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We need to be able to edit population province by province. We need unions and need to be able to buy provinces. You can make it harder to do it than in AoH3 also We need God mode. It's where we control every civilization. We need in game province editor Here are the things we NEED
Last reply by Fireboy, -
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- 2 replies
- 432 views
In the previous game Age Of History II the mobile version was unable to make custom flags very well, rather relying on the in-game flag maker. I'd like an option to insert images for a nations flag and for leaders and maybe even for the new Generals feature from the phones files when the mobile version comes out. Thank you for developing this great game franchise, stay safe, and please consider this feature.
Last reply by German_and_christian, -
- 0 replies
- 343 views
Something really simple and absolutely OP at the same time - Mechanic creator. It would be simple: in editor there would be "Mechanic creator" or "Mechanic editor" option, where you could manage blank plane, adding clickable buttons, descriptions and graphics, all of which with position determined by setting their x and y cord. Buttons would behave like missions (It could be even in mission panel!) But to click them you would have to meet some prerequisites, otherwise these would be unclickable. Again, results and triggers would be the same as in the events and decisions. Maybe even mechanics could be programmed so graphics would changed by different outcomes? …
Last reply by Redguy325, -
ORDU
by Harun Aladağ- 0 replies
- 203 views
Ordumuz için silah satın alabilmeliyiz,bombalar satın alıp extra güç oluşturabilmeliyiz askerlerimiz için,ucuz silah ve pahalı silah modelleri ile ordumuzun gücünü değiştiren etkenler olabilir silah modelleri ile ordumuzun gücünü değiştiren etkenler olabilir
Last reply by Harun Aladağ, -
- 2 replies
- 354 views
Maybe it is possible to add in "interactions" in diplomacy option to enter into personal union. Something like "budziński układ 1355" Enter into alliance - 50 years, possible when relations are +80 Enter into personal union - until the ruler's death, possible when relations are +99 Enter the personal union will not be immediate. Players need to wait until one of the rulers dies. When he dies, bouth countries countries are uniting, ruler become the man of the country whose ruler is still alive and the union lasts throughout the ruler's life. When he dies the union falls apart into the two states that formed this union. Any territorial gains in this peri…
Last reply by aa30388, -
- 4 replies
- 774 views
What do you think about idea that AI before starting war will conclude non agressive pact with neighbors who agree to it (just like some players do to avoid being attacked from behind during war). Also starting a war with coutry you have non agressive pact with sholud be impossible or should be pusnished by demaging relations with every coutry exsisting country Countries should also enter into defense pacts more often and alliances should not be eternal like in AoH2
Last reply by mrx, -
- 1 reply
- 299 views
is it possible to have different music for different countries? like for example, when playing as Britain only British music plays
Last reply by Rodak Polak, -
- 4 replies
- 799 views
Laws and Reforms, the feature we have seen in Aoh3 video, could be improved instead of being just some buffs that increase the latter technology you unlock, here are my ideas to improve laws and reforms: Additional cost/ upkeep: Laws that give op bonuses to the civilization should have upkeep costs: the latter technology/ higher bonuses the law grants, the more expensive its upkeep cost should be. For example, it will be more expensive to upkeep digitalized education than to upkeep universal education or lower. This should prevent the civilizations to have a surplus of money + bonuses, but the ai should also prioritize laws that give good bonuses to the c…
Last reply by Outlawexperience, -
Please add multiplayer to the game, this will increase the level of popularity of the future project
Last reply by karacevvitalij, -
- 13 replies
- 1.2k views
Dear @Łukasz Jakowski in aoh2 civilian casualty count mechanic is very bad, when a battle happend in a occupied province, the civilian casualty will be counted to who is occupying that province instead of owner of that province. Exp usa and mexico have war between them and mexico occupied California then usa attack California to retake, all civilian casualty in that retake battle will be counted to mexico instead of the usa the owner of that province. Can you fix it in Aoh3?
Last reply by angamo123, -
- 0 replies
- 239 views
Will the ticking warscore allow us as Poland to take over the Kaliningrad Oblast and, thanks to the ticking warscore, without other battles, gain 100% warscore (if Russia did not get military access from Belarus or Ukraine)? So, by occupying only 5 provinces, would it be possible to defeat a country with 1,000 provinces and conquer half of Russia in a peace treaty? I do not think that is good. That it's why i suggest: 1. Countries can annex fewer provinces than in AoH 2 2. Countries should not annex an area with a larger population than their country's population even when they occupy 100% of the loser provinces (It is unrealistic when Luxembourg annex half…
Last reply by Rodak Polak, -
- 2 replies
- 514 views
I saw a similar idea in another post so I'm going to improve it: it would be cool if there was a section for creating "improved" maps where you make your maps in the editor (separate application) and then leave the files (provinces and background) in a folder, then the game generates the connections and then you add other things, such as: terrain, water provinces, continents, regions, etc. and after doing all this, create the scenarios and fill in the map information, after finishing all this, publish the map in the library, with description and a test gameplay vid!!
Last reply by Łukasz Jakowski, -
- 70 replies
- 7.1k views
LUKASZ FOR FUCK'S SAKE IF YOU DONT ADD MULTIPLAYER TO AOH3 /////// jk jk ofc, but please LUKASZ FOR THE SAKE OF GOD AND YOUR FANS ADD MULTIPLAYER. MULTIPLAYER CAN GIVE YOUR GAME A LOT OF POTENTIAL!!!!!! (idk english lol) Anwser this simple question lukasz my beloved favourite game dev MULTIPLAYER FOR AOH3? 1: YES 2: NO
Last reply by Łukasz Jakowski, -
- 0 replies
- 257 views
Dear Lukasz, if I didn't see a multiplayer option in the menu when the game came out, I would put the option up your hole. Best regards. 😻
Last reply by Yequass, -
- 3 replies
- 689 views
In AoH2 sea was unused. In fact it was better to have no access to the see than to have it (access to the sea was only troublemaker because it make possible for enemy to make devastating landing troops in our country). I suggest to add prestige bonus for every province bordering the sea or prestige bonus for each port built. I know that will not be trade in the AoH3 (and i think its a good idea) but i suggest something: we already have option for "improve relations" but maybe you shold also add option "signa a trade contract". And there are condition to signe the contract: 1. You need to have good relations with the country you want to sign contract with (r…
Last reply by Wayne23lololh, -
- 0 replies
- 197 views
Each units can have multiple resources, just like in Civilization VI. Resources can even overlap, like a units with two of the same resources. The display is also similar to Civilization VI.
Last reply by 9292solsl, -
- 0 replies
- 250 views
I have an idea to improve the support of rebels that they have in Age Of History 2. Countries would have separatist movements but if, for example, Brazil has the "South and my country" another country could provide economic, military, technological support, etc. This way it could help this movement grow and become independent and this would increase the immersion of the game even more.
Last reply by Diego_0, -
- 0 replies
- 276 views
I guess that it would be very cool if the player was able to change the name of the divisions. For example, if i'm playing in a ww2 scenario as Germany I would be able to swich the name from like "tank" to "Panzer IV" or from "warplane" to "Messerschmitt bf 109". It would also be really cool if you create a civilization. You would create you own tanks, planes, divisions and etc
Last reply by Urubu_Remoto, -
Add the North Sea to the map, otherwise this part of the world is cut out judging by the video
Last reply by Rodak Polak, -
- 2 replies
- 313 views
can we have what the title says? so we can have Blue for Allies, Grey or Black for Axis, and Red for Comintern as examples
Last reply by Iceman, -
- 2 replies
- 562 views
In the last short of Laws and Reforms, I saw one of your comments about assimilation : you talked about "core". I just want to know what it is. Have a good day.
Last reply by mysta, -
- 1 reply
- 405 views
Add mechanics to aoh 3 so that during a war, if a country grants the right of passage to troops of one of the parties, then relations between the other participant in the war will deteriorate and the country can even start rivalry with this country. Example: Aragon is at war with Brittany, France grants Aragon the right of passage and relations between France and Brittany deteriorate.
Last reply by Rodri04, -
- 0 replies
- 215 views
can we launch satelites for discovering undiscovered land or spy on other countries or provinces, esspeaccialy in modern scenarios?
Last reply by Xenodll, -
- 1 reply
- 315 views
will it be possible to change names of cities and provinces? imagine, for example, playing as Brazil, and after conquering South America, you can change all Spanish city and province names into Portuguese ones, or playing as Poland and conquering Ukraine and change name of Lviv into Lwow, or playing as Greece and after conquering Turkey change names of cities and provinces from the Turkish versions into Greek ones
Last reply by Wayne23lololh, -
- 3 replies
- 393 views
Just asking, generals are gonna be divided by type (Naval, Aerial [If there will be an aerial army section] and Ground ones) or they will be only one same class, and also if they can "level up" with more experience/battles won
Last reply by Manoj Sahani,