Quality of Life Improvements
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The Ideas for Quality of Life Improvements forum is a place for players to propose smaller-scale changes that can significantly improve the overall gaming experience.
Last reply by Łukasz Jakowski, -
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Hello my serfs and lords. From what I have seen in AOH3 saves will get messy. (I mean sorting through them.) So I propose folders. Folders will store an entire playthrough, so for example: if you have a German world conquest and you have alot of saves and wanna go back to a specific point. Instead of scrolling for ages and examining each save with the german flag. You just search "German world conquest" in folders and tada! And just so you know I'm pretty sure this is a feature in CK2 That will be all, please let me know what you think. Give critism pls :-Þ
Last reply by YouravaragebrazilianAoCfan, -
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Pls add some form of peacfuly integreating vassals to your country. In scenario 1440 you splited moust countries in to peaces. Game without anexing vassals is anoyng and un realistic. If you are note able to add this, hire somone who is. Explanation that is not gonna be added becouse it was not working in 2 part of game is shit.
Last reply by panszop, -
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Sugeruje aby prowincje można było zaznaczać też scrollem i żeby zaznaczone prowincje nie były sprzedawane od razu tylko były podświetlone i trzeba by podwójnie w przycisk "Sprzedaj prowincje"
Last reply by panszop, -
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nothing crazy, just a few tweaks like being able to create a custom vassal change your country name and flag mid game like countries often do irl Return the symboles for the flag customization from aoc2, perhaps add the option to upload a flag from your pc custom religion governments troops and ethnicities in the editor Leaders also, being able to set a list of names for each ethnicity so you get leaders with proper names rather than Berber leaders named "Saood" and "Al Farhy"
Last reply by Gosling, -
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ui: - zoom in and out for missions tree - search missions missing outcomes: - white_peace=[CivTag]=[CivTag]" to unconditionally end wars between two civilizations (if they are at war). - leave_alliance=[CivTag]=[CivTag]" to end the alliance relationship between two civilizations. - load missions tree - creat civilization (or for the game to load the tag of a civilization not on the map) - destroyed building - Constructed Building gv_value: add an option to gv_value tick for army recovery or that if you have hours set, the tick for army recovery counts a week @Łukasz Jakowski
Last reply by bizacjum, -
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Add secular religion I know it's not a religion but I think it makes the most sense for the modern age
Last reply by general nepolean, -
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I saw some people are complaining about aoh3 like about it's combat system is not good enough and they is no trading system etc so did aoh3 going have update?
Last reply by Thee OG Emerald EYE, -
Not being able to sign DP's with my friends on multiplayer because my aggressive expansion is too high or because our relations are just slightly too low is rather irritating. Much needed fix in my opinion
Last reply by HaSa, -
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Why why why is this resizing so weird? in AoH2 resizing was fine. It wouldn't get covered by the taskbar and you could easily see the - square x buttons on the top. this is one of the most annoying feature in the game.
Last reply by BaldingFox77558, -
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Most of the Scenarios don't have cores add them and also Add release custom nation Button cause J cannot realese Kinghtom Of Jerusalem 🥺🥺.Only Turkey have cores here 😩
Last reply by YouravaragebrazilianAoCfan, -
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I think adding the event editor would help the game community share its ideas between its members and also make the game more enjoyable
Last reply by Samuelllle, -
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Agressive expanison should INCRESE chance of bots making defense pacts , coalitions (similar to age of history 2 coalitions) and declaring wars against you . Not like In current system when all neighboring cuntries declare war on you at the same time. Current system looks and feels un finished. Remeake it pls.
Last reply by panszop, -
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Border looks bad all prowices line up with Ren River Exept Sayn. Fix Sayn prowince border plss 🥺🥺🥺
Last reply by panszop, -
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Coalitions should be hard to defend but still manageable. This is not the case in the game however. If you're a small country in the early game and you have just a few neighbours, you're not attacked by a large force but you're broke and you cant afford to have enough army to defend yourself. If you're a large country in late game that has more prestige than the remaining top 5 combined, you have a ton of neighbours and even though you have a lot of money and a high regiment limit, your neighbours always have more. There's no point in the game that beating coalitions is a manageable task. Except maybe getting lucky a few times. It shouldn't be this way but if this is how …
Last reply by panszop, -
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Add integration of vassal system, but this time make it working and balanced not like how it was in age of history 2
Last reply by panszop, -
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Curently we have only 3 options: -Total Louse -Nothing -Total Victory Meke it similar to what was in age of history 2 (with all news funcions like taking gold) There you didn't have to concwer 90% of land to sighn piece treatie. Curently system will be realy anoyng in multiplayer.
Last reply by panszop, -
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hi @lukasz Jakoski, Can you redo the selling feature of the provinces more intuitive by choosing the provinces on the map instead of the list?
Last reply by angamo123, -
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Now the tribes of Siberia, Africa and the New World have inflated technologies. Because of this, they quickly catch up with other countries, organize and colonize the entire territory before anyone from Europe or Asia arrives there. And in general, the balance of technologies among different civilizations in basic scenarios is very strange. It is worth reconsidering the initial level of technology of various civilizations
Last reply by Łukasz Jakowski, -
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i personally see that its illogical for a country to join a coalition war against me no matter our relations so i think there should be set a certaine level of relations for a country to have the ability to join or declare a coalition war against the player
Last reply by malek, -
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I'll leave suggestion here to let android players to have acces to all things that PC version have (like editors and generating "mod" folder) @Łukasz Jakowski Btw I'll spaming this as long as you don't add it @Łukasz Jakowski
Last reply by Wielki_Czlek, -
Hello, here is a list of quality of life improvements that I thought of: Add command queueing like how every RTS game has (you shift+right click on province A and then province B and C, the army then moves to A then automatically moves the B then automatically moves to C) Allow it so you can select mutliple armies and split them all in half because right now you have to do it one by one Related to the previous point, after you have all these split armies and you have a backlog of generals ready, the process of assigning all of them generals should be faster Lots of times when you have the game paused and more than one divison on a province, movin…
Last reply by m88bois, -
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A trigger like is REQUIRED, only in the format That is, the province must be controlled by the recipient of the event, and not a predefined civilization. The absence of such a trigger does not allow creating many possible important events. Or am I wrong?
Last reply by Pnompenb, -
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The middle mouse button should be used a lot more. For example: Map editor, Selling provinces, Nuclear bombings, Unit recruitement and any others where you can use the brush, but not the middle mouse click. @Łukasz Jakowski
Last reply by Wronislaw, -
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I have an idea for a constant that can be modified in diplomacy. Here is my suggestion: LIMIT_OF_ALLIANCES_WITH_GREAT_POWERS_IF_YOU_ARE_GREAT_POWER=1 This constant makes the limit of alliances with great powers 1 if we are a great power. Since we can modify the number of alliances that nations can have, I think it could be added. It could also be an outcome so that during the game, through events, the number of alliances with great powers can be modified. And, if you are a great power but you go down in rank, you can ally with another great power, but if you go up again, your last alliance with a great power will be erased. @Łukasz Jakowski
Last reply by Evis7,