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Idea: make historical events so the game would be more realistic. Example: Germany and USSR will declare war at Poland when the date is 1939 This example will only happen when you play the game with WWII scenario. So it means if we play with WWII scenario and wait untill 1939 nothing will happen. If it's almost impossible you can only add this to most popular scenarios. And also please don't delete non-historical scenarios. Just add both historical and non-historical version of a scenario. The game would be more popular and realistic, thank you.
Last reply by OwnM3Z0, -
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- 0 replies
- 165 views
bot spammers are so common now its annoying, I DONT WANT TO HEAR ABOUT YOUR HEMORRHOID TREATMENT CREAM IN FULL DETAILS, AND WHY IS THERE SOME GUY SPAMMING IN CHINESE THAT WE SHOULD GET A SCHOLARSHIP IN THE UNIVERSITY OF SYDNEY, IS THIS SOME EXTRA SOCIAL SCORE THING TO PREVENT THE CCP FROM SELLING THEIR ORGANS?! lukasz needs to get some mods ASAP to actually ban these bots because it is diabolical, they're disgusting, @Łukasz Jakowskiplease fix it
Last reply by OwnM3Z0, -
- 0 replies
- 190 views
After occupying an area, the color of the occupied country will gradually change into the color of the occupying country! This will greatly increase the sense of substitution in the game.
Last reply by haibao, -
- 1 reply
- 191 views
I have an idea that would be super useful when creating a scenario: that you can add provinces that one country is occupying from another. This would be useful when creating scenarios where there are wars going on.
Last reply by Joaoj, -
- 3 replies
- 374 views
I suggest adding laws that determine your government, for example: Autocracy + Monarchy = Absolute Monarchy. Presidential Republic + Autocracy = Presidential Dictatorship Parliamentary Republic = Parliamentary Republic This would make the game way more deep and cool.
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- 2 replies
- 387 views
😛eparate ideology from type of goverment, Example: =Ideology= =type of goverment= Communist Republic Liberal (Constitutional orparliamentary or absolute) Monarchy Conservatism (Military or civilian) Dictatorship
Last reply by Денис Живков, -
- 2 replies
- 518 views
Here are a few ideas that would significantly improve the flag editor when creating a custom civilization: Add a Rotate tool for symbols. It would rotate to 45°, 90°, 135°, 180°, 225°, 270°, 315°, 360°, and you can also enter a specific degree. Add a Flip tool. This would flip the symbol horizontally or vertically. Add a Text tool. This would let you write text as a symbol, and add it on the flag. Many historical countries had text on their flags, like in medieval Muslim banners. And this would be useful for organizations in modern scenarios. Additionally, it would be great if the game used the default keyboard, to allow for different alphabets. …
Last reply by Typik Recep, -
since there are a lot of provinces, is there a shortcut to annex whole regions, for example the indian subcontinent. Also regions could be used to create events for countries is that region, so if you choose benelux for example. Belgium,luxembourg and the netherlands would get the same events
Last reply by Xjento, -
- 8 replies
- 854 views
1-What will you do for wonders that were destroyed earlier on? will they be era locked? maybe you could rebuild them if u reach enough technology 2-The Wonders Are Very Diverse And Interesting But Are Missing The Great Mosque Of Medina And MANY Wonders IN Jerusalem like the dome of the rock, Also add the house of wisdom in baghdad as a wonder and make it have a huge research bonus 3- Will We Be Able To Customize And Add Wonders? 4-The Construction Time Of Wonders Is Unrealistic, For Example: The Pyramids Can Be Built in the same amount of time as the white house, and the same cost, meanwhile the pyramids took 15-30 years to build and the white house took 8 …
Last reply by 桑榆不是鱼, -
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- 482 views
my idea is that you're can save game without open the menu. Ctrl+S is activates the creation of save file, this will more useful for campaign game.
Last reply by BySpringBonnie76, -
- 1 reply
- 380 views
Something that I've noticed in the many videos that show us what aoh3 looks like is that a lot of both modern and historical provinces have been fixed, until the ships video, here I saw that the somaliland border has not been fixed yet... This raises concern for other provinces which are the following: The Alaskan panhandle The Panama canal The suez canal And some of the European cities in china 🇨🇳 🇵🇦🇪🇬🇸🇴🇺🇲 Hope for a fox or respond 🙏
Last reply by Mirolit, -
- 1 reply
- 355 views
Basically what I think is that you can add a structure that can be used to give supplies to the troops so that they have bonuses when fighting, for example make them have a better chance of winning a combat with fewer losses or even conquer fortified provinces faster And if the troops don't have a well-formed supply line, you can make them give debuffs to the troops like •move slower •conquer slower •have less chance of winning a fight or even the longer they go without supplies, the units will slowly die until they have a decent line of supplies or until all troops are dead
Last reply by Mirolit, -
- 0 replies
- 275 views
I think we need a button from add a flag or a leader from our mobile or PC, because is a headache try to add a custom image in the game. sincerely believe that this would make AOH3 one of the best strategy games in history, surpassing Victoria II and being within a similar margin to HOI4.
Last reply by The Baller, -
- 1 reply
- 266 views
Isso não é bem uma ideia, porém na edição de vídeo do Segundo Canal América do Sul vi um "erro" a Cidade do "Amapá" Ela realmente existe mas no jogo leva "Macapá" que é a Capital do estado do Amapá ( Confuso né?) Peço que mude o nome da Província do Amapá para Macapá
Last reply by Kiwi, -
- 1 reply
- 304 views
Simply a bucket fill To draw large portions of land in an instant. There is no further explanation xd
Last reply by Emer, -
- 1 reply
- 266 views
Please, move the capital of Castille from Getafe to Madrid
Last reply by Iceman, -
- 0 replies
- 253 views
Will be possible to create your own achievements in scenario editor? (or in game files) Achievement - multiple tasks and conditions to be completed at time or at order Official achievement list for every scenario 🤗 Achievement lists from workshop 🥰
Last reply by neverger84, -
- 7 replies
- 848 views
WHY SOME NEWBIES ASK FOR MULTIPLAYER ? THEY DON'T LOOK ON THE SITE OR WHAT ? BECAUSE EVEN Łukasz Jakowski SAID : THERE WILL NOT BE MULTIPLAYER.
Last reply by GalacticCakes, -
- 1 reply
- 284 views
In AoH 2, the visibility of the world increased with technological progress, but it was enough to send a small unit to be able to see the entire map, even despite poor technological development. I hope that this will be fixed in AoH 3 and sending troops will only be possible in the area available to us. The world should be revealed along with technological development, as it was in AoH 2 I think that it will be more difficult for Asian countries to colonize America, because they have to sail across the entire Pacific, so Spain will have access to America faster and that's how it should be because Spain is closer to America than Asian countries
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Привет, Лукаш! Я хочу предложить вам усовершенствовать экономическую систему, как в реальной жизни, например: можно расширить продажи или торговлю между государствами (поставка чего-либо за товар со стороны закупающего государства). И я хочу вам предложить добавить мирные переговоры как в Hearts of Iron 4, но чтобы проигравшая страна не капитулировала, то есть чтобы могли быть переговоры между двумя суверенными государствами
Last reply by Tommy1918, -
- 2 replies
- 340 views
My Additions for Resources: Resources are vital to a country's development and key to the country's growth. However, resources may also be used to manufacture items, such as weapons. Resources can also be utilized to construct buildings. This is all.
Last reply by Денис Живков, -
- 1 reply
- 301 views
It would be nice to add to the game the ability to set other chronologies except from the birth of Christ, since historically different countries had different chronologies. For example, from the creation of the world (5508 BC), from the foundation of Rome (753 BC), from the Hijra (622 AD). The chronology could depend on the country you are playing for.
Last reply by Денис Живков, -
- 0 replies
- 252 views
Mont-Saint-Michel should be moved to Normandy, from 933 the abbey was Norman and has remained so to this day
Last reply by Nay_13, -
- 2 replies
- 779 views
Based on the materials shown, it is clear that the game will have general and individual events that will be triggered due to a certain trigger. But. The game would become much richer and more varied if there was a panel with solutions written there. I'll explain now. It is not necessary to immediately create an event based on a trigger. Let the result of the task and its conditions be visible. And then the player or AI will decide to execute/continue the decision when it sees fit. The result of this could be the implementation of some kind of megaproject; the beginning of a unique historical project for a state or place; formation of a new state/religion; or si…
Last reply by Matvey, -
- 5 replies
- 792 views
The game looks quite great. But can you add the following ideas (Sorry if you already added it / someone asked you about those): Give the resource more uses. Recruiting and maintaining troops will cost food and iron, while buildings will cost wood and other resources. Some resources should be used as food. And you can trade the resources with other countries. When food runs out, troops will starve Add plundering, which will give you resources over time, while decreasing the happiness and population of the province Add modern warfare. It should have started the way of war at some date in the 18th century. Each troop will occupy the province it's standin…
Last reply by Suhao,