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I have one idea about vassals In AoH2, it was pretty hard to keep vassals bigger than players country, but in AoH3, we can now improve vassal's provinces. I propose to add ability yo retain vassals that bigger than players country. When players do some improvements in vassal's country, that give -5% desire for independence fo 1-2 years. For example, Austria have Hungary as a vassal, and each year Hungary recieves 10-15% desire for independence. Player can decrease it by developing provinces of Hungary.
Last reply by Денис Живков, -
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- 1 reply
- 303 views
Will there be a system like infamy in AoH3 and if yes what could be the results of being infamous.
Last reply by Денис Живков, -
- 2 replies
- 484 views
Once upon a time, I stumbled upon a video about aoc2, I think it was about some concepts for new features to the game. One feature caught my eye though, it was about making states: A group of provinces that the AI would have as preset, and the player could either do preset or make their own, this could significantly reduce the late game micro management and you could do stuff like: Build a building in a state of 5 provinces and that would mean that each province gets a building, invest into the state and each province gets a split from the investment, eu IV has this feature and I think it could be a nice quality of life addition to people like me that like the numbers goi…
Last reply by Random Gadzo, -
- 2 replies
- 363 views
How is that exactly going to work? I don't see the suez canal province on the map, same for Panama, also how will you deal with situations like Jerusalem being split into two, east and west Berlin etc? And do you evwr plan on adding navy post alpha/beta? I don't expect this in the alpha I just wanna know if you have plans for this at all
Last reply by OwnM3Z0, -
- 2 replies
- 280 views
Military units may have different buffs or debuffs in different geographical areas, if climate feature will be available in the game, it can provide different debuffs and buffs to the units. For example: In hilly terrain, artillery and similar vehicles may be more powerful, while tanks and armored vehicles may suffer negative consequences. Planes can perform very well in mountainous terrain, and this may be the case in most terrain types. Infantry can benefit greatly from tanks and armored vehicles in flat terrain. In forest terrain, artillery and heavy tanks can be very weak. What I'm trying to say is that the b…
Last reply by muhoaga, -
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Last reply by LightFog, -
- 1 reply
- 345 views
For now in videos portraying game we can see 1 quite important thing, I've noticed it in last video where as Abisynia it's possible to see Ming on the map and perform diplomatic actions with countries that realistically are way too far. That's why I'd like to propose exploration system, where there would be a special unit meant to explore the unknown lands. This unit would cost alot of money and it's maintenance cost would be doubled when it's moving through seas and oceans, such unit would be unlocked through laws or reforms that would be unlocked together with technology that allows to colonize. Without this unit and diplomatic actions allowing to discover lands other c…
Last reply by IKayzerI, -
- 1 reply
- 328 views
We should be able to change our flag during the game, something like the flag creator of AoH2.
Last reply by Maximus_Painful, -
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- 332 views
Also here are 13 missing cities & 2 suggestions I Looked thru the cities present in the game and found the following missing: 1. Luxor, city in egypt 2. Moroni, capital of comoros 3. Praia, capital of cape verde 4. Ramallah, palestine adminstrive captial 5. gaza city should replace rafah as the biggest city and capital in gaza! 6. also replace the 2 cities in qatar with dukhan and al-khor 7. tulkarem, city in west bank is missing 8. ha'il capital of the shammars in north saudi arabia is aslo complelty missing 9. hardamout, yemen …
Last reply by xox, -
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- 388 views
So recently lukazs said he will make war leaders divide up the land to avoid bordergore, which is all good, so here are more suggestions to add to that 1-dynamic borders, ai will put mountains, cultures (if u add them) rivers, marches, forts and ocean closeness into account, this will need to be done moderately though, as the ai won't pick corridor provinces, and unless 100% warscore will avoid annexing many cultures and might even release vassals instead, landlocked or limited access countries might choose sea access to valuable cities, but if it is not within range they will opt to make their borders by rivers, this applies to all countries 2-better ai …
Last reply by PeteFromPat, -
- 1 reply
- 648 views
I think there may be a prestige add-on in the game. Thanks to this add-on, no one will be able to easily declare war on a few states with strong economies and superpowers in the world. If war is to be declared, either the power of that state or small states may need to unite and form a coalition. In this way, the island country at the end of the world cannot declare war on countries such as America and China. Additionaly, if you declare war on a state whose prestige is higher than yours, the morale and performance of your people and army maybe negatively affected. If you see a deficiency, you can correct it.
Last reply by Денис Живков, -
- 4 replies
- 819 views
To balance colonialism, in addition to the need for the necessary technology and law, the following is required: 1. Introduce a limit on the simultaneous number of colonized regions (you can increase the number with some reforms or achievements) 2. Enter the time required for colonization (up to this point the region already belongs to the state, but it cannot be improved and nothing can be built there) 3. Regions to be colonized require a temporary investment of money until colonization is completed. 4. With some chance, depending on the law of the country, the aborigines may rebel. 5. Restrictions on colonization are compensated by an increased …
Last reply by aa30388, -
- 1 reply
- 345 views
I Think there may be a prestige add-on in the game. Thanks to this add-on, no one will be able to easily declare war on a few states with strong economies and superpowers in the world. If war is to be declared, either the power of that state or small states may need to unite and form a coalition. In whis way, the island country at the end of the world cannot declare war on countries such as America and China Additionaly, if you declare war on a state whose prestige is higher whan yours, the morale and performance of your people and army maybe negatively affected. If you see a deficiency, you can correct it. @Łukasz Jakowski
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- 4 replies
- 768 views
Will there be a way to move population from one province to another and how can you change the population growth
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hola unirme a grupo anda mi ideas para el juego
Last reply by Diyerson, -
- 0 replies
- 247 views
SEIZING RESOURCES So, I've watched a video of Rise of Nations 2 in Roblox and the guy that was playing took a country's assets. I was hoping the same thing would've been here? I would hope when you occupy multiples provinces (for example Saudi Arabia, like how the Ottomans took Mecca and had land across the coastline) you can take the oil, gold...etc from it. It's basically an advanced form of plundering but just way more realistic. MILITARY BASES Military bases can be (of course) be made and you can develop weapons, tanks, airplanes... (if we're talking about modern era) or swords, arrows and bows, shields, armor...etc and level them up (basically whe…
Last reply by xitofa, -
- 1 reply
- 504 views
Hi Lukasz, looking at the provinces of Italy I noticed some errors and therefore I ask if it is possible to add and modify some borders. Below are the historical images of the borders that I ask you to review.
Last reply by Wayne23lololh, -
Will there be cards for Steam, and religion like separate from ideology?
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- 0 replies
- 286 views
How about adding a reform/law tree starting from 1820? Unopened reforms/laws could give debuffs (like +5 national unrest), and players could try to complete that tree. This would eventually lead to the decline of absolute monarchies and most countries transitioning to republics from the 1930s onwards. Perhaps these laws could be like "release all colonies and protectorates," in 1960s leading to a world map similar to today's with different history.
Last reply by IKayzerI, -
- 8 replies
- 1.5k views
In the February video, it appears that Age of Feudalism is written for the 1440 scenario. There was not affects of ages in the second game. Will there be any impact of ages in the third game? If so, which ages should there be? I've come up with ideas based on years, but I'm not sure about the kind of impact I should give. Should it provide positive effects similar to the ones influential countries had in real history during that age, like the Splendor mechanic in EU4? For example, in the Holy League Era, should it provide positive effects for Austria, PLC, and Russia to help them against the Ottomans during wars in those years? Should there be positive effects like a Colo…
Last reply by Денис Живков, -
- 1 reply
- 458 views
country formation systemEven in the second part, I really liked the ability to customize scenarios and fill them out. I was especially interested in the event chains. With the expansion of the capabilities and mechanics of the third part of the game, there was hope to see a “dream editor” (all the best to the most wonderful developer in the world and greetings to everyone from Eastern Europe). Namely, I am interested in the following points: 1) Creating your own states with full customization 2) separate creation of events and missions, taking into account various conditions and consequences. It is desirable that they be clearly divided into global/inherent unde…
Last reply by Денис Живков, -
- 7 replies
- 750 views
@daniiiiiii , I published this idea in a special topic in English, as you wanted 😄 @Łukasz Jakowski Besides, I am interested in how the event for the Second World War will be implemented. It would be weird if she just walked by. Here is just an example of a mechanic that fits neatly into the ENT of the game. World tension is a special game mechanics that determines the level of tension in the world in the range from 0 to 100. The level of global tension has a variety of consequences, for example, it allows/restricts political decisions, national focuses, and so on. It is displayed with an icon in the form of a globe, enveloped in flames more and more, with incr…
Last reply by Денис Живков, -
- 1 reply
- 312 views
Will I be able to see the things countries do during the game, such as wars, expansions, changes in leadership, and legal changes, which will allow us to witness the rulers who have governed countries throughout history? For example, in a country that starts in the year 1440, we can see 1st Hasan ruling from 1440 to 1480, then 2nd Hasan taking over after the death of 1st Hasan in 1480 and ruling until 1511, followed by 3rd Hasan, and so on. Besides these leaders, in 1448, the country participates in a battle and suffers a major defeat, but manages to win the war in 1449 after 3 more battles. Will we be able to see the dates of these battles and events?
Last reply by IKayzerI, -
- 1 reply
- 405 views
I think there might also be one or more sentences that summarize the scenario, for example 1440: A new world is born. I think this will improve the gaming experience. Additionaly it may look better if you make a frame of the scenario.
Last reply by aa30388, -
- 6 replies
- 777 views
I edited your ideas a little @Dimzap I hope you like it.. 😄 @Strudeee @xox @Renibuff @WATER@Strategy @Zavod @qxz you noted in the post and I hope you will also be interested in what I replaced and what I added from myself Commit genocide. The ability to control a province and carry out purges based on ethnicity. this will take some time and will significantly increase discontent in the province and the likelihood of an uprising. Because even your citizens in this city/province will be in fear of a new purge. Sanctions and embargoes. Ability to impose sanctions/embargo against any country. Also bots in other countries should also be able to enter…
Last reply by Денис Живков,