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Will there be multiplayer in the game so that players can play from a distance? And will the game be paid?
Last reply by jemala, -
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- 0 replies
- 347 views
Olá Jakowiski, para mim o sistema que mais importa mas tem menos opções é a "mesa da paz" e acho que poderia haver mais algumas coisas nesse sistema primeiro exemplo O reino do bragestao, declarou guerra contra mim (ano medieval) Depois de vencer a guerra, se Jakowiski colocar o sistema de casamento lá eu posso colocar Que o reino do bragestão se junte à minha organização, que tenha a mesma religião que eu, e que o rei dê Sua filha para o meu rei se casar Outro exemplo Que eu posso tirar a tecnologia deste país, ou seja, se estou jogando como a União Soviética e a Alemanha bombardeia minhas cidades o tempo todo, eu capitulo a Alemanha e tomo a força aérea/armas/divisões (…
Last reply by Kiwi, -
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- 429 views
What if we give to the country we are playing a total control over its vassals? I mean, a total control over the army, provinces, funds, diplomacy etc of every vassal of the country.
Last reply by aldebaran012, -
- 0 replies
- 288 views
IDK if there are already ideas of this kind, but what if in AOC3 we divide the big cities in various districts in base of their population? For example a city like Paris could be divided in 10 provinces instead of 1 like in AOC2, and Moscow like in 20 (just for example). In this way the conquest of a big city would become more awesome, and also more realistic to play.
Last reply by aldebaran012, -
- 0 replies
- 260 views
First I'll start with internal diplomacy. There can be more ideologies like how other people are saying, and these can be put into a pie chart to see the popularity of each (like Hoi4). You can pass different laws that can make the different ideologies either happier or more angry towards your rule. The laws can give different bonuses or debuffs to your country too, some examples of laws can be conscription laws, education laws, labor laws, voting laws, etc.. Once the ideology that is leading the country is no longer in the majority, other ideologies can cause a civil war, coup, or just assassinate the leader. And now onto external diplomacy. First better country ai, coun…
Last reply by Sir_McSquizzy, -
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- 296 views
These could be things that happen in the world that will pop up on your screen, like assassinations of world leaders, the creation of alliances, wars, and more. Some more special events I have in mind are the creation of the Suez and Panama canal, which would need a country to control the province where the canal is in real life, and only the country that owns it, its allies, vassals, and other countries that have canal assess (which would be a diplomatic action) would be able to travel through it. A world war event could also happen if enough countries from around the world are in the same war, and the creation/dissolution of the League of Nations and the United Nations.…
Last reply by Sir_McSquizzy, -
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- 3.5k views
Creo que AoH3 debería agregar nuevas ideologías. Mi propuesta es: Democracia Democracia autoritaria (que representa gobiernos democráticos mixtos) Monarquía constitucional Monarquía absoluta Anarquismo Comunismo Dictadura ( que representa gobiernos despóticos no alineados ) Fascismo
Last reply by Alsina, -
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- 334 views
Would there be more rivers and canals in the map ? Canals like the Suez and in Panama would have some utility like for transport or military ? If it's possible, provinces with rivers, lakes,canals, and provinces next to the sea and sea would have bonuses in agriculture, transport, military, economic with maybe tourism ?
Last reply by Wayne23lololh, -
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- 592 views
i think it should be easier to add Civilizations for AOH3. from my experience with adding civs, it felt easier to make and add leaders than their civs. is it possible to have civs be easier to make, like being almost as easy as making leaders?
Last reply by Vyatka My Dearest, -
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- 377 views
as the title says, i think the economy system of AOH3 needs to become better than AOH2. whenever i played Vanilla or playing mods, the economy just goes into gutter whenever too many troops are recruited. plus the system of Taxes, Research, and Goods is unable to keep up. and Research is too slow no matter how high the economy is. can other things be added aside from those three?
Last reply by Vyatka My Dearest, -
- 1 reply
- 524 views
Lukasz will there be realistic provinces like canadian and australian provinces and probably historical provinces like pre mexican american war border and some new islands in the caribbean or pacific. (Antarctica?)
Last reply by Beter Griffin, -
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- 322 views
What do you think about adding country flags directly from the gallery or download files?
Last reply by gnilolog, -
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- 509 views
Since the game we can mod the ui and textures I think it be a good idea that we can write our own shaders for the game like the map and other stuff
Last reply by Unity, -
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- 406 views
It would be great if AOH3 could be Optimized so it can work for all PCs.
Last reply by pohhhhjkl, -
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- 326 views
will there be option to copy scenario? it will be very helpfull in making scenarios
Last reply by Szach Persji, -
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- 417 views
I think in the options menu before playing a run there It should be a button called "Peace Focus" or something like it, where you have 3 or 4 tiles and you can put what the AI should do on peace, if focus more of releasing countries, annexing territoy or something more misc like pay reparations.
Last reply by Wayne23lololh, -
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- 370 views
Hey lukasz, will you change some ugly borders or add missing provinces in AOH3 ?
Last reply by Wayne23lololh, -
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- 378 views
I would like to have access to the same editing system as the paradox games. I can write event effects directly in josn format files. It's faster than choosing within the game. I would like to have full language logic such as "if, else_if,else,any_province,every_province,limit" etc. so that I can write event trigger logic and effects more easily, and also have the same events triggered when have different effects when triggered because of some differences in conditions. We need events, but we also need journal entries and resolutions. Resolutions can be actively triggered when we fulfill a condition, and the journal will tell us when it's done, and if it's not done, i…
Last reply by 桑榆不是鱼, -
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I've added a x10 scale to the Earth map in AOH2 and generating the shapes took half an hour, one province in particular taking seven minutes. According to Core Temp, only one of my cores were in use. As someone with 16 cores, being able to use them all would have saved a lot of time, and would significantly speed up loading times in any device that isn't a potato. I hope Age of History 3 will be able to utilize multiple CPU cores, which will be important considering it looks like you are planning to have ~10,000 provinces in the map, each one with more data to load than in AOH2.
Last reply by Beter Griffin, -
- 0 replies
- 300 views
So, in AOC 2 when you want to add a leader image, you have to download it from google, then rename the file, open files and search for leader images, then put it in. And for flag additions ( lets say i want to add a custom eagle ), i belive its impossible, though correct me if im wrong. My idea is to add some sort of workshop/search engine, so it could be VERY easier to add leader images, etc.
Last reply by Mikki198953, -
- 1 reply
- 565 views
It's pretty weird in early modern (around 1500) until now if 10.000 land unit go to sea and still have the same number. Because the new invention of steam & war ship with canon arise like galleon, carracks, ironclad and others that can build in port. Sorry my grammar bad
Last reply by Wayne23lololh, -
- 2 replies
- 458 views
I just want to know it.
Last reply by Wayne23lololh, -
- 1 reply
- 387 views
I don,'t know if anyone has seen this map but I show it : > I FOUND THAT IN REDDIT, here's the link : https://www.reddit.com/r/AgeOfCivilizations/comments/18fc39k/australia_aoh3/
Last reply by Wayne23lololh, -
- 0 replies
- 320 views
I have a request, a more detailed map. I think some AOH2 mods already have these features. I think that add more provinces on the map would fit more precise and accurate if someone want to create a scenario who's either historical or alternate. These provinces can be: 1. colonial outpost, for trading colonialism and traveling in continents like africa and asia in colonial era. 2. cities : this includes major cities and capitals. For example, these cities are represented as provinces. 3. border strip : Sometimes It's just and doesn't need to have any cities or villages in these provinces (anyways cities would be province too…
Last reply by Wayne23lololh, -
- 0 replies
- 475 views
Lukash, can you show us some moments from the game? as a gift for a fan of the game
Last reply by nikolaisss,