Suggestions
Forums
-
- 10.4k
- posts
-
- 314
- posts
-
- 1k
- posts
-
- 1 reply
- 99 views
Dynamic Population Migration Core Mechanics: Population Migration will depend on various factors, including economic conditions, stability levels, wars, environmental disasters, and resource availability. Each country will have a base level of migration that can change depending on political decisions and external factors. Factors Influencing Migration: Economic Situation: High unemployment or low income may lead to increased emigration. A strong economy and high incomes will attract immigrants. Political Stability: Political crises, wars, and conflicts can trigger mass emigrati…
Last reply by Dipto479, -
-
- 1 reply
- 90 views
1. Silk Road Trade Route Mechanic Mechanic: A defined Silk Road trade route connecting Asia, the Middle East, and Europe, offering economic and diplomatic benefits to nations that control parts of the route. How it works: The Silk Road is an extended trade network that stretches from China, through Central Asia, Persia, and the Middle East, into Europe. Controlling cities and provinces along the Silk Road will generate trade income, and boost diplomatic relations with other trade partners. Major Trade Cities: Cities like Constantinople, Samarkand, Baghdad, Bukhara, Kashgar, and Venice will become key economic hu…
Last reply by Dipto479, -
- 1 reply
- 91 views
Diplomats Mechanic (Revised): Default Number of Diplomats: Every country starts with 3 diplomats by default. This is the baseline for all nations, regardless of their size or power. Top 10 Nations Bonus: Nations that rank in the top 10 globally (based on overall points or influence) receive +1 additional diplomat. This reflects the greater diplomatic influence and capability of the most powerful nations. Buildings and Reforms Affecting Diplomats: Certain buildings (such as embassies or diplomatic academies) and government reforms can increase the number of diplomats a country has.…
Last reply by Dipto479, -
- 3 replies
- 300 views
Hi saw this comment on yt & thought it was intresting: Peace treaties have very harsh conditions. It is not realistic for the Ottomans and Mamluks to be destroyed in a single war, and we see that states that should have been destroyed by the 1 6th century are still in existence in the 21st century. This may be possible, but it would be better to change the name of the country at least after a certain technology. For example, Mamluks = Egypt, Ottoman = Turkey or Timurid = Uzbekistan.
Last reply by Dipto479, -
- 1 reply
- 131 views
Unified System of Cultural, Diplomatic, and Espionage Mechanics 1. Cultural Influence and Assimilation Conditions for Cultural Unification: To unite two cultures, there must be 70% of one culture relative to the total world percentage of that culture in the country, and the culture must have been in the country for more than 120 years. The cultures intended for unification must belong to the same religion. Assimilation Process: Assimilation is conducted separately for each culture. Base Assimilation Threshold: The player can assimilate a culture if its proportion is less than 65% of th…
Last reply by Dipto479, -
- 3 replies
- 489 views
This is not a criticism, just describing my observations. The time-lapse shows that in 1380, Badajoz unlocked 52 technologies, while Cardenya unlocked 46. I want to say that absolutely everything is wrong here. First of all, riflemans, grenadiers, and modern artillery in the 14th century is absurd! Secondly, the gap in technological level is simply incredible, especially given that the older the period, the greater the importance of each technology (there are as many technologies from agriculture to World War II as there are from World War II to the future). It turns out that rich civilizations simply leave no chance for poorer ones. A rich civilizatio…
Last reply by Dipto479, -
- 93 replies
- 13.9k views
Role of the religion in the game What religion should do in the game? Every civilization and every province has a religion. If a province has a different religion than civilization, the province's income will be reduced by X% Civilization can convert religion in province. Relations between civilizations having different religions are worse. Religion should have unique bonuses? I'm looking for your ideas!
Last reply by Dipto479, -
- 2 replies
- 294 views
1. Increase the Probability of AI Forming Nations Increase the base chance of nation formation: In the game settings, increase the likelihood that AI will aim to form new nations when they control the required territories. This can be done by raising the frequency of triggers related to nation formation. Formation conditions: Adjust the system so that AI is more aggressively inclined to form nations if they control more provinces than necessary for formation. Diplomatic conditions: If the AI is in a stable situation (high stability, peaceful relations with neighbors), this could serve as an incentive to form new nations. 2. "Gre…
Last reply by Dipto479, -
- 0 replies
- 56 views
Barracks should be in charge of disembarking soldiers. For example, you only have three barracks. You should graduate 3,000 soldiers in two months. If you want to graduate soldiers faster, you should build more barracks. I really don't see the point of graduating all the reserves at once.
Last reply by ARWD, -
- 0 replies
- 69 views
Some pretty simple ideas i have for nukes in the game 1. Impacting Relations Starting off, when nukes are a relatively new technology, nuking countries shouldn't impact how the rest of the world views you. But, as time goes on, (let's say around the cold war) when you nuke a country, i think it should affect your relations with non-allied countries. And the more you do it, more ai will consider you a threat/enemy, and you'll have higher chances of causing a coalition. This should be something you can disable/enable in the pre-game menu. 2. Sending Nukes When you first gain nukes, you should need a special unit to be able to send nukes, rather th…
Last reply by Noobs Dudes, -
- 0 replies
- 43 views
Just wondering incase i wanted to use them like hoi4 focuses lol
Last reply by xox, -
- 0 replies
- 40 views
Like in aoh2 you couldnt give them names so im hoping that in this you could name after u create one and not be assigned a random name @Łukasz Jakowski
Last reply by xox, -
Is it possible to make multiplayer by mod?
Last reply by marcelt, -
- 7 replies
- 396 views
Basically for mobile and PC instead of taking a lot to add leaders and flag Photo there should be a button that says choose file and u choose from gallery The Photos for leaders and flags
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 82 views
Lukash, will there be an option in the game that allows capturing just one province per battle, like before? I mean adding a separate setting for this.
Last reply by Kiwi, -
- 0 replies
- 192 views
Taken from a YouTube Comment Thank you Aleksandra0056 Now let's get to the ide It works in more modern scenario At the end of a war, the winning country can choose an area of up to 15 Provinces that cannot have an army for X year This would bring a new option for the countries that intervene in the wars, they can Delimit a Special Zone so that we remain without troops for X year When a winning country wins, it loses WarScore as if it were annexing a provinc When the Country is not a war leader, it can only declare a Zone if it had +15 Relationship with the 2 War Leader In case the tw…
Last reply by Kiwi, -
- 1 reply
- 76 views
old version: new version:
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 187 views
Hello Lukasz i wish a good day to you. I watched ur video which u showed scenarios when u showed ww2 in video i noticed that u put Ippolito Massimino (king of Italy) as the leader of the italy. Please change it to Benito Mussolini. Not only me but also my Turkish friend group wants to see Benito Mussolini's photo. Don't understand wrong my friendgroup is not F*schist we are just fan to Benito's courage and braveness in history also it is for we want to see His photo in the game as H*tler's. Also actually in the history King did not even control and rule italy all control belonged to Benito. So please fix that I'm Sure that everybody wants to see him instead of italy's kin…
Last reply by Butter, -
- 0 replies
- 52 views
Здравствуй дорогой Лукаш, у меня появилось идея и если она и аудитории понравиться можешь ли сделать так вот начинаю: Не у всех ест возможность купить игру из за политики или других причин, и у меня ест идея чтоб каждый мог скачать игру бесплатно, в игру можно будет добавить рекламу и игрок может сразу допустим посмотреть 3 рекламы и играть сможет час потом снова но у каго ест деньги пускай купят лицензию за ту сумму которую ты хотел продавать игру в плей маркете при помощи лицензии игрок не должен будет смотреть рекламу а только по желанию,у него допустим будет чат где они могут первые кидать тебе идеи и другие
Last reply by Степа, -
- 5 replies
- 98 views
it will reduce clutter on the questions so old questions dont take space and new questions can be answered
Last reply by ConRadical, -
- 8 replies
- 172 views
If anyone is Planning to make a mod that Covers events since the year 2000 like miuniem dawn then here r all the major conflicts since the year 2000 to include please dont forget these: (& if u plan to make it start in 1990 or 1989 then that would be slightly more cooler since it would Cover even more events that please dont forget such as, the reunifction of germany, fall of the ussr,gulf wars, yugolsav & bosnia war, aswell as the tajik civil war) Modders save my image so u dont forget what conflicts to add if ur making a 2000+ or 1990s+ mod For 1990s also dont forget the ones i mentioned above that i didnt include in the image as the…
Last reply by xox, -
- 2 replies
- 202 views
I saw the recent video about WW2, so I think that some event triggers could help: A civilization occupy over X% of B civilization's territory A civilization wins over X battles against B civilization Examples: 1. German Offesive: Title: Operation Barbarossa Success. Simple Description: Axis's Barbarossa Opperation starts successfully, implementing our plan. Triggers: Axis is at war with Soviet Union Germany wins over 10 battles against Soviet Union Germany occupy over 40% of B civilization's territory. Outcome 1: Germany annex Byalystok, Outcome 2: General government annex Lviv, Outcome 3: German…
Last reply by Dipto479, -
Ai over nukes as we all saw in the most recent Video perhaps it can only be made that it uses nukes as a last resort whether offensivly or defensively So instead of 100s of nukes going off in each game it can be like idk a few times per lots of tens of years not that often not like massive nuclear attacks on major cities that absoultly have no impacts otherwise like radiation over huge regions, impacts on global weather/sunlight like its just unrelastic for 100s of nukes to go off per game it should be like idk 10 20 50 in a 1000 year game not like 100s as we saw in the recent Video @Łukasz Jakowski
Last reply by ISyncradar, -
- 3 replies
- 505 views
This idea will make the game more strategic and the economy more diverse. It will also create strategic objects that will create a desire for expansion. It appears from the video that the resources have been added, but we don't know the details, and I'll write this anyway just in case. Usable Resources Resources must have a variety of uses because there is an interest in capturing them. for example: Iron must be used to build an army.(Of course with gold) Stone/wood/marble - buildings Wood - ships Oil must be available to move modern equipment(tanks,airplanes) Food is necessary for both the population and the army. Not having it will cause the drop of…
Last reply by ISyncradar, -
- 0 replies
- 191 views
1. Rebellions as a Mechanic to Prevent Overexpansion ("Blobbing") Frequent Rebellions: The larger a civilization expands, especially into foreign or distant lands, the higher the risk of rebellions. This could be tied to factors like: Cultural and religious differences between the core civilization and conquered territories. Geographical distance from the capital. Resource inequality or lack of development in newly acquired provinces, making them more prone to unrest. Rebellions could be more frequent and severe in regions that have historically been resistant to foreign rule (l…
Last reply by SamDerminji,