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Trade System: Create a dynamic trade system where players can exchange resources. The value of resources can fluctuate based on supply and demand, encouraging players to strategically trade for maximum profit. Army Supply System: Implement a system where armies need a continuous supply of resources to maintain their strength. This includes weapons, armor, and other equipment. Players must ensure their supply lines are secure and efficient to keep their armies at peak performance. Food and Production Mechanics: Incorporate the need for food for both civilian population and armies. Players need to manage th…
Last reply by Edmilson Gomes, -
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- 0 replies
- 152 views
We NEED a fast mobilization button, and a button to get all army into the capital of country to distribute it easier
Last reply by Hyz3rn, -
- 1 reply
- 238 views
Is there any?
Last reply by Unity, -
- 0 replies
- 207 views
Monarchic countries, the player like AI, could become an Empire by having at least 200 provinces, and be in the top 10 of world countries. When a kingdom becomes an empire, the leader will automatically change to the Emperor, the advantages will be a prestige bonus, trade bonus, convert religions and culture more easily, and the disadvantages are higher aggressive expansion, stability.
Last reply by Wayne23lololh, -
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- 205 views
i am a age of history fan, but i recently switched to linux, i really want to play age of history 3 but i dont want to switch to windows again, please add it to linux too
Last reply by mikedadumy, -
- 0 replies
- 417 views
Hello lukasz, i prepared the .txt translations to arabic file and its done, im asking if theres already an arabic translations or still not so i can send the file if its needed. Greetings, Ali Haider.
Last reply by Ali Haider, -
- 0 replies
- 197 views
I think that for decorative ships it is worth adding land analogues, which (like ships) will change depending on the era. For example, at the game start, these can be caravans (2-3 same tiny wagons moving one after another), and when civilization discovers railway technology, all caravans within civilization will be replaced by railway tracks connecting provinces. In modern scenarios, train sprites can be raplaced with high-speed maglev (or airplanes, for example) Probably, the implementation of this will take even more time than adding ships, but the game map will look even more lively and non-static
Last reply by Mirolit, -
- 0 replies
- 181 views
Suggestions/missing feutures: 1.China's main religion is Chinese folk religon like pagan while some provinces in it r different religions if that can be expanded on later on with dlc or soemthing more religion, anyways there's lots of missing religions anyway and also different forms of paganism like paradox games has ig religions and stuff can be expanded later tho 2. Some countries like Ethiopia Nigeria r basically half Christian half Muslim maybe there should Be a secular/irrelgious religion type irrelgious for places like Estonia and chech republic and secular or disputed /mixed religon type for nigeria/Ethiopia like milluneime dawn had a half …
Last reply by xox, -
- 4 replies
- 458 views
this is a political map of the west bank According to google Attached is a file of the map of the west bank in the modern scenario, a massive chunk is missing, the north border is plain wrong, this is a province thing @Łukasz Jakowski Fix The Provinces, Also Israel's Capital Is Tel Aviv
Last reply by OwnM3Z0, -
- 1 reply
- 941 views
please make the USA historical borders more accurate Łukasz
Last reply by qxz, -
- 5 replies
- 396 views
In Europe: russian - ukrainina border should be like its presented in video - Crimea Russian, rest of Ukraine ukrainian Catalonia shouldn't be independent or have autonomy - its part of Spain Bavaraia shouldn't be independent or have autonomy - its part of Germany Republika Srpska shouldn' t be independent or have auotnomy - its part of Bosnia and Herzogovina Corsica should't be independent or have autonomy - its part of France Wales, Scotland, Northen Ireland shouldn't be independent or have autonomy - its part of Great Britain South Osetia and Abkhzaia shouldn't be independent or have autonomy - its part of Georgia Noth …
Last reply by qxz, -
- 35 replies
- 2.7k views
Sorry To Say It But THERE ARE VERY FEW ACTUAL MODS FOR AOH2, 95% of them is just scenarios slapped in with new map backgrounds (and sometimes new provinces) with a ''New UI'' which is just the old UI with A new Font, the actual Modifications Relative to Mainstream Grand Strategy ARE FEW AND FAR BETWEEN, Examples Like TNO, Bloody Europe, any UWUT Mod Are the Only Ones that actually add new AI, New Features like Nukes, Laws, AND LITERAL TOTAL TRANSFORMATIONS WITH NEW FEATURES FROM SCRATCH RECENTLY And As I Said Recently the mods have stepped in up during what i call ''The Age Of History Renaissance'' Which Started when The Development Of AOH3 was first Announced Late …
Last reply by OwnM3Z0, -
- 0 replies
- 246 views
Dear Lukasz, Transportation systems have played an important and indispensable role in History, so I think it is also very necessary to include transportation systems in Age of History 3. Here are some of my ideas for the transportation system: ① Rail transport Railway occupies an important position in the whole field of transportation, and plays an increasingly important role. Age of History 3 Railway system construction should be optional along the provinces. In the provinces along the route, there is an option to build a railway station (a railway station should be a building of the province). The railway can speed up the movement of troops and increase …
Last reply by 桂圆甜不甜, -
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- 253 views
I watched only a short video and carefully observed the place names near my hometownI watched only a short video and carefully observed the place names near my hometown The area around Beijing is discussed below Taishitun is a small town in Miyun County Badaohezhen is a small town under the Qinglong Manchu Autonomous County Hugezhuangzhen belongs to Luannan County...There are too many such errors in the map I can understand the need for more detailed place names in many cases in this more detailed map. But for China, it is unreasonable to choose a small town as a place name in a region where there is no city. These towns tend to be small, unheard …
Last reply by tim gary, -
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- 165 views
If there is a war in any country, there should be a system of migration to nearby countries. For example, there is a war in a country and it wants to immigrate to us; we should receive a notification and decide whether to accept or not, and we can also provide aid such as supplies, weapons, soldiers to support the war in a country. Finally, we should see the approval of the public as a percentage in the decisions we make, this can be in any decision, but I will give an example from refugees. For example, if refugees want to come, if 56% of the people do not want it and we reject it, the welfare of the people can increase. Lukas please do it!
Last reply by altanpasah, -
- 0 replies
- 175 views
If there is a war in any country, there should be a system of migration to nearby countries. For example, there is a war in a country and it wants to immigrate to us; we should receive a notification and decide whether to accept or not, and we can also provide aid such as supplies, weapons, soldiers to support the war in a country. Finally, we should see the approval of the public as a percentage in the decisions we make, this can be in any decision, but I will give an example from refugees. For example, if refugees want to come, if 56% of the people do not want it and we reject it, the welfare of the people can increase. Lukas please do it!
Last reply by altanpasah, -
- 1 reply
- 253 views
This is a simple idea, and that is that the combat system is like Victoria 2, there should be a way to automate our brigades since in Victoria 2 there comes a point where managing so many brigades is boring. And I propose two mechanics. 1-Defense: in this one we click on the button of this mechanic and select the country with which we border it, and our brigades will go there to defense automatically. 2- Invasion and attack: press the button and select the reference provinces where you want the army to arrive, and they will invade and attack automatically. These ideas are from hoi4 and I think they are necessary because of how simple they ar…
Last reply by OsmanAga, -
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- 141 views
Natural skin care creams are continuously in demand. The skin is constantly a sensitive part of the body. La Rose Derma Age Defying Cream needs care like any other organ of the body. At the same time the skin ages with you. The consequences are lines and wrinkles on the skin Your skin might get exceedingly dry which requires you to hydrate it. All in all the skin is an ownership you have which you need to constantly look after. The very best skin creams are those that are totally natural that do not include harmful chemical contents. However do beware when you see the word "natural" since a lot of the natural skin care creams in the market that you get are not totally nat…
Last reply by Margariete, -
- 1 reply
- 179 views
I saw in video of modern world that in Istanbull lives only 800 000 pepole. In reality, 20 times as many people live there. Can we get a real representation of human density and growth rate? So far, it looks like the population is evenly distributed across the country Examples how it should look like:
Last reply by Micky88, -
- 2 replies
- 325 views
Hello, Population and land are one of the most important things to rule a country. So I propose to add some features/characteristic and explain how it would work, I try to make them easy : Ethnicity/Language : Major/Minor ethnic groups : Ethnic groups are a community or population made up of people who share a common cultural background or descent. We know that groups are already added to categorize civilizations.It's a good start to set ethnic majority groups. So all you can do is to apply it for provinces, but with a greater diversity, divided into groups. Ethnic distribution : Each province could handle 3 distinct ethnic groups (t…
Last reply by Wayne23lololh, -
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Last reply by Łukasz Jakowski, -
- 0 replies
- 180 views
So in this upcoming update, if your civilization is a monarchy, there should be an ability to have a king or a queen as your leader. Once the king/queen dies, a suitable heir would take their place and it could go on for multiple generations. This could tie into a political system where elections are place everyone couple years electing a leader depending on the goverment type.
Last reply by Icantwaitfr, -
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- 190 views
So Recently i Have Been Thinking of this Idea Where Someone Exports the AOH2 event creator to aoh3 and adds some new outcomes to go along with all the new stuff like religious conversion etc etc... the idea of a file event creator isn't bad but its just not as flexible or fun as the old event creator, this might go a long way for all mod creators in general @Łukasz Jakowski please consider adding a new event creator in the editor instead of a text file, text file events have no way of transporting provinces and as of currently seem pretty bland and all they do is give bonuses, without the old one the purpose of an event is almost completely ripped out of the wal…
Last reply by OwnM3Z0, -
- 0 replies
- 177 views
A somewhat strange example would be the Roman Empire, colonizing Japan,Would it be possible to create a system that would try to stop the player's "aggressiveness" a little?
Last reply by Ailton, -
- 0 replies
- 181 views
With technological development, it is no longer possible to recruit older types of units and I hope that it will be the same with buildings, so that in the USA in 2024 it will not be possible to build palisades, only more modern buildings, and the older ones, just like with units, are at the very bottom in the category "outdated"
Last reply by Rodak Polak,