Suggestions
Forums
-
- 10.5k
- posts
-
- 474
- posts
-
- 1k
- posts
-
- 0 replies
- 48 views
My idea is to add command "Help" which would show list of all commands.
Last reply by Nowarhia, -
-
- 2 replies
- 369 views
Remove or lower the “you have to have at least 90% win rate to make demands”. Objectively, 90% is a lot. If I take over a country with someone, I don't have enough for anything but capitulation or white peace. This is illogical and annoying. Or, is there any way to lower this percentage or set it to 0% through the game files?
Last reply by Nikitilus, -
- 0 replies
- 84 views
I played Age of History 3 the day it came out and it was very fun, a bit of a learning curve but after around 2 hours I had built a Persian empire in the modern world. However there are somethings I noticed and wanted ask about/suggest. First of all, religions; I love this feature but there are inaccuracies. China and North Korea are eminently atheist countries, Japan to my knowledge is also Shinto, but all of these are classified as Buddhist in the game, the Mughal Empire is Hindu in the 30 years war scenario, although historically it followed Sunni Islam, that last one would make sense though if the civilisation religion was classified as what the majority population ha…
Last reply by Anhadsp, -
- 2 replies
- 196 views
Can you add the ability to make a max technology level so civilizations cannot progress beyond a certain level technology wise? Like for instance if I want to avoid nukes being thrown while playing in an Ancient setting
Last reply by Zathriscm, -
- 0 replies
- 86 views
Autonomy will dictate the power of a vassal. Autonomy will designate a vassal a certain power. Lords will be able to control their vassals depending on the amount of autonomy. Example being that if a vassal has high-autonomy, the lord has limited power over the said vassal. Annexation of Vassals If a vassal has essentially no autonomy, the lord will be able to annex it. Though it would require points to do so. Independence 🇺🇸🦅 A vassal could gain independence if their level of autonomy is extremely high. However, the vassal must dedicate large-sums of points to even reach this level. Levels To advance to independence, a vassal must commi…
Last reply by Popooy, -
- 3 replies
- 558 views
First of all, I would like to ask why Multiplayer was not added to the game. There was a reason why Age of History 2 didn't add multiplayer to the game, and that was because the game wasn't a real-time game, whereas Age of History 3 was. We've been waiting for the multiplayer feature to appear in Age of History 2 for a long time. However, aoh2 was not released either. If there is no multiplayer in Age of History 3, we will have to wait for AOH4. I request it to be multiplayer.
Last reply by Ahbao, -
- 2 replies
- 1k views
Sort provinces. Then enter the number manually and click Apply. The first provinces in the list will get the construction (upgrade, etc., depending on the tab). How it can look like.
Last reply by MikeyMoon, -
- 7 replies
- 963 views
Even if you defeat a major power, you will only be allowed to capture the country you initially attacked. It is absurd when you defeat both a small nation and its giant ally, but can only capture the first
Last reply by Banana, -
- 2 replies
- 438 views
Dear @Łukasz Jakowski, This is an open letter from the community on how WE think you could implement multiplayer in a financially sound and viable manner. We have thought of three ways that you could implement it. 1. You could get the servers, but charge a small monthly subscription fee for multiplayer access. This would also have the added benefit of gauranteed income and would make it so DLCs are less finanically necessary. 2. You could have it so players could host dedicated servers, similar to how a minecraft server can be hosted on one's own computer. The only downside to this is that it would be kind of wierd. 3. You could also implement LAN multiplayer, …
Last reply by Banana, -
- 0 replies
- 129 views
I hope this game gets added a controls menu. So, I can change some hotkeys. Or atleast get to know them. That's it. Great game, It needs a lot of work from my 20 hours of playtime observations.
Last reply by Question, -
No more to say. It is pure sadness. I am in a defensive pact. My partner declares war on his enemy. I get some losses but won some fights. Even occupied territory, and won even more battles. At the end. I am in crisis -X money because of this war. Which I didn't declare. My partner takes all the territories that he wanted. I am left with no reparation money. No gift even from my partner. Nor territorial gains. I am sorry I understand the bordergore thing. But this is not okay. Atleast would be nice to get money gift, from the partner. Moreover I cannot call an ally, to help with the war. Because the war was declared through defensive pact. So, this has to be als…
Last reply by Question, -
- 1 reply
- 107 views
Bring back the old vassal exemption. I mean, the new one is almost no different, but you can no longer choose your own state and liberate it on any territories, and that's a problem. For example, playing for the USSR I can not liberate Ukraine, Belarus, Kazakhstan, etc., because they have no claims to any territory, and in AOC2 I could choose the same Ukraine from the list of states and liberate it on any territory
Last reply by Mr. Rufus, -
- 2 replies
- 325 views
¡Hola a todos! Esta es mi primera vez enviando una propuesta, así que espero que os parezca interesante la idea. PD: está escrito con traductor. Uniones e integraciones: Crear un sistema en el que se envíe una solicitud a otra civilización, la cual, de ser aceptada (teniendo 95 relaciones), iniciaría un proceso compuesto por misiones. Si se aprueba, el progreso hacia la unión aumentaría, pero si alguna misión falla, la barra de progreso disminuiría. Con esto los sindicatos serían posibles pero ya no serían fácilmente explotables. ¡Espero que te guste la idea!😃 @Łukasz Jakowski@Propied…
Last reply by Moisés gamer, -
pls
Last reply by Reodant2, -
- 0 replies
- 54 views
Hello everybody, so I recently got AoH3 and realized that the macedonian language pack doesn't include civilization, but lets take that out of the picture and focus on the UI, I found MULTIPLE errors such as the WW2 scenario being in Serbian, but ww1 in macedonian. Does anyone know how to make a mod to fix this cuz i wanna make one maybe.
Last reply by Siamese, -
- 0 replies
- 203 views
Empire History — Screenshot Tool and Development Timeline Mode Description: Introduce a powerful tool for visualizing and saving the progress of a nation within the game. An in-game screenshot tool combined with a timeline feature will allow players to not only take beautiful screenshots of their nation and vassals but also track the entire development path of their country from start to finish. This mode will create opportunities for detailed analysis of the empire's history, viewing key milestones, and sharing progress with others. Key Features: Quick Screenshot with Border Highlighting: A screenshot button allows players to instantly…
Last reply by SamDerminji, -
- 0 replies
- 58 views
For MacOS players, we continue to wait for the optimisation issue to be resolved!
Last reply by elif941, -
- 4 replies
- 475 views
Age of History III definitely needs a rework in diplomacy. They should bring back features from the previous game; it’s a bit odd that, instead of improving these elements, they chose to remove them. Diplomacy was somewhat better in AOH2, even though it was still limited. Improving this would be a big step forward for the game. "I would also love to see the return of ultimatums, the option to annex our vassals (with the possibility that they could refuse and seek support from an enemy power for their independence war), and an improved trade system." "Hope you don't take this as criticism; I just want the game to improve.…
Last reply by Zaschkwarrior, -
- 0 replies
- 47 views
Why was the function to rename everything in the game created if nothing is saved when you exit the game anyway? Why not add the ability to save all this?
Last reply by Zaschkwarrior, -
- 0 replies
- 126 views
who doesn't miss the variety of options in old diplomacy? they're what makes aoh aoh, advanced diplomacy!
Last reply by mmorin, -
- 0 replies
- 86 views
Sorry please, but when I played Age Of History 3 for 2 days, I identified 4 flaws in the game that you in future updates should fix: Question 1: Selling provinces, let's say I captured Poland for Germany and as history to give Vilnius to Lithuania, and the east of the USSR, and in the tab there you have to manually search for each province to give them. This is so inconvenient that it is better not to give them to anyone than 2 hours to sit and flip through the list of provinces to give Lithuania 5 provinces of Vilnus, and the USSR almost almost 100-200. Solution 1: Either to make a field with a search for provinces, as for example when in the editor looking for civil…
Last reply by Indepci, -
do something like this with one click you can build a building in all provinces with just one click
Last reply by Łukasz Jakowski, -
- 0 replies
- 81 views
If we are not getting ability to take province from the allies of enemies, "War reparation" option should get us money from all of them, not just the target enemy. Currently there is rarely even a point to take war reparations.
Last reply by Redguy325, -
First Idea. Add option in game to turn off and turn on alliances (I know that there is mod for it, but everytime u turn off and turn on the mod u need to load up game again) Second Idea. Make that countries arent allying with everyone so fast! Im in AoH community for quite long time, and I know kinda a lot of people that play AoH, and everyone of them says that AoH3 is great, but alliances are broken! So ye, Update about alliances is needed! @Łukasz Jakowski
Last reply by Pingwinek, -
- 1 reply
- 115 views
In aoh2 it was so much fun to release as many civilizations as you wanted in territories you weren't particularly interested in. Please make this possible in aoh3 as well
Last reply by Bitum KERITSKI,