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Last reply by Yaroslav Kustov, -
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- 0 replies
- 197 views
Eu acho que no age of history 3 deveria ter um sistema que limita-se o tanto de guerras, um similar ao sistema de infâmia do Vitória 2 e victoria 3. Também deveria ter um motivo pra guerras, e pra ter esse motivo a nação teria que fazer ele mandando um diplomata ou espião pra fazer o "motivo" depois de têrmos o motivo podemos declarar guerra. Tenho uma ideia pra quando o país for democrático, seria da seguinte maneira, pra declarar guerra, o parlamento tem que entrar em votação pra vê se o motivo pra guerra é plausível, se a maioria votar sim podemos declarar guerra, assim eu acho o jogo ficaria melhor talvez.
Last reply by Edmilson Gomes, -
- 0 replies
- 236 views
I have an idea of adding decisions tab, like in HOI 4. As an example, you can arrange coup d'etat through decisions tab or control the politics of your state, take regular decisions on mobilization, building fortifications, propaganda and so on. Also there's will be option to add custom decisions for each country.
Last reply by BenedettoAgosto, -
- 1 reply
- 270 views
The countries in AoH2 are officially unitary, I think countries with a federal system should be added to AoH3.For example, I think it is logical for countries with a federal system to have 2 parliaments and for each state to automatically make its own investment and development.
Last reply by BenedettoAgosto, -
- 0 replies
- 190 views
The peace negotiations menu can be improved. For example, while you are negotiating peace with a country, a Demilitarized zone may appear, as in Hearts of Iron 4, and inserting troops into this Demilitarized zone could be a cause of war. As far as I can see in the game, there are advisors so that the advisors can oppose you and you can execute him, but stability decreases and tax revenues decrease. I know that nuclear will come to the game and it must be very difficult to get nuclear, because if a weakness like Moldova throws a nuclear at yours, the reality of the game will decrease. A commander may be assigned to the game, for example, each commander may h…
Last reply by WaxleTheTurkic, -
- 2 replies
- 556 views
Like irl Russia or USA have 7k ones irl
Last reply by GalacticCakes, -
- 0 replies
- 212 views
The game should have the ability to save and continue in the future not only in single player, but also in multiplayer. Roleplaye games can be long, and this is necessary.
Last reply by DualTo, -
- 0 replies
- 612 views
Successful Game like Hearts of Iron IV, Crusader Kings, Civilizations have those characters Immersive and beautiful graphics Realistic and romantic experience modding communities in those characters, I'm gonna tell about roles of modding communityThe impact of game modding communities on the gaming industry cannot be overstated. Not only have they provided countless hours of entertainment for players, but they have also influenced game design and development. Many popular game mechanics and features that we take for granted today, such as user-generated content and downloadable content, can be traced bacources or interest to address. This preserv…
Last reply by Lipark JP modder, -
- 1 reply
- 225 views
Tenho uma proposta de sistema para aviões, que é baseado no jogo Call Of War. Mas, para adaptá-lo à era da história, não deveríamos colocar aviões na linha de apoio. Em primeiro lugar, existem 3 categorias militares principais, penso que deveriam ser apenas para unidades terrestres. As categorias aérea e naval deverão ser independentes destas categorias e deverão ser as seguintes. Primeira Linha: É onde são colocadas as aeronaves mais leves (planadores e aeronaves de reconhecimento), como nas unidades terrestres. Linha principal: Aeronaves pesadas (jatos de combate, etc.) devem estar nesta linha. …
Last reply by Edmilson Gomes, -
- 10 replies
- 646 views
How about making an event condition such as XX days since the war started?
Last reply by Edmilson Gomes, -
- 0 replies
- 209 views
In the diplomacy menu you would select the "Armed Intervention" option, then the troops could be sent, leaving a limit so that they do not send the entire army. If your country is a democracy and the war does not go well for your army for a long time, happiness, recruited soldiers, and events regarding protests and demonstrations against the war would begin to decrease. If this situation continues without great success or withdrawal from the war, there could even be uprisings or violent protests where some local buildings could be destroyed. The other forms of government would have similar effects, although they could take longer to emerge or be less severe at the beginni…
Last reply by Magnum, -
- 0 replies
- 257 views
how about adding new mechanic where gonna be natural disasters as tornado, tsunami, floods, etc. tornado gonna give debuff to provinces that tornado touched for example it appeared in behind Kansas city then in radius 1 provinces gonna be debuff on factories etc, gonna be removed some builds from that city and in radius, same t o tsunami and floods, on map floods gonna look like if tsunami appeared im miami then gonna be big damage to all builds, economy in that city, floods gonna appear every 5-10 years via events, floods gonna look like if flood happened somewhere in amsterdam then amsterdam gonna painted in color of cyan, you can actually declare war on the sea(nethe…
Last reply by KistrGrobber, -
please lukasz please
Last reply by bar_akdemir1, -
- 0 replies
- 207 views
please bulid factory please
Last reply by bar_akdemir1, -
- 0 replies
- 196 views
1.) The Population and Economy mechanics were flawed in the second game. If you achieve more than, let's say, 50% or 60% of the economic power, the entire world should come together to oppose you. Some nations should even offer to join you instead of fighting against you. If you persist long enough, you can dominate the population as well. By consistently providing for your people throughout the game, after 1000-2000 turns, you end up with more than 50% of the world's population – without conquering much. However, this seems wrong; if the population rises, there should be more economic effects, such as the cost of providing food increasing. 2.) I never liked the alli…
Last reply by IdontWantToDisplayMyName, -
- 0 replies
- 214 views
Please let us select provinces into states, it should be optional bc I don't think everyone would want that but a portion would, It'd be awesome for latter scenarios otherwise it would get messy (ex; late 1600s onwards)
Last reply by useruseruser, -
- 0 replies
- 189 views
The Homemade Weapons should be applied to Non-State Actors , criminal organisations or rebellions that don't receive enough support,like armed Drones, technicals, Helicopters,gears and also etc. speaking of non-state actors and criminal , incase of a Nation losing in a war or/and being Corrupted should have presence of Militant groups , also if a nation have either low Gdp per capita or Low Job opportunities, criminal organisations should appear and start to Disobey the laws, profit illegally,seize territories, recruit Hitmens,Turf war and etc. Thank you Łukaz Aka The Best Mobile Dev 😄
Last reply by moamencat3, -
- 1 reply
- 212 views
Maybe to econmic adminatriavie and military or even more like for example religion culture discourse army airforce horsemen all diffrenet being separated and not in the same place (Kinda like how hoi4 separates all of its research into various tabs where u can research equipment & production in 1 place, electronics in another, factories in another altieraly and airplanes in another)
Last reply by xox, -
- 0 replies
- 254 views
Thx
Last reply by xox, -
- 0 replies
- 143 views
Thx
Last reply by xox, -
- 0 replies
- 182 views
I think there should be a list of our past battles in the game, a list of important developments made by the state we play in, from there we should be able to see what we have done on which date. I think this would be a very nice feature
Last reply by mysta, -
- 0 replies
- 219 views
It would be nice if you separated it into categories like it is in victoria 3 example: (Army, Political, Building)
Last reply by Ygor, -
- 0 replies
- 197 views
Łukasz, i think that Technology Tree should be divided by specifics. Like army, buldings, politics. Or its must be like requiring several ready researchs to open new. Like i dont get it how school can be next after horse archers? Its must be sorted by logical. IDK.
Last reply by plasmatoid, -
- 0 replies
- 186 views
For airplanes
Last reply by xox, -
- 1 reply
- 317 views
In recent months, Steam removed the Turkish Lira and linked the Turkish region to the dollar. (30,14 Turkish Lira=1 Dollar) After this change, many Turkish players were no longer able to buy games. There are many Turks who play Age of History games. I'm sure it will be better for everyone if you make a separate pricing for the region where Turkey is located, in order not to deprive Turkish players of the game and not to encourage Turkish players to pirate 🙂
Last reply by mysta,