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As you know in Age of History II only current civilizations had different flags for different ideologies and even those did not have them for all ideologies and not all modern nations have alternative flags (examples: smaller, lesser-known nations other than principalities and nations not 100 percent independent). That being said, I think that in Age of History 3 there should be alternative flags for all countries regardless of era or status, I know it can be difficult and no one cares if one is missing or two. But you could invent flags for all the ideologies of most countries, as I know it's difficult, you could ask the community to do.
Last reply by kerei, -
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Hello there I suggest improvements in a battle system. In this improvements will included many things. Climat Factor First of all. The Simple Climat system. We all know that in the game already is a terrain types. But why they don't reflect on battles? I mean, for example there is a battle in Africa. Army stands in sandy dry terrain. Summer has come and very strong temperature is giving massive debufs on attack, that will a extend battle time and maybe save the defender side. Same thing and for Winter in taiga forest, swamps, and tundra. They will add a massive debuffs on battle. This will encourage a tactic importance. (Do not make a massive winter o…
Last reply by Aayush, -
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If you want to add some new things after completed the game translations, you will translate new things and every languages need someone to translate. This is illogical. So I think Lukasz has added all of new things in the game. Then he will improve it in game. Does translation mean that the game is about to be released? Apr. May Jun. or Jul.? When it's ready 😛 I think it will ready in next several months even weeks.
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We could have a Market System, in which we would need to build Commercial Centers and Ports to buy/sell products.
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زبان فارسی تکمیل شد
Last reply by AmirAli BG, -
- 1 reply
- 300 views
زبان فارسی تکمیل شد
Last reply by AmirAli BG, -
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- 280 views
That you can start the game as a rebel, whether as the same people but a different ideology or a fight for independence from a country, also certain countries can finance your war
Last reply by not769, -
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Quick suggestion! (actually my first post in the forum) A system where mods created by the community are implemented in a “workshop” type of system, one that other games (not necessarily the same type of game as AoH3) use, such as Besiege. I thought of this system because it seems like iOS players can’t have mods from other players and have modded maps/scenarios, so why not help them and implement this feature?
Last reply by Fregames176, -
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I thought a lot about this one and I think it would be interesting to have a queen and an heir but this is exclusive to kingdoms, if it were a democracy then there would only probably just be a vice president, I think these should be added the same way's that leaders are added in the game, when you create a queen you get to choose what native country they are from and what king that they are married to which could possible be an event (and the date) or there could just be a consorts page like there are for leaders, advisors and generals. the point of the queen in the council would basically be to advise and also provide an heir in the council and the heirs could also have…
Last reply by Ares I of Congo, -
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I think that it would be cool idea for a lord to choose how much autonomy they want their vassals to have anytime, this will be done by percentage so If you give your vassal 50% autonomy then they have some freedom but you can be able to do stuff like get army units to be in charge of their foreign policy and if its around 0% autonomy then you have control over everything but as a result it will increase desire for independence and if they gain 100% autonomy then they're basically independent at that point.
Last reply by Ares I of Congo, -
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I see pictures of units and it is AI pictures, I don't hate AI pictures but some pictures is wrong example: Crossbowman is Archer and some art doesn't beautiful example: Archer hold the bow to city. I think if we have art that drawn by human would made quality of this game better, it might not change the gameplay but with AI art it look like this game is low budget and low quality
Last reply by Jerrymouse500, -
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Another one of my Ideas is to be able to delete Scenarios and Custom Countries without having to go into the files, while also having the ability to copy a made scenario and be able to edit the new copy instead of having to completely remake from scratch
Last reply by XIX Game, -
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In game there's many troops that advance with time passing in game, I think there should be specialised units though, units that'd barely change through the time, for example English Longbowmen, Polish hussars, Ottoman janissaries etc. All special units would have their recruitment limit and certain requirements allowing to start recruiting them, for example in case of hussars requirements could exist and if they're met law allowing hussars recruitment would be unlocked, such requirements could be owning provinces of certain faith (Janissaries) or being in certain timeframe, most/all specialized units would be automatically dissolved and blocked after reachi…
Last reply by POLANDjapan, -
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Last reply by Jimmy Wong, -
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Czy możliwe jest usunięcie możliwości przenoszenia jednostek na dalsze odległości po roku 1800? Przenoszenie jednostek na terenie wroga mogłoby być możliwe tylko do sąsiedniej prowincji. Wtedy walki wyglądałyby podobnie do walk w HOI 4. Wiem, że spowolni to rozgrywkę, ale może wierniej będzie odzwierciedlało rzeczywistość 🤷♂️
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Will AOH3 have these? @Łukasz Jakowski
Last reply by angamo123, -
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So i have an idea that what if we add one more lot for advisors for "Head of Government" like prime minister etc, and HoG can be replaced from elections, from direct appointment or from an specific events, this HoG will also have some buff and debuff like leaders too. It's just like an simple idea but can you add it to the game (maybe from an update?)
Last reply by FriskyAnanto17, -
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Arabic translation 100% done 100% accurate (RAMADAN KAREEM) translation.txt
Last reply by OwnM3Z0, -
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It's will be good, if AI will be more realistic that in AoC2, especially during the war. For example, in AoC2, if enemy country occupied you, you can try to get your provinces back by peace talks, and enemy bot will agree.
Last reply by Rodak Polak, -
Now hear me out Warcrimes I think warcrimes could be a really cool addition to the game to enhance the "realism" of it And not only warcrimes but just human rights violations as a whole Iam talking slavery - genocide - brutal opression ( like in hoi4 ) ( Yes this is a joke ( but it would be cool though ) )
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I propose adding a turn-based mode to the game, similar to what was present in the second and first installments. I justify this decision with two points: Firstly, I want to clarify that I'm not a game developer, but it seems to me that this would not be too difficult to implement. It could work such that, for example, 1 month in the regular mode equals 1 turn. I believe this can be adequately optimized. From the first point, it follows that with a turn-based game mode, multiplayer functionality could be introduced based on LAN connections. Due to the nature of turn-based strategies, ping won't be a significant factor, meaning people from differe…
Last reply by Redguy325, -
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We need some more scenarios like WW2 WW1 and modern also with the correct soldiers of the time such as tanks soldiers and artillery
Last reply by chiggu, -
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Last reply by AmirAli BG, -
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Hi Lucas!👋 My team and I saw that Age of Civilization 3 has many fans in Iran!!🇮🇷🇮🇷🇮🇷 So we decided to translate the game into Persian! Today, my team and I finished the work! We hope you will add Persian language to the game!❤️🙏 Persian language 👇👇👇👇 4_6044165763214872693 (1) (1).pdf
Last reply by AmirAli BG, -
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- 292 views
Nuestros abogado transito rappahannock va mantienen una comunicación clara con sus clientes, manteniéndolos informados sobre el progreso de su caso, las fechas de la audiencia y cualquier acontecimiento que pueda afectar el resultado. Sus diversas responsabilidades tienen como objetivo garantizar los mejores resultados posibles para sus clientes dentro del marco de las leyes y regulaciones de tránsito.
Last reply by islamary,