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Will civil wars in modern scenario (Somalia, yemen, Libya, syria, Ukraine conflict (lpr & dpr) etc) be pressnt @Łukasz Jakowski
Last reply by xox, -
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- 0 replies
- 274 views
It is known that during a war, the economy of the country changes - at the beginning, spending on the army increases, and when the war goes badly, or if it has lasted too long, the recruitment of civilians into the army increases, which reduces the population and economy Therefore, when setting the budget, I think that in army maintenance, if we select the "increased pay" option, we should get two additional minuses: -1% population and -5% economy. This option should be used by AI only when the bot is losing the war or after 2 years when manpower runs out. The "default" option should be enabled by AI at the beginning of war, and the "decreased pay" option should be e…
Last reply by Rodak Polak, -
- 2 replies
- 2.3k views
A country powerful enough can have the ability to create an international council and basically choose the leaders of this council, kinda like the UN, this however is not to be confused with an economic or military alliance, this is no alliance. This could lead to: Countries imposing sanctions on another country (with justification, like them taking over another territory without justification, kinda like the casus beli in eu4.) And if other countries happen to have bad relations with the nation that is imposing the sanctions, they'll end up vetoeing against it. However, they can also abstain if they are a neutral nation (positive or negative relations with both…
Last reply by h-itler, -
- 0 replies
- 241 views
I propose that declaring war is only possible with relations - 25, but declaring war against a country with a different religion is possible easier with relations - 15 Or faster damaging relations between countries that have different religions
Last reply by Rodak Polak, -
I don't have a detailed idea so help me in comments My general thought is to have some attraction buildings in the game such as wonders, airports, tourism centers, etc which attracts tourists. Also high stability causes more tourists come to your country. Beside its economical bonuses it can have benefits such converting your religion in first stages of game or maybe improving your relations with other countries or anything else that makes sense about tourism
Last reply by qxz, -
- 6 replies
- 960 views
i think this would be a good idea for sharing creations with other users
Last reply by Scheissenberg, -
- 2 replies
- 368 views
In the game there could be different types of defenses a player can create. Those being trenches, forts, bunkers, beach fortifications (like Normandy) etc. There could be a map mode that allows you to see them, and areas with these fortifications could be harder to conquer, however, they'll only function if there are troops in the defended area. The player could also have the ability to lay landmines in a certain province, to deteriorate the enemy's troops. The NPC of course can also have the ability to do this as well. This could make WW2 scenarios better as players can have the ability to fortify places like Alsace-Lorraine for a more accurate scenar…
Last reply by Scheissenberg, -
- 0 replies
- 226 views
AOH2 was easy to assimilate and easy to suppress rebellions. I believe that assimilation should be completely removed, and instead a panel of occupied territories should be made, where broad autonomy could be given, or, on the contrary, very low, and so that the rebels would be many times stronger
Last reply by Nikitilus, -
- 2 replies
- 257 views
So i posted a topic about tourism and got comments about migration so decided to post another and talk about that I don't know how much the game is near to reality but I talk about real word then we can decide which parts are useful for the game Migrations categorized by reasons: Natural reasons: flooding, earth quake or other disasters in old living place and fertile lands in new one Artificial reasons: bad economical situation, war or dictatorship in old living place and better economy and stability in new one
Last reply by HistoryFan14, -
- 0 replies
- 289 views
Countries can have the option to create companies, and those companies can expand throughout the world through trade. Many of them being arms companies, motor companies etc. This could lead to allies using each-other's companies to create different types of weapons, companies can also boost the speed a weapon is made/a vehicle/soldier is created. Also the better/more popular a company is, the more stronger the soldiers will be. These companies can be custom or already existing ones (depending on player choice.)
Last reply by HistoryFan14, -
- 5 replies
- 501 views
Currently it is the Soviet Union which does not make sense, when it is not a union of multiple nations. Instead it should be Russian Soviet Federative Socialist Republic OR Russian SFSR for short The same could (in theory) apply to other nations, especially the post-soviet ones.
Last reply by Mirolit, -
- 4 replies
- 474 views
Isn't there a feature to change the flag in the game? What I mean is,We can change ideologies when playing games, or even change names in the previous AOH2 series.. So maybe it would be better to add a feature to change flags during the game, I usually release a vassal country and play as a vassal country because there is no this feature, right... I'm not forcing, I'm just sharing ideas😁
Last reply by Mirolit, -
- 0 replies
- 291 views
The game could have the ability in which a leader can either step down when stability is low and be replaced (or get assassinated by spies using the spy network feature, they can also meet their end by natural causes). What I mean by this is that the player can choose a successor to the previous leader that has their own advantages and disadvantages. As for heirs, leaders can marry a local within their country or from another country. (this can improve relations with said country). And they can have children in which the player can choose as heir. And like successors they can have their own benefits. Players can also recruit their heirs as generals in the b…
Last reply by HistoryFan14, -
- 1 reply
- 790 views
Provinces translation - names of the cities translated to the language you are using toggle translation - possibility to toggle the translation of the names of cities (to mimic aoh2)
Last reply by Naval, -
- 2 replies
- 1.6k views
In recent trailers, we can see that the types of government (like in AoC2) include completely different (from the point of view of social science) characteristics of government: in addition to ideologies (communism, fascism, etc.), there're also forms of government (monarchy, republic and their types), types of political regimes (democracy and dictatorship, which can be implied as totalitarianism or authoritarianism) and other special characteristics: for example, type of administrative-territorial organization (city-state), methods of power sharing (daimyo), other types (theocracy). This creates a heterogeneity of government types and, among other things, leads to d…
Last reply by Naval, -
- 1 reply
- 437 views
Happy birthday, Łukasz. Will there be a United Nations to make decisions, make peace, and stop wars? You can also put a proposal to the United Nations, for example preventing Germany from arming. It would be very useful if you added it and it would make the game more realistic.
Last reply by Naval, -
🙂
Last reply by Naval, -
- 1 reply
- 283 views
Last reply by Naval, -
- 3 replies
- 1.7k views
I'm wondering if Age of History 3 will feature multiplayer or any similar mode? I'm eagerly awaiting its release and sincerely hope it does! Please, Luskas, don't let us down.
Last reply by chichus, -
- 3 replies
- 472 views
Trade between coutries, for example gold for manpower
Last reply by Naval, -
- 2 replies
- 271 views
LPR & DPR NagaroKarabakh Somaliland Western Sahara & All civil wars
Last reply by Naval, -
- 1 reply
- 416 views
Happy Birthday Lukasz, i wish you a very big success with AoH3 and many other things in life! but most importantly take a big break. Wish you all the best Lukasz!
Last reply by Naval, -
- 1 reply
- 406 views
Trade System: Create a dynamic trade system where players can exchange resources. The value of resources can fluctuate based on supply and demand, encouraging players to strategically trade for maximum profit. Army Supply System: Implement a system where armies need a continuous supply of resources to maintain their strength. This includes weapons, armor, and other equipment. Players must ensure their supply lines are secure and efficient to keep their armies at peak performance. Food and Production Mechanics: Incorporate the need for food for both civilian population and armies. Players need to manage th…
Last reply by Naval, -
- 2 replies
- 306 views
Add national spirits, like in HOI4. So that you can set buffs and debuffs (like rulers), and so that you can set up an event to remove or add the national spirit. It would be cool
Last reply by Naval, -
- 1 reply
- 396 views
My idea for the development of the game is to add the possibility of controlling the seas by given countries, along with the export and import of goods through the seas, thanks to which the countries that own them will be able to earn money.
Last reply by Naval,