed ones like unions) like occupying provinces, adding civs and many many more @Łukasz Jakowski please fix this, i know you disliked my comment asking for this idea but listen t…
Last reply by AmericanLiberia, -
- 2 replies
- 384 views
In an Age of History 3 game, if a player loses a large portion of their military forces, they might choose to mobilize additional troops to try and make up for their losses. This would be similar to what historical nations did in times of war to try and strengthen their armies. To mobilize troops in the game, the player would need to have lost 90% of their forces (i would preferif there was a button you would press to check if you could mobilizeyour army). These facilities would train and arm young civilians and other residents who are able and willing to serve in the military. Once their training is complete, these units could be deployed to the front lines t…
Last reply by AmericanLiberia, -
- 0 replies
- 219 views
Ok super units so we have regular tanks but if you researched everything about tanks you can research a new type of tank, plane and infantry. I know that if he doesn't add it we can just add it to the game in his tutorial on how to add units but imagine this in base game
Last reply by hewasnoth, -
- 26 replies
- 1.4k views
Hello my eastern Europeans, and W*stoids. Today I'll be talking about REVO-LUTIONS, and unrest towards a leader. Starting with, Leader animosity: Now we know that there will be laws in AOH3, there will be more auth laws and democratic laws, the more authoritarian the law passed the more unrest. Lets say you are Imperial Russia (yay), and you dissolve the parliment and get a secret police (nay). That makes your population hate your Tsar. Next, REVO-LUTIONS. When leader animosity reaches above 70% (and other factors), this leads to a revolution. If one of your laws bans an ideology, there's a chance (lets say 30%) that the revolutionary movement will be that ide…
Last reply by Das Moss Man, -
- 0 replies
- 235 views
Hello. It would be very nice to see an option for marking occupied provinces in AoH3 scenario creator. In AoH2 many mechanics like recruitment limited to owned provinces. This feature will help many people with creating their own war-time scenarios and also can be used in the base ones, like Italian occupied Ethiopia in 1936.
Last reply by Ja_1, -
- 2 replies
- 396 views
Hi, Lukas. How about adding propaganda mechanics. This will be a separate expense item. The transition to a higher level can be carried out through reforms that will become available as technology develops. 1. Propaganda in government documents (executive, legislative) (4 thousand years BC) Example of Hammurabi 2. Public speaking and state rallies (400 BC) 3. State newspaper and propaganda books. (16th century) 4. Distribution of leaflets with cartoons (19th century) 5. The formation of the cult of personality (20th century) 6. Propaganda in radio broadcasting (20th century) 7. Propaganda on television (20th century propaganda, as expected, will influen…
Last reply by Денис Живков, -
- 15 replies
- 1.8k views
1. The Nitty-Gritty of Trade Trade Routes and Outposts: Set up trade routes between countries and place outposts along the way to keep trade safe. Resource Price Fluctuations: Let market prices change from time to time. For example, when there's a war, the prices of weapons and grain should spike. Trade Deals: Offer special agreements and bonuses for certain resources. 2. Using Resources for Army and Building Construction Creating an Army: Require resources like stone, steel etc. to create an army. This will make players plan both their military and economy carefully. City Development: Use different combinations of resources to build struc…
Last reply by Wayne23lololh, -
- 13 replies
- 895 views
Hallo mein people, I aoh2 I noticed that there were a lot of unnecessary civs, like two different Serbias or Bohemia being different from Chezchia, there is a simple fix to this. Make civs has different flags for different time periods. Example, for Georgia, 1918 - 1921 Georgia will have a different flag. I don't need 100 different Russia civs just for different flags.
Last reply by Das Moss Man, -
- 17 replies
- 800 views
hallo my people today I will be talking about diseases and stop moping about Lukasz not unbanning me. I will divide my idea into parts starting with Locking down the capitol: For me diseases felt too unstoppable, so I introduce locking down capitols and cities. This would cost more depending on how many days the city/province is locked down. [example]: Lockdown (Paris) for (seven months) costing (7000 gold). (note of course there will be a chance for a diseases to break in, lets just say 9%) Second, cities starving and leaders dying: So of course when you lock down a city this will cut supply to the city, for every day population will decrease by (variable) com…
Last reply by Das Moss Man, -
- 6 replies
- 550 views
Last reply by Денис Живков, -
- 4 replies
- 993 views
I'm making this post as appreciation for the absolute monumental undertaking that AoH3 is shaping up to be. It seems every time I watch a video, I notice a new detail. Spies, Vassals, Peace treaties, resources, laws, provinces, leaders, trade, economy, upgrades, terrain, wonders!!!, mercenaries, religion, army upgrades, QoL improvements - the list goes on. There's already so much in this game, and it seems each week or two there's something new. This is such a mammoth game already in it's Alpha stage, and the fact it's created predominantly by one person is all the more impressive. It seems every 2nd comment I see both here and on the YouTube videos are "Please…
Last reply by qxz, -
for example if a small or random country declares war on the papal states, nearby catholic states will join in defense of the pope, or for example hejaz/which ever country controlls mecca or medina neaby sunni states, tibet nearby buddhist states, karbala nearby shia states like that lol this kindoff adds the idea of holy cities just like crusader kigns games have it, but instead on a much more basic level lol what do u think lukas @Łukasz Jakowski
Last reply by xox, -
- 19 replies
- 1.4k views
Religion plays a very important role in the game. First of all, these are the capabilities and laws of the state itself. For example, Christians and Jews formally lead an exclusively monogamous lifestyle, their rulers can only have one wife (one exception - tribal Christians can still take concubines, after the adoption of feudalism no longer exist), and Indians, pagans and Zoroastrians are polygamous. Muslim rulers can take up to four wives (moreover, this is necessary in order to be respected); they have a main (“first”) wife and three more “second” ones. All their children are legitimate and have equal rights, but there is rivalry among wives. Each of them wants to be …
Last reply by Денис Живков, -
- 5 replies
- 765 views
Well, yes, the idea is that wars would follow claims. And claims are built following real territorial and historical boundaries or desires for territories (and to return the province too (Revanchism)). You can also fabricate claims by paying a certain amount of prestige. Also, wars also cost prestige and are expensive to maintain. Problems Maintaining armies and, in addition, a vassal of the ruler or neighboring professing the same religion may join the war. Depends on the claim used. Yes, the main goal of this Topica is that you first choose the cause of war, and then declare war. For the war, super expansion points are added. Without this, I think the w…
Last reply by Денис Живков, -
- 3 replies
- 410 views
Returning to the topic of democracy, there are really good and high-quality ideas for creating it, but if it is too difficult to implement, then it seems to me that everything can be simplified to simple things 1)changeability of the ruler over a certain period of time (if the AI did not always take the newest reform, then it would be possible to implement a different amount f time between elections) 2)basic parties and influence on them/or random/or choose: 1. Liberals 2. Conservatives 3. Nationalists 4. Socialists 5. Centrists This can be implemented in different ways, from a simple choice of a party once at a certain time…
Last reply by xox, -
- 43 replies
- 3.4k views
Players of strategy games, both old and young, well understand the meaning of the signs of rushing eastern hordes, galloping across the expanses of China, the Middle East and Europe, sweeping away everything in their path. There is not a single student of world or military history who would ignore the destructive phenomena and at the same time the enormous achievements of the most terrifying force in human history: the Mongols. Their very name pictures in our heads huge masses of horse archers capturing and plundering cities from Beijing to Baghdad. Unstoppable, ferocious warriors are present in almost every game dedicated to the Middle Ages. How many of u…
Last reply by xox, -
- 2 replies
- 289 views
as the title says lol it shows the silk road and interactions w china too and silk road can be impacted by wars etc and status of china, and also dissolves at the time where it actaully disolved irl, provinces and nations that run thru silk road can get bonuses idk maybe major bonuses to provinces that run thru it and small bonuses to overall nation lol
Last reply by Денис Живков, -
- 2 replies
- 221 views
Will there be a system of raids and genocide? (I condemn genocide.)
Last reply by Денис Живков, -
- 6 replies
- 698 views
A separate bar or graph for ideologies can be added to the game. This will show how much each ideology is supported. For example, if democracy is prevalent in our country but we are communists, it would be illogical. Therefore, features such as elections can be introduced. Religious formations can be added, such as a Caliphate. In other words, our country should be able to be the protector, representative, and ruler of a religion, similar to what is seen in EU4. (https://eu4.paradoxwikis.com/index.php?title=Europa_Universalis_4_Wiki) In addition to attacking and looting a city, bombing should also be introduced. Why? Because planes and tanks ha…
Last reply by Денис Живков, -
- 1 reply
- 303 views
This flaw was difficult to notice due to the high degree of elaboration of the 1440 scenario, but like the lack of Eldership of Spisz, it is significant. Zealand Flanders was formed only in 1609 during the Eighty Years' War, so in the 1440 scenario, this territory south of the mouth of the Scheldt should belong to the County of Flanders
Last reply by Денис Живков, -
- 22 replies
- 2.3k views
(parody on the post about parliaments) Reasons for war Preface Lucas suggested the idea of adding war to the game (it doesn't work the way it does in war, I'll explain why later). I fully support this idea. However, the war is fraught with many problems. Why do you choose the reason and requirements for a war only when you win it? And you cannot thoughtlessly declare wars based only on how many armies the enemy has and what kind of economy he has. There is such a negative mechanics - the mechanics of Аggressive Еxpansion. Here is my intended answer to all these questions. Introduction So let's start from the beginning Speak…
Last reply by Денис Живков, -
Ok In Age of History 3, sieges could allow players to mount an extended military assault on enemy fortifications to try and capture a city or settlement. To initiate a siege, a player would need to bring their military to a city or settlement that is controlled by an enemy and then attack it. Once a siege is initiated, the player would need to surround the city or settlement with their military and cut off the enemy's access to supplies. The player could try to starve the defenders into surrendering, or they could build siege engines to attack the walls and try to breach them. In order to win a siege, the player would need to destroy all of the enem…
Last reply by Денис Живков,