Quality of Life Improvements
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The Ideas for Quality of Life Improvements forum is a place for players to propose smaller-scale changes that can significantly improve the overall gaming experience.
Last reply by Łukasz Jakowski, -
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like the vassal system but obviously you have the same control to your """vassals""" how you have for your nation, gaining more gameplay realism and dynamism. and it can be used to help you to administrate a massive country, like United States. can be used to manage the taxes or doing upgrades for provinces assigned for the state. You can manage the autonomy of the state too, but take careful: more autonomy, more distinction of laws and more feeling of popular uprising/separation. And if you take a low value of autonomy, it can happen the same too, the states search for more autonomy to control their states recommendations: You only can atribute a state or administrativ…
Last reply by panszop, -
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Ulepsz grę bo jest średnia do tego stopnie że na YT grają w AOH2. Wiem że ci sie nie opyla więcej robić updatów bo już zarobiłeś kupę szmalcu ale jakbyś updatował to byś mógł jeszcze więcej zarobić. Lista potrzebnych updatów -Dodaj dyplomacje do gry. -Napraw rozmowy pokojowe bo są lamerskie, system armi jest z wojen napoleońskich w grę najlepiej się gra w średnioweiczu a system rozmów pokojowych jest jak z 2 wojny światowej. -Dodaj treade żeby boty mogły ci sprzedać prowincje jak masz na nie cory i wogle dodaj cory do wszystkich scenariuszy a nie do jednego leniu śmierdzący -Zmień system corowania żeby jak np grasz państewkiem niemieckim to masz od raz…
Last reply by general nepolean, -
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I suggest bringing back annex option to puppet states, maybe it could work in some sort of an autonomy system, but we need this why? Because simply now puppet's are useless because if you can't take it later, then why it is there? I also remember how I was doing lot of puppets in AoH2 but now in AoH3 is just not fun, so please bring back annexation option to puppets, and it could be even by some sort of an autonomy process 🙏 @Łukasz Jakowski
Last reply by panszop, -
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Agressive expanison should increse chance of bots making defense pacts , coalitions (similar to age of history 2 coalitions) and declaring wars against you . Not like In current system when all neighboring cuntries declare war on you at the same time. Current system looks and feels un finished. Remeake it pls. Half of negative coments on steam complain about this. J reposted this comment becouse game needs this update.
Last reply by panszop, -
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Hello my serfs and lords. From what I have seen in AOH3 saves will get messy. (I mean sorting through them.) So I propose folders. Folders will store an entire playthrough, so for example: if you have a German world conquest and you have alot of saves and wanna go back to a specific point. Instead of scrolling for ages and examining each save with the german flag. You just search "German world conquest" in folders and tada! And just so you know I'm pretty sure this is a feature in CK2 That will be all, please let me know what you think. Give critism pls :-Þ
Last reply by YouravaragebrazilianAoCfan, -
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Pls add some form of peacfuly integreating vassals to your country. In scenario 1440 you splited moust countries in to peaces. Game without anexing vassals is anoyng and un realistic. If you are note able to add this, hire somone who is. Explanation that is not gonna be added becouse it was not working in 2 part of game is shit.
Last reply by panszop, -
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ui: - zoom in and out for missions tree - search missions missing outcomes: - white_peace=[CivTag]=[CivTag]" to unconditionally end wars between two civilizations (if they are at war). - leave_alliance=[CivTag]=[CivTag]" to end the alliance relationship between two civilizations. - load missions tree - creat civilization (or for the game to load the tag of a civilization not on the map) - destroyed building - Constructed Building gv_value: add an option to gv_value tick for army recovery or that if you have hours set, the tick for army recovery counts a week @Łukasz Jakowski
Last reply by bizacjum, -
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I saw some people are complaining about aoh3 like about it's combat system is not good enough and they is no trading system etc so did aoh3 going have update?
Last reply by Thee OG Emerald EYE, -
Not being able to sign DP's with my friends on multiplayer because my aggressive expansion is too high or because our relations are just slightly too low is rather irritating. Much needed fix in my opinion
Last reply by HaSa, -
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Sugeruje aby prowincje można było zaznaczać też scrollem i żeby zaznaczone prowincje nie były sprzedawane od razu tylko były podświetlone i trzeba by podwójnie w przycisk "Sprzedaj prowincje"
Last reply by panszop, -
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Why why why is this resizing so weird? in AoH2 resizing was fine. It wouldn't get covered by the taskbar and you could easily see the - square x buttons on the top. this is one of the most annoying feature in the game.
Last reply by BaldingFox77558, -
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I think adding the event editor would help the game community share its ideas between its members and also make the game more enjoyable
Last reply by VanillaBee3743, -
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Agressive expanison should increse chance of bots making defense pacts , coalitions (similar to age of history 2 coalitions) and declaring wars against you . Not like In current system when all neighboring cuntries declare war on you at the same time. Current system looks and feels un finished. Remeake it pls.
Last reply by panszop, -
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- 230 views
Add integration of vassal system, but this time make it working and balanced not like how it was in age of history 2
Last reply by panszop, -
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Most of the Scenarios don't have cores add them and also Add release custom nation Button cause J cannot realese Kinghtom Of Jerusalem 🥺🥺.Only Turkey have cores here 😩
Last reply by YouravaragebrazilianAoCfan, -
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Border looks bad all prowices line up with Ren River Exept Sayn. Fix Sayn prowince border plss 🥺🥺🥺
Last reply by panszop, -
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Curently we have only 3 options: -Total Louse -Nothing -Total Victory Meke it similar to what was in age of history 2 (with all news funcions like taking gold) There you didn't have to concwer 90% of land to sighn piece treatie. Curently system will be realy anoyng in multiplayer.
Last reply by panszop, -
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i personally see that its illogical for a country to join a coalition war against me no matter our relations so i think there should be set a certaine level of relations for a country to have the ability to join or declare a coalition war against the player
Last reply by malek, -
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Now the tribes of Siberia, Africa and the New World have inflated technologies. Because of this, they quickly catch up with other countries, organize and colonize the entire territory before anyone from Europe or Asia arrives there. And in general, the balance of technologies among different civilizations in basic scenarios is very strange. It is worth reconsidering the initial level of technology of various civilizations
Last reply by Łukasz Jakowski, -
Hello, here is a list of quality of life improvements that I thought of: Add command queueing like how every RTS game has (you shift+right click on province A and then province B and C, the army then moves to A then automatically moves the B then automatically moves to C) Allow it so you can select mutliple armies and split them all in half because right now you have to do it one by one Related to the previous point, after you have all these split armies and you have a backlog of generals ready, the process of assigning all of them generals should be faster Lots of times when you have the game paused and more than one divison on a province, movin…
Last reply by m88bois, -
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A trigger like is REQUIRED, only in the format That is, the province must be controlled by the recipient of the event, and not a predefined civilization. The absence of such a trigger does not allow creating many possible important events. Or am I wrong?
Last reply by Pnompenb, -
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The middle mouse button should be used a lot more. For example: Map editor, Selling provinces, Nuclear bombings, Unit recruitement and any others where you can use the brush, but not the middle mouse click. @Łukasz Jakowski
Last reply by Wronislaw, -
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I have an idea for a constant that can be modified in diplomacy. Here is my suggestion: LIMIT_OF_ALLIANCES_WITH_GREAT_POWERS_IF_YOU_ARE_GREAT_POWER=1 This constant makes the limit of alliances with great powers 1 if we are a great power. Since we can modify the number of alliances that nations can have, I think it could be added. It could also be an outcome so that during the game, through events, the number of alliances with great powers can be modified. And, if you are a great power but you go down in rank, you can ally with another great power, but if you go up again, your last alliance with a great power will be erased. @Łukasz Jakowski
Last reply by Evis7, -
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o jogo precisa de um botão de investimento na economia, tô com 130 horas de jogo e é simplesmente exaustivo melhorar a economia e a insfraestritura exemplo: tenho 700 províncias e quero melhorar a infraestrutura do de todas tenho que clicar 2/3 vezes por província e deve, em atualizações futuras, ter uma configuração de orçamento fazer tudo manualmente é maçante, nem precisa ser muito complexo só de poder usar parte do ganho mensal para reinvestir automaticamente na economia já ajuda muito
Last reply by EDUribeiro,