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Lukass, please add hotkeys for scenario editor (f. e. ctrl-b -> enable/disable brush ctrl-s -> save scenario or exit ctrl-arrow right -> next stage of creating scenario (regions -> wastelands -> countries -> it's territories) ctrl-arrow left -> previous stage of creating scenario and more!) Also can you make hotkey settings in game settings?
Last reply by Wayne23lololh, -
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- 0 replies
- 357 views
In the recent video, low resolution images including flags, interaction and ideology icons caught my eye. Will this be fixed? Will we be able to change the icons if not?
Last reply by qxz, -
- 2 replies
- 374 views
Since there is Daimyo as a government in Japan, would there be : Western (and more general) : Empire (g) Royalty/Kingdom (g) Principality Grand Duchy Duchy Despotate (Byzantine period) Papacy Landgraviate Margraviate Arab-Muslim : Caliphate Emirate Sultanate Imamate Asia : Khaganate Shogunate If it is possible to add these, governments should be grouped. And they are level based.
Last reply by Wayne23lololh, -
- 2 replies
- 565 views
I'm wondering how new leaders after the current leaders should appear. I mean for example after new elections in democratic country is the new leader random generated or it can be a predetermined person or what?
Last reply by OwnM3Z0, -
- 0 replies
- 374 views
I don't know if there will be any other maps in the game apart from the world map or if some modder will create something like that, but if so, I would really like to see a map of Eurasia with a part of Africa in the game (without Australia and without the Americas) I think it will be more interesting than a separate map of Europe and a separate map of Asia. I would make such a map myself if I could, but unfortunately I can't and I don't know where to get such a map in high quality. If anyone knows, please give me a hint
Last reply by Rodak Polak, -
I think it's important to include a History in Age of History 3 to record the major events (like those in WorldBox) that took place in this archive, such as wars and reforms. This allows the player to look up events that have occurred in the archive.
Last reply by SerenDippTheGreat, -
- 1 reply
- 579 views
AOH3 already has a realistic population, but it does not always match with the city population. It's like having in Paris 800 000 rather than more than 2 million. So I propose to have the option to put great cities population, and then put the total population. Example : If I want to make the Turkey population more realistic, I have to put on great cities, and then put the total population, which will automatically be set to the rest of the provinces. Turkish great cities total : 60 million The total population of Turkey : 87 million 87-60=27 The rest of Turkey would be set with 27 million inhabitants.
Last reply by thecarvalhogamer, -
- 4 replies
- 508 views
Will a trading company creation system be added to the game?
Last reply by qxz, -
- 0 replies
- 357 views
A Couple Months ago i made a post with my old account @dodoaltac about a mod I planned to do where I would replicate the entire history of the world using events starting in the 1200 start date...I Even got to researching and gathered information on each regions history starting from 1200 till the 1440 start date and i found an AI engine to use for the art in the events... well sadly by the looks of it, this won't be feasible, at least not in alpha, the JPEG style Events have no way of assigning provinces, no way of adding civs and despite having way more triggers and outcomes than the old AOH2 event creator that was in the editor, it's very lacking and is not…
Last reply by OwnM3Z0, -
- 4 replies
- 1.8k views
I had remembered a feature from WC3 or WC4 (I'm not sure if it's from this game) that I think it's interesting. The possibility of you train your generals, so, you'll be able to increase the stats of your commanders For example, if you select General X to be trained during 180 days, General X will receive (E.g.): + 10% Attack bonus + 12% Defense bonus Something similar could be able to be done to deployed armies, to ensure a higher chance at attacking (or invading). For Example: You are playing as Abyssinia at Gathering Storm scenario, to ensure a higher chance of victory against the italians, it could be done, train some units to get …
Last reply by OwnM3Z0, -
- 1 reply
- 296 views
Such as yemen syria Libya etc @Łukasz Jakowski
Last reply by aa30388, -
- 0 replies
- 258 views
Hi I would like for the game to have a foirgen Help sistem by giving the player the possibility to send voolonteers to forgein countrys in war whithout having to directly join the conflict , i think it would make the game more immersive and enjoyable . Thanks
Last reply by Agent008, -
I hope these can be possible.
Last reply by muhoaga, -
- 1 reply
- 514 views
Hello, I have something to ask from you. How can we install the mods in the game on the mobile version? I think we can add this to the android version for the mods in the game by uploading them to a file called Android/Data/AoH3/Mods. Lukasz, I hope you can answer this, it's very, very important.
Last reply by KullanıcıLOL, -
- 4 replies
- 941 views
Hello everyone and Lukasz, I have created a list of things that i would like to see in AOH3 Formables: Add as many formables by default as humanly possible, with every country having at least one formable. Formables were always a great motivation that gave people a goal if they ever got bored of the game. I always thought Aoh2 should have more formables by default, so please lots in Aoh3. Zooming: PLEASE🙏🙏 make it so that the zooming on the map in this game is smooth. Not to be rude but i've always disliked how sluggish and slow the map zoomed in and out on PC in Aoh2 so please don't repeat that in Aoh3. However, what i can see from the trailers so far is th…
Last reply by Bruhfinder, -
- 3 replies
- 790 views
Hi Mr Lucas!👋😃 I decided to translate the game into Arabic! Today, I finished the work! Here is it Arabic language.txt
Last reply by davidcalebe, -
- 1 reply
- 483 views
My suggestions about rebellion. 1 - Our country is a fascist country and when we take over a democratic country as a fascist country, it should have a bigger impact and there should be bigger revolts. People living in a democratic country cannot live in a fascist country. 2-When riots break out, they can come with an event. When a riot breaks out, an event comes up on our screen and writes the reason for the riot. For example, if the economy of our country is low. People revolt because of the economy. Or when a rebellion breaks out in a country we have just invaded, this is written in the event and we understand why the rebellion broke out. …
Last reply by MasterofAoh, -
- 5 replies
- 919 views
Hi Lukasz, I have a few suggestions and pleas. Could you add a province in Serbia called Obrenovac and separate it from Lazarevac?, and could you make a region in Kosovo called Mitrovica? I would be grateful!
Last reply by Kiwi, -
- 3 replies
- 401 views
Previously the feature was in the works and the whole community gave lukasz help by listing the names needed but with no culture system, and the feature missing from all scenarios, was it abandoned, or is it delayed until the culture issue is fixed or will it come on alpha release?
Last reply by qxz, -
- 4 replies
- 756 views
Some religions here are incorrect. Here are a few
Last reply by OwnM3Z0, -
- 0 replies
- 218 views
It Was Previously Said That The Mobile Version Will Have A more Light Map Based On The Computer One, But After That We Didn't Hear Much About It, I Was Wondering When It Would Be Revealed Considering more than 70% of the Player base Is On Mobile So They Won't Use The Current Displayed Map Also Will The Computer Map Be Available As an option for high end devices? @Łukasz Jakowski Is There Any news On It?
Last reply by OwnM3Z0, -
- 0 replies
- 266 views
It's simple it could be unlocked in early trench infantry. To make a stalemate, we need to buy one. I know it's realistic, but for now I don't know another way to do one. The cost for a stalemate depends on the time of it. Like Stalemate Cost for 1 month : 200 coins.
Last reply by Wayne23lololh, -
- 0 replies
- 286 views
It's a bit of a far-fetched idea, but why not? We can have a platform just like "X", i.e. "Twitter", and from there we can see how happy or satisfied the public is criticizing the decisions we make, and there will be some events in the State and there will be criticism, whether satisfaction increases or decreases according to our decisions.
Last reply by altanpasah, -
- 2 replies
- 592 views
I propose that each province should include in its description, apart from the type of terrain, the height above sea level (either as a curios or in a functional form): <0 m above sea level: +1 to attacking, -1 to defending 0 - 500 m.a.s.l.: no effect 500 - 1000 m.a.s.l.: -1 to attacking, +1 to defending 1000 - 2000 m.a.s.l.: -2 to attacking, +2 to defending 2000 - 5000 m.a.s.l.: -3 to attacking, +3 to defendiing 5000 - 9999 m.a.s.l.: -4 to attacking, +4 to defending ✅The type of terrain and the altitude above sea level are two different things ✅It should be an additional indicato…
Last reply by aa30388, -
- 1 reply
- 763 views
I saw from another post about asking for sandbox mode, if there will be, here is my idea on how it should work: It will basically be like age of history 2 but gold will be infinite, like ∞, also the person will be able to recruit forces as much he wants and they will be recruited immedietly, and anything researched will immedietly finish. for now this is what i am thinking, i will edit this post later on
Last reply by aa30388,