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I always wanted AOH2 to have a normal multiplayer, but it was turn based and it was impossible, but there is not a problem with the AOH3, please Łukasz Jakowsk, release the game in multiplayer. It is not necessary to have official servers, only servers hosted by players which will be either in LAN or Global Online. If any player is disturbing others, he will be kicked, or banned by the Host only for his room. Benefits for developer More people will have to buy the game to have access to the online mode. It is possible for content creators to stream the game and play with subscribers, which will also increase the number of players. The game will …
Last reply by Plaragnight82, -
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- 0 replies
- 756 views
The scenario editor in AOC2 was useless because you couldn't send it to your friends properly. Please add User scenarios, for example, something similar is implemented in geometry dash, where you can make your own level and immediately upload it to the network, or at least add a workshop from where you can download scripts and mods. I really hope that you add this, because it will greatly diversify the gameplay and provide new opportunities for people making scenarios
Last reply by Nikitilus, -
- 1 reply
- 640 views
As you know in Age of History II we could only make flags for the new civilizations within the game with a somewhat limited creator. My suggestion is that in Age of History III the creator of civilizations In the editor there could be an option in the flags section so we can add flags from external sources, that is files, so we could have much more variety and realism in the game's flags. I would also like to ask if you could publicize the community's "project" to make flags and send it to your email so you can add it to the game. I think I could make a video about this to notify the community
Last reply by Huxer, -
- 0 replies
- 532 views
If Lukasz is going to develop a multiplayer game for Age of history 3, we can make some suggestions here. Suggestion 1: If there is a multiplayer game, after we click on the multiplayer game, we will first go back to a login interface, and if the account is an account, we will use the account here to log in. [All you need to log in is your email address and password.] Suggestion 2: There can be a button below the login button that I want to register, and after clicking on it, he will jump here: http://www.ageofcivilizationsgame.com/join_AoC/. I haven't figured out the rest yet, so that's all, bye-bye!
Last reply by china peple, -
- 0 replies
- 181 views
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Last reply by TiffanyBader, -
- 0 replies
- 274 views
I suggest you add naval Units in The game like Warship And It can do Blockade so no one can trade
Last reply by tnml, -
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- 215 views
I think religions should have special mechanics so they dont be just another bonus. Theres some mechanic suggestion for christianity: Apostolic Christianity(E. Orthodox, O. Orthodox, Assyrian): For every country theres a patriarch, they have two values, opinion (-100 to +100) and authority (0-100%). Opinion will define the positive and negative bonuses the patriarch will concieve, while authority determines how impactiful these bonuses are. Both values changes trough events and decisions. Roman Catholic: Some provinces have a cardinal that are loyal to the province owner, giving them influence in the Curia which can be invested in bonuses or increase the ch…
Last reply by selenhogamer, -
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- 215 views
Such as related to dealing with ww2 ww1 major events like black plague outbreak rise of Mongols, British invasion of india during 1800s world gets event that the british east nndian company is going into india certian invansions/colonization events like scramble of Africa, syrica civil war Arab Israeli wars etc Basically like hoi4 focuses
Last reply by xox, -
- 0 replies
- 223 views
Such as related to major events city falls major wars like syria ww2 ww1 major events like black plague outbreak rise of Mongols, British invasion of india during 1800s world gets event that the british east nndian company is going into india certian invansions/colonization events like scramble of Africa, syrica civil war Arab Israeli wars etc
Last reply by xox, -
- 2 replies
- 442 views
I had an idea for flags for each year. an example: CivTag_Year_ideology when it's that year the flag will change automatically. SOV_1939 SOV_1950 SOV_2023
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- 0 replies
- 221 views
Hoi4 resources Dates as a resource in Arabia More animal resources for example camels & sheep not just all of them summarized into cattle That way there will be more than 46 resources and that way we can have more than 50 resources:)
Last reply by xox, -
- 0 replies
- 195 views
When u colonize a area on the map it doesn't just show ur civilization name it may also show u for example if u colonize west Africa as the ottomans it can say ottoman west Africa on the map when u zoom out not just ottoman empire I think that would be cooler and look better
Last reply by xox, -
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- 168 views
For exmaple when im playing as Germany and I puppet British Raj it changes to German raj
Last reply by xox, -
Will I playing as a islamic country be able to pick my sub sect for exmaple sunni hanafi sunni hanbali etc Will there be subsects
Last reply by xox, -
- 2 replies
- 306 views
I think a great idea would be Encirclements causing attrition to enemy units and vice versa. I. Aoh2 I'm pretty sure there was no attrition to enemy units so this could definitely help.
Last reply by Redguy325, -
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- 193 views
A tree of forms of government works to be able to transition in a more stable way more easily. This through missions and reforms until the change can be made or directly transition to a new form of government and risk civil war or discontent among some group. An example would be the monarchy, if you try to go from a constitutional monarchy to a theocracy peacefully you would have to do missions to first go to the absolute monarchy and from there to the theocracy. An example of those missions would be "Raise religious power by X%" or if you want to liberalize "Suppress the king's powers".
Last reply by Magnum, -
- 1 reply
- 263 views
For example, will the bots in the game progress according to real time, will states like England progress according to real life history? I'm Turkish and I'm sorry if there may be a mistake in the translation
Last reply by -61Trabzonl1, -
- 6 replies
- 893 views
My suggestion for Age of History 3 is being able to play as rebels and trying to create your own country out of the territory of the nation you rebelled from. For example, (in Aoh2) Lithuania is very unstable in 1440 at the start of the scenario. How I would like this mechanic to work is that you would be able to play as an unassimilated population in a country and attempt rebellions at various times of instability for said nation, such as wars (specifically longer lasting wars though), after large annexations of territories (which could encourage other people groups to rebel as well). Also to still make this fair for the country you are attempting to rebel from, you shou…
Last reply by help me please, -
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- 253 views
Let each country have its own navy and ships so we can also build stronger navies
Last reply by XXXXplagroundXaa, -
- 1 reply
- 222 views
It would be cool if inside AOH3 you could change the flags for ideologies. Just going into the game files to change one flag is very long and inconvenient. It would also be cool if the portraits of rulers could be changed within the game, that is, when you press a certain button, an explorer window would open and you could go straight into the game. Oh yes, will it be possible to make flags for countries in the game not only through the editor, but also add them from the Internet (that is, from Explorer)?
Last reply by erdemS, -
- 0 replies
- 205 views
1) Let there be expats abroad like Turks in Germany. I can also bring Turks to Turkey.if I'm playing with Turkey 2) Education system can be made. Educational buildings can be built. As the number of educated people in the country increases, our technology increases, our production income increases, and the economy increases. Accordingly, the brain drain rate can also be added. If the education of the countries is bad, the brain drain rate increases [(expatriates increase in countries with high technology), the population of our country decreases] the economy decreases, production income decreases, our technology decreases. People become restless. 3) Bosphorus, canal…
Last reply by erdemS, -
- 0 replies
- 178 views
Population Guidance This feature allows for forced population migration from one state to another. This feature increases unhappiness. This feature allows us to exile minorities to other regions or to move members of our own population to strategically important locations!
Last reply by mysta, -
- 4 replies
- 850 views
Is there will be a capitulation system on aoh3? or a system like capturing most of important regions of country makes progress faster and easier i prefer capitulation but isnt a op version, capitulation on %85 is best because percents like %65 is so op and feels like bypassing battles also i think if you capitulate mainland of a country overseas territories can be resist, that can be cool
Last reply by Rodak Polak, -
- 1 reply
- 244 views
Like in hoi4
Last reply by Applehead, -
- 0 replies
- 350 views
All my questions and ideas (Sorry, My English is not good enough.) 1. Successions 2. Culture change 3. Scenarios 4. Dissolution of the country 5. Map editor 6. Government in exile 7. Vassal play 1. Successions Is there a succession system in AoH3 like Crusader Kings? 2. Culture change Is there a major culture change system in AoH3 like Europa Universalis? (for example, changing the culture of the Eastern Roman Empire from Greek to Turkish) 3. Scenarios I'm curious what scenarios there will be in Age of History 3. If you haven't decided on a scenario, I have an idea. …
Last reply by Basilio Paleologo,