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Español arriba, inglés abajo//Spanish above, english below Fui a comer una banana y se me ocurrió la idea jaja, así que la posteo por si la encuentran útil. Quizá ya lo pensaron. ¿Y si hubiera niveles/porcentajes de alfabetización y nivel de vida en cada provincia? Ello podría afectar a qué tanto dinero dé la economía de dicha provincia, a cuánta gente nace o muere, o que mientras menos alfabetizados estén menos propensos a la rebeldía sean sus pobladores. Tal vez la producción de ciertas unidades militares o de ciertos recursos necesite que en dicha provincia haya cierta alfabetización. No lo sé, me pareció algo divertido de ver en el juego. Aunque tal vez se aseme…
Last reply by AmericanLiberia, -
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- 34 replies
- 6.3k views
In this topic, I would like you to create special real characters for the game and share them with me to add to the game.(Advisors and Generals only!) How to create new Character: Each character have own json file(Example: Franklin.json) [ { Name: "Benjamin Franklin", ImageID: Franklin, BornDay: 17, BornMonth: 1, BornYear: 1706, Attack: -1, Defense: -1, }, ] Copy the Franklin.json and rename it to Surname.json (!) Instead of Surname use real Surname(Last name) of the character you want to create. In the "H/" folder create Image for this character, it must be 125x125 px. Name of the…
Last reply by Łukasz Jakowski, -
Add more conditions we can demand from the enemy in a peace negotiation. For example, there should be a demand to demilitirize the enemy. Like we could limit their army. This is necessary bcus even with reparations there have been instances where the enemy fully recovered their army and just attacked me in surprise.
Last reply by MrbEAstt, -
- 0 replies
- 167 views
When we win a war, we should be able to occupy some of the enemy territories untill the enemy pays the full reparations. Like there could be a feature where we get a cut of all the income in selected provinces as a way to speed up the reparation process. This could also allow us to occupy strategic ports ensuring the enemy is weakened
Last reply by MrbEAstt, -
- 0 replies
- 160 views
There should be double monarchies such as Austria Hungary, this would fix the unions being too overpowered problem. How this could work, is that the player mostly rules for one part of the country (for example austria) while the other part (ex: hungary) is ruled mainly by the AI
Last reply by MrbEAstt, -
- 0 replies
- 169 views
In the mordern scenario, there should be different world organizations. For example, the EU in Europe. This would mean that whenever we invade a EU country, we have to fight the entirety of EU. These organizations could be toggled on/off
Last reply by MrbEAstt, -
- 6 replies
- 576 views
As you all know, Lucas is unhappy with the amount of work it takes to add cultures to every civilization, and I have a whole new solution. That is to make culture maps. One native culture per region, like in Europa Universalis. Players would need to make modifications to the culture of the region just like they would make terrain and religion maps. And it can be tweaked in the script editor. When we make a script, we don't need to assign cultures to any country, the country automatically picks the culture of the capital location as the dominant culture unless we choose to tweak it in the script editor. For example a country with a capital in London will automaticall…
Last reply by OwnM3Z0, -
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- 188 views
hopefully reworking the cities thing, they didn't fit on the map and often looked bad and were in uncolonized provinces, i think he should make cities look more alive and fit more with the surrounding terrain + make cities different in each region and era, ex: middle eastern city in 12th century won't look the same like a european city in the same date, or a european city in the same date won't be as big as shanghai or tokyo in asia in the 2022 scenario is a thing post alpha I Also suggest at least adding unique designs for cities such as: Giza (show pyramids), baghdad (had circle shape when it was first built famously), mecca (show kaaba) , medina(show the ma…
Last reply by OwnM3Z0, -
- 1 reply
- 302 views
Coring something means people live there, but what about for example Germany claiming Alsace Lorraine, Or claiming something a country used to own
Last reply by qxz, -
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- 172 views
Two words, Oil Rigs
Last reply by Ilianotron, -
- 1 reply
- 274 views
above are the flags of the emirate of granada and Al Andalus In AOC2 Over here is the ACTUAL Approx Historical flag of al andalus that the region of Andalucia in spain based its flag on the old flags make al andalus Nasirid Based, The New One Is More Historically Accurate, Also Al Andalus Needs to be added as a formable For Granada With the needed provinces to form it being the territories of the almohades but a little smaller without removing important cities like valencia, Badajoz, And Cordoba From the needed provinces to form it, @Łukasz JakowskiFix this please?!
Last reply by OwnM3Z0, -
- 1 reply
- 181 views
There should be a feature to claim lands that have the same cores as you. This could also tie into war justifications which should be added so we can't just declare random wars
Last reply by qxz, -
- 4 replies
- 441 views
Cool idea, make it so before Ai rebellion starts, there's about 3-4 Stages before armed one begins, 1. Peaceful Protests A. Give in their demands, ( Creates an Autonomous Republic which works as a puppet state, which cannot have allies or have Trade deals, is completely dependent on you) B. Shut the protests down ( Escalation of revolution increased by 75%, Escalation of the stages increases in speed by 75%, Assimilation Price Increased by 3x, Disables Event Progressive Protest Escalation for 60 Days, after which all Buffs/Debuffs above come into the effect) 😄 Ignore the Protests ( No effects until the Stage is over. AFTER the next Stage:…
Last reply by qxz, -
- 3 replies
- 458 views
@ Łukasz Jakowski Dear Lukasz Jakowski: 1. Please add leadership and country functions right in the game for iOS players' convenience. 2. Additional scenario include 1890, 1911, 1946, Cold War (1949, 1960, 1967, 1973, 1979 and 1989), Vietnam War, Korean War, Chinese Civil War and each scenario have correct leader. 3. Adding archipelagos in the South China Sea region. 4. Allow construction and investment, even the change of leadership and state of the vassal states. 5. Add national flags appropriate to each type of government, especially Asian countries. 6. The federal state will be allowed to manage the flag, change leadershi…
Last reply by qxz, -
- 2 replies
- 2.3k views
Targets for airplanes, sort of: 1)Air support. 2)Tactical bombing. 3) Civilian bombing 4) Interception of enemy aircraft etc.
Last reply by 桂圆甜不甜, -
- 0 replies
- 176 views
When you occupy a significant ammoint of the enemy territory as well as their capital, make it so that the enemy automatically surrenders all their territory to begin the peace negotiations. Like this would fix the problem in the wars where its a absolute pain to capture all the territory of a nation that basically gets demolished by you, and then out of nowhere they spawn in 4k troops despite their entire pop dying from the war 💀
Last reply by MrbEAstt, -
- 0 replies
- 163 views
Spies should be able to carry out assassinations of the other countries rulers/advisors/generals
Last reply by MrbEAstt, -
- 14 replies
- 1k views
Recently lukasz said he liked the Idea of cultures but that it was too hard to implement because of there being too many civilizations to assign cultures to, this dilemma has two solutions and both could work depending on how they are pulled off The first solution adding the cultures mechanic without assigning any culture to any civilization and leaving it to the player to assign the cultures either in the editor if he wants a civilization to always have a certain culture when added or in the scenario creator, this system removes the weight off lukasz to assign the cultures and actually allows a lot more versatility and could have similar mechanics to ide…
Last reply by aa30388, -
- 2 replies
- 221 views
Hello Lukash, how do you like the idea of adding the following functions for creating divisions: 1: creation of divisions based on nationality and religion 2: transfer soldiers from a certain division to another, for example veterans And one more small idea. Add a city system to aok3. How will it work? For example, if a city is of the first level of development, then 100-1000 people will be born in this city per month, and if the second one, then twice as much. There is already a text limit, I think you understand Lukash.
Last reply by aa30388, -
- 3 replies
- 426 views
Make it so we can commit war crimes, however do so would damage our relations with all other countries
Last reply by aa30388, -
Coups
by Icantwaitfr- 2 replies
- 295 views
So when we switch governments or make horrible decisions impacting our country, there should be a chance of a coup occurring. It would function like a rebellion except that instead of trying to form a different state, the coup would aim to change tje ruling goverment. We could also influence coups in other countries which could tie into spies assassinating rulers etc.
Last reply by aa30388, -
- 1 reply
- 409 views
Like many others, it seems strange to me that ideologies and types of government are in the choice of the ideology of the country, I propose to separate these two different things and also attach a video from YouTube that has a list of all ideologies and types of government (this is not advertising), I'm just too lazy to write out all ideologies and forms of government. who is not lazy can write them out in the text in the comments 1)Ideologies https://www.youtube.com/watch?v=9cz4ikFcwMY https://www.youtube.com/watch?v=nkOEL6H2ib0 2)Forms of government https://www.youtube.com/watch?v=rtUg_itWEz8
Last reply by Mirolit, -
a while ago i made those two topics and my idea proposes to add both or atleast one of these two, more specifically the first one would be nice for medieval scenarios and would prevent blobbing if done on its own or combined with the second concept @Łukasz Jakowski thoughts?
Last reply by OwnM3Z0, -
New War System 1 2
by Keguca10- 26 replies
- 4.3k views
@Łukasz Jakowski Hello everyone, I am writing this suggestion because I feel that the war declaration system is poorly done and as you progress through the game the maps will become very distorted. What I mean, well, all of us who have played Age of History II know that with the current war system countries conquer provinces without sense and the maps are deformed in a bad way making that as you advance in the game the maps are horrible and lose realism. So to solve this problem I propose to change the war system depending on the era, it sounds complicated, but it is not, now I will explain it better. I propose that there should be a diplomacy section (I t…
Last reply by Whattonamemyselfidontknow1, -
- 0 replies
- 240 views
In AOH2, Colonial france for example had 100% cores over all its territory and could recruit from them as if they were french ethnically, will we see a change to this feature adding for example kurdistan cores in the 2022 scenario and adding all the colonial cores in the ww1/ww2 scenarios? another issue was that in the old game, you couldn't edit the starter scenarios like 1440 or 1200, no matter what you did it was erased @Łukasz Jakowskiwill this be fixed in AOH3?
Last reply by OwnM3Z0,