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W AoH3 byłyby prowincje okupowane a ustawianie ich wyglądało by to tak (nic lepszego nie wymyśliłem)
Last reply by Wiktorek, -
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- 0 replies
- 979 views
Finished :bahasa melayu/malay translation My email is akram.lymin@gmail.com If you want to credit me,credit me as Akramgl1479 *Note :if found mistranslation on any problem tell me but I pretty sure it's all correct Malay translation 🇲🇾🦧.txt
Last reply by Akramgl1479, -
- 1 reply
- 392 views
I see that Mr. Łukasz is already testing new scenarios, so I think it's a good time to list the 10 scenarios most frequently chosen by the community: 635 A.D - Rise of islam 1200 A.D - The rise of Mongol Empire 1368 A.D - Rise of Ottoman Empire (this option was not included in the poll, but I think it is a very good choice - even in EU5, the main scenario will most likely be 1356. However, I think that 1368 is better than 1356 because the Ming dynasty was founded in 1368 and this is year of peace between England and France) 1440 A.D - already in the game 1490 A.D - Era of colonialism 1800 A.D - Napoleonic Wars 1860 A.D - Victori…
Last reply by Rodak Polak, -
- 0 replies
- 296 views
It seems that we see some of the information provided by the spy even without him in the civilization preview, What can we do if unrest and devastation in the province increase? We will have to wait until it decreases or maybe there will be something like the festivals that were in AoH 2? In AoH2, both 1440 and 2018 had a very similar starting economy. I hope this will be fixed in AoH 3. In fact, the economy in the 21st century is 3,000 times bigger than it was in the 15th century - This MUST be the case in AoH3 too. But what happens when we exceed maximum economy? From the video I conclude that in a modern day scenario in each province the economy will be exc…
Last reply by Rodak Polak, -
- 0 replies
- 290 views
Me and my friends will translate to TAJIK LANGUAGE
Last reply by Xiltoe, -
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- 347 views
Hello, @Łukasz Jakowski I want to draw your attention to a problem that can occur when translating a game. It has to do with the choice of the path you use to receive translations. At the moment you expect to receive translations to your e-mail or via forum, but what happens when more than one person offers their suggestions? For example, Ukrainian localization of Age of History 2 was done in the WORST way possible, which greatly worsened overall experience. I want you to take a look at the way UnCiv developers organized the translation process of their game (see: https://yairm210.github.io/Unciv/Other/Translating/). UnCiv is an Open-Source project I've voluntee…
Last reply by MarerjhAdditionalAccount, -
Lukas, please change the system of conversion to another religion, it would be better if it took time. For example, it would depend on a certain adviser or build churches/temples and so on.
Last reply by Ovoshno, -
Add a parlament for democracies
Last reply by qxz, -
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- 318 views
almost the end
Last reply by younes syh, -
- 0 replies
- 564 views
AOH 3 한국어 번역 번역,korean.txt
Last reply by crystalin, -
- 2 replies
- 707 views
Approximately 70% completed.
Last reply by Aks, -
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- 369 views
this is referring to titles Like Caliph, caesar, Pope, Etc, These traits could be unlocked in the technology tree based on your individual country, Caliph Is Unlocked at the technology tree under conditions of: Being Muslim, in the middle east, and applying certain religious laws and reforms, you also need to be very strong, and it gives you many bonuses such as improved relations with people of your sect, higher precentage of allowing military access and extra legacy points, higher morale etc, as caliph you can also call for jihad against countries who are not your religion and are on your borders, but more than one caliph can be which can harm your bonuses (and t…
Last reply by OwnM3Z0, -
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- 689 views
Misschien iemand die verder kan? En als je niet verder kan, post je voortgang hieronder Maybe somebody who can continue? And if you can't continue, post your progess beneath this post. Check ook de spelling Check on spelling translation (1).txt
Last reply by Snakesnort, -
- 2 replies
- 1.7k views
So i finishing like 80% of the Indonesian translation and in a hours the translation will finish. (Maybe?) Oh yeah some translation using Google Translate help with my own revision to made it look better and the rest is done by myself.
Last reply by FriskyAnanto17, -
- 0 replies
- 655 views
Currently translation on proccess.
Last reply by essketi69, -
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- 395 views
I think the prestige should play more important role in the game than the AOH2 Here is some of my suggestions that how prestige can be determined for every civilizationis and What's its effects How to gain prestige To gain prestige: 1- winning battles and wars 2- constructing buildings 3- having more provinces 4- having allies 5- having vassals 6- having more population and economy To lose prestige: Just not having the options above can decrease your prestige over time, also note that gaining the factors which increase the prestige have effects over time and they don't make changes so fast Effects of prestige …
Last reply by aa30388, -
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- 626 views
Dear Lucas, I am a Farsi speaker, aoh3 game has many fans in Iran and unfortunately we cannot help in translating it. Please translate the game in Farsi as well, thank you
Last reply by aa30388, -
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- 435 views
I think flag editor should be more customizable for e.g. ability to make non rectangle flags (Nepal, Switzerland etc.) Flags should be able to uploaded from computer files. We should be able to change flags while playing. Also some nations didn't have flags instead they used tugs (Ottomans until 1500's, Mongol Empire) I think addition of tugs would be great! This is what tugs could look like:
Last reply by Ekmaleddin, -
- 3 replies
- 438 views
Dear @Łukasz Jakowski, i have an idea for AOH3 that is seasons mechanic. Winter, autumn, summer, spring will buff or debuff province grow and battle result and army movement. In real life, seasons affect a lot to a battle like when Napoleon invaded russia or Nazi invaded Soviet, they both defeated by winter.
Last reply by angamo123, -
- 4 replies
- 1k views
I propose a simple change so that in the editor or .json file you can change the name of the leader for the tag if something like that is not already there.
Last reply by dodoaltac, -
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- 358 views
Realize democracy/parliament mechanic in AOC3. Every democratic country has a parliament. Every 4/6/8 years (that can be changed in the laws section if the player party has more than 50% support or cancel it if >90% support) will be elections. If the player party or player coalition wins, he can change laws and rule the government. Special events can create new parties, boost party support, or downgrade party support. Player will have the ability to create a coalition. With each party, player can improve relations, give money, and do diplomatic actions to create a coalition. Ideologically closer party will have a good relationship and will be easier to create a c…
Last reply by theresgraf, -
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- 373 views
I want that in the game, if you attacked a country, then you couldn't take all the provinces in one war. There are several ways to solve this, but the most realistic and best is aggressive expansion and coalitions. Note: the countries of the coalition are those who are afraid of their neighbor and unite with other countries. I.e., the countries in the coalition should most likely be bordering the aggressor country
Last reply by Renibuff, -
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- 288 views
I suggest, of course, if you will do the majority on history, then I would like countries to have the original national provinces of other countries, which is why they have an endless reason for war on them. And migration is if everything is bad in your country that people will run away from it and neighboring countries can choose to let them in or not, for example, in some reforms to do this, if accepted, the population will increase faster but neighboring provinces will become national provinces of the country from which these migrants fled.
Last reply by Renibuff, -
- 3 replies
- 573 views
Hi, i am excited for Age of History 3 and i would find it very cool if you'd add a Multiplayer Mode.
Last reply by Outlawexperience, -
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- 294 views
Battles will end in 4 ways depending on the outcome, either decisive victory (highest) great victory, defeat, and decisive defeat, each based on the casualties, army amounts etc, and the more extreme the result the greater the consequences, with decisive victories giving extra legacy points
Last reply by dodoaltac,