Suggestions
Forums
-
- 10.5k
- posts
-
- 474
- posts
-
- 1k
- posts
-
- 4 replies
- 434 views
@Łukasz Jakowski u said u wont add it because its too broken so here are suggestions on how to balance it, the idea is this: there is only one type of cores that move around and migrate, nomadic cores, the idea is that only certain civilization cores/peoples will be called nomadic and only for a short period of time with a limit and certain conditions, firstly they cannot migrate once but migrate in waves, very slowly but steadily increasing via birthrates and migration, as a ruler you will get an event at the start of each migration wave where you can either accept them or deny them which may cause a hefty relation decrease, nomadic migration has its pros and cons, its p…
Last reply by OwnM3Z0, -
-
Make a reforms with a similar system of the vic3 and this reforms angry the people but have a buff, for example You reform the slavery in USA but the rich people of the south start a revolt
Last reply by juanjo, -
- 1 reply
- 225 views
We're computers is the host
Last reply by qxz, -
With a time of ages your lider die it's simple
Last reply by qxz, -
- 0 replies
- 202 views
Hey bro, can you change the order of technology tree is VERY lineal. I need choose the technologies for example I only upgrade the military technology but I can't produce my new knight because I haven't this upgrade of the industry technology or separate the knight, cavalry, Archer and asedion machine in the military technology, more similar of the vic2 but all is connected, for example You can't research the Archer because you need the iron of the industry technology or wasn't research in this age and the obscurantist stay in the power or the Soviet spy rob my technology and you have a buff because this technology is research for other country or you need the a knight te…
Last reply by juanjo, -
- 5 replies
- 452 views
Hi Lukasz. A great thing to add is commerce based in strategic resources as a iron, wheat or furrs which would be needed for certain buildings (iron for armery, paper for libraries...)and that these resources could be a casus belii
-
- 3 replies
- 1.8k views
Will the sandbox mod and cheats finally be revised and improved ? The base game sandbox was "meh" with not so much features other than unlimited money and movement points And also will there be more cheats ? The only cheats in aoh2 that were useful were "setarmy" and "technology" which won't even get you to tech 2.0
Last reply by Денис Живков, -
hey, for example, you can add the creation of a virus, that is, with a high level of technology, you can create viruses (if it’s not difficult, you can make a development branch and somewhere in the end zombies) and send them to other countries.
Last reply by Денис Живков, -
- 5 replies
- 377 views
Could have an economic crisis system similar to disease. It could happen after a world scale war, and tensions . This could occur to civil wars (a new country appears)and revolutions (a new ideologies appears), and ideology change by election : like NSDAP in Germany in 1930's.
Last reply by Денис Живков, -
- 1 reply
- 240 views
It's not exactly a trade route but maybe its possible to a add province value points if province is located on trade routes. In the editor, everyone could choose and mark the provinces through which the trade route would pass (each scenario may have different trade routes or trade routes may not exist at all. Depending on what the player decides). In such provinces there could be a bonus to income. For each such province there may be +1 prestige So it wouldn't actually be trade, but provinces that can be selected in the editor, which have a bonus to income, but this bonus can be called "trade route bonus"
Last reply by Денис Живков, -
- 5 replies
- 1.9k views
Hello, I think it would be better to have a reason while declaring war on other nations etc. As this will be more realistic while playing if we declare war for no reason there should be consequences like getting less land area than you wanted or the possibility of the coalition at those provinces. This would be a great idea just like the peace treaties.
Last reply by Денис Живков, -
- 0 replies
- 276 views
unit_name: Hoplites unit_defence: 3 unit_attack: 2 unit_speed: 1.0 unit_available_at_civilization: sparta,athen (possible set more than one civilization special unit, by typing civilization tag) unit_unlock_technology: iron_armor (entering NON causes the unit to only be unlocked by an event and locked the same way)
Last reply by bizacjum, -
- 1 reply
- 286 views
Im have a sugestion to add online multiplayer by serwers and local multiplayer (like in aoh2)
Last reply by Wayne23lololh, -
- 10 replies
- 839 views
1. Civilian casualties 2. New random civilizations that arise in highly developed provinces next to large countries or appear in groups like a tribe. 3. Allow dynasties to be present in the game, and they will make a big difference 4. Character traits that affect almost everything in the game, from foreign policy to domestic policy. 5. 6-8 states receive bonuses at the very beginning of the game - historically they have been great.(for some reason, many people liked this idea the most) 6. Something about eternal diseases that can disappear only when you reach the level that allows you to invent a vaccine against them. And…
Last reply by Денис Живков, -
hey, for example, you can add the creation of a virus, that is, with a high level of technology, you can create viruses (if it’s not difficult, you can make a development branch and somewhere in the end zombies) and send them to other countries.
Last reply by diomap, -
- 6 replies
- 383 views
Hello! Nifty here! I have a great idea that can add some realistic diplomacy into the game. Coalitions. Coalitions is like an Alliance,but only during a War against a specific nation. This would add more historical vibes if there is a Napoleon Wars Era. Now, I wonder,will this Diplomatic Option be freely available? Will it require Research,or Policy to unlock,or require certain Era(s) to be available? I believe the way you start a Coalition is that you select the target nation to want to go to war with,and have a "Form Coalition Request",once clicked/tapped, it will open the page of all current Nations that does not have a N.A.P (Non-Aggression Pact), Alliance,Truce,Guara…
Last reply by Nifty, -
- 10 replies
- 960 views
Approval Rate The effects of approval rate scale linearly from the worst at 0 to the best at 100: Variable 0% 50% 100% National unrest +5 0 −5 Rebellions Factor +15 0 -15 Income from vassals −15% 0 +15% Diplomacy Point Gain -25% 0 +25% Low Approval Rate creates more rebellions and destabilizes the country. What do you think about this?
Last reply by Wayne23lololh, -
- 0 replies
- 261 views
I think there should be demilitarised provinces where armies cannot go through, this would be good for peace deals and good for scenarios. it also makes gameplay more interesting. it would be similar to how it works in games like Hoi4. possibly with a red outline to show its demilitarised
Last reply by PeteFromPat, -
- 0 replies
- 151 views
Musíme přesvědčit Lukasze aby jsme na mobilech neměli méně provincií.
Last reply by David Dlouhyj, -
- 0 replies
- 178 views
Nepotism (0): - Foreign spy detection: -15% - Advisor cost: -45% - Tax Effeciency: -25% - Production Efficiency: -15% - Yearly corruption: +40% Meritocracy (100): - Foreign spy detection: +15% - Advisor cost: +45% - Tax Effeciency: +5% -Production Efficiency: +5% - Yearly corruption: -10% 0 represents Nepotism while 100 represents Meritocracy, and all values are 0 when it's at 50. Each country has its own unique starting value in the game. This value can be increased through events, missions, or by using legacy points. What do you think?
Last reply by IKayzerI, -
- 2 replies
- 395 views
@Łukasz Jakowski
Last reply by daniiiiiii, -
Lietcnistiesn, San Marino & Andorra r in the game so why not the Vatican, how hard would it be to create a small province within Rome & assign the Vatican to it?
Last reply by daniiiiiii, -
- 4 replies
- 391 views
In AoH2, the beginning of human history starts with the establishment of the first civilizations, starting with a tribe and progressing into modern times. Will we see the same in this new map? In this type of map, what kind of differences will we encounter? For example, will we see things like obsidian and mammoths? And what specific changes will there be in the game in relation to this? Furthermore, if there is a concept like this in the game and we are playing on a foggy map, starting from the ancient ages, can we prevent the names of the provinces from being visible to us in order not to know exactly where we are? It would be great if even the b…
Last reply by muhoaga, -
- 4 replies
- 291 views
Currency Change: In the scenario of 1440, there exists ducat gold, which is not present in today's world. How could this be handled? Perhaps in 1840, every ducat gold in the game could be converted to USD dollars by dividing it by 240, as 1 ducat gold today is approximately equal to 240 dollars. Inflation: There should be a base inflation rate in the game that increases proportionally with any economic growth, reflecting on buildings as well. Combining the above example: Example: A building with 100 ducat gold in 1440 would have a value of approximately 13.5 million ducat gold in 1840 with a 3% base inflation rate over 400 years (100×(1.03⁴⁰⁰)). When d…
Last reply by IKayzerI, -
- 5 replies
- 451 views
I think that if we are going to participate in wars, not only the commanders but also the head of the state should be at the head of the army, for example, there are 2 armies and the head of the first army should be the head of the state or the king.
Last reply by Ares I of Congo,