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Self explantory
Last reply by xox, -
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- 0 replies
- 266 views
Would the retreat system be different in each era, like in WW1, the army retreat after a battle lost of only one province insteat of coing back in their country ? Would I be able to customize it too?
Last reply by Wayne23lololh, -
- 0 replies
- 283 views
If not, will modding allow you to create it?
Last reply by Russbear, -
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- 359 views
The game could have a slightly different government system, for example: Forms of government: Republic Democracy Monarchy Dictatorship Ideologies - Conservatism - Nationalism - Communism - Socialism - Anarchism - Reactionary - Fascism - Liberalism - Federal Republic - Congress - Representative body - Party Systems - Political parties - Conservative Party - Socialist Party - Communist Party - Liberal Party - Reactionary Party - Fascist Party - Anarchist Party And so on, the government instead of just being a republic or a dictatorship, they could have ideologies that can give…
Last reply by Ulisses Zago Xavier, -
- 0 replies
- 250 views
When specfic major well known cities of the world get nuked it gives our a specfic event like in hoi4 /news that such a city got nukes also if a major city was captured like Berlin bY polish or British forces
Last reply by xox, -
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- 256 views
Also change name of clothing to fabric it would sound wway more betteer
Last reply by xox, -
- 0 replies
- 417 views
I came up with the idea that it would be possible to add something like seasons that would pass with time. These would affect the map and other conditions, for example: WINTER the training and recruitment process may be difficult due to weather conditions Seasonal changes affect food availability. In summer, agricultural production may be high, while winter may require the use of stored resources. Food shortages can lead to public dissatisfaction. In winter or during periods of unfavorable weather conditions, wars may be less likely and diplomacy may play a greater role. Players can focus on developing alliances and trade instead of direct mili…
Last reply by ETERNAL PEACE, -
- 1 reply
- 1k views
Personally, I have seen the last photo of the game on Steam (which I already noticed) I saw that the bomb costs 550 gold (possibly subject to changes in the future) so I have come to propose how to balance the cost of the atomic bomb, for Generally, in real life it takes a few years or months to complete one, with a cost of around a million to a hundred million or billions, so the bomb could cost that, and to give greater prominence to resources and Its importance would suggest that it add ores of uranium, plutonium and other radioactive material for the construction of bombs, which are scarce, of course, that would encourage international trade. and there is another sugg…
Last reply by Łukasz Jakowski, -
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- 248 views
Lukas, in android its a problem that we haven't access to our maps folder, so, when we change of smartphone we lost all our progress, in AOH3 we need access of these folder, you should make it like TheoTown did
Last reply by Kazuto, -
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- 252 views
Лукаш, будет ли открытое альфа- или бета-тестирование для заинтересованных игроков?
Last reply by WATER, -
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- 235 views
Hello Lukas. As a fan of your games, I have a suggestion and a request for you. We know how hard you worked for Age of History 3. That's why I want a multiplayer mode to be introduced in order to get the reward of your efforts and to attract more players. In this way The pleasure we get from the game also increases. Please read and evaluate what I wrote.
Last reply by Morpheus, -
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- 253 views
There should be a need for justifications for war. For example like in EU4, you can declare war on rivals to humiliate, you can declare wars for claimed provinces, you can declare to reconquer cores. A system for this would be good, it can be simple, if a system exists modders can make it more complex
Last reply by Milklord, -
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- 257 views
I think there should be special units only for states in Age of History 3, such as the Janissary units of the Ottoman Empire.
Last reply by GkTigin, -
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- 302 views
I hope Asia and africa in aoh3 will have morr provinces than in aoh2
Last reply by angamo123, -
- 5 replies
- 1.1k views
The perfect number would be something cool like 10k and not 8k please increase them to 10k lukas
Last reply by Belgen, -
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- 241 views
National debt system u must pay and stuff also other countries in debt
Last reply by xox, -
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- 208 views
Laws like in vic3 and eu4 should play a significant role too from consriciption to roles of women, slavery, economic (free trade, restricted & closed) To border police (closed open or restricted/controlled) Etc
Last reply by xox, -
- 0 replies
- 231 views
Like in hoi4 counterattack attack breakthrough circle spearhead when one clicks on a battle and it shows type of attsck being used like in hoi4 also ability to control it to some degree like spearhead or breakthrough or what they did in ck where I think you could pick the direction left or rifht Also Add fronts(maybe for post 1800s) cuz it would be cool
Last reply by xox, -
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- 261 views
Dont forget to add Small hsitorical religions Shinto zonstratranism zunist (like in eu4), Mormons sikh all I'm pretty sure which in eu4 Islamic specfic sub sects like hanafi maliki shafi hanbali ability to choose them Also Different forms of paganism not just generic like Slavic, hellnic, roman, greek and ancient Arabian polythiesm/paganism whatever u wanna call it Holy wars in general and to be sprcfic holy wars to do with abrhaamic religions(can be callied by biggest caliphates and papal states/vatican/who controls such holy cities) so add obvoisuly holy cities maybe 3 per each for the 5 major religions (the 3 abrahamic ones + Hinduism and buddhism…
Last reply by xox, -
- 0 replies
- 239 views
It would be nice to have Holy Roman Empire mechanics similar to those of EU4 since the Holy Roman Empire was very significant in European history that existed for 1000 years. Mechanics such as Free Cities, Electors, Kingdom, and the Emperor each having its own buffs and nerf attributes, and it would be really great if Austria yieled good buffs as an Emperor since they only had crownlands and territories so that they can be on par with France since the two of those were historical rivals. It would also be nice if the AIs arent leaning into bordergored territories like it did in AoC 2
Last reply by conychama, -
- 0 replies
- 291 views
System of justifications for war (casus belli), claim of provinces based on the interest one has in them. For example: Castilla wants to recover the French Roussillon, it should establish it as an area of interest, and after that begin to invent claims about the place in order to declare a war, so that declaring each war has a cost and has a purpose. In this way border gore could also be avoided. (sorry for my English)
Last reply by mikeeee, -
- 0 replies
- 283 views
There is an idea to add unique units to the game that not everyone would have, but only some states. And in this case, it's worth adding a unit editor so that the player can add their own unique units for their states.
Last reply by TritonCA, -
- 0 replies
- 241 views
Perhaps it is worth adding subideologies (sub-governments) to the game, which can give the same bonuses as the general group, but have a different icon, name and color. That is, for example, democracy can be divided into conservatism and liberalism, socialism into communism and marxism, etc.
Last reply by TritonCA, -
- 0 replies
- 221 views
Will there be an Advisor editor in the game? That would be a very good idea!
Last reply by TritonCA, -
- 1 reply
- 378 views
I • Make a historical AI system like the game Hearts of Iron 4, for example, real events occur in scenarios like WW2 II • Objective Tree Also an idea copied from the game Hearts of Iron 4. It has a technology tree, but it would be cool if it had the literal focus tree from HOI4, and it would also be cool if you could modify it. Those are my thoughts for now!
Last reply by Iraqi marshal,