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I have an idea for a new governments system in Age Of History 3, especially for Democratic Governments Right now, from what we have seen in the AoH3 alpha is that you can change Governments easily just by paying some money. This mechanic that is already present in the previous game, doesn't make sense for a democratic civilization to turn into an absolute Monarchy without any consequences. So, there are my ideas for possible ways of changing governments/ leaders of government: -Elections: Democracies and Constitutional Monarchies could have an election system that happens every 3/4/5 years depending on what time is already set for each election: for example: USA…
Last reply by Outlawexperience, -
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- 1 reply
- 339 views
So Yea I Know What People Might Say, That It Will Be Copying Hearts Of Iron 4, But i Think This Can Still Work Out, How It Will Work Is Basicly Its Going To Be The Hearts Of Iron 4 Focus Tree But With Some Little Diffrences Or Tweaks So Its Not Exactly The Same, Since i Feel Like This Game Has a Lot Of Inspuration For HOI4, Victoria, And CK, And Has Many Features From Those Games Imported Onto AoH3 As Far As i Can See, So i Dont Think It Will Be An Issue Adding This Aswell
Last reply by Matvey, -
- 6 replies
- 1.3k views
As you know, religion has been one of the key factors behind the actions of basically all nations until the very recent secularization all around the world and especially during the medieval times religions and their various tenets and features were fundamental for the development of humanity as we know it, therefore I propose that religious systems must be properly implemented to the game and should have different mechanics depending on the belief and the time. I want to focus primarily on Islam and Christianity for this message, but if people like the ideas I am about to propose, I think ideas for other religions could also be developed. Islam As you know, the…
Last reply by Matvey, -
- 1 reply
- 1.4k views
So Basicly We Have Events In AoH2, But There Isn't Any Built In Events Already Into The Game From The Start, Which In My Opinion Is Quite The Bummer, Since I Feel Like Events Have Sooo Much Potential And Are So Fun, And Yes i Know Theres This Quest Or Challenge Thingy Which Lukasz Jakowski Is Adding To AoH3, But i Feel Like There Still Should Be Already Built In Events To The Game, And Not Just a Few, i Mean LOTS Of Events For Each Scenario/Year So That The Game Is More Fun, Basicly How It Will Work Is That The Event Can Be Triggered By Some Date Or Just By Something Happening And Once It Happens There Will Be a High Res Image With a Long Description And 1 or More Options…
Last reply by Łukasz Jakowski, -
- 1 reply
- 227 views
Please add multiplayer Lukasz
Last reply by Magnum, -
Has information about the navy and multiplayer systems been given for Age of History 3? Please don't make the navy system like in the 2nd game.
Last reply by Yequass, -
- 0 replies
- 214 views
The idea of an atomic bomb is really nice, but it must be very, very difficult to achieve. You shouldn't lose the fun of the game. And dropping atomic bombs has to have consequences. For example, in the form of falling relations with the entire state. But there must be serious consequences. Otherwise the game will really go to shit.
Last reply by Yequass, -
- 2 replies
- 776 views
Now that AOH3 has been announced, here are some suggestions Add a more enhanced governments system by adding basic parliament features (but like the one in HOI4) Add Political Parties and elections to countries that are Democratic You can remove the leader if they get to chaotic add succession line for authoritarian or monarchist countries Replace "Birth" for leaders and replace it with the span you want them to rule
Last reply by Matvey, -
- 5 replies
- 616 views
Changing eras, different technologies, forms of state, historical and cultural circumstances, etc. hint at the need to introduce different types of vassals. Possible template examples: 1) “Vassal” is a dependent monarchical state that transfers part of the income to the monarchical overlord and enters into his wars. It has restrictions in diplomacy. 2) "Protector" - a dependent state of any type, receiving protection from the overlord in exchange for a reward. 3) "Dominion" - does not owe anything to the overlord, except for payment of part of the income. 4) “Tributary” is an improved version of dominion for tribal forms of government, if any. Also provides recruits. 5) "…
Last reply by Wayne23lololh, -
Лидеры повстанцев
Last reply by MAXон, -
- 0 replies
- 235 views
I see that ships won't be in the game, but I think there are some workarounds that can be done. In AoH2, soldiers on water simulated ships, doing fighting there. What about making it so, that in AoH3 when armies submerge in water, they automatically change armies icon to that of a fleet and do everything the armies did, but on water? This way it won't harm the immersion, would be (as I think, not being a developer) kinda easy to make, will give way to more mechanics, such as sea invasions, and will answer community needs.
Last reply by hardlysane, -
- 2 replies
- 325 views
The trading system plays a very important role in some countries becoming superpowers today. Trading in the game can be so important. For example, countries with few lemons are dependent on foreign sources for lemons, while those with more lemons can sell them and generate a certain income. If there is no lemon purchase in the country, stability may decrease depending on the criticality of the product. We can also embargo some countries and cause them to suffer losses on certain products.
Last reply by hardlysane, -
- 2 replies
- 576 views
Ideologies in AoC2 didn't really do much, they only really affected your economy. So, here's some ideas on how to make them better! Enhanced Ideology Effects They did pretty much nothing in the AoH2 besides affect your economy. So, there should still obviously be economic effects, but more as well! Army/War Effects For Example, Fascist or Communist nations could get a higher Manpower gain boost than other ideologies. Not only that, but there should be different war types. So, if a democratic nation declares a offensive war for expansion, then there should be negative modifiers. However, if they do it to liberate other regions/counties, th…
Last reply by RMaRe, -
This is my idea for Age of History 3: Channels As you know, there are canals in the world connecting the seas (Suez, Panama, etc.) I suggest adding them to the game. If someone controls the province around the canal, they can demand money for passage. If you don’t pay, you cannot sail through the canal. Only civilian ships can pass through the canal (I think it’s good to go with trade) I also offer the opportunity to turn off the channel in the scenario editor (because some kind of Suez cannot exist in the Middle Ages) Troops can pass through the canal but are slower
Last reply by RMaRe, -
- 1 reply
- 363 views
There should be a soldier editor in the editor mode that will allow you to add any image from different websites and by simply allowing you to edit the statistics of the soldier`s position during battle, defense number, attack number, movement speed, cost and so on. But for the position for example your base for the soldier could be a melee unit type so for that giving base the position would automatically be in the frontlines since it is a melee-type unit. …
Last reply by RMaRe, -
- 1 reply
- 278 views
I want to suggest several options for editing the script: 1. Rename provinces in a specific scenario. 2. Prohibit bots from declaring wars on everyone in a certain scenario. 3. Add buildings to any provinces (for example: Maginot and Mannerheim lines) 4. Rename the countries in the Specific scenario editor. Sorry for my English. I used the Google translate
Last reply by RMaRe, -
- 1 reply
- 252 views
I think we need interesting and creative ideas to create a new attraction that no game has ever had and not just learn from the same genre games but we need to develop more diverse and creative to create our own quality for age of history 3 below are my 3 ideas. 1. SIMULATION MODE simulation mode allows you to create your own political parties and decide the political direction they pursue and the character you play as must have some stats like Hitler’s oratory, management and many more then step by step you are elected to the council and with your oratory you attract many party members to join then to a level you will be elected president, prime minister and ha…
Last reply by RMaRe, -
- 0 replies
- 261 views
Okay, so I don’t know if this is gonna be a function in Age of History 3, but we need SHIPS, just imagine how cool would be to have different tons of ships to fight with, also, this would be important since if we want to invade a country like the UK, Japan, Australia or any island, most of the fights will be fought on the water, and this would also add importance to having islands on the middle of the sea since you can lay all your ship force there. I think the thing that will suit this better would be having their type of ship units or ship army, like having the option of making your army of only ships and this could be made in a port or something similar, we could also …
Last reply by RMaRe, -
- 0 replies
- 255 views
As far as I understand, the AoH2 was translated through Google or some other translator, and it really felt in-game. Being a russian player, I saw a bunch of problems here and there. So, if it is possible, I could probably assist in translating the game in russian without revenue, though it may take some time as I see the game is full of content. Anyway, I would be happy to work somehow on the game, especially in translating it.
Last reply by hardlysane, -
- 1 reply
- 361 views
Well, in my opinion the only thing that AOH need is a facilited tool to modify the game, like a steam workshop, if the game got that, scenaries, time lapses, other worlds and anything can be created. Basically, if the community got that, the game will become virtualy a on going game, never dying.
Last reply by Oryan_Saiph, -
- 2 replies
- 632 views
The author suggests making a launcher for a new game. In it, players will be able to set up the game in advance (an optional feature), and the most important thing is to turn on the mod! Modders have long needed a "Workshop" for the Steam version. And it would be cool to see mechanics from CK3 in our favorite game. My vision of the launcher:
Last reply by FlowrianAndrew, -
- 0 replies
- 357 views
I think a kind common market may be useful for getting resources from countries without invading them. E.g: USA have a oil shortage for its factories, so instead of invading Saudi Arabia they make cordial relations with it and eventually make them share their oil by joining USA market, now USA have access to Arabian oil and Saudi Arabia have access to USA products This can be used to simulate trade blocs like EU or the French economic domination of its former colonies.
Last reply by selenhogamer, -
- 0 replies
- 245 views
-Every country should have its own currency -There should be a ranking system called the highest value ranking of currencies. -When we click on a country, we should be able to see whether its economy is good or bad. -Seeing the climate type -Also, sometimes natural disasters may occur, take precautions -Can be added to a ranking system called most spoken languages. This much :)
Last reply by Anonim918282, -
Вот моя идея для Age of History 3: каналы Как известно, в мире существуют каналы, соединяющие моря (Суэцкое, Панамское и др.) Предлагаю добавить их в игру. Если кто-то контролирует провинцию вокруг канала, он может потребовать деньги за проход. Если вы не заплатите, вы не сможете плыть по каналу. Через канал могут проходить только гражданские суда (думаю, хорошо заниматься торговлей) Так же предлагаю возможность отключить канал в редакторе сценариев (потому что какой-то Суэц не может существовать в Средневековье) Войска могут проходить через канал, но медленнее.
Last reply by Abusha, -
- 1 reply
- 374 views
So, this is an idea I've had while responding to some comments on my youtube channel (@muzicantaoc). This is not a suggestion but a question directly addressing @Łukasz Jakowski, noob game dev (me) to pro game dev (Łukasz). Could we got more specific details on what kind of multiplayer will be available? LAN (Same network, multiple devices) where the wifi modem or a server like on OpenTTD or most paradox games, on which the technical details I'm not aware of but I believe it works somewhat similar to a star network (?). But basically anyone anywhere on any device could connect? Possibly even including a checksum or similar system for mod/version compability? Or p…
Last reply by mysta,