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Please add multiplayer Lukasz
Last reply by Magnum, -
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Has information about the navy and multiplayer systems been given for Age of History 3? Please don't make the navy system like in the 2nd game.
Last reply by Yequass, -
- 0 replies
- 239 views
The idea of an atomic bomb is really nice, but it must be very, very difficult to achieve. You shouldn't lose the fun of the game. And dropping atomic bombs has to have consequences. For example, in the form of falling relations with the entire state. But there must be serious consequences. Otherwise the game will really go to shit.
Last reply by Yequass, -
- 2 replies
- 832 views
Now that AOH3 has been announced, here are some suggestions Add a more enhanced governments system by adding basic parliament features (but like the one in HOI4) Add Political Parties and elections to countries that are Democratic You can remove the leader if they get to chaotic add succession line for authoritarian or monarchist countries Replace "Birth" for leaders and replace it with the span you want them to rule
Last reply by Matvey, -
- 5 replies
- 677 views
Changing eras, different technologies, forms of state, historical and cultural circumstances, etc. hint at the need to introduce different types of vassals. Possible template examples: 1) “Vassal” is a dependent monarchical state that transfers part of the income to the monarchical overlord and enters into his wars. It has restrictions in diplomacy. 2) "Protector" - a dependent state of any type, receiving protection from the overlord in exchange for a reward. 3) "Dominion" - does not owe anything to the overlord, except for payment of part of the income. 4) “Tributary” is an improved version of dominion for tribal forms of government, if any. Also provides recruits. 5) "…
Last reply by Wayne23lololh, -
Лидеры повстанцев
Last reply by MAXон, -
- 0 replies
- 262 views
I see that ships won't be in the game, but I think there are some workarounds that can be done. In AoH2, soldiers on water simulated ships, doing fighting there. What about making it so, that in AoH3 when armies submerge in water, they automatically change armies icon to that of a fleet and do everything the armies did, but on water? This way it won't harm the immersion, would be (as I think, not being a developer) kinda easy to make, will give way to more mechanics, such as sea invasions, and will answer community needs.
Last reply by hardlysane, -
- 2 replies
- 356 views
The trading system plays a very important role in some countries becoming superpowers today. Trading in the game can be so important. For example, countries with few lemons are dependent on foreign sources for lemons, while those with more lemons can sell them and generate a certain income. If there is no lemon purchase in the country, stability may decrease depending on the criticality of the product. We can also embargo some countries and cause them to suffer losses on certain products.
Last reply by hardlysane, -
- 2 replies
- 634 views
Ideologies in AoC2 didn't really do much, they only really affected your economy. So, here's some ideas on how to make them better! Enhanced Ideology Effects They did pretty much nothing in the AoH2 besides affect your economy. So, there should still obviously be economic effects, but more as well! Army/War Effects For Example, Fascist or Communist nations could get a higher Manpower gain boost than other ideologies. Not only that, but there should be different war types. So, if a democratic nation declares a offensive war for expansion, then there should be negative modifiers. However, if they do it to liberate other regions/counties, th…
Last reply by RMaRe, -
This is my idea for Age of History 3: Channels As you know, there are canals in the world connecting the seas (Suez, Panama, etc.) I suggest adding them to the game. If someone controls the province around the canal, they can demand money for passage. If you don’t pay, you cannot sail through the canal. Only civilian ships can pass through the canal (I think it’s good to go with trade) I also offer the opportunity to turn off the channel in the scenario editor (because some kind of Suez cannot exist in the Middle Ages) Troops can pass through the canal but are slower
Last reply by RMaRe, -
- 1 reply
- 411 views
There should be a soldier editor in the editor mode that will allow you to add any image from different websites and by simply allowing you to edit the statistics of the soldier`s position during battle, defense number, attack number, movement speed, cost and so on. But for the position for example your base for the soldier could be a melee unit type so for that giving base the position would automatically be in the frontlines since it is a melee-type unit. …
Last reply by RMaRe, -
- 1 reply
- 303 views
I want to suggest several options for editing the script: 1. Rename provinces in a specific scenario. 2. Prohibit bots from declaring wars on everyone in a certain scenario. 3. Add buildings to any provinces (for example: Maginot and Mannerheim lines) 4. Rename the countries in the Specific scenario editor. Sorry for my English. I used the Google translate
Last reply by RMaRe, -
- 1 reply
- 275 views
I think we need interesting and creative ideas to create a new attraction that no game has ever had and not just learn from the same genre games but we need to develop more diverse and creative to create our own quality for age of history 3 below are my 3 ideas. 1. SIMULATION MODE simulation mode allows you to create your own political parties and decide the political direction they pursue and the character you play as must have some stats like Hitler’s oratory, management and many more then step by step you are elected to the council and with your oratory you attract many party members to join then to a level you will be elected president, prime minister and ha…
Last reply by RMaRe, -
- 0 replies
- 577 views
Okay, so I don’t know if this is gonna be a function in Age of History 3, but we need SHIPS, just imagine how cool would be to have different tons of ships to fight with, also, this would be important since if we want to invade a country like the UK, Japan, Australia or any island, most of the fights will be fought on the water, and this would also add importance to having islands on the middle of the sea since you can lay all your ship force there. I think the thing that will suit this better would be having their type of ship units or ship army, like having the option of making your army of only ships and this could be made in a port or something similar, we could also …
Last reply by RMaRe, -
- 0 replies
- 282 views
As far as I understand, the AoH2 was translated through Google or some other translator, and it really felt in-game. Being a russian player, I saw a bunch of problems here and there. So, if it is possible, I could probably assist in translating the game in russian without revenue, though it may take some time as I see the game is full of content. Anyway, I would be happy to work somehow on the game, especially in translating it.
Last reply by hardlysane, -
- 1 reply
- 396 views
Well, in my opinion the only thing that AOH need is a facilited tool to modify the game, like a steam workshop, if the game got that, scenaries, time lapses, other worlds and anything can be created. Basically, if the community got that, the game will become virtualy a on going game, never dying.
Last reply by Oryan_Saiph, -
- 2 replies
- 685 views
The author suggests making a launcher for a new game. In it, players will be able to set up the game in advance (an optional feature), and the most important thing is to turn on the mod! Modders have long needed a "Workshop" for the Steam version. And it would be cool to see mechanics from CK3 in our favorite game. My vision of the launcher:
Last reply by FlowrianAndrew, -
- 0 replies
- 377 views
I think a kind common market may be useful for getting resources from countries without invading them. E.g: USA have a oil shortage for its factories, so instead of invading Saudi Arabia they make cordial relations with it and eventually make them share their oil by joining USA market, now USA have access to Arabian oil and Saudi Arabia have access to USA products This can be used to simulate trade blocs like EU or the French economic domination of its former colonies.
Last reply by selenhogamer, -
- 0 replies
- 270 views
-Every country should have its own currency -There should be a ranking system called the highest value ranking of currencies. -When we click on a country, we should be able to see whether its economy is good or bad. -Seeing the climate type -Also, sometimes natural disasters may occur, take precautions -Can be added to a ranking system called most spoken languages. This much :)
Last reply by Anonim918282, -
Вот моя идея для Age of History 3: каналы Как известно, в мире существуют каналы, соединяющие моря (Суэцкое, Панамское и др.) Предлагаю добавить их в игру. Если кто-то контролирует провинцию вокруг канала, он может потребовать деньги за проход. Если вы не заплатите, вы не сможете плыть по каналу. Через канал могут проходить только гражданские суда (думаю, хорошо заниматься торговлей) Так же предлагаю возможность отключить канал в редакторе сценариев (потому что какой-то Суэц не может существовать в Средневековье) Войска могут проходить через канал, но медленнее.
Last reply by Abusha, -
- 1 reply
- 408 views
So, this is an idea I've had while responding to some comments on my youtube channel (@muzicantaoc). This is not a suggestion but a question directly addressing @Łukasz Jakowski, noob game dev (me) to pro game dev (Łukasz). Could we got more specific details on what kind of multiplayer will be available? LAN (Same network, multiple devices) where the wifi modem or a server like on OpenTTD or most paradox games, on which the technical details I'm not aware of but I believe it works somewhat similar to a star network (?). But basically anyone anywhere on any device could connect? Possibly even including a checksum or similar system for mod/version compability? Or p…
Last reply by mysta, -
- 4 replies
- 415 views
With multiplayer, the game can be a much more interesting and active game. If it remains like Aoh2, we will get bored of the game in a month or two. We are waiting for this game to be multiplayer.
Last reply by mysta, -
- 0 replies
- 322 views
In Age of History 3, if special structures such as the Colosseum and the Kaaba, as well as special natural structures such as the Pink Lake in Australia or Pamukkale in Turkey, are added to the game, this will further diversify the game. I think it would be great if this feature came to Age of history 3
Last reply by Murat1480, -
- 1 reply
- 503 views
In Age of Civilization 2, the Republic of China is a fascist regime of the Qing Dynasty. This makes very little sense, if the ROC changed his polity he would become the Qing Dynasty. So I would like to separate the two tags. I will provide their separate flags. this is the flag of Qing,I put pictures together with historical evidence. This flag can be used for the general government of the Qing Dynasty. And the flag of the monarchy type uses the already existing yellow dragon flag. This flag, on the other hand, served as the flag of the fascist government of the Qing Dynasty, which was known as the Manchurian Empire. This flag could be the flag …
Last reply by 桑榆不是鱼, -
- 3 replies
- 645 views
Whenever I play Aoh2, I love building and investing in every single province. The problem with that is that the more provinces you get, the more time it takes because you have to invest in each province individually. What if, instead, you could unite a bunch of provinces into one state/region, so you'd just invest into all the provinces inside that region with one click? For example, you're playing with russia and have 1000 provinces so you cant build in every single one of them. But, if you unite a bunch of provinces into their own regions, you now have 30 regions, so it would only take 30 clicks to build all the 1000 buildings in each province.
Last reply by BIGCHUNGUS,