Quality of Life Improvements
188 topics in this forum
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- 2 followers
- 3 replies
- 330 views
In the second game, when we clicked our country's name, it showed an overview of our country's borders while making the rest of the world black and white. I couldn't find the same feature in the third game and even though its a small thing, I think it adds a lot to the game. It was satisfying too look at and useful when taking screenshots.
Last reply by SamDerminji, -
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- 1 follower
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first mistake in the 1066 is in the map, morocco should be replaced by the almoravids, the ''morocco'' added is a completely different dynasty that wouldn't emerge until nearly 100 years later so this is a massive inaccuracy Second mistake is in the description, it says ''mongols rose'' when the mongols wouldn't even be in the question until almost 200 years later, that's like mentioning the 30 year war in the 1440 description now that i mention the 1440 scenario, it's description is also VERY wrong, mehmet wouldn't govern the ottoman empire until 1453, and even if you include the ''exception'' where he was a governor in 1444, that's still 4 years later …
Last reply by Lucas_Vinni, -
- 1 reply
- 137 views
playing through all scenarios I have notices a lot of nations have wrong religion, I don't know whether it is based on majority religion or government religion, but either way the're wrong (some examples would be Germany being Catholic in ww1, Oman should be ibadi, many "Buddhist" nations in modern world scenario are not even majority Buddhist and not a single majority atheist majority country is represented in modern world; except zombie hord and Antarctica) I hope this gets fixed or looked over
Last reply by Lucas_Vinni, -
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- 82 views
rdr
Last reply by tddff, -
- 1 reply
- 131 views
The ability to create a civilisation when adding civilisations into the game like in EU4 would be a great QoL improvement. It is annoying having to exit my scenario and add civilisations manually. Thank you
Last reply by tddff, -
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- 99 views
I came across the fact that the tribes extremely quickly leveled out their level of development and began rapid colonization. This would be justified for those who already captured large territories and developed the economy. But this also applies to the single-province tribes of the New World! 1500 and in the middle of the South American jungle there are colonial trading republics with a capital development better than Constantinople, London, Moscow and Cairo combined We need to fix this somehow
Last reply by Matvey, -
- 1 follower
- 2 replies
- 257 views
Can you add the ability to make a max technology level so civilizations cannot progress beyond a certain level technology wise? Like for instance if I want to avoid nukes being thrown while playing in an Ancient setting
Last reply by Zathriscm, -
- 2 followers
- 2 replies
- 1.4k views
Sort provinces. Then enter the number manually and click Apply. The first provinces in the list will get the construction (upgrade, etc., depending on the tab). How it can look like.
Last reply by MikeyMoon, -
No more to say. It is pure sadness. I am in a defensive pact. My partner declares war on his enemy. I get some losses but won some fights. Even occupied territory, and won even more battles. At the end. I am in crisis -X money because of this war. Which I didn't declare. My partner takes all the territories that he wanted. I am left with no reparation money. No gift even from my partner. Nor territorial gains. I am sorry I understand the bordergore thing. But this is not okay. Atleast would be nice to get money gift, from the partner. Moreover I cannot call an ally, to help with the war. Because the war was declared through defensive pact. So, this has to be als…
Last reply by Question, -
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- 231 views
Empire History — Screenshot Tool and Development Timeline Mode Description: Introduce a powerful tool for visualizing and saving the progress of a nation within the game. An in-game screenshot tool combined with a timeline feature will allow players to not only take beautiful screenshots of their nation and vassals but also track the entire development path of their country from start to finish. This mode will create opportunities for detailed analysis of the empire's history, viewing key milestones, and sharing progress with others. Key Features: Quick Screenshot with Border Highlighting: A screenshot button allows players to instantly…
Last reply by SamDerminji, -
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- 93 views
For MacOS players, we continue to wait for the optimisation issue to be resolved!
Last reply by elif941, -
- 2 followers
- 4 replies
- 560 views
Age of History III definitely needs a rework in diplomacy. They should bring back features from the previous game; it’s a bit odd that, instead of improving these elements, they chose to remove them. Diplomacy was somewhat better in AOH2, even though it was still limited. Improving this would be a big step forward for the game. "I would also love to see the return of ultimatums, the option to annex our vassals (with the possibility that they could refuse and seek support from an enemy power for their independence war), and an improved trade system." "Hope you don't take this as criticism; I just want the game to improve.…
Last reply by Zaschkwarrior, -
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- 64 views
Why was the function to rename everything in the game created if nothing is saved when you exit the game anyway? Why not add the ability to save all this?
Last reply by Zaschkwarrior, -
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- 119 views
If we are not getting ability to take province from the allies of enemies, "War reparation" option should get us money from all of them, not just the target enemy. Currently there is rarely even a point to take war reparations.
Last reply by Redguy325, -
First Idea. Add option in game to turn off and turn on alliances (I know that there is mod for it, but everytime u turn off and turn on the mod u need to load up game again) Second Idea. Make that countries arent allying with everyone so fast! Im in AoH community for quite long time, and I know kinda a lot of people that play AoH, and everyone of them says that AoH3 is great, but alliances are broken! So ye, Update about alliances is needed! @Łukasz Jakowski
Last reply by Pingwinek, -
- 1 follower
- 6 replies
- 1k views
Even if you defeat a major power, you will only be allowed to capture the country you initially attacked. It is absurd when you defeat both a small nation and its giant ally, but can only capture the first
Last reply by favedor, -
- 1 follower
- 0 replies
- 395 views
Add the ability to declare wars in the scenario editor in the relations tab from the beginning of the game (for example, the Chinese Civil War or the Italo-Ethiopian War in 1936)
Last reply by ckobbrf, -
- 2 followers
- 1 reply
- 270 views
It would be interesting to get a mechanic in the game where a civilization can form seemingly from out of nowhere and aggresively expand to become an empire. Similar to Mongols or the Rashaidun Caliphate. Instead of slowly growing by fighting individual nations and engaging in diplomacy, this empire will "declare war on the world" in a way, forcing entire regions to unite or ally against them. This empire will almost always be shortlived and will collapse within a few decades to a century and will act to serve as a massive shift in the balance of power in whatever region they emerge in (Think of Europe before Rome vs After). I believe this will fare really well with real …
Last reply by Boy, -
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- 349 views
Please turn down the brightness of unfinished missions and make them bright again, once finished.
Last reply by RKortak_, -
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Its really annoying to sell provinces one by one, searching for their names in the menu. It would be better if we could paint on the map to transfer/sell multiple provinces at once.
Last reply by favedor, -
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- 467 views
Hi, Destroying Buildings, while using the building tab for now is very hideous task. Because after having 200 Provinces. For example I want to destroy 6 FARMS from 200 provinces. I have to scroll all the way down, then after clicking on Destroy, it teleports you back at the top of the Farms menu tab . So, everytime you have to scroll to the bottom to destroy the building in the given province.... Could you please make it so, so it saves my position, and it doesnt teleport you back to the top of the menu, but stays where you left it. Also is it possible to destroy a building with interacting with the map. LMB is to build the building directly on the (as m…
Last reply by Question, -
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It would be amazing if we can get a "Incite Revolution / Societal Collapse" option in the sandbox menu for the new collapse mechanic in the game (Awesome mechanic btw). Forces a selected civilization to collapse into many smaller states. I believe this would be a great mechanic. Also would be great if you can add an option in the sandbox editor that makes socital collapses and revolutions more frequent, I believe this will make timelines more interesting, perhaps it will take a few more centuries before a civilization is able to swallow up the whole map. Also please bring Random FIll back to the Editor! 🙂
Last reply by Zathriscm, -
- 0 replies
- 92 views
Azerbaijan is not majority Sunni, its Shia.
Last reply by masta, -
For people who like to keep the game open, and do other things while its in the background it is annoying to have to manually lower the volume down, instead the music should auto pause when you pause the game, and it will come back if you unpause (not like pausing time but like pausing to the menu)
Last reply by sharky, -
Allies&Trade
by XRTM- 1 follower
- 0 replies
- 207 views
1.we need more Allies 2. AOH2 Trading system or make it butter thx 4 this graet game 3>
Last reply by XRTM,