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BATTEL SYSTEM : Total War Battles will have 2 options, one is a quick summary like Lukasz did The second is to directly control the battle if you choose You can control the battle directly or you can let the AI generals
Last reply by qxz, -
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- 2 replies
- 312 views
I have an idea of adding of social structure of the population and adding advanced trading and economics. I think, that's Vic 2 trade and economic mechanics will fit the game.
Last reply by qxz, -
Может быть, когда начнется промышленная революция, появятся капиталисты, которые по возможности построят заводы, железные дороги, Corporations will be created, and the state will decide, for example, capitalists in a democracy could go to the polls, maybe it will be possible to create a corporate state
Last reply by Nikita123, -
- 1 reply
- 292 views
So sinai would be able to be split into 2 then properly
Last reply by xox, -
- 0 replies
- 182 views
The vassals could have a function beyond just being a buffer state, you could build things in them and invest in them too and close their markets and force them to buy from you, thus giving more utility to the vassals and could also have a way to increase and lower autonomy and also you can occupy territories without annexing and or you are at war
Last reply by kaylaneuchoa, -
- 1 reply
- 264 views
So there should be two different types of rebels: Peasant rebels and Armed Rebels Peasant rebels should be like how it is in the current game where they can't recruit units and also have a special unit called "peasent rebels" that are pretty weak while Armed Rebels can recruit units and trigger an event called civil war. They should also be different types of civil war like separatist wars, ideological wars, etc. Finnaly there should be an ability to play as rebels.
Last reply by thecarvalhogamer, -
- 1 reply
- 234 views
Earthquakes, Tsunamis, Vulcanic Eruptions;
Last reply by thecarvalhogamer, -
- 1 reply
- 708 views
I have a good Idea: the countries that are ranked through 1 to 10 or 1 to 7 have nuclear weapon this prevents from every country to have nuclear weapon. This the best option for Nuclear weapon Issue. Please this is great for the game.
Last reply by thecarvalhogamer, -
- 2 replies
- 330 views
To have the opportunity to invest in other countries (by buying bonds or similar instruments with interest accruing to the treasury). To have the ability to send funds to a country or countries engaged in war, in support of one side to achieve victory or to exhaust another country. The ability to borrow money at interest (uncertain). Investing funds in vassals to increase their power and improve relations. Creating economic dependence and influence. Example: hoi4 - Millennium dawn: a Modern day mod
Last reply by thecarvalhogamer, -
- 2 replies
- 434 views
Let the rulers of countries have their own level of aggressiveness. It will influence the country’s foreign policy, namely, with high aggressiveness, the country will wage war more often and agree to a truce less often. If it is low, the country under this ruler will fight much less. Thus, when the ruler changes, the country will change its foreign policy.
Last reply by thecarvalhogamer, -
- 1 reply
- 276 views
hello Mr @Łukasz Jakowski I Would suggest one thing that would help add both depth and complexity to the new unit system: tiers unit tiers start at 1 (weakest) and end at 5 (strongest) a unit tier can be unlocked via high technology, with each tier getting more progessively better than the other, a unit tier distinguishes highly trained experts from new conscripts and will add a much needed realism to the game Example: Line Infantry (Tier 1) is much worse than line infantry (tier 4) and this will allow countries to have the upper hand in their respective period without fighting cavemen with rpgs and rifles, this would also make sense for the gunpowder er…
Last reply by thecarvalhogamer, -
- 2 replies
- 400 views
Hi Lucas, I'm offering a flag changing system. This can be implemented as a solution in the country menu by type of capital relocation or ideology change, where you can create a flag yourself or select ready-made flags. It would be very nice, I hope you will see this post. I immediately apologize for the errors in the text made using Google translator
Last reply by thecarvalhogamer, -
- 1 reply
- 200 views
I think it would be interesting to pass a law in your civilization where you could expel people depending on their culture or religion like what happened like what happened in Spain or in England to insure your civilization doesn't have a religious crisis or rebelling peoples who have just been conquered by you. I also think that it would be cool to put in your own missions for a civilization, for example on of England's Missions is to conquer France or Burgundy's mission is to expand its influence in western Europe. Could it also be possible to have an account on the game where it has all your saved scenarios? I also think plundering should be token more seriously so If …
Last reply by thecarvalhogamer, -
- 0 replies
- 193 views
They need to add this system where we can create vassals in our annexed provinces without peace treaty. But when we created a vassal, the vassal will be at war with our enemy.
Last reply by AbKutay, -
- 0 replies
- 179 views
What do you think about adding to AoH3 crime level in every country/in every province? If in our province or country crime rate will be high we will have negative investment value and smaller income from taxes In every country there are cities/regions where crime rate is higher so maybe we should have something like that in AoH3 also Maybe in 16th century we should have technology to develope "Police" that will decrease crime rate in our country
Last reply by Rodak Polak, -
- 3 replies
- 515 views
I Think the ability to have more control over character would add to the games elements from the ability to have kids view a family tree get married devolop personal skills and imprison banish and stuff opponens would be cool, Laws like in vic3 and eu4 should play a significant role too from consriciption to roles of women, slavery, economic (free trade, restricted & closed) To border police (closed open or restricted/controlled)
Last reply by Mr. Rufus, -
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- 184 views
City names should change Lukas it should be known as constanipole then change to Istanbul later, same thing with stalin/leningrad & alsp Germany Berlin gets renamed if Germany wins ww2 to Germania also hopefully Berlin is like 2 or like 4 provinces and same thing with the capital of austria so like it can be split yk incase needs to be for post ww2/cold War scenarios
Last reply by xox, -
- 0 replies
- 231 views
Can we please just make leader traits not be random and sent in advance? Can we also just have a succession we're there is an option to choose which leader of the country? I really don't think we need any of these timelines where there's just random leaders succeeding the civilization or even just make an event option when you change the leader you can choose which to change with? PLEEEEEEEEEEEEEEASSSSSSSSE MANNNN I SWEARRR TO GOD
Last reply by Ares I of Congo, -
- 1 reply
- 240 views
It should be possible to invest in art and becoma a "patron of the art". The country that invest the most at continent (only one civilizated country in every continent can become the patron) to the art gets the title "patron of the art" and huge bonus to prestige (like Italy during renaissance). If it will be difficult to implement in the game, "art" can be added as resource and the biggest producer gest huge prestige bonus (maybe strange idea to add art to the resources but in my opionin it is even more strange not to add art to the game at all) There was cities like Milan or Florence where "resource of art" was impressive. The idea may need to be refined, but …
Last reply by Ares I of Congo, -
- 2 replies
- 381 views
Don't you think that when our country is democratic we sholud get permission and support from goverment and citizens to declare war to someone? When your citiznes dont want war, we should not be able to declare wars In absolute monarchies and dicatatorships we do what we want and and in constitutional monarchy we sholud have support to our decissions from advisors and generals
Last reply by Redguy325, -
- 3 replies
- 290 views
Maybe under "Battle Tactics" in "Goverment window" should be an option to accept the commission of war crimes by our army (this would give us +2 attack, but +15% faster to damage relations with other countries). This could be used when we are losing war. AI should use it very rarely, and if our opponent activates the war crimes option during our war with him, we should be notified about it in event Turning on the war crime option should be possible only during wars. By default, this option should be disabled at the beginning of the war. Communist countries should more often activate war crimes as AI
Last reply by Wayne23lololh, -
- 2 replies
- 253 views
I think that sholud be somethink like core loss system - if you will lose province, you will not have core there forever. When last citizen of your country will die - you lose core on this province. Example - Spain once controlled Sicily, they get core there (lets say after 100 years) and later they lost Sicily -> when the last Spaniard will die on the any province of Sicily, they lost core in that province. It looked bad in AoH2 when country that has fallen 500 years ago (and every single citizen died to) still had core to that province. How was that possible?
Last reply by Iceman, -
- 6 replies
- 769 views
Stability next to money will be the most important indicator in the game. Which through mismanagement of provinces or great conquests, exhaustion of war, corruption , poor legitimacy of power can cause paralysis of the state. Below 15% stability by the country is overwhelmed by chaos which will continue as long as the stability rises above 20%. Chaos in the country can result in wars of independence of different regions or civil war, which can change the ruler or government, religion. War Exhaustion: Too frequent and too long wars can result in a decline in the quality of the military and to manpower through desertion, a reduction in income from trade and fro…
Last reply by bizacjum, -
- 1 reply
- 272 views
Then we can have all the leaders that we had in that game in this game since the game had lots of used and unused leaders and a long list of them just port them over to aoh3if possible
Last reply by BALONA30, -
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- 386 views
I know Lukasz talked about ships, but there should be technology to be researched for caravel style ships, so that troops cannot travel across oceans, but only on seas. Only after researching this technology would it be possible to navigate the oceans. This would, for example, avoid contact with Americans until the technology is discovered.
Last reply by qxz,