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Witam, Łukasz! Czy w grze pojawi się tryb wieloosobowy?
Last reply by DeFFyo, -
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- 0 replies
- 178 views
Я слышал что вы думаете что игроки будут злоупотреблять этой функцией, но эта функция очень важна в ситуациях скопления микрогосударств которые довольно муторно захватывать из-за поломанной механики заключения мира + механика ультиматума делает игру более реалистичной я надеюсь что вы добавите эту функцию в будущем крупном обновлении
Last reply by Delaser, -
- 3 replies
- 922 views
first mistake in the 1066 is in the map, morocco should be replaced by the almoravids, the ''morocco'' added is a completely different dynasty that wouldn't emerge until nearly 100 years later so this is a massive inaccuracy Second mistake is in the description, it says ''mongols rose'' when the mongols wouldn't even be in the question until almost 200 years later, that's like mentioning the 30 year war in the 1440 description now that i mention the 1440 scenario, it's description is also VERY wrong, mehmet wouldn't govern the ottoman empire until 1453, and even if you include the ''exception'' where he was a governor in 1444, that's still 4 years later …
Last reply by Lucas_Vinni, -
- 1 reply
- 204 views
playing through all scenarios I have notices a lot of nations have wrong religion, I don't know whether it is based on majority religion or government religion, but either way the're wrong (some examples would be Germany being Catholic in ww1, Oman should be ibadi, many "Buddhist" nations in modern world scenario are not even majority Buddhist and not a single majority atheist majority country is represented in modern world; except zombie hord and Antarctica) I hope this gets fixed or looked over
Last reply by Lucas_Vinni, -
Lukasz agregaras barcos de guerra tipo destructores,submarinos,buques de guerra etc o solo serán tropas terrestres?
Last reply by FazaAT, -
- 0 replies
- 188 views
The customisation system (particularly the editor) of Age of History II was quite fun and it was easy to spend hours creating in-depth scenarios with events, alliances and cores. I was looking forward to an expansion of the editor (like I'm sure many others were) as one of the things that made AoHII great was the customisation, however in AoHIII, in its current state, it feels like the editor has been stripped of various elements that made it accessible and fun to use. Events are now supposed to be manually created, and while it is not impossible, it does make it less accessible to the average user who wishes to make scenarios out of personal enjoyment, without need…
Last reply by HistoL, -
- 0 replies
- 346 views
Kupiłem grę w dniu premiery, mam już w niej ponad 20 godzin i zmieniłbym kilka rzeczy. 1. Sojusze, irytujące jest to, że nie możemy podbić całego sojuszu, tylko państwo, któremu wypowiemy wojnę, tym bardziej, że rozejm trwa aż 7 lat. Szkoda też, że nie możemy tworzyć jednego sojuszu z wieloma państwami tak jak w AoH2. Zmniejszyłbym również chęć AI do zawierania sojuszy, ponieważ po roku gry prawie każdy kraj ma jakiś sojusz. 2. Unie, ultimatum - naprawdę brakuje mi tych funkcji. 3. System wasali, czyli większą kontrolę seniora nad wasalem. Mam na myśli możliwość zawarcia pokoju przez seniora jeśli obce państwo wypowie wojnę jego wasalowi, możliwość wezwania do…
Last reply by clevercat, -
- 0 replies
- 120 views
rdr
Last reply by tddff, -
- 1 reply
- 181 views
The ability to create a civilisation when adding civilisations into the game like in EU4 would be a great QoL improvement. It is annoying having to exit my scenario and add civilisations manually. Thank you
Last reply by tddff, -
- 0 replies
- 184 views
I came across the fact that the tribes extremely quickly leveled out their level of development and began rapid colonization. This would be justified for those who already captured large territories and developed the economy. But this also applies to the single-province tribes of the New World! 1500 and in the middle of the South American jungle there are colonial trading republics with a capital development better than Constantinople, London, Moscow and Cairo combined We need to fix this somehow
Last reply by Matvey, -
- 0 replies
- 136 views
My idea is to add command "Help" which would show list of all commands.
Last reply by Nowarhia, -
- 2 replies
- 445 views
Remove or lower the “you have to have at least 90% win rate to make demands”. Objectively, 90% is a lot. If I take over a country with someone, I don't have enough for anything but capitulation or white peace. This is illogical and annoying. Or, is there any way to lower this percentage or set it to 0% through the game files?
Last reply by Nikitilus, -
- 0 replies
- 204 views
I played Age of History 3 the day it came out and it was very fun, a bit of a learning curve but after around 2 hours I had built a Persian empire in the modern world. However there are somethings I noticed and wanted ask about/suggest. First of all, religions; I love this feature but there are inaccuracies. China and North Korea are eminently atheist countries, Japan to my knowledge is also Shinto, but all of these are classified as Buddhist in the game, the Mughal Empire is Hindu in the 30 years war scenario, although historically it followed Sunni Islam, that last one would make sense though if the civilisation religion was classified as what the majority population ha…
Last reply by Anhadsp, -
- 2 replies
- 354 views
Can you add the ability to make a max technology level so civilizations cannot progress beyond a certain level technology wise? Like for instance if I want to avoid nukes being thrown while playing in an Ancient setting
Last reply by Zathriscm, -
- 0 replies
- 209 views
Autonomy will dictate the power of a vassal. Autonomy will designate a vassal a certain power. Lords will be able to control their vassals depending on the amount of autonomy. Example being that if a vassal has high-autonomy, the lord has limited power over the said vassal. Annexation of Vassals If a vassal has essentially no autonomy, the lord will be able to annex it. Though it would require points to do so. Independence 🇺🇸🦅 A vassal could gain independence if their level of autonomy is extremely high. However, the vassal must dedicate large-sums of points to even reach this level. Levels To advance to independence, a vassal must commi…
Last reply by Popooy, -
- 3 replies
- 750 views
First of all, I would like to ask why Multiplayer was not added to the game. There was a reason why Age of History 2 didn't add multiplayer to the game, and that was because the game wasn't a real-time game, whereas Age of History 3 was. We've been waiting for the multiplayer feature to appear in Age of History 2 for a long time. However, aoh2 was not released either. If there is no multiplayer in Age of History 3, we will have to wait for AOH4. I request it to be multiplayer.
Last reply by Ahbao, -
- 2 replies
- 2.2k views
Sort provinces. Then enter the number manually and click Apply. The first provinces in the list will get the construction (upgrade, etc., depending on the tab). How it can look like.
Last reply by MikeyMoon, -
- 0 replies
- 224 views
I hope this game gets added a controls menu. So, I can change some hotkeys. Or atleast get to know them. That's it. Great game, It needs a lot of work from my 20 hours of playtime observations.
Last reply by Question, -
No more to say. It is pure sadness. I am in a defensive pact. My partner declares war on his enemy. I get some losses but won some fights. Even occupied territory, and won even more battles. At the end. I am in crisis -X money because of this war. Which I didn't declare. My partner takes all the territories that he wanted. I am left with no reparation money. No gift even from my partner. Nor territorial gains. I am sorry I understand the bordergore thing. But this is not okay. Atleast would be nice to get money gift, from the partner. Moreover I cannot call an ally, to help with the war. Because the war was declared through defensive pact. So, this has to be als…
Last reply by Question, -
- 1 reply
- 172 views
Bring back the old vassal exemption. I mean, the new one is almost no different, but you can no longer choose your own state and liberate it on any territories, and that's a problem. For example, playing for the USSR I can not liberate Ukraine, Belarus, Kazakhstan, etc., because they have no claims to any territory, and in AOC2 I could choose the same Ukraine from the list of states and liberate it on any territory
Last reply by Mr. Rufus, -
- 2 replies
- 421 views
¡Hola a todos! Esta es mi primera vez enviando una propuesta, así que espero que os parezca interesante la idea. PD: está escrito con traductor. Uniones e integraciones: Crear un sistema en el que se envíe una solicitud a otra civilización, la cual, de ser aceptada (teniendo 95 relaciones), iniciaría un proceso compuesto por misiones. Si se aprueba, el progreso hacia la unión aumentaría, pero si alguna misión falla, la barra de progreso disminuiría. Con esto los sindicatos serían posibles pero ya no serían fácilmente explotables. ¡Espero que te guste la idea!😃 @Łukasz Jakowski@Propied…
Last reply by Moisés gamer, -
pls
Last reply by Reodant2, -
- 0 replies
- 152 views
Hello everybody, so I recently got AoH3 and realized that the macedonian language pack doesn't include civilization, but lets take that out of the picture and focus on the UI, I found MULTIPLE errors such as the WW2 scenario being in Serbian, but ww1 in macedonian. Does anyone know how to make a mod to fix this cuz i wanna make one maybe.
Last reply by Siamese, -
- 0 replies
- 285 views
Empire History — Screenshot Tool and Development Timeline Mode Description: Introduce a powerful tool for visualizing and saving the progress of a nation within the game. An in-game screenshot tool combined with a timeline feature will allow players to not only take beautiful screenshots of their nation and vassals but also track the entire development path of their country from start to finish. This mode will create opportunities for detailed analysis of the empire's history, viewing key milestones, and sharing progress with others. Key Features: Quick Screenshot with Border Highlighting: A screenshot button allows players to instantly…
Last reply by SamDerminji, -
- 0 replies
- 145 views
For MacOS players, we continue to wait for the optimisation issue to be resolved!
Last reply by elif941,