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Sometimes, countries should suffer natural disasters depending on their geographies. And we can heal country's wounds after these disasters as player.
Last reply by realkard, -
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- 12 replies
- 1.3k views
Hi Lukasz, Thanks for creating this game! Can you do this provinces like that, or similar, it'd be nice. Please answer me It's in Ukraine
Last reply by daniiiiiii, -
- 2 replies
- 320 views
Hello everyone, here is the my idea for Goverment mechanic for Venice. I'll try to write all Renaissance Republics, and PLC because of Sejm. Idea: Signoria (Council) 1. Doge 2. Minor Consiglio 3. Quarantina Administrative Units and Effects: 1. Doge: Each Doge reduces core creation cost by 4% during their reign. 2. Minor Consiglio: Each Minor Consiglio increases tax efficiency by 4.5% during their term. 3. Quarantina: Each Quarantina reduces national unrest by 3% during their term. How the System Works: - Each Doge reigns for a certain period (5 years), during which the player is prompted to choose one administrative u…
Last reply by IKayzerI, -
- 4 replies
- 625 views
Good evening everyone, especially the creator of this project Lukasz Jakowski! I propose that in more modern scenarios, especially after 1900, hours are added to the game system, I propose this because we know that in more modern scenarios things happen faster, and even at lower speeds the game flies, so scenarios like the second world war (which only lasts 6 years) would be absurdly short in terms of gameplay time. I made this small edit to better illustrate this!
Last reply by DasSoldat88, -
- 0 replies
- 290 views
This topic will be divided into 3 suggestions Casus belli System of war justification, it would slow down expansion of both player and bot countries. There would be few types of casus Belli for example religious war against neighbouring heretic countries, conquest which would be the most basic casus Belli obtainable through spies, missions etc. Reconquest Casus Belli would be based on country's cores and province population, it'd be lost over time with province being controlled and assimilated by your enemies (for example France having cores on English lands in Normandy and Gascony during late hundred years war would guarantee France reconquest casus Belli agai…
Last reply by POLANDjapan, -
- 3 replies
- 365 views
haha yeah multiplayer, imagine multiplayer in this game, damnnnnn
Last reply by Jgagmgi, -
- 0 replies
- 234 views
Привет, Лукас! Я и многие другие люди очень хотели бы видеть в игре расширенную дипломатию. Например, возможность переделывать границы своих вассалов, марионеток, протекторатов, доминионов, колоний и т. д. Заранее спасибо за ответ, надеюсь, у вас получится сделать первую стратегическую игру с лучшей дипломатией и всем остальным!
Last reply by Unix, -
- 0 replies
- 300 views
I think that the black text of the civilization names should be surronded by White to give it a glow effect it simply looks cooler and better and makes the font stand out and thicker please adjust the game font and make it have a slight white border see below images for example @Łukasz Jakowski Eu4 hoi4 vs aoh3 it should have a white border whether alot like hoi4 or abit like eu4 both look really good can we have the fonts like either eu4/ck2/ck3 as u can see all games have a black border then white around it which makes text stand out better can we have this for civilization names please Lukas in aoh3 & like all paradox games have th…
Last reply by xox, -
- 2 replies
- 415 views
Hi @Łukasz Jakowski Here r 6 tips based from ur latest video 1. The icon for theravada is the zorastrian logo which is incorrect! 2 I saw sunni and Shia in the game but hope u didn't forget Islam's 3rd major sec/denomination who r found in parts of North Africa and like half of Oman the ibadis maybe u added them but they weren't visible on the menu of religons since u didn't scroll/show then all so forgive me if I'm asking for soemthing that is already there plz don't forget the ibadi sect 3. Chinese religions: I hope u added china's other major religion historically since it seems like in paradox games they always add one and not the other, that bein…
Last reply by xox, -
- 0 replies
- 216 views
In AOH2, wonders are added to the game by editing file. I suggest wonders can be built while playing game like other normal buildings but wonders can only be built in one city. if you want to build it again in another city, you have to destroy it and then build it again in another city @Łukasz Jakowski
Last reply by angamo123, -
- 0 replies
- 184 views
I think that bodies of water could be used for more useful things such as rivers or lakes. Armies could be able to travel through river and lakes. They could also have a mass production of fish as well as higher grain production. Social Rank could also be added and there could be a different percentage of happiness for each rank so if the peasantry's happiness was low then there could be revolution. But I think that these would only be exclusive in royal civilizations. There could also be a law of succession where when the ruler is about to die they can decide whether the lands will be split or succeeded by one ruler
Last reply by Ares I of Congo, -
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- 1k views
Hey there Luckasz I was wondering if there will be more content for the HRE ? Like adding new members or being able to challenge the emperorship, was also wondering if there would be small bonuses to being emperor like more manpower and maybe a little bonus to legacy points, of course these are all suggestions and I am looking foward to your answer if you read this !
Last reply by Ares I of Congo, -
Nations Color
by Mov- 0 replies
- 153 views
Will we still be able to modify in-game nations' colors?
Last reply by Mov, -
Is the music going to change through the Eras? It would be really nice to be like this
Last reply by facherito_Pro3000, -
- 0 replies
- 303 views
I dont know if political parties are going to be in a game, but if yes, i would add a electoral map. you could see what party does every province elect.
Last reply by Warnnexx, -
- 0 replies
- 194 views
I think that AI sholud try to use diplomatic options more often: declaring war was good in AoH2 aliances - every country should form an alliance with someone once every hundred years (aliances sholud last 50 years) defensive pact - every country should form a defensive pact with someone once every 50 years (defensive pacts sholud last 10 years) non agressiona pact - should be use by AI when they have very bad relations with neighbour demand military acces - if some country that AI doesn't like is fighting in a war with somebody else AI sholud sent them demand military acces guarantee independence - when country AI very strong dislakes…
Last reply by Rodak Polak, -
- 0 replies
- 206 views
In polish: Myślę, że powinna być różnica między kolonizacją prowincji zamorskich, z którymi nie ma się granicy, a prowincji z którymi już się graniczy (przykładem może być Argentyna, która skolonizowała Patagonię albo Rosja, która skolonizowała Syberię, ale mimo tego nie miały kolonii zamorskich). Kolonizacja prowincji, z którymi nie ma się granicy powinna być zarezerwowana tylko dla największych potęg. In english: I think that should be diferrence betwen colonization of overseas provinces and colonization of provinces with which it already borders. (For example Argentine colonized Patagonia but didnt colonize overseas lands). Colozniation overseas provinc…
Last reply by Rodak Polak, -
- 1 reply
- 354 views
The essence of the idea is to make a system of disintegration of states in the game (either permanently or as a separate mode). As for me, this would add more realism and aesthetics to the game (after all, overgrown countries with ugly borders would simply shrink to their original lands, and insane enclaves would separate themselves) and hardcore, because the player would have to fight not only external, but also internal rivals. I suggest the following types of decays: 1) disintegration into dozens of small countries (that is, each fortress declares itself the capital of the allotment). 2) disintegration incomplete (that is, half/a third of the territories are …
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- 0 replies
- 219 views
Hopefully just like in hoi4 Fasicst/nationalist countries ai when in wars will seek to conquer as much as possible Communist ai tends to puppet things & invite them to the communist alliance afterwards Democries tend to liberate as many nations & regions as possible then probably puppet & neutral well idk What do u think of this type of ai Lukas if ai were fighting wars that's how they should behave in for example ww2 and post ww2 scenrios what do u think @Łukasz Jakowski
Last reply by xox, -
I think that the alliance system should be changed. In Aoc2 AI would rarely make any alliance and never join an alliance (if AI made alliance there would be max 2). I hope that AocIII will have improve the AI, so they join alliances and create more often, so you are more afraid to declear a war on a country that is in alliance.
Last reply by Warnnexx, -
- 0 replies
- 519 views
You should rename the "Vinkovci" province to Vukovar, Vukovar is one of the most important cities in Croatia so I think you should rename it! You can also add a monument or however you call that, The monument would be the Vukovar tower.
Last reply by LightFog, -
- 1 reply
- 244 views
Will it be possible to have a debuff in colonization so not too many countries are randomly colonizing? Also can the technology be kept appropriate for each era so for example if you are in the medieval age you would reach your maximum technology level for that era but when that era ends and a new one comes then there will be a higher maximum technology level to make it more realistic?
Last reply by Warnnexx, -
- 2 replies
- 283 views
Just not for us to buy or anything simply to like as a option to notify us when it comes out or anything we receive a notification to.then buy like we can wishlist on mobile too just like on steam can u please allow us to wish list it on the play and app store? @Łukasz Jakowski
Last reply by Warnnexx, -
- 0 replies
- 252 views
Czy będzie system zaopatrzenia taki jak w hoi4 lub inny? I jeszcze jedna sprawa. Czy w grze jest dostępny tryb obserwatora? A jeżeli jest czy mógłbyś pokazać jak wygląda wojna pomiędzy AI?
Last reply by marszalek, -
- 0 replies
- 292 views
Will there be a mechanism that make it harder for you to expand the more you conquer Like the coalition against France If you took multiple factions and became too powerful for your area/regain all small factions in it or even the big one form a coalition against you It definitely make the game stand out of all paradox games because none of them have it And the problem with all of those games is that it gets boring after you become powerful (you can conquer anyone) It will be challenging that the bigger you get the harder for you to expand. And not just for you but if in ai get too powerful all small states around it start allying with each othe…
Last reply by Yahya,