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Why was the function to rename everything in the game created if nothing is saved when you exit the game anyway? Why not add the ability to save all this?
Last reply by Zaschkwarrior, -
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- 0 replies
- 131 views
who doesn't miss the variety of options in old diplomacy? they're what makes aoh aoh, advanced diplomacy!
Last reply by mmorin, -
- 0 replies
- 91 views
Sorry please, but when I played Age Of History 3 for 2 days, I identified 4 flaws in the game that you in future updates should fix: Question 1: Selling provinces, let's say I captured Poland for Germany and as history to give Vilnius to Lithuania, and the east of the USSR, and in the tab there you have to manually search for each province to give them. This is so inconvenient that it is better not to give them to anyone than 2 hours to sit and flip through the list of provinces to give Lithuania 5 provinces of Vilnus, and the USSR almost almost 100-200. Solution 1: Either to make a field with a search for provinces, as for example when in the editor looking for civil…
Last reply by Indepci, -
do something like this with one click you can build a building in all provinces with just one click
Last reply by Łukasz Jakowski, -
- 0 replies
- 84 views
If we are not getting ability to take province from the allies of enemies, "War reparation" option should get us money from all of them, not just the target enemy. Currently there is rarely even a point to take war reparations.
Last reply by Redguy325, -
First Idea. Add option in game to turn off and turn on alliances (I know that there is mod for it, but everytime u turn off and turn on the mod u need to load up game again) Second Idea. Make that countries arent allying with everyone so fast! Im in AoH community for quite long time, and I know kinda a lot of people that play AoH, and everyone of them says that AoH3 is great, but alliances are broken! So ye, Update about alliances is needed! @Łukasz Jakowski
Last reply by Pingwinek, -
- 1 reply
- 118 views
In aoh2 it was so much fun to release as many civilizations as you wanted in territories you weren't particularly interested in. Please make this possible in aoh3 as well
Last reply by Bitum KERITSKI, -
- 0 replies
- 80 views
1. Add annexation of vassals 2. add a religion head mechanic, for example: the head of Catholicism is the papacy and this gives the papacy bonuses to improve relations with countries of the same religion and convert provinces 3. Add navy 4. add Culture mechanics (just like religion)
Last reply by Aryati, -
- 0 replies
- 365 views
Add the ability to declare wars in the scenario editor in the relations tab from the beginning of the game (for example, the Chinese Civil War or the Italo-Ethiopian War in 1936)
Last reply by ckobbrf, -
- 0 replies
- 320 views
sugeruję dodanie opcji pędzla lub możliwości zaznacznia prowincji które chce się sprzedać ponieważ kiedy chce się np. zrobić ładne granice, scrollowanie przez ponad 400 prowincji jest uciążliwe
Last reply by hyvxx_, -
- 1 reply
- 234 views
It would be interesting to get a mechanic in the game where a civilization can form seemingly from out of nowhere and aggresively expand to become an empire. Similar to Mongols or the Rashaidun Caliphate. Instead of slowly growing by fighting individual nations and engaging in diplomacy, this empire will "declare war on the world" in a way, forcing entire regions to unite or ally against them. This empire will almost always be shortlived and will collapse within a few decades to a century and will act to serve as a massive shift in the balance of power in whatever region they emerge in (Think of Europe before Rome vs After). I believe this will fare really well with real …
Last reply by Boy, -
- 0 replies
- 333 views
Please turn down the brightness of unfinished missions and make them bright again, once finished.
Last reply by RKortak_, -
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- 73 views
Is it just me or the buttons for selecting tax-rate or military-funding is very lacking. Like, three options is not enough when compared to Age of History II. Please do consider my idea of expanding the options of the expidentures of stuff. As always - Here's an example. Tax Rate: 0% - 25% - 50% - 75% - 100% Or, more preferably. Use the bar-thingy where you could specifically choose the tax-rate. With it being an alternative to the aforementioned idea if you want to be more precise.
Last reply by Popooy, -
- 0 replies
- 274 views
Its really annoying to sell provinces one by one, searching for their names in the menu. It would be better if we could paint on the map to transfer/sell multiple provinces at once.
Last reply by favedor, -
- 3 replies
- 517 views
With the current method of peace negotiations, you can only take from the nation you declared war on and not from the other nations that came to defend it. For example, if I invaded Belgium and France came to her aid, I would only be able to annex Belgium but not France. This is rather annoying, especially since you would have to defeat France in this scenario anyway. Therefore, I think you should reintroduce the system from AOH2 where you can annex/negotiate with the multiple enemy nations at once.
Last reply by sc00614, -
- 0 replies
- 226 views
Everyone probably knows that the post-war compensation mechanism in AOH3 has some issues. For example, France and the UK are allies. I play as Germany, and France declares war on me, calling the UK to join the fight. After a tough battle, I successfully defeat both France and the UK, and my war score reaches 90%. However, I can only demand war reparations from France and not from the UK, which is unreasonable. I understand that demanding land reparations from only one enemy at a time is to avoid border confusion, but is it possible to demand other types of reparations from other participating countries? For example, in the scenario where the UK joins France in a war …
Last reply by sc00614, -
- 1 reply
- 74 views
Add flag pictures to the ideology change menu. Personally, I and probably many other AOX2 players changed their ideology just to change the flag to a more beautiful one.
Last reply by YouravaragebrazilianAoCfan, -
Why not add trading, like the one that was in AOC3? The same purchase of the right of passage of troops is greatly lacking
Last reply by Nikitilus, -
- 3 replies
- 414 views
@Łukasz Jakowski could you create a mod in which countries during peace talks have 2 times less points to use so that they can take less provinces. I think that for people who want the game to last a bit longer and for the smaller border gore, this mod will be needed. (If in this mod countries will be able to take 2 times less provinces, then Declaring wars should also be 2 times more expensive in terms of aggressive expansion points)
Last reply by Łukasz Jakowski, -
- 3 replies
- 308 views
Sieges in their current state capture the neighbouring provinces upon successful siege, this might sound like a good idea (and it did sound good before playing the game), but now seeing how bad the system can become, it makes me feel like reverting to the standard one siege = one capture system like in other games is a good idea. While playing the game as Russia and doing the northern war against Sweden, I have come against Sweden and their allies who had numerical advantage where I had 60 size army spread out across the frontline and they had a 100 stack. The one stack would eventually destroy my armies in battles leading to me needing to regroup in Moscow. Th…
Last reply by Denis 2006, -
- 0 replies
- 419 views
Hi, Destroying Buildings, while using the building tab for now is very hideous task. Because after having 200 Provinces. For example I want to destroy 6 FARMS from 200 provinces. I have to scroll all the way down, then after clicking on Destroy, it teleports you back at the top of the Farms menu tab . So, everytime you have to scroll to the bottom to destroy the building in the given province.... Could you please make it so, so it saves my position, and it doesnt teleport you back to the top of the menu, but stays where you left it. Also is it possible to destroy a building with interacting with the map. LMB is to build the building directly on the (as m…
Last reply by Question, -
- 0 replies
- 159 views
can't annex vassals, can't add vassals to war, have to declare separate war on attacker if vassal gets attacked, i'd understand bugs in the game at this stage but to me it seems like not bugs but a bunch of weird shitty decisions made during the development of the game. also no unions.
Last reply by whocares, -
- 0 replies
- 83 views
It would be amazing if we can get a "Incite Revolution / Societal Collapse" option in the sandbox menu for the new collapse mechanic in the game (Awesome mechanic btw). Forces a selected civilization to collapse into many smaller states. I believe this would be a great mechanic. Also would be great if you can add an option in the sandbox editor that makes socital collapses and revolutions more frequent, I believe this will make timelines more interesting, perhaps it will take a few more centuries before a civilization is able to swallow up the whole map. Also please bring Random FIll back to the Editor! 🙂
Last reply by Zathriscm, -
- 0 replies
- 97 views
As an Avid history buff and decade long fan of Age Of History (Since the App!) , I would like to suggest some Ideas regarding the sandbox. For one, I LOVE the new societal collapse mechanic. Back in AoH2, If you wanted a civilization to collapse, you would have to hope that they engage in a war and lose territory to rebels in the process, Now it seems that If a civilization goes through enough turmoil It will collapse into a bunch of states on its own. This is an absolutely beautiful mechanic that allows the game to have so much more depth and interesting timelines. With all of that out of the way. It would be amazing if we can get a "Incite Revolution / Societa…
Last reply by Zathriscm, -
- 0 replies
- 58 views
province_set_name=3=Cool Province Name An event outcome to set the name of a province would be cool. For example, it could allow for an event where a civilisation like Germany reclaims former territories and renames them to their German names.
Last reply by tombricks,