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Focus tree for every country and for vasals it will be nice.
Last reply by Naval, -
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- 1 reply
- 219 views
1 missing ideology: socialism
Last reply by Naval, -
- 4 replies
- 878 views
The justification for war is really very simple and does not prevent an American tribe from declaring war on me I think it could be a better war justification system Example: We can create a justification for war by throwing cores into the territory of the country we are going to fight. In a peace treaty, we can only take the lands where we throw core. (It will be a little irrelevant, but I think our diplomatic points should also go when throwing core) Example: We must first identify the country we are going to fight and it may take some time to identify the rivaly. Example: Justification time should vary depending on what your ideology is, and s…
Last reply by Naval, -
- 1 reply
- 296 views
What is a power stage designer? It assists organizations with growing their efficiency by smoothing out, speeding up, PL-400 and changing center cycles. In any case, people will chip away at making Power Applications, and Mechanization Supply and extend the stage to fulfill business needs and address testing business challenges. Designing Normal Information Administration (15-20%) This space will assess your abilities in designing security to help advancement. PL-400 Exam Dumps Accordingly, you ought to know how to investigate the functional security issues and arrange business groups and units. Other than that, it is essential to have the option to carry out…
Last reply by Naval, -
- 2 replies
- 376 views
a nation alongside a flag can have a symbol/coat of arms @Łukasz Jakowski what do u think lol this idea has never been done in most or any stragey game that i can think of and is unique what do u think is it a good idea or no also for mapmodes can we have for example paradox like mapmodes for example govt type names not only colors on map and religion names on map not jsut color if you know what i meat kindoff like how civilization names are on the map but if u switch to another map mode it shows whatver u switched over to on the map as text not just as colors on the map
Last reply by Naval, -
- 1 reply
- 264 views
The Idea Is: when two empires Are Bordering And Nearly Equal Or Close In Power, They Will Avoid Direct Conflict As Much As They Can Due To Higher Chance Of Losing The War Or It Might Be Too Expensive To Initiate, Instead Opting To Wait For The Other One To Be Weakened Or Collapse to attack
Last reply by Naval, -
- 1 reply
- 293 views
I propose that changing the country religion is possible only when none of our provinces has a religion of our country religion or second possibility is change religion if we lose rebelion. Example: The national religion of Nigeria is Islam, but, for example, as a result of the war, only provinces with Catholic and local African religions remained within its borders. Then a window appears to change the national religion to one of those present in our provinces When it comes to religious rebellions, they can lead to a change only to religions that are available in our provinces (so that as a result of the rebellion in Nigeria, Shinto will not become the national …
Last reply by Naval, -
- 1 reply
- 228 views
There are still some changes to do for the modern scenario, it concerns dependencies : Britain, France, USA, Netherlands, Australia, New Zealand and Norway must have its dependencies, Incorporated in the countries, with sometimes a dependency status. https://en.wikipedia.org/wiki/Dependent_territory
Last reply by xox, -
- 1 reply
- 1.1k views
Warning: just in case, I will say that the 4 cool features for formable nations ideas are from these 4 guys, not me. also i was busy with my projects so i just copied texts. 😶 1. little fixing. (from Rodak Polak) In AoH2 it was possible to create the German Empire from the Weimar Republic and later the Weimer Republic from the German Empire Could you please fix this in AoH3 so that you can only create a larger version of your country. Replacing the larger German Empire with the smaller Weimer Republic seems to make no sense It's the same with Egypt on Modern Day, in that you can create a smaller Ancient Egypt 2. can changing flag without chan…
Last reply by Денис Живков, -
- 2 replies
- 238 views
Focus tree for every country and for vasals it will be nice
Last reply by OwnM3Z0, -
- 2 replies
- 1k views
Dear Lukasz, Please make it so that when you're creating a scenario, you can select country leaders, generals, advisors etc. for the countries. This will make it a lot easier to get the right characters for each civilization in each scenario. This will also fix the problem that when scenario's are close together, the wrong characters are selected because they'd be selected based on their date of birth like in AoH2. Also, add a feature where available characters for each civ can change during gameplay. It'd also be cool if availability can be based on events and stuff. Thx in advance! 🙏👍
Last reply by Денис Живков, -
- 0 replies
- 257 views
Would be a good idea to add an indicator of provinces you have other armies preparing to occupy when choosing a second army to occupy enemy territory.
Last reply by jws29095, -
- 0 replies
- 225 views
пираты будут нападать на грузовые корабли с небольшим шансом. их можно победить с помощью военной силы. вот-такая идея
Last reply by ZIBBIYT, -
- 1 reply
- 358 views
It would be nice if these tables and statistics included a ranking of economics per capita, so that we could see which country is actually the richest. Depending on your place in the ranking, there may be some bonuses.
Last reply by 桂圆甜不甜, -
- 1 reply
- 383 views
Advocating for the Inclusion of 4 Major Missing Religions in Age of History 3: The world is a tapestry woven with threads of diverse cultures, traditions, and belief systems. As we navigate through history, it is crucial to acknowledge and celebrate the contributions of religions such as Jainism, Taoism, Zoroastrianism, and irreligion. These major missing religions, each with its unique principles and philosophies, play a significant role in shaping the fabric of human civilization. In the context of Age of History 3, their inclusion would not only enrich the gameplay experience but also serve as a testament to the importance of embracing cultural diversity. I…
Last reply by xox, -
- 3 replies
- 559 views
Nos países de regime democrático, ideias para eleições e partidos políticos, estes sistemas estariam disponíveis na área de investigação. Por exemplo: * Regimes multipartidários *Regime Bipartidário *Regime Unipartidário Os estilos de governo democrático incluem: Democracia República Monarquia Parlamentar ou Constitucional Os partidos tiveram vantagens, por exemplo: Partido Conservador, Partido Nacionalista, Partido Socialista, Partido Comunista, Partido Reacionário, Partido Liberal, Partido Fascista. Buffs e debuffs: Partido Conservador: - Buffs: E…
Last reply by Kamernikosz, -
- 1 reply
- 424 views
BETTER AI: I know that this sounds very unspecific, yet, everyone knows exactly what I mean. The AI is just so random in AoH2! I've seen Switzerland conquer Italy, Egypt annex Vietnam, and get annexed by the Ottomans. I've reached a population above the the rest of the US combined as Virginia. I feel like the game can be way more realistic. The border gore. Here would be my suggestions: CASUS BELI - Common Cultures, Languages, Religion, Ethnicity, or Previously Owned Provinces can be taken. War of Conquest - Pretty Self Explanatory. Just, please, let the borders make sense. Maybe setting up a puppet state. Defensive War - Maybe a country could a…
Last reply by Bruhfinder, -
- 6 replies
- 890 views
Of course, in real life, languages and cultures change based on many events. Each mix with others and evolve seperately from eachother into their own unique types. An example of this is how Italian, French, Spanish, etc are all descendents of Vulgar Latin. This process continues to happen, even in our modern day period. I think language and culture splitting and forming brand new AI generated artificial cultures would be an amazing game experience that changes the game everytime you play. Maybe if youre not into that, you can have a slider that turns it higher or lower or even to 0% like with AI agressiveness. New languages and cultures can be formed when another c…
Last reply by Luigiss Cornelious, -
- 0 replies
- 243 views
TURN-BASED SCENARIO EDITOR In my opinion, and, of course, if possible, it would be a wonderful idea to add what I call a "Turn-Based" Scenario Editor. Allow me to explain myself. In EU4, you can choose which date events happen with a turn pin. Well, if it was possible to make a scenario where you can drag on a timeline to certain dates for things to happen, move armies to places, grow population. annex countries/provinces, etc. This would make a great addition to the game in that it would be so much easier to make scenarios with events! What I imagine is this for example:' I want to make a Napoleonic War Scenario: I color in the provinces for France, A…
Last reply by Luigiss Cornelious, -
- 0 replies
- 295 views
I think lukasz could add an infamy system to the game. In my opinion, it wouldn't make sense for you to declare wars all the time and for no apparent reason, I believe that at least a basic infamy system would be important. The espionage option could be one of the reasons and generate a random event that could be harmful to your country and thus have a justification for one. I have several ideas, but for now I'm only going to post this one as the others I haven't completely worked out yet.
Last reply by Distopia, -
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Last reply by Kiwi, -
- 0 replies
- 260 views
I believe that in Age of History 3 we should not need all the provinces to form a nation. rather we should be able to form a nation with only like 80% of the provinces that it needs to form.
Last reply by SerenDippTheGreat, -
- 0 replies
- 221 views
This would certainly worked to those authoritarian/monarchism countries. The targets of oppression by authoritarian/monarchy governments/parties are definitely the protestors/rebellions and religious organizations. Because it can really increase or decrease the stabilization & supportness of your political party and country. If stability is too low, people will start demonstrating (Some buildings or factories may be damaged, etc..) At this time we can choose to change the government or improve the economy, otherwise a revolutionary war will break out between the people and the government. This would be great! (Sorry for my had english🙏)
Last reply by Ryuko龍子, -
- 1 reply
- 345 views
Soldiers can be also be wounded in battles, example: Dead: 3.489 Wounded: 8.699 Retreat: 13.176 And that the wounded tend to be more common than those killed in battle, this would be a very realistic aspect of war. The wounded may depend on the conditions of battle, morale, technology, etc.
Last reply by Warnnexx, -
- 2 replies
- 343 views
On the map of the modern world, in the Caucasus region, there is a country that does not actually exist. South Ossetia is part of Georgia and fix it. Neither America nor any European country recognizes South Ossetia. The democratic world supports the territorial integrity of Georgia. The USA has a law that if someone goes against the territorial integrity of Georgia, it will stop all kinds of political relations and assistance with it.
Last reply by neverger84,