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1. This is a question that a lot of people are asking but I just wanna know for sure, will there be a casus belli system where the AI declares war not randomly and instead it has a reason like to regain lost territories or spread its ideology or religion? 2. Could there also be a unit type called Immigrants where they would move to much more peaceful or stable places if the country that they are from is at war or not incredibly stable? and these unit times are not supposed to declare war unless they're some sort of terrorist organization which should be in the more modern times. However they have to move to place thats close to their original country until…
Last reply by Ares I of Congo, -
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- 5 replies
- 468 views
In my opinion we should be able to control our vassals army whenever we want. And also turn their army into our army. We also should be able to give control back to them aswell.
Last reply by AleksGame, -
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- 465 views
Could you change/split some provinces shapes in Western Slovenia ? It inclued Bled, Idrija and Koper.
Last reply by Wayne23lololh, -
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- 271 views
Lukasz I have an idea you might be interested in So, as you progress in capturing your opponent's provinceses, there is a border running. As progress increases, the borders (state lines) cover several provinces. You could say this is an animation of the movement of the country's territorial boundaries as progress captures several provinces during war. By the way, I want to send a picture so it can be easier to understand, but I don't know how.
Last reply by Carson Kenway, -
As your civilization expands, control over its most remote corners (from the capital) will decrease, and accordingly, there will be fewer taxes. To solve this problem, you would have to distribute land to vassals. I know that something similar is already in the game, but I suggest that it be improved so that it really matters, instead of being a decorative function. Also, in future ages, vassals can be transformed into governors who will have less freedom and won't be able to separate.
Last reply by ryanrobbie, -
- 2 replies
- 615 views
Early access will be best idea. It didn’t need finished ai or features but if you release early access 1.Player can test game features before full finished 2.Player can report glitch 3.Probably possible to create nation or scenario for you That’s all,i think release early access will make the game better and player will happy 😃
Last reply by GeneralHitler, -
- 0 replies
- 311 views
How does The Growth Matrix Help? The Growth Matrix looking for durable execution and upgraded endurance can exploit compelling methods and schedules endorsed in this Development Framework guide. In this Development Lattice audit article, we will assist you with understanding how the program functions, what are the remedy schedules for male upgrade, and how to enlist for this program. The Development Grid program joins different viable exercise methods and guides supporting male wellbeing.
Last reply by JwqqWqrr, -
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- 323 views
So I saw this post on killing leaders, advisors or commanders so I think this could be implemented. What if you could also train spies to capture leaders or advisors or commanders and you could choose how much money you wanna ransom them for. Also if your army marches on the captial city of a civilization and wins the siege then there should be a percentage chance that you could capture the leader since a ruler would most likely reside in the capital city.
Last reply by Kiwi, -
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@Łukasz Jakowski Just Make Modern Units Only Move on enemy territories when they're occupied and remove capturing multiple provinces in one go for modern units, and make AI line Up soldiers on all border provinces, and make AI Automatically either recruit new soldiers or divide their available forces on the bordering enemy provinces to prevent being thunderblitzed lol, and improve encirclement by also adding debuffs like -40% morale or making Ai Retreat Back Into Their territory If They Are Surrounded from multiple directions by more troops or retreat to nearest bordering ocean, though its probably easier said than done as you would have to make ai change after certain ye…
Last reply by OwnM3Z0, -
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hello. The Intervention Forces Is Useful Tool To Help And Improving Other Civs And Friend And Ally Civs Army Strength. For Example: 1.Uk Forces In Afghanistan War Help US Army. 2.USSR Forces In Korea War(1950) Help North Korea Army. The Option Can Be In Diplomacy Tab As:Send Intervention Force When Civ In War With Other Civ Or Civs Like Hoi4 Game. Or Send Manpower When Civ In War To Help Civ Army. With Luck
Last reply by OwnM3Z0, -
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- 441 views
Evento: El Descubrimiento de un Nuevo Mundo Descripción del Evento: Los jugadores descubren un nuevo continente lleno de riquezas y misterios. Este evento desencadena una serie de misiones que reflejan los desafíos y oportunidades de la época. Misiones: La Misión de Exploración: Los jugadores deben explorar el nuevo continente, lo que les otorga “Bendiciones de la Tierra”, aumentando los recursos y la felicidad de su pueblo. El Encuentro de Culturas: Los jugadores interactúan con las civilizaciones nativas, lo que puede llevar a alianzas o conflictos. Las …
Last reply by Diyerson, -
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- 691 views
I think that conferences used also to "prevent" conflict. Like the Berlin conference in 1884, created by Bismark to settle disputes between the European powers with interests in Africa to create pseudo borders of ownership, also to restructured the map of the Balkan region. For the game, I propose that AI countries had random claims/demands. And the country who runs the conference has a bonus point. The outcome of a conference could be when the conference finished : Be a war with all the following tribes, maybe 3 months after the conference. Impose some countries to lease land or countries. Annex countries Create alliances Disband…
Last reply by Wayne23lololh, -
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Migration System Example 1- If you lose the war. Bots or ai 50-70% can sometimes provide options like.. defeat or Migration (Migration to areas with few populations or colonies with few populations) After migration. The country will become a puppet with a new name, for example Example name - New Colony Spanish - Viceroyalty of whatever 2 - Citizen leader of migration If not given region. We will be forced to migrate to other areas and become migration leaders (If we have 50-100 turns we can migrate to our old country orrrr. We stay in the migration area forever) If we have 50-100 turns after or before 50-100 turns, you as the leader will be f…
Last reply by FelixNoChill, -
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Rebels in AOH2 were alright if I'm being honest, although I think it could be improved nonetheless. Ideological rebels: There will be two types of rebels, Jacobins, and Reactionaries. Jacobins will only be activated after the democratic technologies are researched, they will press the government for democratic demands. Reactionaries will be activated once the Communist and/or Fascist technologies are researched, they will press for a fascist or communist dictatorship. Once an ideological rebel occupies the capital for 30 days, they will overthrow the current ruling party with their own demands. Spring/Independence movements: Once the nationalism technologi…
Last reply by Thefernofrommars, -
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en the translation is not fully completed because the translation already exist but i translated less or equal to 90% so here is the file if you want edit the file cz překlad není zcela dokončen, protože překlad již existuje, ale přeložil jsem méně nebo rovných 90 %, takže zde je soubor pokud chcete soubor upravit pl tłumaczenie nie jest w pełni ukończone, ponieważ tłumaczenie już istnieje, ale przetłumaczyłem mniej lub równo 90%, więc tutaj jest plik, jeśli chcesz go edytować translation cz.txt
Last reply by zdislav, -
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- 485 views
How about separating such concepts as forms of government and ideologies? Thus, ideologies can be: Fascism, Nazism, Liberalism, Communism with forms of government: Republic, Dictatorship, Monarchy. Also, some ideologies may be incompatible with certain forms of government, such as Communism and Monarchy.
Last reply by GöteborgskaKommunisten, -
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So The Idea Is: Since Events will be using Txt Files, there wouldn't be a way to assign certain provinces to civs Without Province ID, So i am suggesting this: Here On Ageofcivilizationsgames there would be a Map section for the aoh3 map on mobile and PC with all the scenario borders available, you would pick your desired provinces by clicking on them and on a box below the website gives you the Province IDs of each province you clicked on to copy paste or u could just fix the old one and still allow us to transport events in files 😄 @dodoaltac gave some pretty good additions to be added
Last reply by OwnM3Z0, -
- 5 replies
- 520 views
Pretty much, I suggest returning the old even creator as it had much more options and was way more flexible than the text file one, and annexing provinces to certain nations doesn't seem to be an option, which would actually ruin the best part of event creation, so I suggest returning the old event creator from aoh2 with some new added features: Ability to add/remove armies Ability to change province religion/pop graph thru events Ability to move armies thru events Ability to rename provinces thru events Ability to change (not kill) King's thru events Ability to unlock/hide wonders thru events …
Last reply by OwnM3Z0, -
- 3 replies
- 719 views
The ability to add, or modify the technology tree and the unit types via the files would be very nice. An in-game editor would be a bit too much in my opinion, the bare minimum of having the ability to modify them in the files is good enough.
Last reply by Thefernofrommars, -
- 2 replies
- 332 views
Vassals could be part of the same alliance as their lord without needing to manually ally them, just like in hoi4, however, if the Vassal declares independence they will have 2 choices: 1- if relations with former lord is higher than 0, the vassal, when declaring independence, will stay in the alliance of its lord, thus reducing the likelihood of lord declaring war on vassals. 2- if relation with lord is very low, then the Vassal, when declaring independence, might leave the alliance, making the likelihood of lord declaring war high, the lord would try to turn the new independent civ into a Vassal, or, annex it if the lord has cores on the former Vassal. Since t…
Last reply by Outlawexperience, -
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- 476 views
Idea: I suggest adding a gold reserve to the game. In reality, every country has a gold reserve stored for emergencies. Here is how it could work: 1) The gold reserve should be stored in different cities, not just one (although the option of having it in one city should also be possible). 2) It should not be possible to cash out the entire reserve at once; it should take time and be done gradually. However, there should be an option to adjust the speed of cashing out based on importance. 3) After researching the necessary technology, a "slider" for allocating funds to the gold reserve should appear in the tax menu. …
Last reply by thecarvalhogamer, -
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- 323 views
I feel like this should have a much better affect, if you guarantee the independence of a civilization then that means that the relations between you and the civilization that has bad relations between the civilization your supporting will also have bad relations and a possible rivalry but you will also develop friendly relations with the country your supporting, it could also be used as a reason for war if there will a casus belli system.
Last reply by thecarvalhogamer, -
- 2 replies
- 415 views
Olá Jakowski, em minhas tentativas frustradas de ter uma ideia para Age of History 3, considerei um sistema de fome. Seria benéfico se as explorações agrícolas não só gerassem lucros e aumentassem as taxas de crescimento das províncias, mas também desempenhassem um papel no combate à fome. Veja como o sistema poderia funcionar: Se a sua população não tiver comida suficiente, ela diminuirá gradualmente ao longo do tempo até que se passem dois meses (o tempo máximo que um ser humano pode sobreviver sem comida). Eventualmente, eles pereceriam. Este sistema de fome pode ser integrado na mesma interface que você apresentou em seu vídeo recente. …
Last reply by Kiwi, -
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- 1.2k views
It depends on whether the leaders of democracy change every 4 or 5 years When we change the ideology, a rebel civil war will happen, for example, the German Reich cannot be made communist at once, or a communist country can be made fascist. Some celebrations in the events of the New Year, the Bolshevik Revolution, the Great French Revolution, for example We can change the real names of real consultants in the consultants' settings section Change portraits without exiting the game or build a country easily We can also change the religion and see how many percent of our country are Islamic, Christian and... and when we change the religion, the flags will also chan…
Last reply by XIX Game, -
- 6 replies
- 769 views
I propose to return the concept of the first part. When your capital is captured, you capitulate. Thus, the conquests will become easier. So the capital and its location will become more significant.
Last reply by Thefernofrommars,