Quality of Life Improvements
188 topics in this forum
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Android user here. Loading the game takes around 3 or 4 minutes. It is a lot. During the loading of a game, it loads every scenario and this process takes the longest time. How about removing this part of loading straight into a map loading part. It would save a lot of time because most of players open the game to play one scenario so loading every other is unnecessary. To conclude. Loading the game would be much quicker. And the loading of a map would be a little more longer because of the whole process of loading the map. The whole loading process (game + map) would still take less time because the game would have to load only one scenario instead of every other o…
Last reply by Taquito_Dictador, -
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The only way I found to do this is to manually overwrite false to true in the details.json file, which is not something that the more "casual" people want to do. Just add some sort of console command and/or switch to toggle it.
Last reply by Question, -
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This would be great for modding, basically adding files that we can use to make new demands and change current demands, for example: We can create demands like "Dismantle the Empire" whose outcome would be to free all civilization cores in our rival's territory. Or change the outcome of current demands like War Reparations and add new outcomes for this. This would be a great addition for modding and we can do a lot of things with this!
Last reply by Evis7, -
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@Łukasz Jakowski Cześć, czy możesz proszę zrobić tak, aby można było tworzyć więcej unikalnych identyfikatorów dla ideologii w grze, aby można było tworzyć więcej ideologii w modyfikacji!
Last reply by ckobbrf, -
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hello I'm from Türkiye and have a really basic improvement for you.It really takes Reality to another level. Its really simple to do. You can use this as a War Goal for RPs And Good relationship reason in your games. The straits and Channels So the channels was made by some modders past in Aoh2. But Strait is my idea. So basically you need to get military access to pass though channels and strait's of belonging county. Example: Military access from Egypt to pass the Suez channel. Access from Türkiye for passing the straits.Like Bosporus(İstanbul) and Dardanelles(Çanakkale) HOW TO. So actually,I don't see anyone used this menu for this. You can do the same thi…
Last reply by hakan_03022011, -
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1. Issue with Forming the Second Bulgarian Empire Problem: A player controlling Bulgaria in 2024 should not have the ability to form the Second Bulgarian Empire, as historically this state arose after the fall of the First Bulgarian Empire. Logically, after its collapse, the Third Bulgarian Empire should be formed. Proposed Solutions: The Second Bulgarian Empire can only be formed after the collapse of the First Bulgarian Empire. Players should establish conditions where this possibility is available only within specific timeframes. If the Second Bulgarian Empire is captured by AI, the player should not immediately lose…
Last reply by SamDerminji, -
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@Łukasz Jakowski Your game is epic... BUT... we [android users] can't do things like: adding the formables, importing our scenarios to "Mods" folder. Pls enable us to do that soon. After all I think that like at least 15% of mod makers from AoH2 was doing they projects on phones
Last reply by Taquito_Dictador, -
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Its frustrating to attack a country that is allied with one of your puppets. You either cant attack that country or your puppet will attack you aswell, you immediately losing them and you cant even turn them back into your puppet at the end of the war because of the current feature lacking peace tready system. I have two solutions for this: -Your puppet prefers you over their ally if their rebellion chance is at 0% -Your puppet cant make allies/guarantee independence of other countries on their own
Last reply by MikeyMoon, -
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Sorry if my suggestion might be too much or too hard to implement, but could it perhaps be possible for AOH3 to use a custom file type for mods which can be downloaded for both mobile and pc? I mean, Minecraft does something similar with mcpacks which makes downloading mods easy for mobile. While yes I understand that Mojang is a giant company and that AOH3 is an indie game, but could it perhaps be possible to implement custom file types which can be opened with AOH3, similar to what Minecraft does to make installing mods on android/ios easier?
Last reply by Taquito_Dictador, -
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Here is my QoL idea to make an "Installed Mods" category more useful, than it's now. I'm attached some picture examples of all of my ideas. Red numbers are need to relate information in the text to a specific part of the picture. 1. Load mods logos for the left side instead of placeholder. To indicate state of mod (loaded / not loaded), green or red highlight can be used on mod's name. This is will be more useful utilization of ui space for each mod, and will help with searching of exact mod. For now, it's can be hard to find exact mod in all this bunch without pictures. 2. Pin favorite mods, so they're at the top of the list. On my example, "pin" is shown as …
Last reply by justiamtgm, -
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You can make an optional choice between the system of peace negotiations: as in AOC2 (at any time you can send a peace proposal and the other side can decide for itself: accept peace or reject it), or turn on the system as in AOC3
Last reply by ckobbrf, -
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It would be great to have a feature to create custom vassal states like in Age of History 2.
Last reply by Seb_, -
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In normal mode, the options "Vassals: declare independence" and "Form coalition" should be activated. In mode hard, there are many penalties in statistics, and the best experience would be the normal one, so it should give the option to activate or not the mentioned options or have them active by default. @Lukasz Jakowski
Last reply by Taquito_Dictador, -
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Add the ability to add more unique IDs to government types, making them not by 1 letter, but by following the example with civilization tags
Last reply by ckobbrf, -
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Most Latin American countries have leaders, advisors and generals with names that are not from the region, you should add Latin American names for the characters
Last reply by Taquito_Dictador, -
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- 114 views
Czy byłaby możliwość dodania opcji ustawienia unikalnych jednostek dla konkretnego kraju lub grupy krajów. Dla Rzymu, legion które będą normalnie odblokowywane w drzewku lecz tylko będą mogły być rekrutowane przez konkretną cywilizacje @Łukasz Jakowski
Last reply by Aryati, -
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Hi, It would be of a big improvement, "To Sell a Province" to a faction using the Map(selecting a province with the MouseWheelButton and LeftMouseButton. As for now its only possible by searching it through the tab, which is very obnoxious searching for the provinces, when you have Empire with more than 50 or 100 provinces. Thanks in advance!
Last reply by favedor, -
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Hello, Could you please make the Speed (1-5) bars under the year counter, more visible. For now, I need to really look into it or change speed just to be sure(diffrent monitors make different results). Nevertheless. The Year counter bar itself is red. And the speed bars itself are dark red, which doesn't help with visibility at all. It's something small, but would be nice to have it ! ^^ Here is a Photo to see what I mean. Even in the photo are so hard to see. I didn't know they actually existed for 20 hours oof gameplay xD
Last reply by justiamtgm, -
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Small, but annoying thing, screen turns off after some time if you dont press on the screen, like you are on home page. Would be nice if you can disable it while you are in-game (also most games have this feature off), so you can read text or think and don't worry about screen turning off all the time.
Last reply by Taquito_Dictador, -
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My futile efforts to even upload a single mod about this has failed. Thus, I must now present this simple idea to you. Non-Aggresion Pacts must be exclusive to enemy countries. Rival, for example. It is not logical for a friendly nation to send you a Non-Aggresion Pact considering you can't even declare war on them. It only must be exclusive to said enemy countries. As always. This be it.
Last reply by Popooy, -
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We should be able to use the scroll wheel box or the brush tool when selling provinces. I want to mass-transfer provinces to my vassals but it takes an incredibly long time without these options.
Last reply by HaSa, -
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Hello, so I've noticed that the borders for the provinces of Les Angles and Perpignan are a bit off, which is especially in 1440 and 1618, when it acts as a border. In fact, in the 1618 map Les Angles isn't part of Spain, event though it is part of Catalonia in 1440 (so in theory it should be Spanish in 1618). So, I've drawn up a way to improve the borders, taking into account the actual borders of the era (which are shown below). I don't know if it would be too easy to code, but I think this would be a nice addition into the game.
Last reply by Tresji, -
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Hi Łukasz in aoh2 when you went to see a formable nation it used to display how many provinces and the percentage of how many provinces you needed from another civ to make the formable. It also lined them up from smallest to largest. Given how many provinces are now this should be a necessity along with some other old features. Plus it helps you choosing which nation to invade first if you have a hard time deciding
Last reply by Question, -
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polski: Dzień dobry! podczas grania w tę wpaniałą grę znalazłem niepotrzebną opcję nazwaną ,,Wezwij sojuszników: Wasale''. Uważam, że ta opcja powinna zostać usunięta, a wzywanie wasali do wojny nie powinno być opcją, a już wbudowaną mechaniką gry, której się nie da zmienić. A więc podsumowując, Chciałbym żeby ta opcja została usunięta, a mechanika wzywania wasali do wojny wasali włączona domyślnie. Sądze, iż uprościłoby to opcje gry i sprawiłoby, iż one stałyby się bardziej przejrzyste. English: Good morning! while playing this great game I found an unnecessary option called ,,Summon Allies: Vassals". I believe that this option should be removed, and calling vassals…
Last reply by PatrickReich, -
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In aoh3 mobile i noticed that there is no button to go to the menu when entering the scenario, at least it is not in the original position. Please add a way to open the menu (to save the game or exit the scenarios) I also noticed that the spies don't work, because when they finish their mission nothing happens @Łukasz Jakowski
Last reply by Joaoj,