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i'm going to make a mod that adds a ton of events, and i was wondering which AI is used for the Images, since they look really cool and i want my event pictures to align with the game's feel, but if it is a normal Ai image generator what are the details to get this style? the prompts, style, code etc would be helpful, is it something lukasz developed himself? if so will it be released?
Last reply by Suhao, -
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- 7 replies
- 561 views
this is a historical map of british Raj, all those states where english vassals and barely had any autonomy, since you can recruit from vassals to help you now this is british raj in the world war 2 scenario, i think you see the issue no? would add a lot of ✨ soul ✨ to the map
Last reply by Kiwi, -
- 5 replies
- 375 views
1. will military-related buildings be present in the game which will make the game more realistic in military factories are the only places where tanks & other military vehicles and whatnot get produced, stables for calvary, army bases for modern troops, & camps and barracks for medieval troops this will allow the player to only recruit his or her army if a building is present and not randomly across the country which is unrealistic and how it is present at the moment aswell as airports for planes & ports/navy bases for if navies were to be added 2. ideological system for parties/different parties and ideologies just like politics in hoi4 + elections for…
Last reply by OwnM3Z0, -
- 3 replies
- 242 views
hi, today i will explain why some uruguayan province names should be changed, as an uruguayan myself. tl:dr, not representative enough names. this is sponsored by the q-bam project at the left we have the tarariras province, which it should be changed to "colonia", since: the name "colonia" for that area pretty much exists from the 1600's; tarariras' origin is around the 1800's the department of colonia has a name for a reason. colonia is 3x times a larger city at the right we have punta del este, the name should be changed to "maldonado", since again maldonado is an older city, remounting to the 1750's, punta del este is from t…
Last reply by bun_dha4, -
- 1 reply
- 171 views
make a features for Military access after Mediaeval age (1400) Military can't access Without permission make a features for Military access before Mediaeval age if Military access permission The relation between countries go down and it can Lead to war\ or make something similar (english is not my first)
Last reply by PiePants, -
- 3 replies
- 371 views
Would it be possible to have 3d units, or some symbol to represent the troops? Such as a spear on the map to represent infantry, a horse symbol for cavalry, etc
Last reply by aaaaaaaaaaaaaaaaaaa, -
- 2 replies
- 272 views
Before starting the game, there should be an option to select fog of war settings: the slightest fog of war - near the border provinces we see the enemy army, both the number and type of units moderate fog of war - near the border provinces we see the enemy army but only number of army. And we dont see type of units heavy fog of war - near the border provinces we see the enemy army but without any details. We do not know how many this army is or what units it consists of Role of spies - sending a spy allows us to see all the details of the enemy army over the entire surface of the enemy country THE FOG OF WAR SHOULD NOT BE POSSIBLE TO TURNED…
Last reply by Outlawexperience, -
- 5 replies
- 430 views
My Suggestion is that the game get a new User interface after the release in a separate update, the current one is too eu4-ish, and i feel like a style with the Colors and shapes used for the one we have but with a similar layout to aoh2 would be kind of unique and would add soul to the game and separate it from eu4, right now it seems WAY TOO SIMILAR THAT SOME MIGHT SAY IT'S COPIED Thoughts? i just think the game needs more ⭐ Soul ⭐
Last reply by OwnM3Z0, -
- 2 replies
- 250 views
create a program to transfer maps and scenarios, civilizations, leaders from Age of History 2 to Age of History 3 or create editor for transfer age of history 2 mods to age of history 3
Last reply by OwnM3Z0, -
- 4 replies
- 430 views
Alright so this may be sound kinda ridiculous but I thought about upgrading your units like archers, swordsmen, machine gunners, tanks, etc., so basically what I meant about upgrading is that each of any unit class like for example: Machine Gunner lvl 1 Dmg 50 Speed 30 Defense 20 Machine Gunner lvl 2 Dmg 60 Speed 40 Defense 30 Machine Gunner lvl 3 Dmg 70 Speed 50 Defense 40 And this can be applied to every unit and they would need resources to upgrade them like for example: Upgrade Machine Gunner lvl 2: needs 50 Steel, 40 Food, 60 Gold Upgrade Machine Gunner lvl 3: needs 70 Steel, 60 Food, 80 Gold And as for like Tanks and Airplanes they…
Last reply by OwnM3Z0, -
What about adding laws? Or making own
Last reply by Wayne23lololh, -
- 2 replies
- 351 views
What do you think about adding your own reforms or embedded reforms?
Last reply by Денис Живков, -
- 1 reply
- 238 views
Volunteers in war from allied countries not directly involved in the war. That is, the ally country temporarily transfers its divisions to the player
Last reply by Денис Живков, -
- 1 reply
- 359 views
Yep, as you know in AOH2 the event system isnt that good and sometime its buggy maybe my suggestion can uh make the event system better?? Okay 1: We can select multiple countries to receive the event so the selected country can get its buff/debuffs or historical events that the country participated in. 2:Events with sounds yep like in uwut engine you can insert sound to the events maybe aoh3 can make the event's choice selecting have sounds or songs after selected the choice 3:Tell me if im wrong okay? In mobile i remember we cant let our events have descriptions maybe Lukasz can add a choice to let the event have descriptions easier 4:Events can …
Last reply by Денис Живков, -
- 1 reply
- 204 views
look at the title
Last reply by Денис Живков, -
- 0 replies
- 364 views
sadsadadadd
Last reply by PhyllisLastero, -
This concept is really simple, in 2022, all the civ's have assigned religions which makes no sense since the USA for example is very diverse but wouldn't convert provinces to catholicism because they don't promote religion IRL this option really just adds a new option for religion: No State Religion Is An Option, it removes the debuffs for all religion And Buffs but adds +5% stability, additionally, atheism will convert slowly in provinces with high development, this option won't be available until the french revolution though state atheism on the other hand is a whole different thing, the state will opress religion and will convert provinc…
Last reply by bun_dha4, -
- 8 replies
- 532 views
Will there be conditions in which AoH3 is deemed "won" or "lost"? Will it be purely a sandbox experience? i.e. to "win" a game you must: - conquer x% of the map - build x number of wonders - have x number of vassals or alliances - convert x regions to your religion - Research the most tech - Reach x income - Have x number exports / trade routes A few random ideas there, would love for this game to be "winnable" in some way Very excited for this game! Keeping a close eye on the development
Last reply by qxz, -
- 7 replies
- 983 views
Could it be possible to do like Darkest Hour did by adding, as an example: Germany has both a "Reichpresident" and a "Reichchancellor"?
Last reply by Austrian empire, -
- 6 replies
- 545 views
It would be possible to make the mechanics of dismantling the empire like the one in Victoria II?
Last reply by Wayne23lololh, -
- 5 replies
- 407 views
The mechanics of establishing/breaking diplomatic relations could perfectly complement the diplomacy in the game. It would be possible to establish/request, as well as break off diplomatic relations with other civilizations, as well as demand recognition as a peacy treaty condition (both the civilization itself and all its vassals/allies will be recognized, this is useful when playing as minor unrecognized civilizations, as well as for civilizations with a very large number of satellites, for example, as it was with France during the Revolutionary/Napoleonic Wars). Without mutual recognition with another civilization, diplomatic functions with it may be limited …
Last reply by Mirolit, -
- 8 replies
- 619 views
hi 1. ideologies with purposes: I suggest that ideologies have purposes for example fascist countries be able to declare wars more easily, communist countries are better at spyware and influencing other countries to switch to communism too if a political system between the ideologies were to be added, while democratic countries ig are better at like gureenting & merchant republics get economic bonuses, theocratic countries get better conversion rates like that so each ideology gets buffs and debuffs that come along w it 2. a basic political system like hoi4 has: (maybe for countries from 1900+) to expand on this political syst…
Last reply by aaaaaaaaaaaaaaaaaaa, -
- 4 replies
- 462 views
I think the game really needs historical AI that is programmed to try and achieve certain goals (at least for relevant nations) and that has situational awareness. If a nation is losing badly, it should know to try and make peace. It was always really annoying in Age of History 2 when we had to take over most of the nation to get what we wanted out of the conflict. To go into more detail about what I mean by "AI Objectives", the AI should be inclined to go after territories that it historically claimed and wanted control over. I know that this will only be accurate up until a certain point, as you will no longer know what that nation historically desired, the nation can b…
Last reply by Денис Живков, -
- 4 replies
- 643 views
I have discussed with a friend about possible features to the resources function of the game. The idea below is not mine, but my friends. He simply wanted me to post it here on my account; As you know resources are already in the game, the idea is that resources will have special outputs based on the provinces, for example Istanbul will produce 1.5 units of steel per day whereas Ankara will produce 1.0 . These units would be collected in a tab, where we can see our total amount, we can use those units of resources to build, for example, factories. Let's say your whole nation is producing 5 units of steel per day, and you built a factory that consumes 6, the productio…
Last reply by PiePants, -
- 6 replies
- 504 views
I think that having the same battle machanics for every era would be really historically inacurate. For example, if Lukasz does not change this, you would have to siege fortress on a modern world scenario the same way you would on a middle ages scenario. Therefore I believe it is essencial for the game to have a kind of development of this mechanic through time
Last reply by Денис Живков,