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Warning: just in case, I will say that the 4 cool features for formable nations ideas are from these 4 guys, not me. also i was busy with my projects so i just copied texts. 😶 1. little fixing. (from Rodak Polak) In AoH2 it was possible to create the German Empire from the Weimar Republic and later the Weimer Republic from the German Empire Could you please fix this in AoH3 so that you can only create a larger version of your country. Replacing the larger German Empire with the smaller Weimer Republic seems to make no sense It's the same with Egypt on Modern Day, in that you can create a smaller Ancient Egypt 2. can changing flag without chan…
Last reply by Денис Живков, -
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- 2 replies
- 162 views
Focus tree for every country and for vasals it will be nice
Last reply by OwnM3Z0, -
- 2 replies
- 858 views
Dear Lukasz, Please make it so that when you're creating a scenario, you can select country leaders, generals, advisors etc. for the countries. This will make it a lot easier to get the right characters for each civilization in each scenario. This will also fix the problem that when scenario's are close together, the wrong characters are selected because they'd be selected based on their date of birth like in AoH2. Also, add a feature where available characters for each civ can change during gameplay. It'd also be cool if availability can be based on events and stuff. Thx in advance! 🙏👍
Last reply by Денис Живков, -
- 0 replies
- 178 views
Would be a good idea to add an indicator of provinces you have other armies preparing to occupy when choosing a second army to occupy enemy territory.
Last reply by jws29095, -
- 0 replies
- 154 views
пираты будут нападать на грузовые корабли с небольшим шансом. их можно победить с помощью военной силы. вот-такая идея
Last reply by ZIBBIYT, -
- 1 reply
- 297 views
It would be nice if these tables and statistics included a ranking of economics per capita, so that we could see which country is actually the richest. Depending on your place in the ranking, there may be some bonuses.
Last reply by 桂圆甜不甜, -
- 1 reply
- 291 views
Advocating for the Inclusion of 4 Major Missing Religions in Age of History 3: The world is a tapestry woven with threads of diverse cultures, traditions, and belief systems. As we navigate through history, it is crucial to acknowledge and celebrate the contributions of religions such as Jainism, Taoism, Zoroastrianism, and irreligion. These major missing religions, each with its unique principles and philosophies, play a significant role in shaping the fabric of human civilization. In the context of Age of History 3, their inclusion would not only enrich the gameplay experience but also serve as a testament to the importance of embracing cultural diversity. I…
Last reply by xox, -
- 3 replies
- 416 views
Nos países de regime democrático, ideias para eleições e partidos políticos, estes sistemas estariam disponíveis na área de investigação. Por exemplo: * Regimes multipartidários *Regime Bipartidário *Regime Unipartidário Os estilos de governo democrático incluem: Democracia República Monarquia Parlamentar ou Constitucional Os partidos tiveram vantagens, por exemplo: Partido Conservador, Partido Nacionalista, Partido Socialista, Partido Comunista, Partido Reacionário, Partido Liberal, Partido Fascista. Buffs e debuffs: Partido Conservador: - Buffs: E…
Last reply by Kamernikosz, -
- 1 reply
- 256 views
BETTER AI: I know that this sounds very unspecific, yet, everyone knows exactly what I mean. The AI is just so random in AoH2! I've seen Switzerland conquer Italy, Egypt annex Vietnam, and get annexed by the Ottomans. I've reached a population above the the rest of the US combined as Virginia. I feel like the game can be way more realistic. The border gore. Here would be my suggestions: CASUS BELI - Common Cultures, Languages, Religion, Ethnicity, or Previously Owned Provinces can be taken. War of Conquest - Pretty Self Explanatory. Just, please, let the borders make sense. Maybe setting up a puppet state. Defensive War - Maybe a country could a…
Last reply by Bruhfinder, -
- 6 replies
- 727 views
Of course, in real life, languages and cultures change based on many events. Each mix with others and evolve seperately from eachother into their own unique types. An example of this is how Italian, French, Spanish, etc are all descendents of Vulgar Latin. This process continues to happen, even in our modern day period. I think language and culture splitting and forming brand new AI generated artificial cultures would be an amazing game experience that changes the game everytime you play. Maybe if youre not into that, you can have a slider that turns it higher or lower or even to 0% like with AI agressiveness. New languages and cultures can be formed when another c…
Last reply by Luigiss Cornelious, -
- 0 replies
- 164 views
TURN-BASED SCENARIO EDITOR In my opinion, and, of course, if possible, it would be a wonderful idea to add what I call a "Turn-Based" Scenario Editor. Allow me to explain myself. In EU4, you can choose which date events happen with a turn pin. Well, if it was possible to make a scenario where you can drag on a timeline to certain dates for things to happen, move armies to places, grow population. annex countries/provinces, etc. This would make a great addition to the game in that it would be so much easier to make scenarios with events! What I imagine is this for example:' I want to make a Napoleonic War Scenario: I color in the provinces for France, A…
Last reply by Luigiss Cornelious, -
- 0 replies
- 224 views
I think lukasz could add an infamy system to the game. In my opinion, it wouldn't make sense for you to declare wars all the time and for no apparent reason, I believe that at least a basic infamy system would be important. The espionage option could be one of the reasons and generate a random event that could be harmful to your country and thus have a justification for one. I have several ideas, but for now I'm only going to post this one as the others I haven't completely worked out yet.
Last reply by Distopia, -
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Last reply by Kiwi, -
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- 198 views
I believe that in Age of History 3 we should not need all the provinces to form a nation. rather we should be able to form a nation with only like 80% of the provinces that it needs to form.
Last reply by SerenDippTheGreat, -
- 0 replies
- 152 views
This would certainly worked to those authoritarian/monarchism countries. The targets of oppression by authoritarian/monarchy governments/parties are definitely the protestors/rebellions and religious organizations. Because it can really increase or decrease the stabilization & supportness of your political party and country. If stability is too low, people will start demonstrating (Some buildings or factories may be damaged, etc..) At this time we can choose to change the government or improve the economy, otherwise a revolutionary war will break out between the people and the government. This would be great! (Sorry for my had english🙏)
Last reply by Ryuko龍子, -
- 1 reply
- 237 views
Soldiers can be also be wounded in battles, example: Dead: 3.489 Wounded: 8.699 Retreat: 13.176 And that the wounded tend to be more common than those killed in battle, this would be a very realistic aspect of war. The wounded may depend on the conditions of battle, morale, technology, etc.
Last reply by Warnnexx, -
- 2 replies
- 268 views
On the map of the modern world, in the Caucasus region, there is a country that does not actually exist. South Ossetia is part of Georgia and fix it. Neither America nor any European country recognizes South Ossetia. The democratic world supports the territorial integrity of Georgia. The USA has a law that if someone goes against the territorial integrity of Georgia, it will stop all kinds of political relations and assistance with it.
Last reply by neverger84, -
- 1 reply
- 222 views
Lukass, please add hotkeys for scenario editor (f. e. ctrl-b -> enable/disable brush ctrl-s -> save scenario or exit ctrl-arrow right -> next stage of creating scenario (regions -> wastelands -> countries -> it's territories) ctrl-arrow left -> previous stage of creating scenario and more!) Also can you make hotkey settings in game settings?
Last reply by Wayne23lololh, -
- 0 replies
- 224 views
In the recent video, low resolution images including flags, interaction and ideology icons caught my eye. Will this be fixed? Will we be able to change the icons if not?
Last reply by qxz, -
- 2 replies
- 281 views
Since there is Daimyo as a government in Japan, would there be : Western (and more general) : Empire (g) Royalty/Kingdom (g) Principality Grand Duchy Duchy Despotate (Byzantine period) Papacy Landgraviate Margraviate Arab-Muslim : Caliphate Emirate Sultanate Imamate Asia : Khaganate Shogunate If it is possible to add these, governments should be grouped. And they are level based.
Last reply by Wayne23lololh, -
- 2 replies
- 397 views
I'm wondering how new leaders after the current leaders should appear. I mean for example after new elections in democratic country is the new leader random generated or it can be a predetermined person or what?
Last reply by OwnM3Z0, -
- 0 replies
- 237 views
I don't know if there will be any other maps in the game apart from the world map or if some modder will create something like that, but if so, I would really like to see a map of Eurasia with a part of Africa in the game (without Australia and without the Americas) I think it will be more interesting than a separate map of Europe and a separate map of Asia. I would make such a map myself if I could, but unfortunately I can't and I don't know where to get such a map in high quality. If anyone knows, please give me a hint
Last reply by Rodak Polak, -
I think it's important to include a History in Age of History 3 to record the major events (like those in WorldBox) that took place in this archive, such as wars and reforms. This allows the player to look up events that have occurred in the archive.
Last reply by SerenDippTheGreat, -
- 1 reply
- 416 views
AOH3 already has a realistic population, but it does not always match with the city population. It's like having in Paris 800 000 rather than more than 2 million. So I propose to have the option to put great cities population, and then put the total population. Example : If I want to make the Turkey population more realistic, I have to put on great cities, and then put the total population, which will automatically be set to the rest of the provinces. Turkish great cities total : 60 million The total population of Turkey : 87 million 87-60=27 The rest of Turkey would be set with 27 million inhabitants.
Last reply by thecarvalhogamer, -
- 4 replies
- 392 views
Will a trading company creation system be added to the game?
Last reply by qxz,