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- Puppet States
- By panszop,
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- 1k
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- 0 replies
- 194 views
So you know when ya get 90% war score and you can make negotiations? Yea when the AI gets -90% or 90% on the player's perspective the player gets on the top left the opponet''s flag and a white flag next to it and when clicked on it It'll show the provinces the AI offers to the player and other stuff like, (War reps, goverment change, etc) And also option in the peace negotiations to reduce an enemy's army
Last reply by luv.1, -
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- 1 reply
- 287 views
The "Great Britain" formable civilisation requires Ireland and the United Kingdom requires Northern Ireland. This is ahistorical as Great Britain refers to England, Wales and Scotland (and was historically formed as the union of the two kingdoms of England and Scotland) while the United Kingdom was the union of the two kingdoms of Great Britain and Ireland.
Last reply by YouravaragebrazilianAoCfan, -
- 0 replies
- 170 views
Short Topic Religions should have mechanics. Similar to those of Paradox's. Example being: For the entirety of Christianity - Regardless if Catholic, Orthodox - Are capable of waging a "Holy War" or Crusades against varying religions, especially Islam. Also goes with Islam, with its "Jihad."
Last reply by Popooy, -
- 0 replies
- 219 views
The peace treaty system is really bad. Why can't you take land from nations in the war (allied to the country you declared war on)? This is really unrealistic. If I declared war on Poland as the German Reich, and they joined the allies, why wouldn't I be able to take land from the allies when I steamrolled them?
Last reply by Average Geography Nerd, -
- 0 replies
- 463 views
The new mod Lukasz released allowing you to annex the territory of the allies by changing PEACE_TAKE_PROVINCES_FROM_ALLIES is a welcome change. However, the war score only takes into account the original country. For example, if Germany declares war on Luxembourg and then France comes in to protect Luxembourg, all it takes to get 100% war score is to take the single Luxembourgish tile. If PEACE_TAKE_PROVINCES_FROM_ALLIES = false then you can't do anything to France but if PEACE_TAKE_PROVINCES_FROM_ALLIES = true then you can annex all of France without having touched them. Unfortunately, this leaves no middle ground. Perhaps it could be made so that you can only …
Last reply by tombricks, -
- 0 replies
- 165 views
Create events in the editor, as in the second part
Last reply by Nikitilus, -
- 0 replies
- 271 views
In normal mode, the options "Vassals: declare independence" and "Form coalition" should be activated. In mode hard, there are many penalties in statistics, and the best experience would be the normal one, so it should give the option to activate or not the mentioned options or have them active by default. @Lukasz Jakowski
Last reply by Taquito_Dictador, -
- 0 replies
- 146 views
Add the ability to add more unique IDs to government types, making them not by 1 letter, but by following the example with civilization tags
Last reply by ckobbrf, -
- 1 reply
- 281 views
Most Latin American countries have leaders, advisors and generals with names that are not from the region, you should add Latin American names for the characters
Last reply by Taquito_Dictador, -
- 0 replies
- 256 views
The recent mod that allows us to take provinces from enemy allies was a great addition. Now, I think it would be awesome if the probability of AI making allies was highly reduced, or at least made editable to one's preferences through the addition of another game value
Last reply by RennyTheSimpatic, -
feature Some suggestions for choosing rivals. Kilka sugestii co do wybierania rywali
by PatrickReich- 0 replies
- 436 views
Hi. I noticed a problem, namely that people playing this game choose the weakest possible opponents. How do I know this... Because I do it myself xD I found a solution to this problem. Just introduce a function that increases heritage points and maximum human resources depending on the level of the country in the ranking, i.e. the higher the level of the ranking, the greater the profits for competing with a given country. Witam. Zauważyłem pewien problem, mianowicie że osoby grające w tę grę wybierają możliwie najsłabszych przeciwników. Skąd ja to wiem... Bo sam to robię xD Znalazłem rozwiązanie tego problemu. Wystarczy wprowadzić funkcję, która zwiększ…
Last reply by PatrickReich, -
- 1 reply
- 292 views
Czy byłaby możliwość dodania opcji ustawienia unikalnych jednostek dla konkretnego kraju lub grupy krajów. Dla Rzymu, legion które będą normalnie odblokowywane w drzewku lecz tylko będą mogły być rekrutowane przez konkretną cywilizacje @Łukasz Jakowski
Last reply by Aryati, -
- 1 reply
- 1.5k views
Hi, It would be of a big improvement, "To Sell a Province" to a faction using the Map(selecting a province with the MouseWheelButton and LeftMouseButton. As for now its only possible by searching it through the tab, which is very obnoxious searching for the provinces, when you have Empire with more than 50 or 100 provinces. Thanks in advance!
Last reply by favedor, -
- 7 replies
- 596 views
### Things I find missing and incorrect in the game 1. **Diplomacy** - Diplomacy can be quite complex and could be improved. Various diplomatic actions from Age of History 2 should be reintroduced, such as offering vassalage and issuing ultimatums. - Alliances are established too quickly and too many countries prefer alliances. There should be a balance, and forming alliances should be more challenging. - A country should form an alliance with another country based on friendly relations and similar power levels. - The limit of only 2 countries forming an alliance is not ideal. There should be the option for more alliance members…
Last reply by justiamtgm, -
- 1 reply
- 500 views
Hello, Could you please make the Speed (1-5) bars under the year counter, more visible. For now, I need to really look into it or change speed just to be sure(diffrent monitors make different results). Nevertheless. The Year counter bar itself is red. And the speed bars itself are dark red, which doesn't help with visibility at all. It's something small, but would be nice to have it ! ^^ Here is a Photo to see what I mean. Even in the photo are so hard to see. I didn't know they actually existed for 20 hours oof gameplay xD
Last reply by justiamtgm, -
- 3 replies
- 818 views
There is release of AoH3 for Android in Google Play. But, there is a problem to buy it for me and many other people who wants it, because Google Play restricted any type of payments in Google Services formall Russians. In case with Steam, such type of block is easy to evoid, but not in case with Google. I'm and many fans who live in Russia wants to buy your game on Android and iOS. Is there anything we can do? Are you going to release on russian stores, such as RuStore or EGS for Android to evoid block? Are there anything what we can do to buy game?
Last reply by justiamtgm, -
- 1 reply
- 240 views
Small, but annoying thing, screen turns off after some time if you dont press on the screen, like you are on home page. Would be nice if you can disable it while you are in-game (also most games have this feature off), so you can read text or think and don't worry about screen turning off all the time.
Last reply by Taquito_Dictador, -
- 8 replies
- 830 views
• Add Language Keyboard, Change language for language keyboard. • Add Country Scenario as a region like as United states, brazil and china • Add more overlays for coat of arms, Preview it as a video (Age of Civilization 3 - Create a civilization) • Add Formable Civilization, Unions • Add Colors Pattern For Civilizations
Last reply by aoc2 visitor, -
- 1 reply
- 544 views
It would be great if types of rebellions were added, at least two (Nativist and Separatist) The nativist would be rebellions just wanting to make internal changes, such as changing the type of government in the country The separatist, a part of the nation wants to separate from the main territory and become independent
Last reply by Zathriscm, -
- 2 replies
- 612 views
Thanks for releasing this masterpiece, Łukasz. I played this game A LOT and noticed it all drawbacks. I know that many peoples ask you to add focus trees, multiplayer and ect. But we shouldn't forgot that you are one man army and can't implement such features. So I prepared only simple ideas for you but they would change game experience a lot. Also I would be grateful if you comment my topic or at least react to it. 1. Alliances. Alliances work absolutely different now. Many of community may agree that not in good way. Why we can't make demands to allies in peace treaty? I saw in game files there are "TAKE_PROVINCE_FROM_ALLY" or something, however it just light up th…
Last reply by reau, -
- 2 replies
- 289 views
My futile efforts to even upload a single mod about this has failed. Thus, I must now present this simple idea to you. Non-Aggresion Pacts must be exclusive to enemy countries. Rival, for example. It is not logical for a friendly nation to send you a Non-Aggresion Pact considering you can't even declare war on them. It only must be exclusive to said enemy countries. As always. This be it.
Last reply by Popooy, -
- 1 reply
- 821 views
We should be able to use the scroll wheel box or the brush tool when selling provinces. I want to mass-transfer provinces to my vassals but it takes an incredibly long time without these options.
Last reply by HaSa, -
- 0 replies
- 163 views
Hello, so I've noticed that the borders for the provinces of Les Angles and Perpignan are a bit off, which is especially in 1440 and 1618, when it acts as a border. In fact, in the 1618 map Les Angles isn't part of Spain, event though it is part of Catalonia in 1440 (so in theory it should be Spanish in 1618). So, I've drawn up a way to improve the borders, taking into account the actual borders of the era (which are shown below). I don't know if it would be too easy to code, but I think this would be a nice addition into the game.
Last reply by Tresji, -
- 1 reply
- 504 views
Hi Łukasz in aoh2 when you went to see a formable nation it used to display how many provinces and the percentage of how many provinces you needed from another civ to make the formable. It also lined them up from smallest to largest. Given how many provinces are now this should be a necessity along with some other old features. Plus it helps you choosing which nation to invade first if you have a hard time deciding
Last reply by Question, -
- 0 replies
- 347 views
polski: Dzień dobry! podczas grania w tę wpaniałą grę znalazłem niepotrzebną opcję nazwaną ,,Wezwij sojuszników: Wasale''. Uważam, że ta opcja powinna zostać usunięta, a wzywanie wasali do wojny nie powinno być opcją, a już wbudowaną mechaniką gry, której się nie da zmienić. A więc podsumowując, Chciałbym żeby ta opcja została usunięta, a mechanika wzywania wasali do wojny wasali włączona domyślnie. Sądze, iż uprościłoby to opcje gry i sprawiłoby, iż one stałyby się bardziej przejrzyste. English: Good morning! while playing this great game I found an unnecessary option called ,,Summon Allies: Vassals". I believe that this option should be removed, and calling vassals…
Last reply by PatrickReich,