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For now in videos portraying game we can see 1 quite important thing, I've noticed it in last video where as Abisynia it's possible to see Ming on the map and perform diplomatic actions with countries that realistically are way too far. That's why I'd like to propose exploration system, where there would be a special unit meant to explore the unknown lands. This unit would cost alot of money and it's maintenance cost would be doubled when it's moving through seas and oceans, such unit would be unlocked through laws or reforms that would be unlocked together with technology that allows to colonize. Without this unit and diplomatic actions allowing to discover lands other c…
Last reply by IKayzerI, -
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- 1 reply
- 231 views
We should be able to change our flag during the game, something like the flag creator of AoH2.
Last reply by Maximus_Painful, -
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- 229 views
Also here are 13 missing cities & 2 suggestions I Looked thru the cities present in the game and found the following missing: 1. Luxor, city in egypt 2. Moroni, capital of comoros 3. Praia, capital of cape verde 4. Ramallah, palestine adminstrive captial 5. gaza city should replace rafah as the biggest city and capital in gaza! 6. also replace the 2 cities in qatar with dukhan and al-khor 7. tulkarem, city in west bank is missing 8. ha'il capital of the shammars in north saudi arabia is aslo complelty missing 9. hardamout, yemen …
Last reply by xox, -
- 1 reply
- 293 views
So recently lukazs said he will make war leaders divide up the land to avoid bordergore, which is all good, so here are more suggestions to add to that 1-dynamic borders, ai will put mountains, cultures (if u add them) rivers, marches, forts and ocean closeness into account, this will need to be done moderately though, as the ai won't pick corridor provinces, and unless 100% warscore will avoid annexing many cultures and might even release vassals instead, landlocked or limited access countries might choose sea access to valuable cities, but if it is not within range they will opt to make their borders by rivers, this applies to all countries 2-better ai …
Last reply by PeteFromPat, -
- 1 reply
- 442 views
I think there may be a prestige add-on in the game. Thanks to this add-on, no one will be able to easily declare war on a few states with strong economies and superpowers in the world. If war is to be declared, either the power of that state or small states may need to unite and form a coalition. In this way, the island country at the end of the world cannot declare war on countries such as America and China. Additionaly, if you declare war on a state whose prestige is higher than yours, the morale and performance of your people and army maybe negatively affected. If you see a deficiency, you can correct it.
Last reply by Денис Живков, -
- 4 replies
- 616 views
To balance colonialism, in addition to the need for the necessary technology and law, the following is required: 1. Introduce a limit on the simultaneous number of colonized regions (you can increase the number with some reforms or achievements) 2. Enter the time required for colonization (up to this point the region already belongs to the state, but it cannot be improved and nothing can be built there) 3. Regions to be colonized require a temporary investment of money until colonization is completed. 4. With some chance, depending on the law of the country, the aborigines may rebel. 5. Restrictions on colonization are compensated by an increased …
Last reply by aa30388, -
- 1 reply
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I Think there may be a prestige add-on in the game. Thanks to this add-on, no one will be able to easily declare war on a few states with strong economies and superpowers in the world. If war is to be declared, either the power of that state or small states may need to unite and form a coalition. In whis way, the island country at the end of the world cannot declare war on countries such as America and China Additionaly, if you declare war on a state whose prestige is higher whan yours, the morale and performance of your people and army maybe negatively affected. If you see a deficiency, you can correct it. @Łukasz Jakowski
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- 618 views
Will there be a way to move population from one province to another and how can you change the population growth
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hola unirme a grupo anda mi ideas para el juego
Last reply by Diyerson, -
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- 167 views
SEIZING RESOURCES So, I've watched a video of Rise of Nations 2 in Roblox and the guy that was playing took a country's assets. I was hoping the same thing would've been here? I would hope when you occupy multiples provinces (for example Saudi Arabia, like how the Ottomans took Mecca and had land across the coastline) you can take the oil, gold...etc from it. It's basically an advanced form of plundering but just way more realistic. MILITARY BASES Military bases can be (of course) be made and you can develop weapons, tanks, airplanes... (if we're talking about modern era) or swords, arrows and bows, shields, armor...etc and level them up (basically whe…
Last reply by xitofa, -
- 1 reply
- 393 views
Hi Lukasz, looking at the provinces of Italy I noticed some errors and therefore I ask if it is possible to add and modify some borders. Below are the historical images of the borders that I ask you to review.
Last reply by Wayne23lololh, -
Will there be cards for Steam, and religion like separate from ideology?
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How about adding a reform/law tree starting from 1820? Unopened reforms/laws could give debuffs (like +5 national unrest), and players could try to complete that tree. This would eventually lead to the decline of absolute monarchies and most countries transitioning to republics from the 1930s onwards. Perhaps these laws could be like "release all colonies and protectorates," in 1960s leading to a world map similar to today's with different history.
Last reply by IKayzerI, -
- 8 replies
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In the February video, it appears that Age of Feudalism is written for the 1440 scenario. There was not affects of ages in the second game. Will there be any impact of ages in the third game? If so, which ages should there be? I've come up with ideas based on years, but I'm not sure about the kind of impact I should give. Should it provide positive effects similar to the ones influential countries had in real history during that age, like the Splendor mechanic in EU4? For example, in the Holy League Era, should it provide positive effects for Austria, PLC, and Russia to help them against the Ottomans during wars in those years? Should there be positive effects like a Colo…
Last reply by Денис Живков, -
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- 374 views
country formation systemEven in the second part, I really liked the ability to customize scenarios and fill them out. I was especially interested in the event chains. With the expansion of the capabilities and mechanics of the third part of the game, there was hope to see a “dream editor” (all the best to the most wonderful developer in the world and greetings to everyone from Eastern Europe). Namely, I am interested in the following points: 1) Creating your own states with full customization 2) separate creation of events and missions, taking into account various conditions and consequences. It is desirable that they be clearly divided into global/inherent unde…
Last reply by Денис Живков, -
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@daniiiiiii , I published this idea in a special topic in English, as you wanted 😄 @Łukasz Jakowski Besides, I am interested in how the event for the Second World War will be implemented. It would be weird if she just walked by. Here is just an example of a mechanic that fits neatly into the ENT of the game. World tension is a special game mechanics that determines the level of tension in the world in the range from 0 to 100. The level of global tension has a variety of consequences, for example, it allows/restricts political decisions, national focuses, and so on. It is displayed with an icon in the form of a globe, enveloped in flames more and more, with incr…
Last reply by Денис Живков, -
- 1 reply
- 226 views
Will I be able to see the things countries do during the game, such as wars, expansions, changes in leadership, and legal changes, which will allow us to witness the rulers who have governed countries throughout history? For example, in a country that starts in the year 1440, we can see 1st Hasan ruling from 1440 to 1480, then 2nd Hasan taking over after the death of 1st Hasan in 1480 and ruling until 1511, followed by 3rd Hasan, and so on. Besides these leaders, in 1448, the country participates in a battle and suffers a major defeat, but manages to win the war in 1449 after 3 more battles. Will we be able to see the dates of these battles and events?
Last reply by IKayzerI, -
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- 313 views
I think there might also be one or more sentences that summarize the scenario, for example 1440: A new world is born. I think this will improve the gaming experience. Additionaly it may look better if you make a frame of the scenario.
Last reply by aa30388, -
- 6 replies
- 610 views
I edited your ideas a little @Dimzap I hope you like it.. 😄 @Strudeee @xox @Renibuff @WATER@Strategy @Zavod @qxz you noted in the post and I hope you will also be interested in what I replaced and what I added from myself Commit genocide. The ability to control a province and carry out purges based on ethnicity. this will take some time and will significantly increase discontent in the province and the likelihood of an uprising. Because even your citizens in this city/province will be in fear of a new purge. Sanctions and embargoes. Ability to impose sanctions/embargo against any country. Also bots in other countries should also be able to enter…
Last reply by Денис Живков, -
- 0 replies
- 180 views
Myślę, że dobrze by było gdyby domyślnie ekonomia i efektywność ściągania podatków bardzo nieznacznie, ale jednak z każdym rokiem spadały, a korupcja rosła. W innym wypadku będzie można rozwinąć swój kraj do granic możliwości w kilka lat do maksimum przez co inwestycje byłyby stosowane tylko na początku gry, a później nie byłoby już w co inwestować. Gracz powinien mieć obowiązek inwestowania, żeby jego kraj nie upadł od korupcji, słabej ekonomii i niskiej efektywności ściągania podatków Również powinien być jakiś system ograniczający wzrost liczby ludności, bo gdyby ludność rosła w nieskończoność byłoby to nierealistyczne. Wprowadzenie maksymalnego limitu ludności w …
Last reply by Rodak Polak, -
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- 511 views
I would add a map generation. by that i mean you would import a map that you drew and the generator would generate provinces (you would select how many provinces you want to be on the map, possibly how many countries(optionally)) and then you could draw the countries you would want to be there. it is hard but it would make the game special. It is hard to do, so you could leave this as the last thing or not to do it, because good content for the game is much more important than this. Thank you.
Last reply by muhoaga, -
I think it would be cool if every country had its own anthem in the description window. The anthems should change based on the ideology. The anthem would from time to time play in the background. It adds a lot of extra work but I think it would be a nice detail. example: Croatia: Republic: Lijepa naša (https://youtu.be/1lvHpkndatM?si=mJ_SZmqQwIO78GCo) Facist: Puška puca (https://youtu.be/5MN-iu2Rp9c?si=d40wBSfWkK0rxcNS) Monarchy: U boj, U boj (https://youtu.be/-8fD8u6IuCA?si=GioeZ2OXWukZFoax) Communism: Po šumama i gorama: https://youtu.be/u3wQpV7T9kk?si=_riGSERnT6n1O_eI
Last reply by qxz, -
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- 258 views
I think in the game, there should be a sea force limit in addition to the army force limit. Here's how I think it should work: It should be influenced by the number of ports in a country and its army force limit. For example, let's take England in the year 1470. Let's say it has 8 ports, and its army force limit is 55k troops. We can calculate that 20% of 55k is 11k, plus 8k (for the ports), which equals 19k total troops that it can have stationed at sea. Now, let's consider Venice. Let's say it has 12 ports and a force limit of 24k troops. 20% of 24k is 4.8k, plus 12k (for the ports), which equals 16.8k, rounded up to 17k sea force limit. For the Ottomans, let's say…
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Привет, Лукас, добавишь ли ты в игру мультиплеер?
Last reply by Paul.k, -
- 3 replies
- 325 views
The map was very big, the countries were represented by flag maps the provinnces colored like as if flag maps and also for some reason there were 2 india next to one another one in the ocean slightly below where the other India is apperntly in the dream because Lukas was still testing the game
Last reply by realkard,