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My suggestion is the introduction of "States" as semi-independent entities within each country. These States would function as mini-countries, controlled by AI, with their own government, economy, and army. Each State would have the ability to create, approve, or reform laws and constructions within its territory, adding an additional layer of complexity and strategy to the game. To ensure that this feature is not overwhelming for players, I propose the inclusion of customization and control options. For example, settings could be added that allow players to decide whether they want to receive notifications about actions proposed by the States and whether they want t…
Last reply by GalacticCakes, -
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- 1 reply
- 254 views
@Łukasz JakowskiI propose adding 3 (or more) provinces on the Belarus-Russian border so that both XXI and XVIII century could be made and look cool.
Last reply by Barbaris, -
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- 240 views
Lukasz, even if you're not adding multiplayer, at least give us a chance to play in LAN party rooms with our friends. Please don't make same big mistakes you did in aoh2... We want this game to be a legend.
Last reply by TatarWarmonger, -
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- 249 views
There MUST be navies and separate sea units in the game. -We should be able to build ships and navy units in shipyards (ports should be separate from shipyards and they should be only used for trading, like in the real world.) And of course depending on our technology, we should be able to build better ships. -Pirates aren't too important but it would be interesting if sometimes there is outlaw sea gangs in corrupted and poor countries' coasts.
Last reply by TatarWarmonger, -
- 1 reply
- 591 views
In my opinion, there should be a well lot more customizations for flags in the upcoming AoC3, being able to draw (somewhat pixel, depends on the resolution of the flags in the game) your own flag/ add your overlays and so on would be cool image is a concept that I made (in the a very simplistic form) explanation: 3 categories that allow you to make your own flag (both high HD and when you want to make oyur country flag in the diplomacy menu). quick explanation: symbols = overlays (for example: the moon and crescent or the symbol of david) pattern = the weird flag things that manipulate the background 3rd one (export and import) = make yo…
Last reply by xito, -
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- 219 views
I liked the event systems in the paradox interactive games. I wish there was something like that in the game.
Last reply by Battlerielo, -
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- 216 views
This is an idea that has been floating around in my head for a while. It would be great if states were inclined to unite all their territories or seek territorial continuity instead of being scattered around the map. It would also be cool if countries formed alliances like in real life or fought wars together while trying to balance power relationships with other states.
Last reply by IvanDrz, -
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- 239 views
Pretty Much, This Will Only Start Being A Thing Post WW1 With Entites Like the United League Of Nations Which Is Renamed To United Nations Post WW2, These Will Prevent BorderGore By Sanctioning Colony Countries And Warring Nations, This Will Make Expansion In The Modern Period Harder And Make The Modern Period More Realistic, Also Civil Wars/Blockading Straits Like Gibralter And Suez Can Cause An Exclusive Unit To Appear Called UN Peacekeepers, This Unit Will Not Be Able To Annex Territory But Will Occupy Territories That Will Be Deemed Safezones And Will Not Interfere Unless Interfered With, Also Blockading Straits Will Cause The UN Council (US And EU) To Declare War, Bu…
Last reply by OwnM3Z0, -
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- 287 views
They can be either based on certian countries/regions or they can be based on dates as a whole For example the classical age dlc adds lots of feautures/scenarios for the classical age or ww1 age dlc Or for example britsih Isles dlc adds content for British Isles civilizations across all scenarios that will be present This way we can coutinue funding Lukas after purchasing the game and alsoooooo we can coutnnusly recive updates for specfic regions/areas/scenarios even after the game gets launches Lol it's probably a bad idea sorry just thinking of ways to support the game for it to recieve cointuious updates post launch like eu4, ck2n hoi4 unlik…
Last reply by YusufAliDE, -
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When they change the ideology, the people are not affected in any way. I think that when the ideology changes, there may be rebellions in some parts of the country (e.g. Southern Anatolia, Marmara region). These rebellions can occur in certain regions for certain reasons. Elected by the people ideologies do not incite rebellion (thanks for aoh2 update 🙃)
Last reply by YusufAliDE, -
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- 373 views
I see some rivers which have been a major influence on some borders aren't there, especially in the Balkans mainly the rivers Tisa,Mures,Drava,Sava and Lech. Would be nice to see them added. P.S. Also i see most provinces don't follow the river lines I hope you change that especially for the Danube.
Last reply by Anon6969, -
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- 681 views
Event Name: Prelude to the English Civil War: Charles's Ascension to the Throne Cause: Between year 1620 and 1630 Outcome: -Charles I is the new king of England. -Increased Republican Opposition with Charles's Ascension: With Charles's ascension to the throne, Republicans will face a growing risk of rebellion, increasing by 10% each year. ----------------------------------------------------- Event Name: Outcome of the English Civil War: Fate of London Cause of Event: The outcome of the English Civil War will determine the fate of London, depending on which side controls the city. Trigger of Event: 25 months after the first event occ…
Last reply by IKayzerI, -
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- 406 views
Please add the borders shown in the attached image, especially the Texas Republic and old Florida borders. I noticed that the straight line from Florida to Louisiana is still impossible, and I'd like to see this updated. Especially since the border changes are important for any scenario between 1776 and like 1850. Thank you Łukasz! This game is looking amazing
Last reply by darthvmr, -
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Hi Lukasz, I wanted to recommend that from the game editor, we can add our custom ideologies without having to modify the game files and making it easier and that we can create the icons of the ideologies from the ideology creator, similar to the creator of custom civilizations in aoh2 where we can create custom flags, that system could also be added for custom ideologies, just as we could also add diseases from the editor itself and that kind of thing
Last reply by thecarvalhogamer, -
- 1 reply
- 239 views
Please let there be savannah and rainforest in the game. Also hills, mountains, high mountains (to distinguish, for example, the Himalayas from the Carpathians)
Last reply by xox, -
- 1 reply
- 355 views
Event Name: Iberian Wedding Event cames for only Castile. Description: A critical moment in the Iberian Peninsula! Will you unite Castile and Aragon to form the Spain, or will you choose to remain independent and follow separate paths? Outcomes: Marriage and Formation of Spain: Castile and Aragon unite to form the Spain and take SPA tag. Ferdinand II de Trastamara (Aragon King) ascends to the throne. Additionally, a +5% population growth is granted for the SPA tag as a result of the marriage. (Spain: +5% population growth until the death of Ferdinand II) Rejection: Castile and Aragon remain independent, each kingdom determining its own direction. …
Last reply by xox, -
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- 228 views
Hello, I have a suggestion about event outcomes and leaders: since there is event outcome that can kill leader, can you also add outcomes that change/replace the leaders by pre-determined ones from the game files ? This would be very useful and good for making scenarios, events and mods to keep them historically accurate 🙏
Last reply by Outlawexperience, -
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- 233 views
The current peace deal with a ticking war score seems good for me, but we could add or make some changes. Because this would make peace deals too regulated, like this, we could make harsher or lighter peace treaties. The peace deal could have some extra features : 1. Military occupation. The victorious country could occupy some bordering provinces for a determined time. The occupation will cost according to the occupation time. 2. Change the government. The government could be dissolved and changed to be the same that the victorious country, or simply a more favorable government. 3. Limitation of the army. The country must …
Last reply by Rodak Polak, -
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The region of kortrijk in Belgium should be split to add ypre which is a very important city in the regions history in the medieval era and ww1
Last reply by Wayne23lololh, -
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- 328 views
Esstiantial features: 1.Because like in aoh2 when u went to create a alliance it would give u a automatic name yk and I disagre with that 2. & the other thing is realstic puppeting becuase it wouldn't make sense if Germany was to puppet british raj for the name of stay yk Important suggestions: 3. Provinces in Panama & Egypt split to simulate occupation of them historically 4. Eu4 style Colonization on the map (when u colonize a area it says the name of area colonized and the nation colonized it on the map when it's just intact a part of the nation) 5. Radiation effect from nukes …
Last reply by xox, -
- 1 reply
- 258 views
Hello, I'm here to ask Lukasz to design different maps for different periods, because game is not based in Before WW1, WW1, WW2 or Modern Era : A map with historic design for Before 1800 - 1800 (Current Age of History III map) A map with industrial design for 1800- After 1800 (Like the HOI4 map but it's not quite the same)
Last reply by xox, -
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- 216 views
Truffles Caviar Platinum All kinds of gems Vodka 🙂
Last reply by Rodak Polak, -
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- 317 views
Realistic AI First of all, AI countries in the game should make balanced decisions, which can be very simple. There should be competition within alliances, and if the balance is disrupted, they should be able to break away. For example, if a country in an alliance grows too much and unfairly takes a large amount of land in a war, the alliance should be able to dissolve and stand against them, or a country that takes little land or does not get what they want should be able to leave the alliance. There are many examples of this in history. For example, the situation in Italy after World War I (one of the first countries to recognize and …
Last reply by qxz, -
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Scenario Concept: "Rise and Fall of Rome" is a captivating scenario in Age of History 3 where players assume the role of Rome, the legendary city-state that grew into a formidable empire. From its humble beginnings in 753 BCE to its eventual decline and fall in 1453 CE, this scenario offers players the opportunity to experience the grandeur and challenges of Roman history. Key Features: 1. Historical Accuracy: The scenario meticulously recreates key events, territories, and political dynamics of the Roman Empire across centuries. Players will witness the rise of Rome, its expansion through military conquest, internal politics, cultural developments, and the…
Last reply by FlatThetime, -
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- 680 views
• specfic wonders (plz don't forget dome of the rock & Islam's 2nd holiest site the prophet's Mosque in medina/or u can call it the great Mosque of medina or something) • olives & dates as resources • canals • split the provicnes near Egypt & Panama (historically accurate cuz of British and American occupation) • different types of vassals (colony, dominion, imperial protectorate/state, sattalite state, riechkommisrat, riechprotectorate) • custom alliance names when creating a alliance with a country and not automatic alliance names • eu4 style Colonization When u colonize a area for example west Africa it should say ottoma…
Last reply by Łukasz Jakowski,