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In recent trailers, we can see that the types of government (like in AoC2) include completely different (from the point of view of social science) characteristics of government: in addition to ideologies (communism, fascism, etc.), there're also forms of government (monarchy, republic and their types), types of political regimes (democracy and dictatorship, which can be implied as totalitarianism or authoritarianism) and other special characteristics: for example, type of administrative-territorial organization (city-state), methods of power sharing (daimyo), other types (theocracy). This creates a heterogeneity of government types and, among other things, leads to d…
Last reply by Naval, -
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- 1 reply
- 484 views
Happy birthday, Łukasz. Will there be a United Nations to make decisions, make peace, and stop wars? You can also put a proposal to the United Nations, for example preventing Germany from arming. It would be very useful if you added it and it would make the game more realistic.
Last reply by Naval, -
🙂
Last reply by Naval, -
- 1 reply
- 309 views
Last reply by Naval, -
- 3 replies
- 1.8k views
I'm wondering if Age of History 3 will feature multiplayer or any similar mode? I'm eagerly awaiting its release and sincerely hope it does! Please, Luskas, don't let us down.
Last reply by chichus, -
- 3 replies
- 521 views
Trade between coutries, for example gold for manpower
Last reply by Naval, -
- 2 replies
- 296 views
LPR & DPR NagaroKarabakh Somaliland Western Sahara & All civil wars
Last reply by Naval, -
- 1 reply
- 463 views
Happy Birthday Lukasz, i wish you a very big success with AoH3 and many other things in life! but most importantly take a big break. Wish you all the best Lukasz!
Last reply by Naval, -
- 1 reply
- 447 views
Trade System: Create a dynamic trade system where players can exchange resources. The value of resources can fluctuate based on supply and demand, encouraging players to strategically trade for maximum profit. Army Supply System: Implement a system where armies need a continuous supply of resources to maintain their strength. This includes weapons, armor, and other equipment. Players must ensure their supply lines are secure and efficient to keep their armies at peak performance. Food and Production Mechanics: Incorporate the need for food for both civilian population and armies. Players need to manage th…
Last reply by Naval, -
- 2 replies
- 334 views
Add national spirits, like in HOI4. So that you can set buffs and debuffs (like rulers), and so that you can set up an event to remove or add the national spirit. It would be cool
Last reply by Naval, -
- 1 reply
- 446 views
My idea for the development of the game is to add the possibility of controlling the seas by given countries, along with the export and import of goods through the seas, thanks to which the countries that own them will be able to earn money.
Last reply by Naval, -
- 1 reply
- 249 views
Focus tree for every country and for vasals it will be nice.
Last reply by Naval, -
- 1 reply
- 239 views
1 missing ideology: socialism
Last reply by Naval, -
- 4 replies
- 931 views
The justification for war is really very simple and does not prevent an American tribe from declaring war on me I think it could be a better war justification system Example: We can create a justification for war by throwing cores into the territory of the country we are going to fight. In a peace treaty, we can only take the lands where we throw core. (It will be a little irrelevant, but I think our diplomatic points should also go when throwing core) Example: We must first identify the country we are going to fight and it may take some time to identify the rivaly. Example: Justification time should vary depending on what your ideology is, and s…
Last reply by Naval, -
- 1 reply
- 332 views
What is a power stage designer? It assists organizations with growing their efficiency by smoothing out, speeding up, PL-400 and changing center cycles. In any case, people will chip away at making Power Applications, and Mechanization Supply and extend the stage to fulfill business needs and address testing business challenges. Designing Normal Information Administration (15-20%) This space will assess your abilities in designing security to help advancement. PL-400 Exam Dumps Accordingly, you ought to know how to investigate the functional security issues and arrange business groups and units. Other than that, it is essential to have the option to carry out…
Last reply by Naval, -
- 2 replies
- 425 views
a nation alongside a flag can have a symbol/coat of arms @Łukasz Jakowski what do u think lol this idea has never been done in most or any stragey game that i can think of and is unique what do u think is it a good idea or no also for mapmodes can we have for example paradox like mapmodes for example govt type names not only colors on map and religion names on map not jsut color if you know what i meat kindoff like how civilization names are on the map but if u switch to another map mode it shows whatver u switched over to on the map as text not just as colors on the map
Last reply by Naval, -
- 1 reply
- 295 views
The Idea Is: when two empires Are Bordering And Nearly Equal Or Close In Power, They Will Avoid Direct Conflict As Much As They Can Due To Higher Chance Of Losing The War Or It Might Be Too Expensive To Initiate, Instead Opting To Wait For The Other One To Be Weakened Or Collapse to attack
Last reply by Naval, -
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- 321 views
I propose that changing the country religion is possible only when none of our provinces has a religion of our country religion or second possibility is change religion if we lose rebelion. Example: The national religion of Nigeria is Islam, but, for example, as a result of the war, only provinces with Catholic and local African religions remained within its borders. Then a window appears to change the national religion to one of those present in our provinces When it comes to religious rebellions, they can lead to a change only to religions that are available in our provinces (so that as a result of the rebellion in Nigeria, Shinto will not become the national …
Last reply by Naval, -
- 1 reply
- 252 views
There are still some changes to do for the modern scenario, it concerns dependencies : Britain, France, USA, Netherlands, Australia, New Zealand and Norway must have its dependencies, Incorporated in the countries, with sometimes a dependency status. https://en.wikipedia.org/wiki/Dependent_territory
Last reply by xox, -
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Warning: just in case, I will say that the 4 cool features for formable nations ideas are from these 4 guys, not me. also i was busy with my projects so i just copied texts. 😶 1. little fixing. (from Rodak Polak) In AoH2 it was possible to create the German Empire from the Weimar Republic and later the Weimer Republic from the German Empire Could you please fix this in AoH3 so that you can only create a larger version of your country. Replacing the larger German Empire with the smaller Weimer Republic seems to make no sense It's the same with Egypt on Modern Day, in that you can create a smaller Ancient Egypt 2. can changing flag without chan…
Last reply by Денис Живков, -
- 2 replies
- 256 views
Focus tree for every country and for vasals it will be nice
Last reply by OwnM3Z0, -
- 2 replies
- 1.1k views
Dear Lukasz, Please make it so that when you're creating a scenario, you can select country leaders, generals, advisors etc. for the countries. This will make it a lot easier to get the right characters for each civilization in each scenario. This will also fix the problem that when scenario's are close together, the wrong characters are selected because they'd be selected based on their date of birth like in AoH2. Also, add a feature where available characters for each civ can change during gameplay. It'd also be cool if availability can be based on events and stuff. Thx in advance! 🙏👍
Last reply by Денис Живков, -
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- 293 views
Would be a good idea to add an indicator of provinces you have other armies preparing to occupy when choosing a second army to occupy enemy territory.
Last reply by jws29095, -
- 0 replies
- 241 views
пираты будут нападать на грузовые корабли с небольшим шансом. их можно победить с помощью военной силы. вот-такая идея
Last reply by ZIBBIYT, -
- 1 reply
- 383 views
It would be nice if these tables and statistics included a ranking of economics per capita, so that we could see which country is actually the richest. Depending on your place in the ranking, there may be some bonuses.
Last reply by 桂圆甜不甜,