Suggestions
Forums
-
- 10.6k
- posts
-
- 526
- posts
-
- 1k
- posts
-
- 4 replies
- 655 views
Could you add, split, an change some provinces in Czechia : Břeclav Pohořelice Hradec České Budějovice Nýřany Ústí nad Orlicí Český Krumlov Železná Ruda Litoměřice Olomouc Beside, cange you also change Pilsen to Plsen, because Pilsen is the english name. In the second picture, there are some of their German names. Germanification : Břeclav = Lundenburg Pohořelice = Pohrlitz Hradec = Königgrätz České Budějovice = Budweis Nýřany = Nuerschan Český Krumlov Ústí nad Orlicí = Wildenschwert Litoměřice = Leitmeritz …
Last reply by OwnM3Z0, -
-
- 6 replies
- 542 views
One of the essential elements that cannot be overlooked in Age of History 3 is the inclusion of political ideas. Specifically, incorporating left-wing (more socialist) and right-wing (more liberal/centrist) ideologies would enrich the game. These ideologies could directly impact laws and policies within civilizations. For instance: A left-leaning leader might enact policies aligned with socialist principles, such as wealth redistribution, universal healthcare, and free education. Conversely, a more liberal leader could focus on deregulation, tax cuts, and privatization. Moreover, these political stances could significantly influence diplomatic relation…
Last reply by Thefernofrommars, -
- 0 replies
- 314 views
Similar to vic2's decisions, it's a menu with a list of decisions that your nation can take if they meet the criteria of the decision. There will be a decision editor similar to the event editor. Would better then just having events fire when you meet the criteria to fire them (which is the current way to do stuff similar to decisions) Above is a screenshot of Victoria 2's germany decision menu, each decision has a button (the question mark) that if hovered over, will show you the requirements to pass that decision. The checkmark shows what the decision does. Along with this, adding the ability to make common decisions (decisions that can be done by every …
Last reply by Thefernofrommars, -
- 3 replies
- 509 views
Can you make the (ai) focus on forming their formidable nation instead of attacking randomly That would make the map look more defined over time, like imagine playing Poland for like 100 years to form the commonwealth and then zooming out and seeing a magnificent Persian empire or a mighty ottoman caliphate with their historical borders It will give more fun the more you play
Last reply by Kiwi, -
- 2 replies
- 702 views
I was thinking of introducting a system of provinces of Interest, like in eu4 and Victoria III, where each nation can, depending on their rank/number of provinces, choose neighboring provinces or whole regions so that each nation can focus on getting more territory and try to find more allies in certain regions for example : let’s say the ottomans can have a much as 3 regions or 20 provinces of interest in neghboring regions, this would cause for them to focus for example on regions like the balkans and Greece or countries like Serbia ( I think it would be cool of the AI chooses rivals as provinces of interest ), so they will prepare for Conflict with Serbia by worse…
Last reply by Денис Живков, -
- 2 replies
- 317 views
Wiemy już, że sojusze będą bardziej rozbudowane i będą lepiej działać niż te w AoH 2, dlatego moim zdaniem wypowiadanie wojny powinno być możliwe tylko tym państwom z którymi mamy granicę - jeśli chcemy wypowiedzieć wojnę komuś z kim nie mamy granicy to odbywać się to może tylko przez sojusze podczas dołączenia do wojny sojusznika (w AoH 2 nie miało sensu i było denerwujące kiedy grając jako Polska wojnę wypowiada Ci Tanzania). Myślę, również, że to może zapobiec border gore Drugą opcją jest dodanie "punktów wojny" - licznik działa tak samo jak licznik punktów dyplomatycznych i za wypowiedzenie wojny państwu z którym nie graniczymy tracimy "punkty wojny" albo punkty …
Last reply by Rodak Polak, -
- 4 replies
- 927 views
Hiya! and สว้สดีคาบ! This is the Translation for Thai languages in AOH3!! The Translation is currently Finished!!!! It's currently 100%!!!! 😍 Thank you for waiting for the translation of the thai language as it took a mere 3 weeks... Credit: Jerrymouse500 for his translations on wonders Note: reply to this topic if there's any problems, i'll be happy to resolve them if you're polite. Thai Translation 100%.txt
Last reply by MaxitheAustria, -
- 3 replies
- 959 views
We see many footage of gameplay and I think it enough for make demo version for everyone test the game for purpose 1. Finding bug 2. To understand how game exactly work and easier to give suggestions and idea 3. Check geographic and province
Last reply by Thefernofrommars, -
Edit: Due to Luke reacting to this post, I assume he's a fan of these changes. I am not sure if it'll be added but it would be cool if he did. Some completely skip over this gamemode in AOH2, it's a BLAST to playthrough. And I would love to see it return in a sequel, especially with some other mechanics I've seen suggested like languages/cultures splitting from eachother (which would be amazing for this gamemode) The gamemode will be similar to the original mode from AOH2, when the game begins a set amount of random nations will be plopped around the map, although instead of the nations being random, it would be a nice breath of fresh air to see these nat…
Last reply by Kiwi, -
The Holy Roman Empire is not a separate state, but a political entity that includes the states of Germany and Northern Italy. At the bottom of the screen there is an eagle button that opens the HRE interface. On the left and right are columns with members of religious leagues during their existence. By clicking on the cross icon in a particular column, you can enter or leave the corresponding league. In the upper left part of the main interface is the coat of arms of the country of the current emperor. To the right of it is a window in which the amount of Imperial Authority (IA) and its monthly increase are indicated. At the top right is a list of Imperial refor…
Last reply by Денис Живков, -
- 0 replies
- 315 views
Will there be a trench war?
Last reply by Igor_novicov, -
- 0 replies
- 294 views
Will there be a trench war?
Last reply by Igor_novicov, -
- 1 reply
- 371 views
Olá Łukasz Jakowski, estou pensando em algo como tropas cessando sua lealdade ao trono. Por exemplo, durante a Primeira Guerra Mundial, os soldados alemães muitas vezes desconsideraram as ordens do Kaiser. Acredito que se você se envolver em numerosos ataques nas montanhas e sofrer perdas significativas, os soldados poderão ficar descontentes e decidir rebelar-se na sua província. Alternativamente, uma abordagem mais direta (na minha opinião) seria desencadear um evento afirmando que os soldados já não o servem (ou talvez se recusem completamente a lutar na guerra). Essa mecânica em particular é algo que nunca vi em nenhum jogo, e espero que o tão aguardado Age of History…
-
- 0 replies
- 345 views
I've always believed that the justification for war is necessary, and since we already have spies, we should allow spies to carry out falsely claimed missions, and in addition to that, recovering cores, etc. should give us the interface to declare war. There's also the issue of ethnicity, I don't want to see one country being one ethnicity, so that all the countries of the Japanese warring nations are of different cultural ethnicities, which would be weird and also increase performance drain.
Last reply by 桑榆不是鱼, -
- 1 reply
- 1.3k views
I think that it would be nice to have possible bonuses through events that last a while, for example Portugal has completed a mission that aimed at making it’s army bigger so they get +5% discipline for 2 years, or they can colonize a lot in a short time and have a bonus for settler numbers in new colonies of +15% for 25 years, or maybe have events like you changed religion so the time for religion change is shortened by 10% for 5 years , if you guys find it a good idea then let’s make Lukasz see this and let’s see if he decides to implement this
Last reply by Łukasz Jakowski, -
- 3 replies
- 1.3k views
Czech translation is finished
Last reply by zdislav, -
- 0 replies
- 523 views
HERE IS THE ALPHA HINDI TRANSLATION : यहाँ अल्फ़ा हिंदी अनुवाद है: See the attached file (संलग्न फ़ाइलें देखें) : The Quality of Translation of the Document is Great but there could errors, (Please Inspect for translation errors) दस्तावेज़ के अनुवाद की गुणवत्ता बढ़िया है लेकिन त्रुटियाँ हो सकती हैं, (कृपया अनुवाद त्रुटियों का निरीक्षण करें) PLEASE INSPECT FOR SYNTAX ERRORS EXPAMPLE : IS IT CORRECT TO TRANSLATE THIS : ((((PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times} )))) TO THIS : क्रिया को {0,choice,0#{0} बार|1#{0} बार|1<{0,number,integer} बार} करें THANK YOU…
Last reply by Léonardo da Vinci, -
I have an idea, there’s a nice food mechanic in Imperator Rome and I tried to interpret it for AoH3. Thanks in advance. Firstly, the amount of food in a city will be between 0 and 100, and there will be a monthly food increase depending on the terrain of the city. I talked about how much it can increase monthly below. Now, how much will the food decrease monthly? I think a monthly -0.4 food decrease per 20k population would be quite nice. So, the monthly food expense of a city with a population of 100k will be -2. And of course, what will change between 0-100? 0 is bad, 100 is good. If our food count is 0, the population increase will be -5% per month, production and tax …
-
- 2 replies
- 1.2k views
Hello! I would like to ask, will the Kazakh language be added to the new version of the game? If it is planned, I can help with the translation 🙂
Last reply by deborah621, -
- 2 replies
- 526 views
The idea Is this: What if we made a big Store where people can post theirs owns Maps made with the editor and share it. They are completely free but we can add littles prizes for the best one of the month (for example)
Last reply by qxz, -
Last reply by Wiktorek,
-
- 0 replies
- 318 views
I really believe that ships should be included and not just one type of ship but also different ones, such as, in modern times they would be destroyers, battleships, aircraft carriers, or in the past frigates, galleons, skulls. Also, make the army look dynamic like in victory two, but instead of contryball-type soldiers that would be very good, another thing colonization could be groups that decide to conquer lands for the crown, that is, volunteers, although that would be better for distant lands, the nearby ones we could do it ourselves but with an army of explorers instead of spending on an army and having it dissolve and that didn't seem so good to me, something else …
Last reply by Hago12543, -
- 2 replies
- 429 views
declaring war based only on the relationship is a bit simplistic, something like claiming territory before declaring war, creating a cause for war could have done it better or it could be a mechanic of declaring war that changes into the future
Last reply by YusufAliDE, -
- 3 replies
- 475 views
My idea is the following, we can create provinces on top of the countries we dominate Examples: we dominate Bavaria, only our territory is annexed to Prussia, then we could transform Bavaria into our own province or county to better administer the territory
Last reply by KartBlaster, -
- 4 replies
- 661 views
First thing to ask, would there be a confederation system, like HRE ? If yes, it could be like this : Confederal state is composed of two or more constituent states, referred to as confederated states. Regarding their political systems, confederated states can have republican or monarchical forms of government. - Republican form (confederated republics) are usually called states (like states of the American Confederacy, 1861-1865) or republics (like republics of Serbia and Montenegro within the former State Union of Serbia and Montenegro, 2003-2006). - Monarchical forms of government (confederated monarchies) are defined by various hierarchical ranks (like …
Last reply by Anom,