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Governments will unlock this as an option in reformation laws, pretty much the government will have no religion and will be labeled Secular, And converting provinces will give you A NEW religious type: Atheism: Provinces with atheist religion have higher stability but lower morale for army The Secular State Has Many Pro's And Cons: Pros: Increased Stability with 10% for religiously diverse Civs Decreased unrest With 5% In Minority Religion Provinces Increased Relationship With Other Secular States Cons: Decreased Relation With Religiously Affiliated/Non Secular Governments, Sometimes Waging war to Convert To Secularism 3% Morale D…
Last reply by OwnM3Z0, -
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- 1 reply
- 469 views
Hi everyone,idk if everyone before me said that but it would be interesting and more fun if there was option to toggle historical army use of every country like if Mongols heavily used horse units,if Carthaginian troops were mainly naval units,if ottomans tend to get access to musketeers and cannons before anyone and things like this,i think it's not best idea but if lukaz is interested he can get some kind of inspiration from my yapping.
Last reply by OwnM3Z0, -
- 0 replies
- 454 views
Pretty Much, after 150 years of annexing a province, the probability of this thing called core destruction occurs, the core will be removed but the people will remain there, with the core being replaced with Assimilated (Country), then in the later Ages (Age Of Information Etc) the cores will all be replaced with the ethnic core of the country to symbolize the rise of nationalism. THEN it becomes nearly impossible to hold on to non core land
Last reply by OwnM3Z0, -
- 0 replies
- 195 views
Pretty Much, A Tribal State WIll Migrate Like The Old Ones BUT! Now That there are so many provinces, a tribal state will have to migrate ALL provinces at once, The Migrate Button Will Activate A Tab Where you can choose the neutral provinces to move to and you MUST move at least 80% of your provinces, But There Is Another Option For Tribes: migration to civilized pastures Pretty Much, A Civilized state will allow tribes to move into the land, changing the population graph to add them but removing them as a state, this option will give the civilized state a big bonus for agriculture in said provinces, a big manpower boost, and you can even start to get advisors from …
Last reply by OwnM3Z0, -
Zazwyczaj w historii podczas wojen kraje odbierały swoim wrogom niewielkie obszary. Ponieważ w pamięci mam tylko kilka okresów w historii (a właściwie władców) kiedy dochodziło do dużych zdobyczy terytorialnych dlatego moim zdaniem kraje powinny móc odebrać innym krajom w jednej wojnie zdecydowanie mniej niż to było w AoH2, ale powinien być też pewien czynnik, który na to wpływa o czym już kiedyś pisałem: Takie okresy kiedy kraje zdobywały więcej niż tylko kilka prowincji to jest okres podbojów mongolskich, wojen napoleońskich oraz wojen światowych, więc wg mnie te kilkadziesiąt lat nie powinny aż tak wpływać na grę. Czynnikiem, który powinien zwiększać ilość prowinc…
Last reply by Денис Живков, -
- 16 replies
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I think it would be fun to have some sort of possibility for the ideology change to go wrong and starting a civil war with the areas with the lowest stability, you could also add a new mechanic: Government approval! Depending of the decisions you make, it would either go up or down, if it went lower than 60% 3 things would happen: 1: you would lose money and army discipline due to corruption 2 a region would break off 3: a civil war would break off Maybe your leader would be assassinated and a junta or the second man in charge would take charge, I think it would add a challenge and would force players to play their cards right, I also think…
Last reply by brownsunny148, -
- 0 replies
- 219 views
So in 1206 the khamag mongols would unite the tatars and other tribes and form the mongol empire, unleashing horror on the world, i was wondering if there will be a specific event for this or some bonus to help this play out?
Last reply by OwnM3Z0, -
- 0 replies
- 238 views
This Ideology is specifically for certain muslim empires that were existent all around the islamic world, such as the mamluks of egypt, the mamluks of delhi and the many other states that rose due to the slave soldiers, the mamluk state has very low manpower in itself because it cannot recruit from muslim territories, instead mamluk ideology will heavily rely on a new soldier class (the mamluks) that can recharge over time, and unlike normal soldiers, these soldiers cannot be disbanded, the soldiers can enter the province and stay there to be called when war rises but cannot really decrease or increase unless thru the mercenary tab where you can either hire them or buy th…
Last reply by OwnM3Z0, -
- 3 replies
- 331 views
Since the Ai has not been implemented yet, I see it as preferable to give a suggestion about it before it's fully finished. This idea mainly comes from the indie RTS/Grand strategy game "Airships: Conquer the skies" Each country can be assigned a "Behavior" there can be 8ish behavior types, which are the following: Paranoid: Will break alliances and betray other nations frequently. Technocrat: Focuses on research. Conqueror: Will conquer neighboring countries. Crusader: Will conquer countries with opposing religions. Contender: The middle of the pact, see this as the "standard" for nations. Bully: Will conquer neighboring nations weaker then them. Isola…
Last reply by Wayne23lololh, -
- 0 replies
- 240 views
Just as the name sounds, there could be an option or game mode that allows the beginning of a game to be before Christ or after, to start in the "age of civilizations" mode. This means that we started as a neutral civilization, that is, we are not one and we do not have any province, basically primitive migrants. We can move the migrant units wherever we want and establish a tribe somewhere in the world, it might be possible to suggest adding the classic fog of war, the one that obscures the world. Nothing influences the gameplay other than the beginning, where we start as a nomadic group. ------- The bonus events are a suggestion that could add certain det…
Last reply by GalacticCakes, -
- 1 reply
- 551 views
Like in HOI4 you need to give a colour map and the game will perfectly transform that into working provinces that are automatically connected to each other.
Last reply by Banana259 pablo, -
- 3 replies
- 1.4k views
Currently working on the Lithuanian translation. If anyone wants to collaborate, just reply to this post. I'm around 70% done.
Last reply by 𝓐𝓿𝓮𝓻𝓪𝓰𝓮Lithuanian, -
- 0 replies
- 248 views
Lukash, in 840 the Yenisei Kyrgyz destroyed the Uyghur Khaganate in Asia and founded the Kyrgyz Khaganate, but it is not in the game. Can you please add it to the game? wikipedia: Link on Wikipedia flag:
Last reply by originalo44ka, -
Will there be DLC in Aoh3? It’s just that, for example, DLC comes out every year in Hoi4, adding focuses for countries, new regions, mechanics, models, and so on. In Aoh3 it could be the same, for example once a month, DLC will be released (Well, or an Update) of your choice, where for money (If there are mechanics) or for free (If there are not mechanics, but new countries, leaders, ideologies, religions, resources, technologies, provinces in map, units, scenarios with events and so on) we will receive content of our choice?
Last reply by nakerfit, -
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- 213 views
Будет ли уникальная механика у Папской области? Например, призыв к оружию государств его веры или их защита самой Папской области, или же ещё что-нибудь?
Last reply by Ferty123, -
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- 236 views
It seems that the country with the most prestige becomes the emperor in HRE. So who needs electors? What will their function be? Everyone will vote for the same emperor? Score in peace treaty does not work well (it is impossible to demand vassalization in peace talks) but i think you know it. I think that there should be as many advisors (7) as there are the most important ministries in the government: military advisor (Ministry of Defense) innovation advisor (Ministry of Development and Technology) administrative advisor (Ministry of Interior and Administration) economic advisor (Ministry of Finance) diplomatic advisor (Ministry …
Last reply by Rodak Polak, -
- 0 replies
- 494 views
Aggressive expansion: most of all, will there be such modifier in game? Although term aggressive expansion could be seen in file to translate for game I don't think we could see thing like aggressive expansion in any videos showing current game creating progress. If it's not yet in game but will be implemented I have few main suggestions. Regionalisation/Growth of aggressive expansion gaing e.g. If France conquers London it'll gain mainly aggressive expansion with: Countries in region of Britain, it's neighbouring countries and Catholics (it'd require implementation and division of regions in game like Britannia, Scandinavia, Megherb, Iberia etc.), the bigge…
Last reply by POLANDjapan, -
- 10 replies
- 1.4k views
I see a lot of people asking for modern combat suggestions without thinking about the implications of it, some people simply don't understand that Lukas wants a EU4-like game with the ability to make modern scenarios as a bonus, most of the attention is on the 1400 - 1600s timeframe. In other words, asking for things like capitulations wouldn't make sense if it was the only thing in the game, so I instead ask for combat to be changed slightly through each period in the research tree. 1790 - 1870: This era was defined by line warfare, this was before the idea of "front lines" was really practical. Battles are quick events, with most battles being reliant on territ…
Last reply by Thefernofrommars, -
- 1 reply
- 263 views
In history, every time a vassal wanted to declare independence, he looked for a strong ally to defeat his senior. That's why I propose that in order for a vassal to be able to declare independence, it must first conclude a defensive pact with someone to beat his senior. Only after signing defensive pact (but not with senior) vassal unlock the option to declare independence (previously this option was unavailable) I think it is easy to implement and makes more sense than declaring independence in a situation when you don't stand a chance against a senior on your own.
Last reply by Wayne23lololh, -
- 0 replies
- 212 views
1. This is a question that a lot of people are asking but I just wanna know for sure, will there be a casus belli system where the AI declares war not randomly and instead it has a reason like to regain lost territories or spread its ideology or religion? 2. Could there also be a unit type called Immigrants where they would move to much more peaceful or stable places if the country that they are from is at war or not incredibly stable? and these unit times are not supposed to declare war unless they're some sort of terrorist organization which should be in the more modern times. However they have to move to place thats close to their original country until…
Last reply by Ares I of Congo, -
- 5 replies
- 325 views
In my opinion we should be able to control our vassals army whenever we want. And also turn their army into our army. We also should be able to give control back to them aswell.
Last reply by AleksGame, -
- 3 replies
- 386 views
Could you change/split some provinces shapes in Western Slovenia ? It inclued Bled, Idrija and Koper.
Last reply by Wayne23lololh, -
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- 188 views
Lukasz I have an idea you might be interested in So, as you progress in capturing your opponent's provinceses, there is a border running. As progress increases, the borders (state lines) cover several provinces. You could say this is an animation of the movement of the country's territorial boundaries as progress captures several provinces during war. By the way, I want to send a picture so it can be easier to understand, but I don't know how.
Last reply by Carson Kenway, -
As your civilization expands, control over its most remote corners (from the capital) will decrease, and accordingly, there will be fewer taxes. To solve this problem, you would have to distribute land to vassals. I know that something similar is already in the game, but I suggest that it be improved so that it really matters, instead of being a decorative function. Also, in future ages, vassals can be transformed into governors who will have less freedom and won't be able to separate.
Last reply by ryanrobbie, -
- 2 replies
- 411 views
Early access will be best idea. It didn’t need finished ai or features but if you release early access 1.Player can test game features before full finished 2.Player can report glitch 3.Probably possible to create nation or scenario for you That’s all,i think release early access will make the game better and player will happy 😃
Last reply by GeneralHitler,