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In the videos of AoH3 it's possible to see events running out of time without having to answer. And all events seem to have the same time limit (274 days). My suggestion: add "mandatory" and "time limit" options inside the events notepad file. mandatory=true (it's mandatory) mandatory=false (it's optional) time limit=100 (you have 100 days to answer) time limit=0 (you must answer in the same day the event is triggered) If the event is mandatory, the game will auto-pause when reaching the time limit and won't be possible to unpause without answering. If optional, the event will just disappear.
Last reply by Łukasz Jakowski, -
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- 0 replies
- 191 views
change the generic gold image to dollar bills
Last reply by qxz, -
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- 539 views
Предлагаю создать Майяпанскую лигу по сценарию 1440 года, фактически Юкатан был един до 1441 года. После длительных восстаний Лига распалась на 17 кучкабалов. Вы можете добавить возможность сохранить Лигу или сильнее ее расколоть.
Last reply by Боевой пельмень, -
- 10 replies
- 943 views
yall dont know how a publisher works apparently... paradox is not gonna own the game, its just gonna publish it under their name for bigger reach, chill down Publishers take a negotiated cut. They can assist if he wants to hire someone to help him. Hence we get more devs on the game Mostly up to him. Publisher would help but if he doesn't want to give up money on his passion project or keep it cheap. He may price the game higher if a Publisher gets involved. He can do what he wants In terms of the dlc worry: then dw Paradox makes DLC only for games from its own studios, not for 3rd-party games. To do this with AoH3, they first need to buy Lukasz (more preci…
Last reply by Shinayu, -
- 1 reply
- 302 views
It wouldn't be bad to have a migration system in the game if your country is very successful, not necessarily a great power but one that attracts people from other countries and has advantages like more manpower and also disadvantages, something similar to Victoria 2, that is not only migration from the neighbouring country to yours, that there is immigration by boat from other countries like the great European immigration to Argentina between 1800 and 1900 and not only by boats but also by foot migration.
Last reply by Thefernofrommars, -
- 2 replies
- 266 views
@Łukasz Jakowski the website connection has for the longest time been not secure for some reason, this might discourage people from the community to stay here and engage, turning people away from aoh games, so i suggest MAYBE getting new servers or fixing the issue somehow I copied the URL thru many safety detectors for website to see if there is some reason for this label, but found nothing, so really it's a shame that the website gets labeled this was like some credit card stealer website when its just a community of passionate gamers
Last reply by bun_dha4, -
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- 203 views
You mentioned the possibility of the game being released this year, but it's been about 2 months since then, and I believe a lot has changed. If you are certain that it will be released this year, in which quarter of the year will it be released? Is there a possibility of it being released by the 2nd quarter, until August, or will it be released by the end of the year? You mentioned that there won't be an ultimatum, but can we create this ourselves with a few event-like or conditional events, or can you add this to the game? You said there won't be a navy, but have you added a visual animation for trade routes that has any effect in the game? …
Last reply by muhoaga, -
A great advantage of AoH 2 was its smooth gameplay. There weren't hundreds of repeating events happening every second. It really annoys me when something interrupts my game non stop. I believe that in AoH 3 events should appear as rarely as possible - those who don't like them won't have to be nervous, and those who like events will probably create their own anyway.
Last reply by Łukasz Jakowski, -
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- 169 views
Idea
Last reply by tyvvuhb, -
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- 244 views
I had this problem in AoH2 and I don't want it to continue in AoH3 In the 1900s, it still seems ridiculous to build castles for defence and I could not see anything like a defence line in the buildings perhaps after 1900, defence lines could be used instead of castles if lukasz has already said the answer or the specificity of this, please write below the post
Last reply by YusufAliDE, -
- 119 replies
- 12k views
Does Age of History 3 need a publisher? What do you think?
Last reply by Łukasz Jakowski, -
With the introduction of resources in AOH3 railroads would be the form of transport for these resources. Also to speed up the transfer of armies. Railroads have been used for a very long time and are still used today. Please add railroads and trains. Doesn't have to be complex.
Last reply by Skvasnyak, -
- 2 replies
- 254 views
A big list of suggestions for the game, feel free to add some in the replies. 1. Peace treaties-(already pretty good), should be able to demilitarize provinces, reduce the army size of the enemy and pay/request war reparations. Another interesting idea is that of a goverment in exile. 2. Military- already amaizing but you could have more units for each era (ex: light/medium/heavy medieval linemen, knights, spearmen etc.) - add artilery and an actual air force based at airfields (planes should not be destroyed by non ranged units) -ships(optional) could be used especialy to distrupt trade routes …
Last reply by Nigga, -
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- 557 views
What's the most annoying thing about paradox games? When you Ask any player, the answer will be clear: Blobbing, after a while, the map goes from hundreds of civilizations to just 7 larping the whole world, pretty much, It snowballs into an unrealistic and ugly experience with no challenge at all unlike real history where empires tended to implode as soon as they get too big or advanced, this system is non existent IN ANY AND EVERY paradox/grand strategy game (except for maybe CK3 but it sucks there too and doesn't fit AOH3) so, i came up with a solution to this big problem, THE IMPERIAL DOWNFALL SYSTEM! This system would guarantee that No civiliza…
Last reply by OwnM3Z0, -
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亲爱的卢卡斯,历史时代3会有世界新闻(每当玩家做出重大决定时触发,例如占领外国首都,宣布改革等,如HOI4)和国家出版物(影响人们的满意度和稳定等)吗?
Last reply by 桂圆甜不甜, -
- 1 reply
- 259 views
The Idea Is, when two or more states are allied against one or more state and vice versa in a large scale conflict (ie atleast one of the civs is a great power) the offensive side will change their color to red and the defensive to blue on the map until the war ends, allowing a much easier way to see coalitions
Last reply by Thefernofrommars, -
- 0 replies
- 243 views
The Idea Is that for each civ you can make a tree of who rules it via custom rulers and even the cause of no longer ruling (death, stepped down, revolt etc) allowing you to return them to rule in the case of revolt or stepping down, even having the ability to fill vacant spots with AI generated Leaders, This Could Allow for many fun mods that add entire historically accurate leadership for nations like france, the UK, Austria, Lithuania ETC ETC
Last reply by OwnM3Z0, -
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Last reply by AZ104ExamDumps, -
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Dear Lukasz, age of history 3 will there be demilitarized zones (no troops can be recruited and no troops allowed in, like HOI4), and will there be neutral states?
Last reply by 桂圆甜不甜, -
- 2 replies
- 290 views
A suggestion I'm starting to see more and more is the "add front lines from hoi4" suggestion. I am of the opinion that the suggestion on it's own is pretty bad, and I'll explain why, and give my version of the suggestion. The following is a TLDR on why I don't think it'd make sense. It doesn't make sense for 90% of AOH3's time-span. Front lines simply wouldn't be viable for most of a campaign anyway. If a front-line mechanic is used for the entire game, it may jeopardize the AI's difficulty. For example look at AOH2, the AI spreads itself incredibly thin early game making it incredibly easy. Now let me put my own spin on the suggestion that would…
Last reply by Thefernofrommars, -
- 0 replies
- 206 views
Since laws are related to technology, I think you can use laws this way: At the beginning of the game, each country has a law that affects the AI of that country so that during wars, they primarily strive for direct clashes with the enemy's army. When unlocking the "early tank" technology, new laws are unlocked: after changing this law, the AI of the country that changes this law, instead of looking for direct skirmishes, primarily seeks to occupy border provinces of enemy
Last reply by Rodak Polak, -
- 1 reply
- 254 views
Треба, щоб одне місто захоплювали довго і було б цікаво
Last reply by OwnM3Z0, -
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- 177 views
This Idea Proposes that certain laws will be available for certain religions And Ideologies, Below Is An Example For A Theocratic Muslim Civilization: (note that These Islamic Laws Will Only Appear/Be Available for Theocratic Countries with Islam As Their Official Religion) Church School Reforms Are Replaced With Madrasa's Instead (as madrasas were also a basic form of education in the islamic golden age) Monetary Policies Now Have Islamic Currency As An Option Of Law Taxation System Now Has Zakat And Jizya As A Law Option Judicial System Now Has Syariah (Sharia) Courts And Under Women's Right's You Could Have…
Last reply by OwnM3Z0, -
- 1 reply
- 230 views
Not sure if this has been suggested before, but I think AI should target nations that are within their formable. For example if poland is trying to reunite the polish-lithuanian commonwealth, then they will target nations like ukraine, belarus, and lithuania first.
Last reply by Thefernofrommars, -
- 0 replies
- 180 views
It would be good if during the war, recruiting units was only possible on our territory, but recruiting mercenaries should also be possible in occupied enemy territories
Last reply by Rodak Polak,