Quality of Life Improvements
205 topics in this forum
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Its frustrating to attack a country that is allied with one of your puppets. You either cant attack that country or your puppet will attack you aswell, you immediately losing them and you cant even turn them back into your puppet at the end of the war because of the current feature lacking peace tready system. I have two solutions for this: -Your puppet prefers you over their ally if their rebellion chance is at 0% -Your puppet cant make allies/guarantee independence of other countries on their own
Last reply by MikeyMoon, -
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Sorry if my suggestion might be too much or too hard to implement, but could it perhaps be possible for AOH3 to use a custom file type for mods which can be downloaded for both mobile and pc? I mean, Minecraft does something similar with mcpacks which makes downloading mods easy for mobile. While yes I understand that Mojang is a giant company and that AOH3 is an indie game, but could it perhaps be possible to implement custom file types which can be opened with AOH3, similar to what Minecraft does to make installing mods on android/ios easier?
Last reply by Taquito_Dictador, -
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Here is my QoL idea to make an "Installed Mods" category more useful, than it's now. I'm attached some picture examples of all of my ideas. Red numbers are need to relate information in the text to a specific part of the picture. 1. Load mods logos for the left side instead of placeholder. To indicate state of mod (loaded / not loaded), green or red highlight can be used on mod's name. This is will be more useful utilization of ui space for each mod, and will help with searching of exact mod. For now, it's can be hard to find exact mod in all this bunch without pictures. 2. Pin favorite mods, so they're at the top of the list. On my example, "pin" is shown as …
Last reply by justiamtgm, -
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You can make an optional choice between the system of peace negotiations: as in AOC2 (at any time you can send a peace proposal and the other side can decide for itself: accept peace or reject it), or turn on the system as in AOC3
Last reply by ckobbrf, -
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It would be great to have a feature to create custom vassal states like in Age of History 2.
Last reply by Seb_, -
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In normal mode, the options "Vassals: declare independence" and "Form coalition" should be activated. In mode hard, there are many penalties in statistics, and the best experience would be the normal one, so it should give the option to activate or not the mentioned options or have them active by default. @Lukasz Jakowski
Last reply by Taquito_Dictador, -
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Add the ability to add more unique IDs to government types, making them not by 1 letter, but by following the example with civilization tags
Last reply by ckobbrf, -
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- 306 views
Most Latin American countries have leaders, advisors and generals with names that are not from the region, you should add Latin American names for the characters
Last reply by Taquito_Dictador, -
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- 316 views
Czy byłaby możliwość dodania opcji ustawienia unikalnych jednostek dla konkretnego kraju lub grupy krajów. Dla Rzymu, legion które będą normalnie odblokowywane w drzewku lecz tylko będą mogły być rekrutowane przez konkretną cywilizacje @Łukasz Jakowski
Last reply by Aryati, -
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Hi, It would be of a big improvement, "To Sell a Province" to a faction using the Map(selecting a province with the MouseWheelButton and LeftMouseButton. As for now its only possible by searching it through the tab, which is very obnoxious searching for the provinces, when you have Empire with more than 50 or 100 provinces. Thanks in advance!
Last reply by favedor, -
- 2 followers
- 1 reply
- 525 views
Hello, Could you please make the Speed (1-5) bars under the year counter, more visible. For now, I need to really look into it or change speed just to be sure(diffrent monitors make different results). Nevertheless. The Year counter bar itself is red. And the speed bars itself are dark red, which doesn't help with visibility at all. It's something small, but would be nice to have it ! ^^ Here is a Photo to see what I mean. Even in the photo are so hard to see. I didn't know they actually existed for 20 hours oof gameplay xD
Last reply by justiamtgm, -
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Small, but annoying thing, screen turns off after some time if you dont press on the screen, like you are on home page. Would be nice if you can disable it while you are in-game (also most games have this feature off), so you can read text or think and don't worry about screen turning off all the time.
Last reply by Taquito_Dictador, -
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My futile efforts to even upload a single mod about this has failed. Thus, I must now present this simple idea to you. Non-Aggresion Pacts must be exclusive to enemy countries. Rival, for example. It is not logical for a friendly nation to send you a Non-Aggresion Pact considering you can't even declare war on them. It only must be exclusive to said enemy countries. As always. This be it.
Last reply by Popooy, -
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We should be able to use the scroll wheel box or the brush tool when selling provinces. I want to mass-transfer provinces to my vassals but it takes an incredibly long time without these options.
Last reply by HaSa, -
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- 177 views
Hello, so I've noticed that the borders for the provinces of Les Angles and Perpignan are a bit off, which is especially in 1440 and 1618, when it acts as a border. In fact, in the 1618 map Les Angles isn't part of Spain, event though it is part of Catalonia in 1440 (so in theory it should be Spanish in 1618). So, I've drawn up a way to improve the borders, taking into account the actual borders of the era (which are shown below). I don't know if it would be too easy to code, but I think this would be a nice addition into the game.
Last reply by Tresji, -
- 2 followers
- 1 reply
- 530 views
Hi Łukasz in aoh2 when you went to see a formable nation it used to display how many provinces and the percentage of how many provinces you needed from another civ to make the formable. It also lined them up from smallest to largest. Given how many provinces are now this should be a necessity along with some other old features. Plus it helps you choosing which nation to invade first if you have a hard time deciding
Last reply by Question, -
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polski: Dzień dobry! podczas grania w tę wpaniałą grę znalazłem niepotrzebną opcję nazwaną ,,Wezwij sojuszników: Wasale''. Uważam, że ta opcja powinna zostać usunięta, a wzywanie wasali do wojny nie powinno być opcją, a już wbudowaną mechaniką gry, której się nie da zmienić. A więc podsumowując, Chciałbym żeby ta opcja została usunięta, a mechanika wzywania wasali do wojny wasali włączona domyślnie. Sądze, iż uprościłoby to opcje gry i sprawiłoby, iż one stałyby się bardziej przejrzyste. English: Good morning! while playing this great game I found an unnecessary option called ,,Summon Allies: Vassals". I believe that this option should be removed, and calling vassals…
Last reply by PatrickReich, -
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In aoh3 mobile i noticed that there is no button to go to the menu when entering the scenario, at least it is not in the original position. Please add a way to open the menu (to save the game or exit the scenarios) I also noticed that the spies don't work, because when they finish their mission nothing happens @Łukasz Jakowski
Last reply by Joaoj, -
- 2 followers
- 3 replies
- 497 views
In the second game, when we clicked our country's name, it showed an overview of our country's borders while making the rest of the world black and white. I couldn't find the same feature in the third game and even though its a small thing, I think it adds a lot to the game. It was satisfying too look at and useful when taking screenshots.
Last reply by SamDerminji, -
- 1 follower
- 3 replies
- 1k views
first mistake in the 1066 is in the map, morocco should be replaced by the almoravids, the ''morocco'' added is a completely different dynasty that wouldn't emerge until nearly 100 years later so this is a massive inaccuracy Second mistake is in the description, it says ''mongols rose'' when the mongols wouldn't even be in the question until almost 200 years later, that's like mentioning the 30 year war in the 1440 description now that i mention the 1440 scenario, it's description is also VERY wrong, mehmet wouldn't govern the ottoman empire until 1453, and even if you include the ''exception'' where he was a governor in 1444, that's still 4 years later …
Last reply by Lucas_Vinni, -
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- 276 views
playing through all scenarios I have notices a lot of nations have wrong religion, I don't know whether it is based on majority religion or government religion, but either way the're wrong (some examples would be Germany being Catholic in ww1, Oman should be ibadi, many "Buddhist" nations in modern world scenario are not even majority Buddhist and not a single majority atheist majority country is represented in modern world; except zombie hord and Antarctica) I hope this gets fixed or looked over
Last reply by Lucas_Vinni, -
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rdr
Last reply by tddff, -
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- 216 views
The ability to create a civilisation when adding civilisations into the game like in EU4 would be a great QoL improvement. It is annoying having to exit my scenario and add civilisations manually. Thank you
Last reply by tddff, -
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I came across the fact that the tribes extremely quickly leveled out their level of development and began rapid colonization. This would be justified for those who already captured large territories and developed the economy. But this also applies to the single-province tribes of the New World! 1500 and in the middle of the South American jungle there are colonial trading republics with a capital development better than Constantinople, London, Moscow and Cairo combined We need to fix this somehow
Last reply by Matvey, -
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- 2 replies
- 442 views
Can you add the ability to make a max technology level so civilizations cannot progress beyond a certain level technology wise? Like for instance if I want to avoid nukes being thrown while playing in an Ancient setting
Last reply by Zathriscm,