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Currency Change: In the scenario of 1440, there exists ducat gold, which is not present in today's world. How could this be handled? Perhaps in 1840, every ducat gold in the game could be converted to USD dollars by dividing it by 240, as 1 ducat gold today is approximately equal to 240 dollars. Inflation: There should be a base inflation rate in the game that increases proportionally with any economic growth, reflecting on buildings as well. Combining the above example: Example: A building with 100 ducat gold in 1440 would have a value of approximately 13.5 million ducat gold in 1840 with a 3% base inflation rate over 400 years (100×(1.03⁴⁰⁰)). When d…
Last reply by IKayzerI, -
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- 5 replies
- 517 views
I think that if we are going to participate in wars, not only the commanders but also the head of the state should be at the head of the army, for example, there are 2 armies and the head of the first army should be the head of the state or the king.
Last reply by Ares I of Congo, -
- 8 replies
- 487 views
If you decided to ally with a civilization against another one there could be an ability to switch sides if the war is not going well for you or ally and instead ally with the winning civilization (I know its pretty cowardly in real life)
Last reply by Ares I of Congo, -
- 14 replies
- 1.6k views
What line charts would you like to see in the game? From the beginning of the game to the current date. Here is an example of a player's civilization income. Some ideas: Player's population Player's economy,
Last reply by BasaraMestre, -
- 3 replies
- 284 views
Beer and pigs religious prohibitions Religiously, the use of beer and pork products is prohibited in Muslim countries, so in the game, they should be banned for a long time in Muslim countries and should not be produced. Later on, in modern times, beer production may be allowed, or there may be limited production for military use. However, if there are pigs, it should definitely be prohibited. This attention can also be taken into account in other religions.
Last reply by muhoaga, -
- 1 reply
- 235 views
Alliance Internal Competition and Rules 1.0 When alliances are formed, they should be able to vary according to the ideologies, religion, and even cultural characteristics of the participating countries, and there should be various types of alliances. In addition, they should influence the foreign policies of member states in the game. I have some suggestions for alliance types: Religious alliances (Crusades and Caliphate) Coalition Military General alliance Religious alliances are alliances that have very great influence on all countries belonging to that religion as religious values. Coalitions are relatively short-l…
Last reply by muhoaga, -
- 1 reply
- 238 views
Major projects in the world such as canals can be created by major powers and states that own the land in the age of imperialism. Great canals like the Suez, Panama can provide various economic benefits and prestige. The construction time should depend on the size of the population and the financial power in that region. At the same time, naturally occurring canals and straits should provide additional prestige and economic contribution. Strategic locations should have higher points compared to other locations and may have defense bonuses
Last reply by muhoaga, -
- 0 replies
- 212 views
If we have a large empire or state, with the ability to have very large armies, or if we are playing in a time period close to modern times, can we create a hierarchy among commanders? For example, If we are managing a large empire and have a massive army of 3 million, which means we have 3000 units. Units can come together under a commander, with a maximum of 30 units forming a company of 100 units. This way, we still have a massive army. From videos and information provided by Lukasz, we know that armies can be managed by AI in the game, but to add realism, a simple mechanics can be added where one commander, or marshal, can have 10 commanders under them. Th…
Last reply by muhoaga, -
- 1 reply
- 273 views
1.Ability to name them what u want 2.Ability to disband one if ur the leader /nation who created the alliance 3.Ability to leave alliances Other suggestions: 4.If strong enough u may become a alliance leader also in wars a major participant/combatant/war leader if u become strong enough @Łukasz Jakowski
Last reply by IKayzerI, -
- 0 replies
- 225 views
Pretty much, players will be able to make focuses for certain countries, this will allow players to make historical ai themselves instead of lukasz and will be interesting, events could be involved but I feel focuses for certain countries/cultures will allow for players to etch historical AI, this would mean the fanbase would mod/make historically accurate ai from 1200 to the modern period, this could also fix the bordergore issue as historical borders are not too gorey
Last reply by dodoaltac, -
- 1 reply
- 310 views
For example Hinduism u can pick out of 4 dieties to give u bonuses simple system just like eu4 (personal diety mechnic) For Islam for example u have to balance peity or else ur country would become either sufi or salafi but usually it starts out in the middle, also ability to pick a specfic denomination which again out of 4/5 can provide small bonuses (for example for sunni nations, hanafi, hanbali, maliki,shaf'ii,zahri) For different forms of paganism if added later: For Nordic pagans it can be picking a god out of 4 for example Odin and 3 others one specifc one which will give a small bonus For specfic pagan nations it would choose which diety means …
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War naming
by Iceman- 11 replies
- 1.4k views
I suggest that somewhere in the war overview screen there is a text indicating the war name (example in the image below) The generic war name would be "Attacker-Defender War" but there is more: I suggest the option to edit the war name, so it's possible to have custom war names, like Second World War or Thirty Years' War.
Last reply by Денис Живков, -
- 1 reply
- 246 views
Will non generic events (country specfic and historically specfic & relevant events to specfic countries for example specfic events like Olympics, certian pandemic like 1918 and historically relevant events like Mongolinvasions, timurids, many many historical Civil wars, black death, crusades, Columbus colonizing, reconquestia fall of constanipole ww1 & ww2 and events corropending to them be in the game or will the game simply have scenarios that don't have events/thing happen historically & feel empty like the last game??????) Also same thing for country bonuses/(what they call national spirits in hoi4) wil they be random or will there be nation specfic …
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- 13 replies
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So.. look..I advise that Age of History 3 would have the same mechanics as in other similar games that lead the player through the epochs of humanity. 1. Some mechanics in one era will not be important in the next. 2. Also, thanks to events (or revolutions), it is possible to change the system to a more important one in this era. 3. Under the influence of other states, the country itself can change the system. 4. The goal of the game should not be, as in the cartoon "Pinky and the Brain", to capture the whole world. It's just that somewhere at the end of the game, some civilizations cannot withstand the changes and fall apa…
Last reply by Денис Живков, -
- 0 replies
- 196 views
Why game has russian, polish and ukranian language but not belarusian?😭
Last reply by glaas, -
- 4 replies
- 452 views
Hi, To start, we all know that we don't siege castles in WW2, so all I suggest is to have a second war system which the occupation is as it was in AoH2, a one-to-one occupation system that could be unlocked in the tech tree. Imagine, a game with two war systems, a unique feature in strategy games ! This would force AI to make fronts, and then, make modern wars more convenient. The time for occupation could vary by the importance of the province. So capital cities could be longer to occupy. The second thing I want to talk about is to make the retreat different. The army who retreats must move to ONLY one province beside. Like the war system I propose, it could be…
Last reply by dodoaltac, -
- 0 replies
- 235 views
I think it would be pretty interesting if a leader of feudal vassal or junior partner vassal could be enlisted as a general during warfare or the lord just has the ability to recruit as much men as it can from that vassal, I also hope that a lord can be able to control its vassal foreign policy so there wont be any random wars that you end up dragged in because of your vassal
Last reply by Ares I of Congo, -
- 1 reply
- 456 views
If you could be able to play as a rebel there could be an exclusive option where the rebel could stage a coup against the civilization they are rebelling against to overthrow the ruler once they end up captured
Last reply by IKayzerI, -
- 0 replies
- 250 views
I think that if you colonize a land you can not only religiously convert it but also be able to introduce resources native to your civilization just like when coco beans. There could be a different unit that could be something like with the settlers except their job is to extract resources from their colonies and bring it to your civilization. I wish that's how trading could work, where there could be a unit that retrieves resources from a different civilization and produces it in their civilization in return for some money or an alliance idk
Last reply by Ares I of Congo, -
- 2 replies
- 333 views
I think that this idea would help with the thing about religions which is where a Christian ruler, possible general like Joan of Arc could be canonized as a saint which would give it higher relations with the Papacy as well as in increase in legacy points. This could be achieved by success in Crusades or some sort of event miracle.
Last reply by Ares I of Congo, -
- 6 replies
- 529 views
If it isn't in the game, I would recommend adding it as it would be cool if you are able to make events that would, for example, change a monarch because the previous one died.
Last reply by Ares I of Congo, -
- 0 replies
- 231 views
I believe it would help a lot in organizing events if they were separated by country when creating scenarios, this would help especially in scenarios with a ton of events. Creating global events would also be very interesting, being something added by modders in age of history 2. just a random pic
Last reply by DasSoldat88, -
- 1 reply
- 727 views
It is more convenient to post here. And for the last time. ( The shape that I did is not 100% accurate) 1. Pristina : add Mitrovica 2. Ferizaj : add Gjilan 3. Tetovo : add Zunica 4. Ohrid : add Struga 5. Radovish : add Strumica 6. Vranje : Option 1 ; add Bosilegrad Option 2 ; add Medveda 7. Change Drama and Xanthi shapes 8. Change Pirot shape. Some of these provinces could be for some historical scenarios : WW1, WW2. Option 1 : Option 2 :
Last reply by Wayne23lololh, -
- 2 replies
- 623 views
We could divide the population into three social classes, likewise, it will allow us to collect taxes independently of each one. Also, it will affect our economy, a nation with a large number of lower classes will not generate as much wealth as a nation with a large population of upper classes. Therefore, laws and reforms will become more important in the game. Something similar to the Victory 2/3 system. (It occurred to me just when I was reading a book about the French Revolution.)
Last reply by IKayzerI, -
- 1 reply
- 1k views
I don't know if this has been suggested, but there should be a tab where you can see your past wars, participants, casualties and other information related to them.
Last reply by qxz,