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Enclaves are irritating in games because they ruin the map and looks ugly. My proposition is too worsen the anclaves' relations with their neighbor. I think that is easy to implement into game: if you only have one neighbor, your relationship with him quickly getting worse. This may help improve the look of the map after a few years in game
Last reply by WATER, -
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- 0 replies
- 208 views
Saatva Mattresses :- The Saatva Phenomenal is truly firm and not pointlessly pressure-working with, accommodating a more unmistakable degree a "resting on top" instead of a "engrossing" feeling. The medium-firm model didn't consider the shoulders and hips to reasonably retain while side-resting, so our lightweight analyzer's shoulders felt squashed.
Last reply by Iruka026m, -
- 0 replies
- 236 views
Чи можна запровадити в грі механіку, що унеможливлює пряму зміну типу влади країни гравцем? Натомість, тип влади визначатиметься набором прийнятих законів та реформ, що надаватиме йому унікальну назву. Наприклад анархо-комуністи чи технократи-монархи. Is it possible to implement a mechanic in the game that makes it impossible for the player to directly change the type of government of the country? Instead, the type of government will be defined by the set of laws and reforms adopted, which will give it a unique name. For example, anarcho-communists or technocrat-monarchs.
Last reply by Boroviches, -
- 1 reply
- 367 views
I have an idea for a law that is based on nuclear policy, depending on what law you have, you can either be allowed to use nuclear energy only (build nuclear power plants) or both using nuclear energy AND being able to make nuclear weapons/nukes. In the nuclear policy, there are 3 laws, which 2 can only be chosen after researching nukes: 1- No nuclear policy: Civilizations can't build nuclear power plants neither build nuclear weapons nor use them (The next 2 laws can only be chosen after researching nukes technology) 2- Nuclear energy: Allows player to build nuclear power plants, but cant build nor use nuclear weapons 3- Nuclear Weapons: A…
Last reply by Outlawexperience, -
- 1 reply
- 350 views
not sure if this was said and/or asked before but... i wish will there be super events like i seen in so many HOI4 mods. that would be great. is adding super events possible in AOH3?
Last reply by Outlawexperience, -
- 1 reply
- 319 views
Beg composer for a lan model
Last reply by muhoaga, -
- 0 replies
- 232 views
In AoH2 many events repeated themselves, especially at the beginning of the game. In modern day scenario Poland alway has war with Ukraine, France with Germany, UK with Spain, Netherlands with Denmark etc. My idea is to make that always at the beginning of the game relations with countries are different every time when you start a new game (maybe relations with other countries should not be neutral at the beginning of the game like it is in AoH2). One time as Poland you start game with good relations 30+ with Germany, and another time you start with relations -30 with Germany. I think this will allow us to truly rewrite history. Maybe in options of the game should be…
Last reply by Rodak Polak, -
- 3 replies
- 635 views
Diplomacy - a vassal release model that includes the option to add it to an alliance. possibility of threatening a country to leave an alliance or reduce its stability, the consequences could be opposite, making the nation stronger and prepared to attack the nation that threatened it. sending volunteers or military aid to a country at a time of civil war, increasing relationships and strengthening ties. ask or demand a change in ideology (cold war) so that the ideological side has more influence or good relations, also to grant prestige to the power of that ideology, for example, if France becomes communist, the Soviet Union suffers an increase Prestig…
Last reply by muhoaga, -
- 4 replies
- 708 views
What do you think about idea to add mechanism of units rebelions? If unit morale will drop under 40% or 30% the entire army change sides of the war and goes to the enemy with general or start rebelion with general. It will be possible that rebel army wins the war against us and we will be able to continue game but with new goverment and new ruler (new ruler will be general of the rebellious army or new ruller can be also random) It will be possible situation like Idi Amin's military junta in Uganda or something like that. I invite you to discuss
Last reply by Łukasz Jakowski, -
No plans for a multiplayer game not yet
Last reply by DualTo, -
- 0 replies
- 650 views
I think that aoh3 should have a modding sistem like minecraft pocket edition So basically what i am trying to say is that on mobile there should be a folder somewhere (like android/data/aoh3/mods) where mod files will be placed This would help alot when it comes to installation of mods on mobile so that we no longer need to install a certain file type whose name is censored on this forum (Skill issue for iphone users tho) BTW:this would make the game be pirated a little less 🙂
Last reply by SchizoMan, -
- 4 replies
- 1.5k views
I am terribly excited for this game. And even though this account is pretty new i have spent hundreds of hours in the editor and playing AOH2. And i think i can identify a key challenge for the development of AOHIII; this being: How to reconcile a WW2 strategy game with an early modern colonial expansion game, with a Victorian era game, with a roman empire game, with a feudalism game with any other possible historical setting and fictional mod setting for a strategy game? I think i have a solution for this in the shape of a game mechanic that is compatible with almost any kind of scenario. ORGANIZATIONS (Orgs for short. waagh!) Orgs are international diplo…
Last reply by Outlawexperience, -
- 0 replies
- 243 views
Hi, For constitutional monarchy, it could have a special treatment. When we click on it, this brings us back to 3 ideologies : Democraty, fascism, communism. This would be more logical if Japan was a monarchy with a fascist regime. I don't want to make the same thing for other ideologies because it would make this more complicated.
Last reply by Wayne23lololh, -
- 5 replies
- 675 views
What do you think about separate port, that is curently in the game, into port and shipyard port - trading tasks - bonus in prestige and additional income shipyard - allows you to send soldiers to sea Maybe there won't be a navy in the game but my solution could introduce some primitive version of the navy
Last reply by Bruhfinder, -
- 0 replies
- 237 views
hello Mr @LukaszJakowsk, There are featues which you have clearly said won't be added, Which Are: 1-Navy/Sea Units 2-Trading Resources With Other Countries 3-Unions Now I Have Some Questions About These Removed Features That I Think Will Give The Community Some Clarity And Give You Less Of A Headache As People Wont ask as Much 1- While You Have Said You Will Not Add Both Features OR Docks/Ports, Are These Features You Simply Wont Add Ever Or Will You Wait Out The Alpha Phase Then Add Them? 2/3- You Said You Are Not Working On Balancing Anything At The Moment, But When You Do, Do You Plan On Re Approaching These Two To Add Them Back With More …
Last reply by OwnM3Z0, -
- 0 replies
- 215 views
And if so, will it be possible to make them yourself? Like a Peacekeeping Mission Forces United Nations. Or will it be possible to play for Russia, create private military companies like PMC Wagner, and send them to the Central African Republic?
Last reply by cianzera, -
- 0 replies
- 189 views
When making events will there be an option to make every civilization a recipient of the event?
Last reply by Yankewithnonrim, -
- 0 replies
- 242 views
Feudal Rights and the Manorial System could be combined into one since the basis of Feudalism is that the peasant serfs are provided with land (and are tied to that land) and fulfill various duties for the feudal lord
Last reply by groggogotdoxxed, -
- 0 replies
- 264 views
This is necessary because can happen that someone makes a scenario and wants to share it but he can't because he is in mobile, In Age of History 2 this NEVER was added. Please consider my idea @Łukasz Jakowski A scenario that i did in my mobile.
Last reply by Apolo, -
- 17 replies
- 1.6k views
It might be too late for this ,but @Łukasz Jakowski do you think it would be possible to add army maneuvers to the game? What I mean by this is the player has an option to assign different army Maneuvers to generals which they'd use during battle, this would have some sort of bonuses and disadvantages. Some examples of this are 1.Flanking (gives -2 defense and +3 attack) 2.Encirclement (gives -2 defence and +2 attack) 3. Straight Charge ( gives -4 defense and +5 attack) (As long as the bonuses are taking effect it doesn't really need to be visible in battle) You can also change the bonuses too I don't know if this makes sense but since the game ha…
Last reply by Mirolit, -
- 3 replies
- 546 views
By early Feb I'm happy to pay extra however much it costs for android please if ok with u as I want to pass the time on sosmtjign coming up by destressing and playing aoh3 if that's OK with u
Last reply by realkard, -
- 1 reply
- 281 views
In my opinion, if a country lose provinces, and in the next war it will occupy these provinces during war, it should be able to recruit units from them, because it is still its core province and its compatriots live there. My idea is this: You can recruit units in occupied provinces during war if these provinces were once your property and they are still your core provinces Core provinces should stop be your core provinces after 100 years when you lose them (imagine that Mongol empire still have core provinces in Baghdad after 700 years after the lose of Bagdad. It is unrealistic that Mongolia would have territorial claims to Baghdad after 700 years) c…
Last reply by Rodak Polak, -
- 2 replies
- 624 views
Hello, I have a suggestion about generals and advisors, the new feature in Age of History 3, generals and advisors, just like leaders, could have a possibility to be added for specific civilizations and years, for example when playing WW2 germany you can choose and have Erwin Rommel as a general, bonuses could either be random or set in a text file. Personally It would be very useful for modding and making custom scenarios or historically accurate scenarios. Since advisors and generals can die of old age, there should be the event outcome that can kill generals / advisors just like we can do with leaders. What do you think about this idea?
Last reply by Redguy325, -
- 0 replies
- 281 views
1. About the mod interface, whether it is compatible with other mods. (2) Economic system, pure pile of numbers is not fun, can add simple business cycle laws, strategic resources, and some other aspects (such as happiness, agricultural age and economic aggregate, modern times and national economic growth rate and per capita). 3. Can modern times add an airport, and can use the airport to transport troops, but it will cost extra money (or other). 4. Immigration system, spending money and so on to carry out population migration, which can balance the regional population, but also enrich the colonies and so on.
Last reply by 9292solsl, -
- 1 reply
- 316 views
Here are a few suggestions about terrain, economy, growth rate, and political system: 1. Make each country's science and technology more logical, like increasing the technology level of the five permanent members of the Security Council, rather than having the technology of major powers be lower, like in Age of History 2. 2. The economy should not just depend on technology and growth rate, because population and technology don't solely determine the economy. 3. Seek accurate population data to create the growth rate map, it's suggested to raise the upper limit of growth rate to 1%-1000%. 4. For population, you can also set multiple growth rate maps…
Last reply by 9292solsl,