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As you know, religion has been one of the key factors behind the actions of basically all nations until the very recent secularization all around the world and especially during the medieval times religions and their various tenets and features were fundamental for the development of humanity as we know it, therefore I propose that religious systems must be properly implemented to the game and should have different mechanics depending on the belief and the time. I want to focus primarily on Islam and Christianity for this message, but if people like the ideas I am about to propose, I think ideas for other religions could also be developed. Islam As you know, the…
Last reply by WATER, -
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Military mutiny. General description: mutiny represents the loss of control over part of the already called up troops, which are under the leadership of one or another disloyal general. Mutiny most often occurs during a war with another state. But it can also happen in peacetime with a small probability. Goal: if successful, the general either heads the state or changes the state's policy. For example, the goal of mutiny is to end the war that the state is currently in. And if the general wins in mutiny, the state automatically signs a peace treaty with the state with which it has been at war for a long time, and on unfavorable terms. Also, if mutiny occurs in a…
Last reply by Rodak Polak, -
- 1 reply
- 280 views
Idea of atheism was created in Frande in +/- 1600s. First declared atheists existed in 1790s and it was related to the Enlightenment. I think that atheism is important in the history and should be in the game and i will try to justify it: In Soviet Union atheism was official "religion" of the country In modern Europe there is a lot of atheists here is a correlation between technological development, an increase in the percentage of atheists and a decline in the birth rate So my proposition is: atheism sholud be a religion in AoH3 it should be available only after unlocking in the technology tree around 1790s and without unlocking it…
Last reply by WATER, -
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- 201 views
Will there be a national anthem in AoH3? I know that there is no national anthem in AoH2. It would be nice if the national anthem appeared in AoH3. I think it would be nice to have Christian or Islamic hymns and various religious music as well as the national anthem. I like Kaiserhymne
Last reply by Basilio Paleologo, -
- 2 replies
- 564 views
What if we make naval units for AohIII? It will help you to take control of maritimes provinces and if another country violate it it will declare war on you (like a normal province) example underneath Ps: if you see this reply and comment it
Last reply by xox, -
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- 206 views
for example ethnic info for germany Main Culture: German (It can be divided to austrian, bavarian, rhineland etc.) Accepted Cultures: Luxembourgish accepted cultures can be assimilated on your choice and you can edit your accepted cultures during a game (max accepted culture can be 5 or whatever lukasz wants) the non accepted ones (like poles and lusatians in prussia) will be assimilated also unrests and rebellions started by unaccepted cultures will be more stronger im sure you can create a culture dynamic. it would made the game way better!
Last reply by timuridgaming, -
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- 226 views
Its be cool make Brige for (3 or more moves in the game) it make faster move your amy from one island to another or something same (Sorry for my English)
Last reply by Kotowasik, -
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The reputation of your country is increasing/decreasing in eyes of another country, it's just between one country and another. But I think that there must exist a international reputation. For example the fact that German Empire used phlorine, bromine and other deadly gases, destroied his reputation not just between one country, many other countries, even those who were not participating in war took in consideration this. (Maybe not the best example, but the idea is that a country doesnt respect basic human rights, and a country like that destroies its international reputation.)
Last reply by Troika, -
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- 193 views
Wars in nearby countries is leading to mass migration
Last reply by Troika, -
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- 221 views
I remembered WWII and dificulties of the cold winter that NAZI army had then.
Last reply by Troika, -
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- 383 views
There must be trade routes in the game and economic dynamics that change depending on these routes. For example, with the geographical discoveries and the establishment of colonies between Mexico and Spain, a trade route in the Atlantic Ocean should have been established. On this route, the resources of that region can be transported from Mexico to Europe and additional income can be generated. In addition, the trade potential on this route may vary depending on the population between the routes, the stability of the countries, their relations, wars and technologies. In this way, owners of places such as the Cape of Hope, Egypt, Istanbul or the Cape of India can gain adva…
Last reply by KANUNİ SÜLEYMAN, -
- 6 replies
- 943 views
Hey hey I just thought it would be nice to have a toggleable map mode, similiar to how we have the "diplomacy" or "alliances" map modes in AoH2, for cultures/ethnicities. Basically, the way this could work would be through the populations of certain provinces. By toggling the culture mode, the player would be able to see what cultures/cores hold a majority in each province. For example, imagining we have the Austrian Empire in a scenario, and make all Hungarian provinces to have 80% Hungarian population. When toggling the culture map on, we would see Hungary's color in the provinces rather than Austria's. Imagining we had a more equal difference, like 55% or so, we c…
Last reply by Rodak Polak, -
- 3 replies
- 315 views
I recently started playing civilization 6 and I really liked the trading system there (not in the sense of a deal, but when you send a merchant there). I would really like aoh 3 to have such a trade (at least similar).I also really want the game to become not only a military but also an economic strategy. And I would really like money to solve a lot of things, but it was also difficult to get money (which is logical actually).And I'm sorry for my English.
Last reply by Renibuff, -
- 5 replies
- 584 views
I have seen lots of suggestions here for 1440 scenario etc, and the ideas are great, but there doesn't seem to be much thought for the late game experience when you approach the modern period, so here are my takes, I will keep it short and sweet 1 UN: an entity that would appear in the age of information, it would interfere in wars and attempt to make peace negotiations for both sides, the UN Council would consist of countries, if you have high relations it might affect their decision and get you what you want, the UN would have a set of rules and every now and then they would vote on important laws, for example genocide is much harder late game because the UN…
Last reply by OwnM3Z0, -
- 1 reply
- 469 views
since the AOH3 map editor needs Java, does that mean PC AOH3 itself will need Java too? and is Java and also LUA gonna be needed to changing the source code?
Last reply by WATER, -
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- 212 views
the core problem that i saw is to give more freedom to the players,such as flag edit,and any other things like that.
Last reply by 3264383641CN, -
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- 486 views
Wouldnt be more realistic to have rebels ACTUALLY dangerous? Example: you have an enormous empire and there are rebels that could actually put in danger part of your empire
Last reply by Rodak Polak, -
- 0 replies
- 204 views
I just wanted to create my aoc2 account 🙂 theno you 👍
Last reply by Josef,Messias.2010, -
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- 298 views
Just one thing : divide fascism and nationalism. A country could be nationalist without be fascist.
Last reply by Wayne23lololh, -
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- 242 views
It will be good if some rulers have diplomatic skills: diplomatic skill: additional points in the peace treaty (will allow us to capture more during the war) for example ruler can have +15 stars in peace conference improving relationships faster damaging relationships faster Technological skills Economical skills Population growth skills etc Depending on the ruler's skills, such actions are taken by the player and the AI: ruler good in economy - we/AI improve economy ruler goood in technology - we/AI work on technology etc.
Last reply by Rodak Polak, -
- 0 replies
- 235 views
This topic is connected with the topic i posted in Questions section "How long will it take to create the core province?" My proposition is to make possible to choose one province in our country where we will bulid the most important religious building in our country. It will be necessary to convert people to our religion and can have bonus to income growth (due to tourism and pilgrimages)
Last reply by Rodak Polak, -
- 8 replies
- 944 views
This is my idea to make Age of History 3 more real. By having higher inflation, our population will become more unhappy, which will affect more rebels and our population will leave the country. Poverty will also increase which will make us earn less money. so we will have to ask for loans
Last reply by qxz, -
- 2 replies
- 361 views
Lukasz, is it possible to add all those in the game? if religion is added, i don't see a problem with the other four. i wonder how would they even work and help with the game overall, correct me if i am wrong
Last reply by Rodak Polak, -
- 0 replies
- 203 views
Could you make that in peace treat the capital city can be annexed only as the last province. The only reason for it in my opinion is to prevent, for example, kicking out British Empire firstly from Europe and than British Empire exists in India but but not anymore in Europe. If you want to annex London you sholud firstly annex all other provinces of captured country. Maybe its unhistorical in some situation (German occupation of France for example during WW2) but I think kicking out British empire from London is even more unhistorical
Last reply by Rodak Polak, -
- 1 reply
- 366 views
Hello Mr @Łukasz Jakowski This Idea Is Game Changing In Late Game And In Modern Day Scenarios, The United Nations Will Be An Entity That Appears After World War 2 With The Condition That The Allies Win And Will Have A Charter Which Will Have Rules Called Articles That Would Allow The Modern World To Form Kind of Organically, The Articles Ban Stuff Genocide, Colonialism And Religious Oppression, For Example The British Empire Would Get Massive Debuffs As It Is A Colonial Empire, Causing It To Give Independence To Its Colonies And Draw The Borders Itself EX: Partition Of British Raj, These Would Happen Through Events And The Released Countries Can Be Binded By Certain…
Last reply by BALONA30,