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Scenario Concept: "Rise and Fall of Rome" is a captivating scenario in Age of History 3 where players assume the role of Rome, the legendary city-state that grew into a formidable empire. From its humble beginnings in 753 BCE to its eventual decline and fall in 1453 CE, this scenario offers players the opportunity to experience the grandeur and challenges of Roman history. Key Features: 1. Historical Accuracy: The scenario meticulously recreates key events, territories, and political dynamics of the Roman Empire across centuries. Players will witness the rise of Rome, its expansion through military conquest, internal politics, cultural developments, and the…
Last reply by FlatThetime, -
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- 1 reply
- 724 views
• specfic wonders (plz don't forget dome of the rock & Islam's 2nd holiest site the prophet's Mosque in medina/or u can call it the great Mosque of medina or something) • olives & dates as resources • canals • split the provicnes near Egypt & Panama (historically accurate cuz of British and American occupation) • different types of vassals (colony, dominion, imperial protectorate/state, sattalite state, riechkommisrat, riechprotectorate) • custom alliance names when creating a alliance with a country and not automatic alliance names • eu4 style Colonization When u colonize a area for example west Africa it should say ottoma…
Last reply by Łukasz Jakowski, -
- 2 replies
- 472 views
These "Volunteers" would basically be soldiers of our army who can be sent to fight in another country, for obvious interests of ours in that country. These "volunteers" would help us to be able to participate in a war, without the need to declare war on any country, they would be considered soldiers of the country we support, with the exception that we control them and they are of our nationality. Such as happened for example in the Spanish civil war. Where the Germans and Italians sent "volunteer" soldiers to fight for Franco's Spain, the same could happen here in Aoh3 if such a system is added. Obviously there will be limitations such as a lim…
Last reply by xox, -
• specfic wonders (plz don't forget dome of the rock & Islam's 2nd holiest site the prophet's Mosque in medina/or u can call it the great Mosque of medina or something) • olives & dates as resources • canals • different types of vassals (colony, dominion, imperial protectorate/state, sattalite state, riechkommisrat, riechprotectorate) • custom alliance names when creating a alliance with a country and not automatic alliance names(like u get to pick a name for alliance before making it and not get assigned random name) • eu4 style Colonization When u colonize a area for example west Africa it should say ottoman west Africa on the map…
Last reply by Wayne23lololh, -
- 1 reply
- 307 views
Religions can be classified into abrauamic & non abrahamic/dharmic It would be cool if the game had religious reforms, holy wars, cities and an crusade/jihdad mechanic As for religions included I think you should include all ones in eu4 & eu4(3 major Christian dneomnaitons with also the Mormons for Utah and also Judaism the3 branches of Buddhism Hinduism, zoranatism, sihkhs, mazdism, manedians, zunists faith, bön the 3 sects of islam , Confucianism, Taoism, Shintoism, Animism, Tengri, Totemist, Inti, eskimo, native American, African tribal religions, Mayan, Nahuatl, Norse, Alcheringa) & ancient arabian pagan…
Last reply by xox, -
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- 228 views
Split em
Last reply by xox, -
- 0 replies
- 265 views
I think that the player in the mid game or even earlier have an UN congress. by that i mean that the countries could agree on some things, like global warming, agression of a foreign country etc. it would really add a great function to the game and would be really fun (because everybody likes global politics).
Last reply by Warnnexx, -
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- 301 views
Hello, I have an idea that could improve the leaders/ rulers transition to power system, if we have an already pre-determined (non random ruler from the text file) successor whose rule starts year/before the year the ruler dies, then he becomes the ruler instead of a random one, if not, then the successor is a random one until there is a pre-determined ruler whose reign starts before the death of the ruler. Also most importantly, the pre-determined leader that succeeds should be assigned to the same government type (Civilization tag) as the civilization, for example: the ruler that succeeds the king should have _m in the civilization tag, and for Communist countries…
Last reply by Outlawexperience, -
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- 193 views
Maybe it was in videos but i didnt notice this: I think it shouldnt be like this that you discover in technology tree horseman and immadietaly you can recruit hersemen everywhere you want. In my opinion: after unlocking horse stable in technology tree - you can build horse stable and only then you can recruit horsemen, but only in the province where you have a horse stable the same with tanks - first you should dicover technology than you can build tank factory and after this you can recruit tanks only in provinces where tank factory is built the same with planes It should be possible to occupy enemys provinces with military factories so he cant …
Last reply by Rodak Polak, -
Civil War I suggest a trigger for a Civil War When the ideology of a state slowly changes and two groups form in a country.
Last reply by riddheemangharai, -
- 2 replies
- 299 views
I want stability in this game. You can declare war in truce but your stability will drop. I want war support in aoh3 too which will determine your manpower and war exhaustion.
Last reply by riddheemangharai, -
- 0 replies
- 262 views
Here is the my opinion of Succession of Burgundy. 1. Events: - During the years 1470-1480, the Burgundy Duchy initiates a war with the Swiss Confederation. 2. Conditions: - Trigger Condition: At least 25 months after the war starts and if Charles 1 dies. - Actions: If the trigger conditions are met, the following actions will be taken: - An automatic ceasefire will be signed. - Marie will assume leadership. - The Burgundy Succession will commence. 3. AI Decision Options: - The AI must choose one of the following options: 1. Dividing lower countries between the Holy Roman Emperor and ot…
Last reply by IKayzerI, -
- 2 replies
- 293 views
When u colonize a area for example west Africa it should say ottoman west Africa on the map like it does when u colonize areas in eu4 like it says colonizers then colonized area I also think when u puppet same system for exmaple Germany puppets British Raj it changed to German Raj just to be realsitc
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- 1 reply
- 338 views
Do they come witha radiation effect to nearby provinces too like nukes have radiation irl yk do they if not then please add such a effect
Last reply by qxz, -
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- 366 views
- I realize this isn't specific to the game itself, but it would be nice to have a Discord server for fans - a little forum, so to speak. For communication, finding friends with similar interests and finding interesting ideas for the game itself. I understand that there is this forum for this kind of thing, but in discord it will be possible to rely more on the social part. - And also, guys, if Lukash doesn’t even see this post, please create a real server
Last reply by Greenly_4, -
- 0 replies
- 237 views
Hopefully we will be able to name our alliance before creating one in aoh3 instead of receiving a randomly assigned name what do you think lukas when u form/create a alliance with another country so for example if I want to create Nato or sowmthing in a modern scenario I'd be able to name it as that instead of receiving a randomly assigned alliance name when trying to create a alliance with other countries
Last reply by xox, -
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- 205 views
@Łukasz Jakowski Hello, can you please add jungles to the game? Thank you.
Last reply by SVH, -
- 1 reply
- 328 views
Historiclally accurate yk
Last reply by xox, -
- 0 replies
- 217 views
Hm? Why aren't they?
Last reply by xox, -
- 2 replies
- 311 views
Yes or no Lukas since we kinda had a population pie chart in aoh3 so maybe we can improve on that and add cultures/culture groups what do u think?
Last reply by qxz, -
- 1 reply
- 248 views
Lucas, do you have any plans to add terrorist and terror to the game?
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- 1 reply
- 247 views
Will there be a dev diary or a video showcasing the spy mechanic in the game?
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- 1 reply
- 201 views
Online, since AOH2 does not have the ability to play online.
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- 0 replies
- 244 views
Just like how eu4 & the extended timeline mod offers bonuses depending on tasks for example if ur a certian faith or nation or do a certian action ina certian age I think aoh3 should be like that too and divided into ages Maybe it can be remames to eras! Classical age (Age 0) Late Classical Age (Age 1) Age of Migrations (Age 2) Dark Age (Age 3) Feudal Age (Age 4) High Middle Ages (Age 5) Late Middle Ages (Age 6) Age of Discovery (Age 7) Age of Reformation (Age8) Age of Absolutism (Age 9) Age of Revolutions (Age 10) Industrial Age (Age 11) Great War Age (Age 12) Information Age (Age 13)
Last reply by xox, -
- 1 reply
- 294 views
How will canals in general (for example Suez & Panama) work & what impact will they have on the game • perhaps they can be built using missions • perhaps the country controlling them can and will recive major economic bonuses as a result of having them • perhaps they are able to be controlled aswell and that could have a economic impact like ability to control them (closed canal, restricted access that only some or certian countries have use them or open waters/canal opened) • & maybe they can have a seprete province for where the canal is due to stuff like the British occupation for the Suez & American control of the Panama cana…
Last reply by xox,