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Hello, so I saw that the HRE system in AOC2 is very... poorly made to say at least. Being an emperor/elector basically provides no features, no buffs and the empire ultimately serves as a placeholder. To fix this I have came with a few ideas on how to make empire slightly more "attractive"; Level of recognition of Imperial Authority; basically depending on Emperor's strenght, decisions, events and other factors. All HRE members, excluding emperor will have a level of acceptance and recognition towards the imperial rule. The level of recognition would be affected by; Emperor's strenght; the strenght of emperor compared to the rest of Holy Roman Empire, not only his…
Last reply by MamZupęMlecznąNaObiad, -
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- 2 replies
- 284 views
Rulers have characteristics that help or hinder you playing, can born, die, marry. If ideology of civilisation is monarchy, rulers can inherit the throne. One ruler can sit on the throne of several monarchies. Ruler can belong to a dynasty. Dynasties can spreads to the other monarchies and lose them. In short, CK3 system.
Last reply by OwnM3Z0, -
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- 236 views
İdk if this is already done but different types of lands should have different aspects. For an instance, mountains should have impact on movement speed, defense bonus and also they shouldn't let you construct any buildings. So conquering countries like afghanistan or switzerland should be almost impossible. Aoh 2 also had terrain features but since they haven't got any important impacts, they didn't made any sense...
Last reply by TatarWarmonger, -
Idea is that many civilisations can conform to one nation. So if civilisation of certain nation conquers another with the same, population doesn’t need to be assimilated. Also can be added features like civilisations of one nation having better relationships, and traditions like in CK3.
Last reply by null, -
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- 223 views
How will the meidval combat system be applied to modern scenrios/ modern worlds (from Victorian era onwards/1800s+) 1. How will attacking places post medival era work will it still be seiges, something else or a combination of both 2. Armies attacking one another how will that work aswell considering that the flank, support attack battle system is kinda medival too perhaps war tactics (counterattack, charge, hold ground, ambush) in battles like hoi4? So how Do u plan/how will the combat system be implemented in modern scenrios (from about 1800s onwards) @Łukasz Jakowski
Last reply by xox, -
- 3 replies
- 528 views
In this I propose 3 and ask about 3 different things 1.The first just like the hre has its own system I believe that China just like eu4 in the image below should have its own system aswell Perhaps this too can be the same system for the soviet union as its made up of many socialist states & puppet so perhaps soemthing similer or same can be used for the ussr too with tribiuties/Chinese states simply being the soviet states & their puppets (like Mongolia, tunna tuva & postww2 commintern & other communist states like China (proir to the sino-soviet split), Laos, n.k, Vietnam We can also have a status on China randomly if it's at peace…
Last reply by xox, -
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- 198 views
Like in Victoria 3, there can be literacy rate. Lower literacy your country have, slower you make reforms and innovations. Also, lower production income you'll get. İt's quite easy to add to game and makes a lot of sense.
Last reply by TatarWarmonger, -
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- 291 views
Acquiring nuclears should be much complex and hard. Also when we throw a nuclear bomb, there should be consequences like coalition risk, embargos, decreased relationship with globe. So, nuclears should be mostly used for intimidation, soft power and prestige like in the reality.
Last reply by TatarWarmonger, -
I think the ability to manually create a general or adviser (as well as a leader of the state) would be a good addition to game editors. In particular, it would allow adding historical characters to mods. In addition, I think that the "political adviser" should be renamed the Head of Government. Accordingly, the leader will be the Head of State.
Last reply by Denis Poltavskiy, -
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- 189 views
Also here are 13 missing cities & 2 suggestions I Looked thru the cities present in the game and found the following missing: 1. Luxor, city in egypt 2. Moroni, capital of comoros 3. Praia, capital of cape verde 4. Ramallah, palestine adminstrive captial 5. gaza city should replace rafah as the biggest city and capital in gaza! 6. also replace the 2 cities in qatar with dukhan and al-khor 7. tulkarem, city in west bank is missing 8. ha'il capital of the shammars in north saudi arabia is aslo complelty missing 9. hardamout, yemen 10. Al-anbar region iraq 11. As-Suwayda, capital of the jabal druze state …
Last reply by xox, -
- 5 replies
- 533 views
I think it would be very cool if Lukasz could add a personal unions to the game since there are leaders which eventually dies then it could be added to game as an option in diplomacy Personal union could work like that: * the country to which the proposal was sent (which was accepted) would change its color to the color of the country that sent the proposal * countries would have the same leader (obviously) * their armies would be controlled by the country that sent the union proposals and their armies could unite into one army * later, if the proposal was accepted, it would be possible to send proposals for a real union * if the leader…
Last reply by Mr. Rufus, -
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1. More realistic Spanish civil war just like in la resistance (I got the following images from the new ways mod) they aim to show how this mod made ww2 more realstic and I put historical maps to compare & show how they achieved that 2. More realstic egyption state (it's a puppet not directly controlled by britian aswell as the canal occupied by britian too, in Panama at the same time the u.s split their country into 2 by occupied Panama's canal too) 3. French mandate of syria is split into 4 states (druze states, alawaites & Lebanon atleast) image to show how historically it looked is attached below told 4. Chinese Civil War has more participa…
Last reply by xox, -
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- 360 views
I think it would be a good idea to add a realistic population number, because for example in AoCII, China has a population of 2,500,000 in the Modern World scenarion, in 2018, which is not entirely accurate. So please, Lukasz, make the population in AoCIII a bit more realistic, thank you in advance.
Last reply by Warnnexx, -
So, as we have seen in one of your videos, there will be about 48 resources. It would be good that not all countries would have some resources, like Central africa, not producing wheat etc. So you will need to conquer countries for their recources. The next thing is that you cannot produce resources in Sahara, or wood. It would make more sense if it was like this way. Thanks Lukasz
Last reply by Warnnexx, -
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- 326 views
I wonder if you lukas would plan to include different mechanics for different countries/eras such as these Here r 15+ possible different mechanics that could benefit the game it added whether now or later these r just suggestions to u and hope u like them and that's all: • Colonization during age of Colonization (eu4 like & ability to create colonies too) • HRE • Religious wars & religious orders mechnic during middle ages & Crusades timeperoid • Border wars for countries like Chinese warlords • Horde countries mechnic for countries like Mongol empire & timurids that always need to be at war • Mechnic for Merchant republ…
Last reply by Warnnexx, -
- 1 reply
- 281 views
pls just add it
Last reply by MC Geohistory, -
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- 382 views
Don't care much about graphics if a game has everything else So ya graphics of victioria 3 ig Imagine aoh3 having the military aspects of hoi4 The events, & civilization mechanics of ck2 Religions, Colonization, civilization mechncics, empires of eu4 (extended timeline too) & the civil wars, events, realism, political system of milliniem dawn Mix all paradox games, & some od.the biggest mods for them out there ans then hopefully we should get what mixing everything gives us aoh3 (hopefully) lol that would be great If it did happen
Last reply by qxz, -
- 1 reply
- 287 views
I think it would make the game really interesting if you add like a ai generator for the country leaders, so they arent the same photo as other leaders in other countries, because AI is now really popular and can generate nice portraits of leaders
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I think that the vassals should automaticaly the same ideology as the country you are playing. then, because i heard that the cities will have names in the language the country have them, so i would do the colonies will have their city names in your language. Maybe if you have a vassal in africa and you are european a country, it would be realistic if the country leader will be the same nationality as the country you are playing. Thank you in advance.
Last reply by Warnnexx, -
- 6 replies
- 748 views
A 38th latitude border should be added to the game for the Cold War-era Korean border.
Last reply by Wayne23lololh, -
- 2 replies
- 446 views
-There should be colonisation system separate from vassals. -Features of these two in game: VASSAL: Sends you certain amount of tax and various gifts, helps you in wars if you will. They battling with their own armies and Aİ. And vassals can annex lands only in lord's permission in peace negotiations. A vassal's leader can only be selected by lord country. Vassals don't have access to espionage and they mostly attached to lord country in diplomacy but they can trade with other countries if they're not enemies of lord country. The more prestige and army power lord has, less liberation desire vassal gets. COLONY: Making a country our colony shouldn't be poss…
Last reply by Wayne23lololh, -
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- 245 views
There is something called distance from capital in aoh 2, but it didn't have any features. Here's couple things i thought for aoh3: -Building costs and recruitment costs can increase depending on distance from capitals. -Assimilating provinces that far from capital can last long. -Rebellion risk can be high, happinness level can be low, and tax incomes can be lower in these provinces. -That's where we have to do some administrative reforms, buildings, or keeping an army in the area, or releasing vassals in these far provinces rather than annexing them, idk... not sure about solutions.
Last reply by TatarWarmonger, -
- 2 replies
- 573 views
I think that the solution for AI and to prevent border gore is to have for each civilization, in each scenario, there could have a sort of predetermined territorial evolution for countries. They can win or lose provinces, by war or annexation. Like this, AI Luxembourg can't take all of Europe. Example for Hungary : I know this is a hard topic, this is just the main idea.
Last reply by sasaezme, -
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- 267 views
My ideas about resources. -Every province and country should have it's unique resources according to reality. So players will need to conquer these lands to obtain these resources. As an examples, oil reserves for saudi arabia, iraq, iran, venezuela and canada, natural gas reserves for russia, iran and qatar or coal reserves for britain, germany, russia and china and wood can be found in every fertile land. -Available resources can change through ages or civilizations' technologies -To extract, process and use these resources, we should build mines and various workshops or factories. -We'll use these resources for constructing and upgrading buildings, …
Last reply by TatarWarmonger, -
Instead of Ad dahirah a better city in the north might be al khor either that or u can have dukhan In the west of the country but pretty sure al khor would be better more known and is more populated! As for the south instead of Abu samara which is tiny and barely populated a better option might be al wakrah instead which is more populated or less can go with mesiaeed if u want a city more south than al wakrah but al wakrah Is more of actaul city and way more populated please consider al wakrah and al khor instead of the barely populated al samrah & ad dahirah Edit: I looked at the map and if u want to keep the provinces the same then dukhan would be b…
Last reply by xox,