Suggestions
Forums
-
- 10.6k
- posts
-
- 494
- posts
-
- 1k
- posts
-
- 3 replies
- 712 views
Hello @Łukasz Jakowski, This Idea Serves To Balance Out Both Assimilations and Give Settler Units More Purpose And Dimension I Will Keep This Short To Not Waste Your Time Settlers Can Be Sent To Non Cored Provinces To Increase The Percentage Of Your People There, Eventually Allowing You To Core The Province Once Your People Are The Overwhelming Majority, This Though, Is Not Easy Constant Settlers Will Actually Decrease Stability In The Conquered Provinces, This Causes Rebellion Which Can Be Used To Justify Genocide (In Game lol), And So You As A Player Must Take It Slowly And Carefully If The Nation You Won The War Against Is Not Annexed After War…
Last reply by OwnM3Z0, -
-
- 1 reply
- 659 views
You should add a lot more achievements than the second game it will make people play for longer and it will have them some stuff to focus on as well on the side.
Last reply by Papid2002, -
- 0 replies
- 208 views
I have a good Idea: the countries that are ranked through 1 to 10 or 1 to 7 have nuclear weapon this prevents from every country to have nuclear weapon. This the best option for Nuclear weapon Issue. Please this is great for the game.
Last reply by shahro_oz, -
- 1 reply
- 436 views
The existing fortress siege mechanics have one important drawback - it makes the combat system too "medieval". I think that if the outcome of the First World War depended on the capture of several fortresses, it would not have become a trench war with many victims (not to mention the Second World War). In addition, complex operations to bypass fortifications would simply not make sense if they could simply be crossed. I think that in order to make the scenarios of the XIX-XXI centuries (the same applies to future mods for the game) more realistic, it 's worth making sure that a province with a high fortress level cannot be passed through without besieging (or that an…
Last reply by Rodak Polak, -
- 1 reply
- 270 views
It would be a nice mechanic if armies progressively got better the more battles you involved them in, getting a boost to morale and damage, while recently created and not battle-proven armies got penalties. Furthermore, getting to name such armies (like Legion XII Gallica or Second Batallion Infantry) would also be fun.
Last reply by qxz, -
- 2 replies
- 2.2k views
The idea Is this: What if we made a big Store where people can post theirs owns Maps made with the editor and share it. They are completely free but we can add littles prizes for the best one of the month (for example)
Last reply by qxz, -
- 10 replies
- 914 views
This is my last request for now, it's the possibility to federalize our playing country to stabilize more. Like the proposal to federalize Austria-Hungary in 1906. I don't want that to become too op, just create some states in the country and there will have an internal border to divide each state. It's only for stability and risk of rebellion, it's also for look. I think it could be interesting for laws and reforms. We can't create it with another country. And finnaly, the capital is still the same. Note : this isn't an ideology, so monarchy, democraty, communism could be federalized. Here's the proposed reform :
Last reply by Wayne23lololh, -
- 1 reply
- 375 views
Please consider adding infamy to the game, like in the victoria series. Things like attacking great powers or a country unjustifiably should add more infamy than other factors. A certain threshold that will cause countries to form a coalition to stop the aggressive country and its allies should happen as a result of the latter going over this threshold. This would create the potential for world conflicts and complex geopolitics.
Last reply by Bruhfinder, -
- 0 replies
- 296 views
It would be nice to see the religion of the generals and advisors. It would add a different RP atmosphere
Last reply by YusufAliDE, -
- 1 reply
- 723 views
The mission tab I saw in the alpha version gave me some thoughts about general events, and those tied to the region/state (as in the second part of the game). A separation into a “World Missions” tab (whether one-time tasks or recurring events with a condition) and “Country Missions” would greatly simplify navigation through these missions and especially their creation through the editor with further tracking. In the mission for everyone, you can include all sorts of things like “Industrial Revolution”, “Rich Harvest”, “Arbitrariness of Moneylenders”, etc. And to missions for certain countries or regions of the world such as “The Birth of Kalivinism”, “The Beginning of th…
Last reply by Łukasz Jakowski, -
- 0 replies
- 260 views
Łukasz make an impact on countries, like how many percent you influence a country, the more the more opportunities there are to do something with it.You can add economic trading to the game and the more you trade, the greater the impactŁukasz make an impact on countries, like how
Last reply by aitegoun, -
- 0 replies
- 486 views
@Łukasz Jakowski I believe that Age of History should implement both naval and air units. Maybe I’ve been blind or something but it’s surprising we are getting nukes and not equipment such as planes and ships. Ships & subs can be used for trade, naval and submarine warfare, blockades, and bombardments. Planes can be used for air warfare, defence and bombing campaigns. You could go and add in anti-air if you wish as well into the mix for extra air defence. I’ll let people comment their ideas below, and leave some of mine (BASIC AND SIMPLE) on this post. Still, it is pretty weird to me that naval and air units have yet to make an appearance in t…
Last reply by Duchy of Darkis and Fungus, -
The surrender system will work like this: If you captured more than 3-??? Large cities (depending on the size of the country), then all territories are annexed.
Last reply by qxz, -
- 1 reply
- 363 views
Of course, I understand that this will be very difficult to do, but it would be great if there was a random map or country generator. There is such a system in EU4, only there only “New World” is randomly generated. But if a map generator is very difficult to make, then a generator of countries, with a random name, flag and location, would be cool
Last reply by Khan4990, -
- 5 replies
- 547 views
English I have seen that the game will continue to have the rebel form of government. It is something very strange because the rebels are not an ideology or a set of rules, but a movement organized for a purpose, that is why I suggest that Lukasz delete that and put something like "Provisional Government" or that they directly rebel with an already pre-established ideology. Español He visto que el juego seguirá teniendo la forma de gobierno de los rebeldes. es algo muy extraño porque los rebeldes no son una ideología ni un conjunto de normas, sino un movimiento organizado para un fin, por eso sugiero que Lukasz borre eso y ponga algo como "Gobierno Provisi…
Last reply by Rodak Polak, -
- 1 reply
- 281 views
I saw in the video that in resources is uranium. I don't think that income from uranium or oil in 1440 was posibble. Correct me if I'm wrong
Last reply by WATER, -
- 0 replies
- 205 views
Last reply by Sikobik, -
- 1 reply
- 1k views
I think it's more of an request, and not really a suggestion, please I hope there'll be technology blockade that stops countries from researching certain technologies before certain years, it'd be kinda crazy to see bot with tanks in let's say 1780s while first modern type of tank was built in late 1915 (of course if there'll be cheats and cheat console it wouldn't be bad if there'd be option to remove such blockade)
Last reply by Edmilson Gomes, -
- 0 replies
- 250 views
First, hello everyone. Secondly, I would like to see a system of Interest Groups in the game that will have a direct connection with parties. I honestly assume that my idea is absurd and difficult to implement, but it consists of: 1. Having interest groups, such as the Church, Land Owners, Intellectual Elite, Armed Forces and others that we see in past and current societies, each with their own interests; 2. Throughout the game, these groups defended certain policies and laws, since there will be a system for this. Disagreement with a law in progress, if a certain group has too much power, can lead to civil war; 3. Interest Groups, in democratic regime…
Last reply by Silva, -
- 7 replies
- 12.3k views
Hey, since you said there will be more than 12k provinces, it is possible to add smaller provinces. I want to give you some ideas for some new provinces. 1. Borders of People's republic of Ukraine. 2.Partition of Czechoslovakia. 3. Occupation of Serbia. 4. Occupation of Yugoslavia. 5. District Bialystok. 6. Banat
Last reply by WATER, -
- 1 reply
- 380 views
Core provinces create a great chance to fix the problem from AOH2 (after several years in the game main provinces of the country are captured by other countries and it ends like this: Romania have provinces only in Greece, Netherlands have provinces only in Denmark e.t.c) My proposition to fix it: 1. In the window of declaring war we sholud have a choice if we want to fight for core provinces of enemy or for provines that are not core 2. an option enabling fight for core provinces of the enemy should be paid extra (player need to pay 10 000 gold for declaring war for enemys core provinces) 3. when you declare war for non core provinces you can only ann…
Last reply by Matvey, -
- 1 reply
- 1.2k views
Hello, as a person who is interested in creating modifications, I want to ask a question - will the game provide the opportunity to create World Events similar to super events in The New Order: Last Days of The Europe? What it will look like: A display with a large image, a place for a quote related to the event, the name of the author of the quote, and just one button. Also, when a superint appears on the player’s screen, a musical composition begins to play. Such Events do not have the role of giving the player a choice, they only show the globality or scale of an event. Also below I have attached a link to the superevent (again from The New Order), in which Valery…
Last reply by uwut, -
- 1 reply
- 338 views
Inflation, currency value, supply,air forces, etc. Need add to the game. And Will updates continue to come after the game is released?
Last reply by qxz, -
- 1 reply
- 388 views
I have an idea for how to improve rebels to make them not suck. I think we need 2ish types of rebels: 1. Ideological rebels. They would be an opposing ideology version of the original country, and they will try and conquer the original country, and then it changes the ideology. 2. National rebels. For example, Kurds would have cores in SE Turkiye, and would revolt, and if they succeed, they become a new country. Maybe they would only try and take the land they have cores in. 2.5 National Rebels Pt. 2. National rebels that are the same country as an already existing country, and if they win, are essentially annexed into the existing country. To go back…
Last reply by Matvey, -
- 4 replies
- 710 views
English In the game before we only had music from Kevin, an artist who usually makes copyright-free music but he didn't have much variety. My idea is that there are more types of music in the game, including classical and hymns or popular songs from different countries. An example would be Napoleonic France, classical music or a French anthem from that time could play in the background. If there are no songs for that specific civilization, you could choose from a library from different countries or use classical music or music by Kevin. Español En el juego antes solo teníamos músicas de Kevin, un artista que suele hacer música sin copyright pero no tenía m…
Last reply by TheNickName1914,