Quality of Life Improvements
205 topics in this forum
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Sort provinces. Then enter the number manually and click Apply. The first provinces in the list will get the construction (upgrade, etc., depending on the tab). How it can look like.
Last reply by MikeyMoon, -
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No more to say. It is pure sadness. I am in a defensive pact. My partner declares war on his enemy. I get some losses but won some fights. Even occupied territory, and won even more battles. At the end. I am in crisis -X money because of this war. Which I didn't declare. My partner takes all the territories that he wanted. I am left with no reparation money. No gift even from my partner. Nor territorial gains. I am sorry I understand the bordergore thing. But this is not okay. Atleast would be nice to get money gift, from the partner. Moreover I cannot call an ally, to help with the war. Because the war was declared through defensive pact. So, this has to be als…
Last reply by Question, -
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- 0 replies
- 319 views
Empire History — Screenshot Tool and Development Timeline Mode Description: Introduce a powerful tool for visualizing and saving the progress of a nation within the game. An in-game screenshot tool combined with a timeline feature will allow players to not only take beautiful screenshots of their nation and vassals but also track the entire development path of their country from start to finish. This mode will create opportunities for detailed analysis of the empire's history, viewing key milestones, and sharing progress with others. Key Features: Quick Screenshot with Border Highlighting: A screenshot button allows players to instantly…
Last reply by SamDerminji, -
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- 187 views
For MacOS players, we continue to wait for the optimisation issue to be resolved!
Last reply by elif941, -
- 2 followers
- 4 replies
- 890 views
Age of History III definitely needs a rework in diplomacy. They should bring back features from the previous game; it’s a bit odd that, instead of improving these elements, they chose to remove them. Diplomacy was somewhat better in AOH2, even though it was still limited. Improving this would be a big step forward for the game. "I would also love to see the return of ultimatums, the option to annex our vassals (with the possibility that they could refuse and seek support from an enemy power for their independence war), and an improved trade system." "Hope you don't take this as criticism; I just want the game to improve.…
Last reply by Zaschkwarrior, -
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- 139 views
Why was the function to rename everything in the game created if nothing is saved when you exit the game anyway? Why not add the ability to save all this?
Last reply by Zaschkwarrior, -
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- 293 views
If we are not getting ability to take province from the allies of enemies, "War reparation" option should get us money from all of them, not just the target enemy. Currently there is rarely even a point to take war reparations.
Last reply by Redguy325, -
First Idea. Add option in game to turn off and turn on alliances (I know that there is mod for it, but everytime u turn off and turn on the mod u need to load up game again) Second Idea. Make that countries arent allying with everyone so fast! Im in AoH community for quite long time, and I know kinda a lot of people that play AoH, and everyone of them says that AoH3 is great, but alliances are broken! So ye, Update about alliances is needed! @Łukasz Jakowski
Last reply by Pingwinek, -
- 1 follower
- 6 replies
- 1.3k views
Even if you defeat a major power, you will only be allowed to capture the country you initially attacked. It is absurd when you defeat both a small nation and its giant ally, but can only capture the first
Last reply by favedor, -
- 1 follower
- 0 replies
- 494 views
Add the ability to declare wars in the scenario editor in the relations tab from the beginning of the game (for example, the Chinese Civil War or the Italo-Ethiopian War in 1936)
Last reply by ckobbrf, -
- 2 followers
- 1 reply
- 404 views
It would be interesting to get a mechanic in the game where a civilization can form seemingly from out of nowhere and aggresively expand to become an empire. Similar to Mongols or the Rashaidun Caliphate. Instead of slowly growing by fighting individual nations and engaging in diplomacy, this empire will "declare war on the world" in a way, forcing entire regions to unite or ally against them. This empire will almost always be shortlived and will collapse within a few decades to a century and will act to serve as a massive shift in the balance of power in whatever region they emerge in (Think of Europe before Rome vs After). I believe this will fare really well with real …
Last reply by Boy, -
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- 419 views
Please turn down the brightness of unfinished missions and make them bright again, once finished.
Last reply by RKortak_, -
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- 737 views
Its really annoying to sell provinces one by one, searching for their names in the menu. It would be better if we could paint on the map to transfer/sell multiple provinces at once.
Last reply by favedor, -
- 0 replies
- 658 views
Hi, Destroying Buildings, while using the building tab for now is very hideous task. Because after having 200 Provinces. For example I want to destroy 6 FARMS from 200 provinces. I have to scroll all the way down, then after clicking on Destroy, it teleports you back at the top of the Farms menu tab . So, everytime you have to scroll to the bottom to destroy the building in the given province.... Could you please make it so, so it saves my position, and it doesnt teleport you back to the top of the menu, but stays where you left it. Also is it possible to destroy a building with interacting with the map. LMB is to build the building directly on the (as m…
Last reply by Question, -
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- 249 views
It would be amazing if we can get a "Incite Revolution / Societal Collapse" option in the sandbox menu for the new collapse mechanic in the game (Awesome mechanic btw). Forces a selected civilization to collapse into many smaller states. I believe this would be a great mechanic. Also would be great if you can add an option in the sandbox editor that makes socital collapses and revolutions more frequent, I believe this will make timelines more interesting, perhaps it will take a few more centuries before a civilization is able to swallow up the whole map. Also please bring Random FIll back to the Editor! 🙂
Last reply by Zathriscm, -
- 0 replies
- 185 views
Azerbaijan is not majority Sunni, its Shia.
Last reply by masta, -
For people who like to keep the game open, and do other things while its in the background it is annoying to have to manually lower the volume down, instead the music should auto pause when you pause the game, and it will come back if you unpause (not like pausing time but like pausing to the menu)
Last reply by sharky, -
Allies&Trade
by XRTM- 1 follower
- 0 replies
- 274 views
1.we need more Allies 2. AOH2 Trading system or make it butter thx 4 this graet game 3>
Last reply by XRTM, -
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- 242 views
Funny story short, My very first moment, while going around the UI, and exploring the left vertical bar, and clicking on Economy, Infrastructure, Tax Efficiency Tabs and so on. I accidently spent all my money on investing in random cities/provinces while exploring for example the infrastructure tab. :D I thought myself it happens because I am new and not used to. Well, actually this happened several times afterwards. Because I notice I intuitively, would drag the map to see my big nation with the Left Mouse button. While tab is opened for ex. Economy Tab, I would intuitively drag the map with LMB, to choose a province, which wasn't visible on screen. But by…
Last reply by Question, -
- 1 follower
- 2 replies
- 721 views
I have a mouse with a broken mouse wheel so its kinda annoying to zoom in and out because its not possible via a keyboard key, im a huge fan of the age of history series so i hope that you can zoom in and out with for example with + and -.
Last reply by eNeXPii, -
- 1 follower
- 2 replies
- 687 views
Dear @ŁukaszJakowski , Adding an Pop-up bubble with detailed information describing the category or option that you hover your mouse-over. Not only for the main menu, when choosing scenario. But also for in-game too. Since there so many new mechanics and new things to consider(missions, technology trees, economy, trade etc.). It's a must feature! Although it may take time to add this option, I would strongly recommend it. I've read half the forum. And from those observations, actually many people. Don't know how to do stuff. It reminds me of the old games where you had to spend 3-5 hours only experimenting with every feature in order to understand it …
Last reply by Question, -
- 0 replies
- 201 views
Make it so if you're on easy or very easy and/or on sandbox mode you should be locked from getting achievements, this is to make it an actual challenge, so you have to work for the achievements, rather than cheating to get them.
Last reply by sharky, -
- 0 replies
- 183 views
Will AI fill the gap in the front line like AI in Hoi4?
Last reply by tddff, -
- 1 follower
- 0 replies
- 429 views
It would be cool if colonies in this game appeared akin to how they do in EU4: This would make the game a bit more 'immersive' and also prevent nations that colonized the old world from blobbing too much.
Last reply by Queen Elizabeth II, -
- 0 replies
- 136 views
The sliders in the audio tab are not draggable, making it very difficult to set them to 0 or 100.
Last reply by Beter Griffin,