Quality of Life Improvements
199 topics in this forum
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@Łukasz Jakowski
Last reply by hehddhgd, -
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It could be very helpful if recently added vassals appeared first in the list by default. Sort vassals by recently added, by relations and by country rank (as default now?) It would also be cool to have buttons in the vassal tab to improve relations for each vassal.
Last reply by MikeyMoon, -
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- 0 replies
- 203 views
When we have 50+ warscore, there is a chance that the AI will send us a peace offer before we reach 90+. This would not only make the AI more interesting and make treaties more interesting, but it makes it a bit more logical, because as a nation that is being attacked by another and is losing it is normal for them to decide to try to surrender before. Obviously we wouldn't have the same amount of warscore as with %90+ but it would be great if the AI did this.
Last reply by Evis7, -
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- 332 views
After 60 hours in the game, I still don't get the colonisation system. What is the requirement for auto colonising to start? Because disabling the colonial expansion decree doesn't stop it from happening. How do i stop getting border gore when I have borders with uncolonised provinces? We are unable to abandon provinces and unable to stop the auto colonisation. There should be an ingame option for it to not include the player or something. Or stuff we can do against it like abandoning provinces or disabling the law. Edit: This has been solved on reddit. Enacting the no colonisation law does work and you should just ignore the settlement established pop ups in…
Last reply by Ilovethisgame2, -
- 1 follower
- 1 reply
- 214 views
Two game options before starting scenario: Ironman: one save slot: yes/no. Console: available/not available.
Last reply by Ilovethisgame2, -
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- 309 views
@Łukasz Jakowski I propose to add all the functions of the map editor to the sandbox mode, as well as the creation of civilizations.
Last reply by Aleksandr123, -
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- 246 views
I call on all mobile users who play AoH3 to leave their requests to be heard by @Lukasz Jakowski, it doesn't matter if they are repeated, the important thing is that @Lukasz Jakowski reads our wishes for the mobile version of AoH3. @Wielki_Czlek
Last reply by Taquito_Dictador, -
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- 160 views
On my Android device (samsung galaya a32), the game is experiencing lag problems as time progresses, and it also lags when you try to see the whole map or drag it! When you want to create a new scenario or change a country and click on the option to remove a country, the game crashes and closes. Will this problem be fixed? How do we access Mods in the Android version? Are you planning to make a big quality update or will you leave it to DLC and mods? If you are going to make big or important updates, what will these updates be about? Is there anything you see missing or will you make arrangements according to the demands of the players?…
Last reply by Taquito_Dictador, -
- 1 follower
- 1 reply
- 300 views
I don't know if I'm just stupid or not, but when I created custom mission trees (that worked when I played as the country) and let the AI take over, they would never do the missions, even when I made sure the requirements were fulfilled. Could you make the AI do missions?
Last reply by Łukasz Jakowski, -
- 1 follower
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- 269 views
Please add a minimum opinion requirement for rivalry and increase the amount of opinion loss from declaring rivals. It's pretty weird to see someone you have good opinion with declaring you their rival.
Last reply by GuyNamedKortak, -
- 1 follower
- 5 replies
- 295 views
Mainly for roleplay purposes, please make it impossible for vassals to declare any wars besides their independence wars.
Last reply by Question, -
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- 2 replies
- 211 views
When I conquer a country and I vassalize it, it still has it's old alliances. Because of that fact when I attack it's ally, my vassal declare war on me and even if I win the war it stays independent. To solve this problem I would block the alliance option to the vassals.
Last reply by Przemol, -
- 1 follower
- 1 reply
- 290 views
Android user here. Loading the game takes around 3 or 4 minutes. It is a lot. During the loading of a game, it loads every scenario and this process takes the longest time. How about removing this part of loading straight into a map loading part. It would save a lot of time because most of players open the game to play one scenario so loading every other is unnecessary. To conclude. Loading the game would be much quicker. And the loading of a map would be a little more longer because of the whole process of loading the map. The whole loading process (game + map) would still take less time because the game would have to load only one scenario instead of every other o…
Last reply by Taquito_Dictador, -
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- 145 views
The only way I found to do this is to manually overwrite false to true in the details.json file, which is not something that the more "casual" people want to do. Just add some sort of console command and/or switch to toggle it.
Last reply by Question, -
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- 219 views
This would be great for modding, basically adding files that we can use to make new demands and change current demands, for example: We can create demands like "Dismantle the Empire" whose outcome would be to free all civilization cores in our rival's territory. Or change the outcome of current demands like War Reparations and add new outcomes for this. This would be a great addition for modding and we can do a lot of things with this!
Last reply by Evis7, -
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- 217 views
@Łukasz Jakowski Cześć, czy możesz proszę zrobić tak, aby można było tworzyć więcej unikalnych identyfikatorów dla ideologii w grze, aby można było tworzyć więcej ideologii w modyfikacji!
Last reply by ckobbrf, -
- 1 follower
- 1 reply
- 188 views
hello I'm from Türkiye and have a really basic improvement for you.It really takes Reality to another level. Its really simple to do. You can use this as a War Goal for RPs And Good relationship reason in your games. The straits and Channels So the channels was made by some modders past in Aoh2. But Strait is my idea. So basically you need to get military access to pass though channels and strait's of belonging county. Example: Military access from Egypt to pass the Suez channel. Access from Türkiye for passing the straits.Like Bosporus(İstanbul) and Dardanelles(Çanakkale) HOW TO. So actually,I don't see anyone used this menu for this. You can do the same thi…
Last reply by hakan_03022011, -
- 1 follower
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1. Issue with Forming the Second Bulgarian Empire Problem: A player controlling Bulgaria in 2024 should not have the ability to form the Second Bulgarian Empire, as historically this state arose after the fall of the First Bulgarian Empire. Logically, after its collapse, the Third Bulgarian Empire should be formed. Proposed Solutions: The Second Bulgarian Empire can only be formed after the collapse of the First Bulgarian Empire. Players should establish conditions where this possibility is available only within specific timeframes. If the Second Bulgarian Empire is captured by AI, the player should not immediately lose…
Last reply by SamDerminji, -
- 1 follower
- 3 replies
- 540 views
@Łukasz Jakowski Your game is epic... BUT... we [android users] can't do things like: adding the formables, importing our scenarios to "Mods" folder. Pls enable us to do that soon. After all I think that like at least 15% of mod makers from AoH2 was doing they projects on phones
Last reply by Taquito_Dictador, -
- 2 followers
- 6 replies
- 951 views
Its frustrating to attack a country that is allied with one of your puppets. You either cant attack that country or your puppet will attack you aswell, you immediately losing them and you cant even turn them back into your puppet at the end of the war because of the current feature lacking peace tready system. I have two solutions for this: -Your puppet prefers you over their ally if their rebellion chance is at 0% -Your puppet cant make allies/guarantee independence of other countries on their own
Last reply by MikeyMoon, -
- 3 replies
- 657 views
Sorry if my suggestion might be too much or too hard to implement, but could it perhaps be possible for AOH3 to use a custom file type for mods which can be downloaded for both mobile and pc? I mean, Minecraft does something similar with mcpacks which makes downloading mods easy for mobile. While yes I understand that Mojang is a giant company and that AOH3 is an indie game, but could it perhaps be possible to implement custom file types which can be opened with AOH3, similar to what Minecraft does to make installing mods on android/ios easier?
Last reply by Taquito_Dictador, -
- 1 follower
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- 239 views
Here is my QoL idea to make an "Installed Mods" category more useful, than it's now. I'm attached some picture examples of all of my ideas. Red numbers are need to relate information in the text to a specific part of the picture. 1. Load mods logos for the left side instead of placeholder. To indicate state of mod (loaded / not loaded), green or red highlight can be used on mod's name. This is will be more useful utilization of ui space for each mod, and will help with searching of exact mod. For now, it's can be hard to find exact mod in all this bunch without pictures. 2. Pin favorite mods, so they're at the top of the list. On my example, "pin" is shown as …
Last reply by justiamtgm, -
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You can make an optional choice between the system of peace negotiations: as in AOC2 (at any time you can send a peace proposal and the other side can decide for itself: accept peace or reject it), or turn on the system as in AOC3
Last reply by ckobbrf, -
- 1 follower
- 1 reply
- 319 views
It would be great to have a feature to create custom vassal states like in Age of History 2.
Last reply by Seb_, -
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- 164 views
In normal mode, the options "Vassals: declare independence" and "Form coalition" should be activated. In mode hard, there are many penalties in statistics, and the best experience would be the normal one, so it should give the option to activate or not the mentioned options or have them active by default. @Lukasz Jakowski
Last reply by Taquito_Dictador,