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Merhaba Lukaz'lar (adınızı yanlış kullanmışsam kusura bakmayın), sizlere oyuna eklenecek yeni sistemlerden bahsetmek istiyorum, umarım bunu okuyup dikkate alırsınız. 1-Bir misyonumuz olmalı mesela EU4'teki gibi Prusya oynuyoruz, gidip Almanya'yı kurmak için ihtiyacımız olan toprakları ele geçirdiğimizde bu topraklarda bir çekirdek (devlet malı) olsun, böylece isyan riski olmasın. 2-Irk ve din gibi şeyler olabilir. Mesela Prusya ile oynarken Alman devletlerini kendi topraklarıma kattığımda asimilasyonla uğraşmak istemiyorum. Ne kadar saçma değil mi? 3- Oyuna; Kömür, petrol, çelik gibi kaynaklar getirilebilir ya da ticaret yolları getirilebilir, mesela ordu k…
Last reply by Seur Heimer, -
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- 3 replies
- 562 views
The new mechanics of generals and advisers look very good, but the videos do not give an idea of a very important nuance: how will it be edited? Will it be necessary to create politicians for each civilization in advance? Or will there be a leader generator that will replace the "missing" politicians? When creating mods for AoH2 with hundreds of civilizations and a high degree of elaboration (in the development of several of which I participate), there was already a problem with adding leaders to each of them. But in AoH3, creating hundreds and thousands of generals and advisers manually can become an almost impossible task. Therefore, the leader generator could beco…
Last reply by Lowrange258, -
- 2 replies
- 651 views
Events are cool, but they can be limiting since you can only do them in 1 style. I think that there could be different styles of events that you can set up via the event editor. Here's a few ideas: Feel free to share your own ideas, i just thought that this could be interesting.
Last reply by realkard, -
- 0 replies
- 221 views
I think the supply should be redesigned so that the player really needs to worry about it. Supply should affect the range of units, their replenishment rate, movement speed, etc. At the same time, it should depend on factors such as landscape, technology, and unit types In real history, armies have been dependent on wagons for centuries: neither infantry, nor cavalry, nor even artillery could leave the main route of the army for a long time, while the convoy did not always keep up with the advanced detachments. The units left without supplies could be destroyed very quickly. But the introduction of hiking backpacks in the 19th century improved the situation: armies w…
Last reply by Mirolit, -
- 0 replies
- 359 views
I would like to suggest that you make dynasties not useless in the game, for example, due to dynastic marriages and the spread of the dynasty to other states. A conference system could be added. Political games in them and in ordinary state entities, such as government debates (perhaps I was too clever, I apologize) I would also like to have the mechanics of captivity of generals, kings, etc. For example, after a hard battle, there is a certain chance (depending on the defeat / victory, the general's abilities) that he will be captured. Generals from captivity can be redeemed after the war. In any case, thank you if you answer 🙂
Last reply by Buddy, -
- 0 replies
- 561 views
In wars, one side could request a truce with the other side, either for everyone or only against one country. The duration could be variable, a few months or indefinite until they decide to resume the war. In rare cases the truce could be broken, having serious repercussions on prestige and motivating the entry of enemies into the war.
Last reply by Magnum, -
- 0 replies
- 211 views
Casus belli gained through sources like events, spies or missions, necessary to start war with other country. There could be casus belis like "rivalry", "subjugation", "conquest", "reconquest" -rivalry: obtained through rivaling a nation, in war like this it wouldn't be possible to take lands or subjugate the enemy but it'd be possible to get money, war reparations, release countries they conquered etc. for less warscore (it's hard to suggest something in here as signing peace in game and options what you can get from peace conferences wasn't shown yet) -subjugation: obtainable only through missions (or any other source which makes it hard to obtain with v…
Last reply by POLANDjapan, -
- 0 replies
- 415 views
The vassals in aoh 2 are very under-developed. Here are my suggestions on how they can work in part 3 of our game. Some of these suggestions are not mine, but I decided to systematize all the good suggestions here. 1. The "offer vassalization" button. This button is not working properly at the moment. I didn't find this button in the alpha version, maybe I didn't notice it, maybe it's not there, but I think we need it, I think it's a good idea to voluntarily vassalize small states or tribes. But what is the point of countries becoming vassals?... 2...Investments and construction. In aoh 2 the vassal does not get anything from the suzerain, maybe only protection, but …
Last reply by Barbaris, -
- 0 replies
- 388 views
I already made a post about something similar, but it was in Portuguese, so I'll try to suggest this system again. There could be a culture system, where it could be possible to carry out 3 actions: - Assimilation - Autonomy - Sincretism Assimilation: it could be different from the second game, with its action being to, for example, speed up the process. Autonomy: it could be possible to give autonomy to regions with different cultures (this one just thought of that) Sincretism: merge cultures I just thought of these ideas
Last reply by oAquitanio, -
- 0 replies
- 244 views
Vassals A new vassal menu you can access by clicking diplomacy on any vassal. In this menu there might be: "Define Borders" (or something adjacent) You will be able to change borders of your vassal. This would work something like a combination of the current trade province system and that of multi- party wars. You would choose the provinces, and then who gets them. Available choices might be among allies, vassals and yourself. This would only be available for vassals spawned through the "release vassal" feature to prevent cheesing. "Change Ideology" Simple enough, changing the ideology of the vassal, without contestants, which I assume will happe…
Last reply by realkard, -
- 3 replies
- 408 views
You know that when we play aoc2, we can only get the lands we conquer in a peace treaty. But in real peace treaties, lands that have not yet been conquered can be taken. We can adjust the system as follows; for example, we can take the land we conquered for 2 stars in the peace treaty, if we have not conquered the land we can take it for 6 stars.
Last reply by Wayne23lololh, -
- 0 replies
- 198 views
So I have created the civilization many time and i think it hard to find a overlay or divison that fit what I one so THe civilization need a change
Last reply by Royaleguy20, -
- 0 replies
- 208 views
ZDRASCHUJTIE I think you should make that city be renamed to your liking. Let's say Istanbul changed to Constantinople (Byzantine Empire). Berlin name to Germany if Hitler wins ww2. Vilnius changed to Wilno if Poland occupies it or WW2 Poland. etc
Last reply by ssrsfreakš9, -
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- 165 views
https://www.facebook.com/awakenxtus/
Last reply by Kakarot156, -
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- 281 views
The text was translated by an online translator, I'm sorry if there are any mistakes I do not know if anyone has suggested it, but I will write it here. Some ideas for peace conferences: 1. Creation of demilitarized zones. It will be useful for the security of your country if there is a large country near you. There will be no fog of war in the demilitarized provinces, so you will be able to see troops there if they are brought in. When the troops enter the demilitarized zone, you will receive a message that the treaty has been violated, and you can declare war. 2. Change of government. You can demand a change of government and the ideology of the country. If you ha…
Last reply by Barbaris, -
- 3 replies
- 779 views
Please tell me Greenland will not be cut in half like here, do not make unnatural map croppings because it will very demotivate players to play with the map border nations, so please add the whole areas of Greenland, Siberia, Svalbard and Canada. Could we also maybe get Antarctica added to the world map? That would make awesome future scenarios, on the modern and historical scenarios it could just be turned off, similar to how you could lock regions in AOH2.
Last reply by angamo123, -
- 14 replies
- 1.7k views
So, after watching the Colonization system, I have a few concerns about the system: 1. Are the population counts final? It seems very overpowered to be able to send a 2k man unit to a province, and get 200k men out of it. 2. Almost more importantly, the colonization takes place instantly. Colonization happening instantly, especially when it can give you hundreds of thousands of citizens per province, seems to be very over powered. As for solutions, there are various ones I can think of, such as: Provinces having the population of the settler unit sent to the province Having a delay on the time it takes to colonize the province, depending on facto…
Last reply by Wayne23lololh, -
Multiplayer
by mrx- 0 replies
- 218 views
Multiplayer oh com'on we need this
Last reply by mrx, -
- 0 replies
- 205 views
After seeing your alpha videos, we have been demanding if the system of conquest would make sense since the 1800's and how will you do for that ?
Last reply by Wayne23lololh, -
- 0 replies
- 217 views
Can we get a parliament system for the major powers, atleast the USA just like in hoi4
Last reply by xox, -
Ultimantiums
by xox- 0 replies
- 143 views
They shouldn't be as easy as aoh2 where u could send a 100 gold to any country and it would declare war on any other country of ur choice I think that shouldn't happen in aoh3 for obvoius reasons
Last reply by xox, -
- 1 reply
- 241 views
This may be the most reasonable system for airplanes.
Last reply by Mirolit, -
- 0 replies
- 208 views
In my opinion, the 7th century is really underrated. It saw the fall of the Sassanian empire, and the rise of a new arab civilization. I really think there should be a scenario for that. You could say that players could make their own scenarios, but it seems like it wouldn't be as easy in AOC3 as its way more complicated than AOC2
Last reply by Bluebird, -
- 1 reply
- 791 views
I think this topic is important because if the account is not real, it can mislead a lot of people. Do you have a Lukasz TikTok account? Just browsing through it, I came across an account that makes videos on your behalf. https://www.tiktok.com/@lukasz.jakowski?_t=8jAlEdg1KjO&_r=1
Last reply by Łukasz Jakowski, -
This should be it, it can add ambiance to the game
Last reply by bar_akdemir1,